Diablo 3 Sucks

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titan131

Senior member
May 4, 2008
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Well...it's Diablo. What do you expect to do, not farm for gear? I don't really understand what people were expecting out of this game lol.
All he said was he is not going to farm for gear endlessly like he would have in D2 so in terms of longevity D3 isn't as good as D2, at least for him.
 
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Wardawg1001

Senior member
Sep 4, 2008
653
1
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Ok, so let me take your response at face value. Regardless of what you claim “Level appropriate” means, the simple fact of the matter is, if you go to the auction house, you can find better stuff than what you can pick up in drops. At the very least you can find stuff quicker and more easily. Hence the ease of the Auction house.

So, you are taking the fact that you do not obtain all of the best drops possible as you play through the game a single time as Blizzard trying to design the game to push people towards using a RMAH. Got it.

On its own (having to pay to upgrade the Blacksmith) this may not be a smoking gun. I never said it was. But put it in with the fact that equipment sells for nothing to the vendors, yet costs a bunch. And that here is yet another way that money is getting syphoned out of the player’s pocket, AND the fact that they created the Auction house and the RMAH (which makes the company money), it is reasonable to assume that they obviously had some sort of agenda in including the auction house. And since they obviously put reversers like making you pay to upgrade the blacksmith and jeweler for a reason, it doesn’t take rocket science to see that they were trying to push the auction house to be more than merely an afterthought. I don’t see any Boogey man here, but plain cold hard facts.

Equipment sells for more than enough when you are only buying from the vendors and repairing. So you have this subset of players who doesn't want anything to do with the AH, the in-game single player economy is balanced properly to allow them to do so without undue amounts of farming.

Now if you want to buy on the gold AH, yes you need to sell on the gold AH. But this doesn't even fit in to your hypothesis, because these players CHOSE to BUY from the gold AH, thus their need to SELL on the gold AH. Blizzard wasn't involved in this decision at all, and you haven't pointed out a single mechanic that Blizzard designed specifically so that it would push people towards buying from the gold AH.

You keep trying to point out the fact that there are money sinks in the game as some kind of design decision by Blizzard to force people to use the gold AH. Did you ever stop to consider that even single player games need a balanced economy to function properly? Its a core mechanic of pretty much every RPG ever made - balance the incoming gold against sources to spend it on. It has nothing to do with the the AH. Still no comment about Blizzards decision to nerf Artisan upgrade and crafting costs? Is it too damaging to your theory for you to recognize it?

Unless your intent it to troll these forums, I would highly recommend that you actually read some of my other posts on the subject. And then I suggest that you not ASK someone for their opinion and then tell them not to post that opinion when it differs from yours.

I highly recommend you re-read what I asked you to do. I asked you not to SPAM your unfounded opinion over and over and over again. I'm also going to suggest that if you can't handle someone calling you out for having a poorly formed opinion that maybe you just shouldn't share it. Just because you call something an opinion doesn't put it above reproach. In my opinion gravity doesn't exist, because I think its just a ploy from the government to steal money from the taxpayers to fund fake scientific projects that really just line the pockets of politicians. Just because I called it an opinion doesnt mean it isn't FLAT OUT WRONG.

As for you saying that objectively the game would not be balanced differently without the auction house, where is your proof positive? Can you see into an alternate dimension where the game was developed without it? Were you on the Blizzard panel who reviewed the inputs from Beta and then compared them to the end marks that upper management set for them? If so, please let us know that. Transcripts of those meetings would be invaluable. Short of that, there is no proof.

First, Blizzard has already stated that they balanced the game without the auction house even functioning, let alone it being the basis for any design decisions. Second, the fact that I can beat the game (through Inferno A1 at least, without spending 200+ hours farming) without using the AH tells me that the game is indeed balanced, and the AH is not needed. Because I know for a fact that the game can be played without the AH, I know for a fact that there is no need to change any balance or design decisions to make the game playable if the AH were suddenly to disappear.

Nor does there need to be. This is an opinion thread, and my opinion is that the game ‘Feels’ like it was made primarily around the auction house and that it could have been better if they had taken less away from what D2 was and put less focus on the auction house. Before you jump on that, the fact that they put anything at all, which they did, on the auction house, means they could have taken some away from it.

