Diablo2 Ladder reset + patch March23

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Just letting people know that this Tuesday Blizzard is resetting the diablo 2 ladder and releasing the latest patch which adds respecs and removes tppk. Hardcore mode might actually have public games on nightmare and hell difficulty again. I've started playing D2 so many times myself, and am pretty much into WoW atm so I probably wont bother, but if I wasn't playing WoW I would probably give it a go.
 

vj8usa

Senior member
Dec 19, 2005
975
0
0
Holy shit! That's tomorrow. Thanks for the heads up; I started checking the news page on an at least weekly basis for a long time after the initial announcement of 1.13, then just gave up about a month ago. I even got back into the game and played on 1.12 for a few weeks. Can't wait to make a new char.
 

slayer202

Lifer
Nov 27, 2005
13,679
119
106
hmm cool, right on my bday. I haven't played in a while though, don't plan on starting
 

evident

Lifer
Apr 5, 2005
12,018
626
126
what's the best class and spec combo nowadays? my last character was a lvl 90 hammerdin till they nerfed it, rendering my character completely useless
 

vj8usa

Senior member
Dec 19, 2005
975
0
0
what's the best class and spec combo nowadays? my last character was a lvl 90 hammerdin till they nerfed it, rendering my character completely useless

What do you mean, completely useless? The hammerdin nerf hardly did anything to them; it just makes them weaker against stuff with magic immunity.
I'm glad they nerfed hdins, but I don't feel like they did enough to them. They need to drop their overall damage output a decent amount before they're finally balanced. It got pretty boring seeing games filled with hammerdins since they're so overwhelmingly strong and simple to make/use.
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
No, respecs are added in 1.13, which is coming out on the normal realms tomorrow (though it's been out on a PTR for some time now).

Oh nvm, I forgot that there was a beta version of 1.13 which had the respecs My bad

I didn't realize that this was the official one
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
They finally added respecs? Is it a respec anytime you want type thing or is it a once per difficulty?
 

vj8usa

Senior member
Dec 19, 2005
975
0
0
It's linked with the Den of Evil quest so...

Yes, one per difficulty!

There's also supposed to be some secret way to get more than the normal 3 respecs which they want players to figure out on their own. I haven't been on the diablo forums in ages though; maybe it's already been figured out.
 

Jeeebus

Diamond Member
Aug 29, 2006
9,179
897
126
I've played every reset/patch for something like 5-6 years straight, but I just don't have the time to jump into this now. Maybe a few months down the line, but don't have the time to commit to first day play.
 

vj8usa

Senior member
Dec 19, 2005
975
0
0
I've played every reset/patch for something like 5-6 years straight, but I just don't have the time to jump into this now. Maybe a few months down the line, but don't have the time to commit to first day play.

I'm actually trying to do the opposite - play for the first week or two, then stop. I always liked starting on a fresh ladder season where everyone's poor and no one has amazing items. Gets boring after the dupes start flooding in.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
I got burnt out on diablo 2 a few months ago, newb hunting in tombing games got boring eventually.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I'm playing it, I got to level 15 Barb, Act II, I don't know how long I'll manage to play it though, maybe for a few days, time will tell.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
well, they fixed tppk which was the biggest issue in hardcore. But they didn't increase the resolution or add a whole lot to the game. increased resolution woulda really helped.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
well, they fixed tppk which was the biggest issue in hardcore. But they didn't increase the resolution or add a whole lot to the game. increased resolution woulda really helped.

At least wide-screen users can now stretch the whole thing to fit the screen, I guess it's better than nothing. They fixed a couple of issues, but really there's a lot more left untouched, one of which is really annoying, concerning mercenaries, they get raped by fire, especially Hydra, Firewall and Meteor attacks, it's a known bug that's been there for as far as I myself can remember playing the game, if I'm not mistaken that problem was there back in 1.06 when I started playing, if not I'm not sure but it's still very old.

Additionally, since I'm playing the Barbarian I can safely say that the change to the initial mana cost of Whirldwind is more than welcome, it was barely worth it for a Barb to use Whirldwind at Level 30 since at that level most Barbs don't have a single extra point put in Energy and they suffer a gigantic lack of Mana which is certainly to be expected for a Barb, and that's the point, but now it's nice, with around 60% in Mana cost reduction I could easily use Whirldwind, and still do, at Level 30, and I don't even have any Mana leech items, I'm just using Mana potions.

Also the removal of the Iron Maiden curse from the Oblivion Knights was a good thing after all. I played alone in Act IV and had to clean the whole Sanctuary, and without Iron Maiden we Barb players can finally play there without a constant need for either luck, pure blind defiance in front of obvious lethal danger, or Berserk, as well as being able to "risk" it on foot in the second and third levels of the Worldstone Keep where Oblivion Knights are part of the randomized types of minions that can spawn there. At first I feared that the removal of Iron Maiden would suddenly make the Oblivion Knights very vulnerable to Barbs, but I was wrong, I still nearly died on several occasions anyway, they are still formidable foes and must never be underestimated.

And last but not least, it was a superb retrieval as always to confront Normal Diablo alone. I've been playing Diablo II for approximately six years and if there's one thing I always liked and never got tired of was to play alone and rely on loot findings and luck, and some minimal planning, up to Act IV to finally face the Lord of Terror single handedly, on Normal difficulty he's one heck of a bitch and I really like it that way, I died at least five times if not more, but this time around I wasn't taking it too seriously, I wasn't frustrated, I just fought it the whole time with a smile on my face wondering why I was still playing this damn decade-old game... again, and was wondering as I was trying to Frenzy my way around his lightning breath attacks just how many times I did exactly this so far, unable to answer myself, I just resumed on the fight and honestly enjoyed every second of it.

