cytg111
Lifer
- Mar 17, 2008
- 23,805
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No it makes a difference in this case because that means getting 60fps has little to do with overhead which was the entire point (you even quoted that).
If you switch resolution down to 720p, it'll run at 60fps easily on the desktops running Windows with 10x the graphical power easily too.
I understand what you're saying, but dont get it, I come nowhere close to a factor 10 adjusting for resolution .. I think he (carmack) is making a pretty clear point that the console is a much easier target to code for where the PC gets lost in API's, impossible for the programmer to debug .. which of course is the entire point of games running on windows/directx <> games running on consoles. The amount of lowlevel optimizations that can go into console dev is, apparantly, superior to that of a windows box. Take it from the horses mouth.