And your opinion is wrong. You've stretched and twisted a bunch of non-relevant details to suit what you want to believe. Whether the game could have been better had it taken more from D2 is completely irrelevant to the RMAH discussion. I highly doubt that the development of the AH system was so taxing on Blizzards resources that it negatively affected any other elements of the game development. Do you think it affected the quality of the soundtrack? What about the quality of their netcode? Or the guys doing database optimizations? Or were you just trying to suggest that the only areas that suffered were the ones you personally see flaws in, instead of accepting the fact that Blizzard may have intentionally designed them that way and they just have a different vision of what they think Diablo 3 should be.

Blizzard saw an opportunity here clearly. As you rightly say, the way D2 happened, buying and selling items was a nightmare. I am not faulting them for capitalizing on a cash opportunity. Not at all. I just feel that they could have focused less on that and more on game play. My opinion is that the main focus was on the auction house. Again, you asked for my opinion.

Its worth noting that D2, a game thats been around for 12 years, has been littered with bots, dupes, and other hacks for the entire time, still manages to have enough people buying and selling items for it to be profitable for dozens of websites. Why does this matter? Its simple, the best way Blizzard can make money is simply by making the game incredibly fun, and have a large, active userbase for many years. There is no need to design anything to push people towards the RMAH - that will happen on its own, history has proven it (and not just with D2).

I'd like to direct you to a quote from Jay Wilson, from a Q&A session a couple days ago:

Question: You've been quoted as saying that Diablo III loot is balanced around the existence of the Auction House. Could you clarify what you mean by that? Many people seem to assume that means there is "less" or "poorer" loot being dropped on an individual basis because we're expected to get our actual upgrades from the Auction House. I read it more as the existence of the Auction House allows a much wider variety of loot affixes. If a person had to rely on only their own drops or ad hoc trading, the game would have to roll most items with +Primary Stat and +Vitality/Resist. With the Auction House in play, the game can roll literally millions of crazy stat combinations, because even if you only get "crazy" drops, you can still use the Auction House for the hard-to-upgrade slots. Thoughts?

Answer: (Jay) : I'm sorry, I don't remember saying that and if I did then I was drunk and/or wrong. We tuned and balanced the game without the auction house, as there weren't enough people internally using it to test it against gameplay, so we didn't design anything for it.
 
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rchiu

Diamond Member
Jun 8, 2002
3,846
0
0
Well...it's Diablo. What do you expect to do, not farm for gear? I don't really understand what people were expecting out of this game lol.

Heh, you are absolutely right, it's all about farming gear. And it is much more so in D3 than in D2. D2 you at least get to customize your character, but in D3, it's all about which skill assigned to which key, and all the attributes are determined by your gear.

Oh and you ever think about why Blizzard make this game so gear dependent? Real Money Auction House anyone?

Pity the sheeps just follow their Blizzard overlord and pay up as they command.
 

GWestphal

Golden Member
Jul 22, 2009
1,120
0
76
...

And for those saying it is like WoW... how so?

-Chat is taken exactly from WoW.
-Log-in system is from WoW.
-Main character screen and buttons/menus are from WoW.
-Weapon system is from WoW.
-Classes are renames of WoW classes (Witch doctor = Warlock, Wizard = Mage, Demon Hunter = Hunter, Barbarian = Warrior, Monk = Paladin)
-End game of WoW is basically Diablo 3, grind for marginally better weapons and armor so you can start farming the next boss
-The fonts, UI, colors, character models, etc are all very WoW.
-The leveling system is direct from WoW (even the initial level cap from WoW at 60)
-The AH is from WoW ( though strangely worse then WoW, not sure why they didn't copy it verbatim considering all the things they did)
-Skill system is WoW trees minus the trees , where only one or two combination are viable at the end a la frost mage from WoW.
-Annoyingly incrementing revive timers
-Enrage timers for bosses
-Color scheme of weapons and armor


Considering all the code that was directly taken from WoW, I think it's safe to say this is a WoW re-skin. Plot and Lore in this game is piss poor. The replayability is basically zero. The created like 8 zones and have you replay them 4 times. Yeah, I can sense a lot of effort was put into this...I can't entirely blame Blizzard, I'd wager a good bit of of it is Activision telling them they need to release by such and such a date. But since WoW started Blizzard has slipped from their legacy of releasing largely polished games like Warcraft 1-3, Diablo 1-2. I would imagine I could list many more things, but I haven't played WoW in about 7 years so I can only comment on beta WoW and the first year prior to Burning Crusade.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
-Chat is taken exactly from WoW.
-Log-in system is from WoW.
-Main character screen and buttons/menus are from WoW.
-Weapon system is from WoW.
-Classes are renames of WoW classes (Witch doctor = Warlock, Wizard = Mage, Demon Hunter = Hunter, Barbarian = Warrior, Monk = Paladin)
-End game of WoW is basically Diablo 3, grind for marginally better weapons and armor so you can start farming the next boss
-The fonts, UI, colors, character models, etc are all very WoW.
-The leveling system is direct from WoW (even the initial level cap from WoW at 60)
-The AH is from WoW ( though strangely worse then WoW, not sure why they didn't copy it verbatim considering all the things they did)
-Skill system is WoW trees minus the trees , where only one or two combination are viable at the end a la frost mage from WoW.
-Annoyingly incrementing revive timers
-Enrage timers for bosses
-Color scheme of weapons and armor