After I lost about 300K in Gold and resurrected my Merc as many times as I died I finally went back in for the final blow and still felt the same "I GOT YOU, YOU M-F-K!" sensation than I did the very first time I saw that monstrous beast shaking up the screen as it spawned and intimidatingly claiming that not even death could save me from him. I'm glad to renew with Diablo II after about a year and a half of absence, and I don't think I'll play it often, but this game is still amazingly good for its age and it's always a positive in my book to have it installed, just in case I wan't to hack 'n slash during a rainy day.
 
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duragezic

Lifer
Oct 11, 1999
11,234
4
81
Well, I had a level 79 assassin and some mules that I last played in November or so and I figured my 90 days were up by a week or two. Sure enough, I logged in and they were all "Character Expired".

However with each one of them I could join a game and play, and now they're reset.

Perhaps since they were releasing a patch and doing a reset, they let some of the expirations stay for longer before deleting them?

So if anyone has a somewhat recently expired char, it may still be able to be played.

I'm wondering if I should respec my Phoenix Strike/Claw of Thunder build to be some type of kicker? I picked this build because it is pretty flexible with elemental dmg, regular damage, and some crowd control. I have a ton of skill points and attributes to assign but I"m not sure where to go, and I keep hearing this build is only good in Hell (which I can barely do in act 1) if you have great equipment, especially massive + skills.

Right now my PS only sits at level 28, and while I have two Bartucs, everything else is shit. So I like the 'sin character but maybe I should switch to a build more friendly to lesser gear.
 
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vj8usa

Senior member
Dec 19, 2005
975
0
0
duragezic: It's always been like that with expired characters. They last until someone tries to make a character with the same name on the same realm. If you've got characters with obscure names that no one will try to use, then your expired characters will last for a very long time.
 

ScottAD

Senior member
Jan 10, 2007
735
77
91
Anyone wanna post a list of the changes?

The 1.13 patch for Diablo II is now live! With this patch we have included a number of changes including a new respec system, allowing you to reset your character's stats and skills. With the release of 1.13 the Diablo II ladder has been reset and all previous ladder characters are now normal non-ladder characters. To participate in the new ladder you'll need to create a new character and ensure the "Ladder Character" option is checked.

Diablo II Patch 1.13c Patch Notes

A new Mystery has been revealed!
Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...

Major Bugs

Fixed an item dupe bug.
Video improvements for Intel Mac machines with OS 10.5 or greater.
Fixed an issue where some players could kill other players while in town ("TPPK").
Fixed an issue where some players could disconnect other players when they had too many active states.
Fixed two issues where players could stack auras in an unintended way.

Minor Bugs
Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
The game will no longer stop and then restart the game music after the window loses and then regains focus.
Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
Fixed an issue where the game window wouldn't center properly when it was created.
Fangskin should now properly drop loot in Hell difficulty.
Fixed an issue where auras were not re-applied to your mercenary after it was resurrected.
Fixed an issue where if you had two items which provided auras to a mercenary and you unequipped one, the aura from the remaining item never became active.
Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly.
Fixed an issue where the Paladin's Charge ability would become locked out if Holy Shield faded while charging.
Fixed an issue where the Barbarian's Leap ability could become locked out if they were hit when they started to leap.

Specific Changes & Improvements


Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
Increased the drop rate of high runes.
Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
Modified the gold bank limit to be a flat cap not bound by level.
Removed the requirements to create a hardcore character.
Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
Uber Mephisto and Uber Baal's summoned minions no longer give experience.
Removed Oblivion Knight's Iron Maiden curse.
Hellfire Torch Firestorm proc rate has been reduced to 5%.
Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
When creating a single player game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
Added the windows system buttons to the game window (MIN, MAX, CLOSE).
Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing in windowed mode. This lets the game 'stretch' to fill your monitor.
Added support for '-sndbkg' command line switch. This enables sound in background.
Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'.

Revised Skill Balance For Player Character Classes

Amazon

Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
Immolation Arrow - Explosion effect damage increased by 20%.
Immolation Arrow - Increased base duration by 33%.

Assassin
Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Combo points awarded by combo moves now last 15 seconds, up from 9.

Barbarian

Whirlwind - Reduced initial mana cost by 50%.
Masteries - Changed critical strike chance from 0-25 to 0-35.

Paladin

Blessed Hammer - No longer ignores resistances of undead and demons.

Druid

Werebear - Damage bonus increased by 15% across all ranks.
Werebear - Increased health by 25% and armor by 1% per point.
Shockwave - Synergy from Maul adds 5% damage per point.

Necromancer

Blood Golem - Removed negative shared life effect (player no longer loses life when the golem takes damage).
Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
Poison Nova - Increased base damage by 15%.

Sorceress

Firewall - Synergy receives 1% damage per point of Inferno and 4% per point of Warmth.
Blaze - Synergy receives 1% damage per point of Firewall and 4% per point of Warmth.
Hydra - Increased base damage by 15% per rank.
Hydra - Increased base speed of Hydra projectile.
Hydra - Reduced cooldown by 25%.
ta-da
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Much thanks. Not really enough changes to get me to get back into the game...while Hammerdins are still going to be the end-all unit while the Zealot builds are going to suck. Magic rules all nowadays...boo hiss.
 
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