Considering all the code that was directly taken from WoW, I think it's safe to say this is a WoW re-skin. Plot and Lore in this game is piss poor. The replayability is basically zero. The created like 8 zones and have you replay them 4 times. Yeah, I can sense a lot of effort was put into this...I can't entirely blame Blizzard, I'd wager a good bit of of it is Activision telling them they need to release by such and such a date. But since WoW started Blizzard has slipped from their legacy of releasing largely polished games like Warcraft 1-3, Diablo 1-2. I would imagine I could list many more things, but I haven't played WoW in about 7 years so I can only comment on beta WoW and the first year prior to Burning Crusade.

Reading this post blew my mind. The sad part is people who don't actually play WoW might believe this guy.

The only thing remotely the same is the log-in screen and the way your character stands, but frankly since its the same company I wouldn't be TOO surprised.

Outside of that, this game and WoW only have in comment is the always online requirement and the devs.

If grinding end game content is exclusive to WoW, then this guy needs to play more games.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Well...it's Diablo. What do you expect to do, not farm for gear? I don't really understand what people were expecting out of this game lol.

In Diablo 2 farming for gear was repetitive, but at least somewhat fun. In Diablo 3, farming for gear is a grueling agony of running from unstoppable champions and waiting on respawn timers. It's not fun in the slightest, and it never gets better.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
-Chat is taken exactly from WoW.
-Log-in system is from WoW.
-Main character screen and buttons/menus are from WoW.
-Weapon system is from WoW.
-Classes are renames of WoW classes (Witch doctor = Warlock, Wizard = Mage, Demon Hunter = Hunter, Barbarian = Warrior, Monk = Paladin)
-End game of WoW is basically Diablo 3, grind for marginally better weapons and armor so you can start farming the next boss
-The fonts, UI, colors, character models, etc are all very WoW.
-The leveling system is direct from WoW (even the initial level cap from WoW at 60)
-The AH is from WoW ( though strangely worse then WoW, not sure why they didn't copy it verbatim considering all the things they did)
-Skill system is WoW trees minus the trees , where only one or two combination are viable at the end a la frost mage from WoW.
-Annoyingly incrementing revive timers
-Enrage timers for bosses
-Color scheme of weapons and armor


Considering all the code that was directly taken from WoW, I think it's safe to say this is a WoW re-skin. Plot and Lore in this game is piss poor. The replayability is basically zero. The created like 8 zones and have you replay them 4 times. Yeah, I can sense a lot of effort was put into this...I can't entirely blame Blizzard, I'd wager a good bit of of it is Activision telling them they need to release by such and such a date. But since WoW started Blizzard has slipped from their legacy of releasing largely polished games like Warcraft 1-3, Diablo 1-2. I would imagine I could list many more things, but I haven't played WoW in about 7 years so I can only comment on beta WoW and the first year prior to Burning Crusade.

I can see how some might make sense, but you're really grasping for straws with half of these "similarities". Let's begin:


-Log-in system is from WoW.
-Main character screen and buttons/menus are from WoW.

These two - Are you serious? How on earth does this affect gameplay? Just sounds like you needed something to whine about here.


-Weapon system is from WoW.

You'll need reasoning to back this up. The weapon system is exactly like D2. Can you tell me where in WoW there is Magic Find? And how this magic find actually affects other items? It is non existent, other than you trying to throw a blanket over it. I could argue that WoW took from D2 using your logic.

-Classes are renames of WoW classes (Witch doctor = Warlock, Wizard = Mage, Demon
Hunter = Hunter, Barbarian = Warrior, Monk = Paladin)

This is another grasping for straws. The Wizard, Barbarian and Demon Hunter have been in all 3 Diablo games in some fashion, the Witch Doctor is the spinoff from Necromancer and Monk is not even close to a Paladin. Have you even played all these games? Again, I could argue WoW stole them from Diablo 1 & 2 using your logic. Which I wouldn't.

-End game of WoW is basically Diablo 3, grind for marginally better weapons and armor so you can start farming the next boss

What loot based game isn't? Diablo 2 was the same, as was Diablo 1.

-The fonts, UI, colors, character models, etc are all very WoW.

I can't believe you think statements like this are a valid reason for anything. Should they just not have fonts, UI's or colors? The character models are much more detailed than WoW models, even so - should the characters be invisible? Show me a side by side of all the classes and their respective models in WoW, until then you're just whining.

-The leveling system is direct from WoW (even the initial level cap from WoW at 60)

The leveling system is standard for most RPG's of this type today. The level cap is arbitrary. The fact that it is level 60 does not make it like WoW considering the stats and strengths at level 60 in Diablo are much higher than you were in WoW. Again, did you even play WoW?

-The AH is from WoW ( though strangely worse then WoW, not sure why they didn't copy it verbatim considering all the things they did)

Again, just more whining. How different do you expect an AH interface to look like? Also show me in WoW where I can break it down by stats on the item, even though I think this is a stupid point anyway.

-Skill system is WoW trees minus the trees , where only one or two combination are viable at the end a la frost mage from WoW.

This is the case for most games with a variety of options. The highest DPS will come from one specific combination. Diablo 3 is the first that I'm aware of to try and ween away from this - give it time and I don't think your argument will stand with even the minimal legs it has to stand on right now.

-Annoyingly incrementing revive timers
-Enrage timers for bosses

This is the one or 2 points I might fully agree with, however these are there for a good reason. If you don't like incrementing revive timers, quit dying.

-Color scheme of weapons and armor

Again, try my challenge to this point as stated earlier. Additionally, it would make sense that armor only has so much variety. Please, use your artistry abilities and come up with something better.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
-Chat is taken exactly from WoW.
-Log-in system is from WoW.
-Main character screen and buttons/menus are from WoW.
-Weapon system is from WoW.
-Classes are renames of WoW classes (Witch doctor = Warlock, Wizard = Mage, Demon Hunter = Hunter, Barbarian = Warrior, Monk = Paladin)
-End game of WoW is basically Diablo 3, grind for marginally better weapons and armor so you can start farming the next boss
-The fonts, UI, colors, character models, etc are all very WoW.
-The leveling system is direct from WoW (even the initial level cap from WoW at 60)
-The AH is from WoW ( though strangely worse then WoW, not sure why they didn't copy it verbatim considering all the things they did)
-Skill system is WoW trees minus the trees , where only one or two combination are viable at the end a la frost mage from WoW.
-Annoyingly incrementing revive timers
-Enrage timers for bosses
-Color scheme of weapons and armor


Considering all the code that was directly taken from WoW, I think it's safe to say this is a WoW re-skin. Plot and Lore in this game is piss poor. The replayability is basically zero. The created like 8 zones and have you replay them 4 times. Yeah, I can sense a lot of effort was put into this...I can't entirely blame Blizzard, I'd wager a good bit of of it is Activision telling them they need to release by such and such a date. But since WoW started Blizzard has slipped from their legacy of releasing largely polished games like Warcraft 1-3, Diablo 1-2. I would imagine I could list many more things, but I haven't played WoW in about 7 years so I can only comment on beta WoW and the first year prior to Burning Crusade.

Your argument is hilarious. Two games made by the same company share a few characteristics? This is worth mentioning why exactly?

Mario Cart has some characters stolen directly from Super Mario Brothers 3, so Mario Cart is actually a Super Mario Brothers reskin! For that matter, Super Mario Brothers was just a Donkey Kong reskin, since they shared some similar pixels and menus.
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
In Diablo 2 farming for gear was repetitive, but at least somewhat fun. In Diablo 3, farming for gear is a grueling agony of running from unstoppable champions and waiting on respawn timers. It's not fun in the slightest, and it never gets better.

Farming was "fun" in D2?

This is what D2 was after you finished the game once or twice:
- Join game. "Anyone have wp for Act boss?"
- "Wait, let me get my level 99, I'll help you, you help me, or I get some loot"
- Run cow level in nightmare until experience penalty lowered.
- Rinse and repeat to hell, run more cow level.
- Run more cow level, throw in some Macphisto farming, more cow level, cow level, cow level, cow level, cow level, cow level... When expansion came out, run some Baal, click-fest boss with 7 others clicking.
- Volunteer to start next cow level, or join game where everyone's too lazy to even get Wert's (sp?) Leg, everyone quits. Join next game where portal's already open and some asshole dragged a herd to the opening.

I'm actually having a blast in Diablo 3 farming for gear and gold. Gold isn't just completely useless for maybe gambling for Stone of Jordans in town and repairs. I can farm regular monsters in a bunch of places with the potential for both gold and gear.

And the RMAH... Blizzard hasn't put a gun to my head to use it, and if no one sells anything on gold AH anymore, I farm my own stuff or quit - I already got more than my money's worth for $60.
 

GWestphal

Golden Member
Jul 22, 2009
1,120
0
76
If grinding end game content is exclusive to WoW, then this guy needs to play more games.

If grinding gear is what all games are about, then I don't want to play more games, in fact it's probably why I don't game much at all anymore and why Diablo 3 disappointed me so much. I probably bought it with rose tinted glasses on because I remember D1 being fun. But I quit WoW for the exact same reason I quit D3, end game grind. WoW had more zones and variety than D3 though, D3 is play the same game over 4 times...only harder each time, until it's impossible...unless you spend your (real) life grinding.

It was an ok game playing through the first time (not stellar plot or gameplay by any means, but ok), but it just became less fun with each successive difficulty. If it's your thing, fine, if you can't see the WoW similarities, fine. But I see them.

Try this comparison then, is D3 closer to WoW or D1?
 
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railven

Diamond Member
Mar 25, 2010
6,604
561
126
Try this comparison then, is D3 closer to WoW or D1?

I run a guild in WoW that has Heroic DS kills, just saying that so you know I do play WoW.

My main is a Paladin, I also rolled a Monk in Diablo 3. I see absolutely no similarities - if you wanted to draw some parallel it is more of a Shaman (totems == allies, Duel wield or 2hander, can heal/buff party members) and even then I don't play my Monk any where as I'd play my shaman in Enhance. I'm not waiting for procs (Maelstorm for heals/burst DPS), I'm not imbuding my weapons, or making sure I'm hit capped, looking at my buffs.

I've yet to see a traditional tank/healer/DPS set up. I haven't seen "classes" get forced into jobs. I've ran with a few monks who told me my setup was wrong, but I'm not struggling (yet) where as in WoW everyone has to use essentially the same build because it makes sense. You can't have a few points in DPS and resto.

The combat is way more exciting in Diablo 3 since I can move about more freely where as in WoW the target is always in my face. I don't have a blink like move to dodge/avoid.

My tank would love 52% dodge in WoW like my Monk currently enjoys.

Sorry, I don't see the similarities. Even the small things listed like Chat boxes, hell I wish it were a copy of WoW so I can have custom chat channels for my friends. I'd actually like a Guild system too so my friends and I can sort of have a quasi-progression thing going.

If clicking mouse buttons and grinding stuff is the same, like I said - there are tons of games already like this. Hell, I play Battlefield 3 where I'm clicking mouse buttons, grinding experience/kills to open up better equipment. And I know this is a stretch.

To answer your question, I only played Diablo 2 and this is what I remember from my short run in it. Not once while playing Diablo 3 did I think (or wish) to play WoW. In fact I re-installed Diablo 2 to replay it at work during down time on my laptop.

EDIT: The itemization for weapons/skills is entirely different too. I tried to use WoW logic/math to figure out how the duel wielding DPS numbers were calculated and fell flat on my face. I sort of like not having to worry about parry/misses to maintain a hit/expertise rating, and overall it's just more fun grinding in Diablo 3 than WoW. Probably because it's more fast paced (try soloing anything in WoW, at least in Diablo 3 I can farm the bosses in Hell to gear up for Inferno, in WoW try solo-grinding to gear up for a raid. Good luck with that.)
 
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QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Funny post from battle.net forums:

Someone on the Blizzard team said the story got 'overwhelmingly positive feedback'.
I thought about it alot and tried to give the D3 story another chance. And than another.
Long story short, it's still awful no matter how I looked at it

Community members, make up your own minds.

Here is my accurate short summary of the plot for those of you who couldn't bear it and skipped everything.

Act I
Tyrael: Hey Imperius, remember our ability to take off our armor to transform into a black person with no memory of the past?
Imperius: No, not really, to be perfectly honest!
Tyrael: Too late, I took off my armor, now I go to help the hu- *falls as comet*

Deckard: No! The dead rise again! Look, they are killing many people in New Tristram just outside the gate!
Leah: Please uncle, those are just stories!
You: I'm randomly decided to come to where the comet is.
Deckard: Good, now you can kill the Skeleton King, who is RELEVANT to everything that is about to happen!

Stranger: Argh... I don't remember, there was a sword though...
Deckard: Yes and it is now in exactly three pieces! And I know that it will restore all your memories about heaven! And I know a highly specific spell that binds angelic swords!
You: Oh and I'm a Nephalem.

Magdha: I will fight you but ultimately let you keep the sword pieces. HAHAHA I am evil like my master!
The Butcher: Like the Skeleton King, my greatest feat is my RELEVANCE! HAHAHAHA *defeated by basic attacks*

Tyrael: I remember now! YOU have to go to Caldeum to defeat Belial who I can sense even though I can't sense Adria will betray us!
You: Of course, it is up to me as a Nephalem, a fact I knew all along, a fact that doesn't elicit a single question from me, a fact that makes doesn't make a single plot hole gap due to its perfect conception in theory AND in excecution.

Act II
Emperor Hakan: Hey, I'm a kid emperor who doesn't know anything about you but I will ghost project myself with a magical amulet and track all of your movements in secret locations! Oh and I'm also Belial!

Zoltan Kulle: The Horadrim could NEVER FIGURE OUT HOW TO KILL ME HAHAHA! *defeated by basic attacks*

Shen: I'm actually a god, which means, like the skeleton king, talking to me is highly relevant!
Belial: I am the Lord of LIES!!! *defeated by basic attacks*
Leah: Azmodan just told me ALL of his plans. Let's go to Arreat because you're a Nepahlem.

Act III
You: I'm a Nephalem
Azomdan: I WILL RECAP ALL MY PLANS TO YOU WHILE I WRITE LETTERS TO MY MINIONS THAT THEY WILL CARRY IN LEATHER SATCHELS! SINCE WE HAVE LEATHER IN HELL! I AM LORD OF STRATEGY AND THIS IS ONE OF THEM HAHAHAHA

You: I destroyed the siege engine you said you needed.
Azmodan: You FELL for my STRATEGY! I NEVER NEEDED IT HAHAHAHA
Azmodan: You dare face me and my strategems directly?! *defeated by basic attacks*

Leah: Oh and I'm Diablo and I can open a gate to Heaven
You: I'm a Nephalem

Act IV
You: I'm a Nephalem
Itherael: I can't see Nephalem futures.
You: That's probably not in anyway going to impact anything so I wouldn't worry.

Diablo: LOOK IZUAL YOUR LIEUTENANT
Tyrael: Thank you for telling me in advance, for if you hadn't, I would have had no way of knowing even if I thought about the encounter for years.

You: I'm a Nephalem
Diablo: I AM LORD OF TERRROAR! *defeated by basic attacks*
You: I'm a Nephalem
Angels: Whoops, the black stone we should have cared more about.
Adria: Now you get to pay $39.99 to defeat me and my storyline!
You: I'm a Nephalem. yay.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Quick question to those that didn't enjoy the storyline, are the previous Diablos any better? Just curious. I'll be replaying Diablo 2 and the LoD expansion slowly.

As one of the simpletons who didn't mind the story, it was more than enough carrot on a stick to lead me into slaughtering thousands of demons, and frankly this game reminds me of Painkiller.

Where, eventually the story just became something you once remembered as you slaughter countless enemies. haha.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
Quick question to those that didn't enjoy the storyline, are the previous Diablos any better? Just curious. I'll be replaying Diablo 2 and the LoD expansion slowly.

As one of the simpletons who didn't mind the story, it was more than enough carrot on a stick to lead me into slaughtering thousands of demons, and frankly this game reminds me of Painkiller.

Where, eventually the story just became something you once remembered as you slaughter countless enemies. haha.

The in game story for D1 and D2 were very simple. So is D3's. I think what most people dislike (myself included) about the D3 story is the lame cartoony way the enemies act (always taunting you like immature teenagers, telling you about their plans while exclaiming 'there is no way you can stop me hahahahaha'). Frankly it reminds me of a childrens cartoon. Very disappointing considering how much lore they have to work with.
 

GWestphal

Golden Member
Jul 22, 2009
1,120
0
76
@QuantumPion, that pretty much sums up the story in a very humorous manner. Why did we need to revive a sleeping SK to kill him? And in what way was the Butcher relavent besides a nod to D1?

D1 plot was straight forward. Adventurer stumbles upon town in trouble. Lazarus is corrupted by Diablo, Leoric is corrupted by Lazarus, Lazarus lets demons chill below the cathedral. Adventurer goes and kills demons. Problem solved...until he jams Diablo's soulstone into his head and gets corrupted into the Dark Wanderer....and goes to D2 (and apparently knocks up Adria).

I never played D2, but as I understand it, the Prime Evils (Diablo, Baal, Mephsto) and Lesser Evils (except Belial and Azmodan) try to get their grove on, but a group of heroes gives them the smack down. Worldstone gets corrupted and subsequently destroyed.

So, Leoric was already killed in D1 as was the Butcher. In D3, Leoric at least has some quest line even though it doesn't make sense. Butcher is just randomly there. Why did he have a huge fire spewing chamber? Why would a room like that exist in the bottom of a cathedral no less? A nod to D1, but with no plot surrounding it.

@railven, The monk paladin reference was to a character that can melee/heal and is great for beginning of the game, but is not as useful for end game (this was when I played WoW like 7 yrs ago).

There are certainly differences between WoW and D3, but that doesn't mean there aren't a lot of similarities! People asked for similarities to WoW and I said what I saw as similarities...D3 is heavily inspired by WoW, not the exact same game, but heavily borrowed from.
 

rchiu

Diamond Member
Jun 8, 2002
3,846
0
0
@QuantumPion, that pretty much sums up the story in a very humorous manner. Why did we need to revive a sleeping SK to kill him? And in what way was the Butcher relavent besides a nod to D1?

D1 plot was straight forward. Adventurer stumbles upon town in trouble. Lazarus is corrupted by Diablo, Leoric is corrupted by Lazarus, Lazarus lets demons chill below the cathedral. Adventurer goes and kills demons. Problem solved...until he jams Diablo's soulstone into his head and gets corrupted into the Dark Wanderer....and goes to D2 (and apparently knocks up Adria).

I never played D2, but as I understand it, the Prime Evils (Diablo, Baal, Mephsto) and Lesser Evils (except Belial and Azmodan) try to get their grove on, but a group of heroes gives them the smack down. Worldstone gets corrupted and subsequently destroyed.

So, Leoric was already killed in D1 as was the Butcher. In D3, Leoric at least has some quest line even though it doesn't make sense. Butcher is just randomly there. Why did he have a huge fire spewing chamber? Why would a room like that exist in the bottom of a cathedral no less? A nod to D1, but with no plot surrounding it.

@railven, The monk paladin reference was to a character that can melee/heal and is great for beginning of the game, but is not as useful for end game (this was when I played WoW like 7 yrs ago).

There are certainly differences between WoW and D3, but that doesn't mean there aren't a lot of similarities! People asked for similarities to WoW and I said what I saw as similarities...D3 is heavily inspired by WoW, not the exact same game, but heavily borrowed from.

I don't know how D3 fan don't see that. D3 is pretty much just a zombie with parts from D2, WoW and assembled by some project managers at Blizzard with the sole goal to make money. There is no depth to the game, to the story, to the character building and all the RPG element. It's just one big click and gear grinding fest. Unless you have this one big fetish to get the biggest baddest gear to kill that one umber elite in inferno, there is really no point to playing that game past normal.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
Blizzard games generally have the expectation of being AAAA+ and providing infinite replayability and getting hundreds of hours out of them. I would say that it is a failure for them in that regard. Diablo 3 was fun up through hell. I got a good ~50 hours play out of it, and it was worth my money. Will I continue to agonizingly farm for gear on inferno, just so I can farm for more gear on inferno? No. I'm mostly done with the game at this point.

Yep, this is supposed to be a Diablo game, where Blizzard defined endless replay value.

If they'd of called the game Call of Diablo: Deckard Ops. Sure, it would be a decent single player/mild co-op play through and throw away game. But they tried to pass it off as Diablo 3.. lol. Sorry, strike out as Diablo 3, strike out as a Blizzard game.

Itemization is gutted and brain dead. There was no need to bring in the simplified World of Warcraft item design. The people still playing this turd are farming gold.. farming gold. To go to the auction house. Game is a joke. Fast place hack n' slash rpg is now a kite fest in Inferno, slow paced and tedious.

I think the folks at Blizzard have gotten arrogant over the success of World of Warcraft and thought because of the game's success they should bring in WoW design elements to Diablo. It's that or they designed the game for maximum profitability and made it to appeal to their WoW player base.

It's super disappointing to see Blizzard finally release a bad game. It is likely just going to get worse with their games from here on out imo.

Never mind that you can see so much limitation to the potential game play to make concessions for the coming release of the game on console. Guess Activision demanded it since they see so much success with Call of Derp on console, so now Blizzard is going to do multi-platform releases again.

Their console games were never much good to begin with back on the snes, and Diablo 1 on playstation was a mess. Too bad, so sad.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
Diablo was always about grinding and "searching" for better loot. That is why most people are pissed off with the game. That being said, it is not Blizzard's fault that certain people are disappointed cos they were expecting something else out of the game. D3 is just what it should be, albeit a little disappointing visuals wise. For people who are fans of grinding for loot have an amazing ride on their hands, but for others its only III Acts of a mediocre story and excellent gameplay, which makes it too short a game for 60$.
I work, so I dont have much time to "grind" and hence not my ideal game. When i take my annual 10 day leave, I'll definitely involve myself in the grind for some good gear. Right now, it is just not possible. I'd rather play a game of LOL.
 

Ausm

Lifer
Oct 9, 1999
25,213
14
81
I'm so sick of hearing about people bitch about this game not being good. After D2 fans had a mountain of requests; most of what you see in D3 is a DIRECT RESPONSE TO REQUESTS FROM FANS. They put all this stuff in.....and people bitch about them being in the game.


Some people would bitch if they were hung with a new rope.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
...snip...

So we clearly have different perspectives. I have much more important things to do in my life than to feed trolls and Blizzard Fanbois.

I will not cease posting my opinions as you have asked me to do. As stated before, I am equally as entitled to my opinions as you are.

I see things one way and you see them differently. Surprisingly, i don't hate the game as you clearly assume that I do. I merely didn't find it on the caliber that it could have and should have been.

I am going back to playing (something else as it happens because I finally got bored of being enticed to go auction house).

enjoy trolling someone else. And I would recommend that you don't drink too much of the Kool-Aid.

You seem to enjoy mentioning in every post that D3 is designed to push people towards the AH, yet you never give an example. Can you please elaborate? And while you think about it, keep in mind that the AH was not functional for the vast majority of internal testing, and so the skills and difficulty was balanced around not having an auction house available (this has been stated by the developers).

Seems to me you did ask me for my opinion.
 
Last edited:

Axon

Platinum Member
Sep 25, 2003
2,541
1
76
D3 is just like SC2 - it's an evolution rather than a quantum leap. SC2 was met with considerable whining as well, but it's now considered an excellent game. D3 needs some polish, particularly in itemization - but D3 is an RPG at heart, so that's not a shock.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
One big difference between D2 and D3 people may not realize is how the game's psycological cycle is run.

In D2, it was a reward based addiction loop in which 1 good loot kept you going looking for more, as they were ahrd to comeby. The gameplay was bland, as each character had a build in which required no thought to just run through and kill things.

D3, is similar in WoWs cycle in that the gameplay is more fun (opinion) and more diverse, and can consistantly change based on who/what you are about to fight. In this cycle, it is fun until you hit a wall, which requries you to farm at the farthest you are and/or change builds and such until you make a better build/get better gear (or AH better gear) to progress, making it fun again.

Basically in short:

D2 - Reward based addition loop
D3 - Fun -> frustration -> fun loop.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
Some people would bitch if they were hung with a new rope.

that might be my favorite quote ever.




The people in here bitching....did you play diablo 2? Because Diablo 3 is clearly the successor, and a modern sequel to a decade old game. This is like someone who doesn't like hockey complaining that they bought skates, pads, a stick, and now when they play hockey they don't have fun. Clearly it's the manufacturer of all the equipment, not the fact that you're playing a genre of game you don't like.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
One big difference between D2 and D3 people may not realize is how the game's psycological cycle is run.

In D2, it was a reward based addiction loop in which 1 good loot kept you going looking for more, as they were ahrd to comeby. The gameplay was bland, as each character had a build in which required no thought to just run through and kill things.

D3, is similar in WoWs cycle in that the gameplay is more fun (opinion) and more diverse, and can consistantly change based on who/what you are about to fight. In this cycle, it is fun until you hit a wall, which requries you to farm at the farthest you are and/or change builds and such until you make a better build/get better gear (or AH better gear) to progress, making it fun again.

Basically in short:

D2 - Reward based addition loop
D3 - Fun -> frustration -> fun loop.

Where it all breaks down is that the instance of cycle between fun and frustration eventually spreads out so that it is

Fun - > F R U S T R A T I O N ! - > Fun.

And I never found Diablo 2 game play to be bland. And characters in Diablo 2 require significantly more thought than the ones in D3. In diablo 2 you had to figure out how you were going to progress. You had to pick and choose how you allocated your stats and skills to best optimize your gaming experience. In diablo 3 you have none of that. level up and you all of the sudden have stock skills (and no stat increases). And are exactly the same as every other character of that class (barring equipment).
 
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