Digital Foundry: next-gen PlayStation and Xbox to use AMD's 8-core CPU and Radeon HD

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Abwx

Lifer
Apr 2, 2011
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I've removed one person so far.
-ViRGE
 
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ShintaiDK

Lifer
Apr 22, 2012
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Its also worth noticing that Microsoft lost about 3B$ on Xbox sofar. And Sony about 5B$ in the same timeframe. The only company of the 3 that made a profit in mentioned timeframe is Nintendo. Seems 2 was ok, but 3 is a crowd.
 
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VirtualLarry

No Lifer
Aug 25, 2001
56,543
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Its also worth noticing that Microsoft lost about 3B$ on Xbox sofar. And Sony about 5B$ in the same timeframe. The only company of the 3 that made a profit in mentioned timeframe is Nintendo. Seems 2 was ok, but 3 is a crowd.

Is that on just the hardware, or on the hardware and software licensing fees?

If this industry is so unprofitable, then why be in it?
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
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Is that on just the hardware, or on the hardware and software licensing fees?

If this industry is so unprofitable, then why be in it?

Its their entire divisions. So yes, software+hardware.

I guess its because there is only room for one of them in terms of what the market can support. Plus they both might spend more than they normally would as well. Sony had a good business till Microsoft came along and ruined it.

A duel to the death! The winner takes all.

Its no different than the memory makers chair dancing for example.
 
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Greenlepricon

Senior member
Aug 1, 2012
468
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Its their entire divisions. So yes, software+hardware.

I guess its because there is only room for one of them. Plus they both might spend more than they normally would. A duel to the death!

Any sources on that? Those amounts are nothing to just shrug off, even for such large companies.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
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Any sources on that? Those amounts are nothing to just shrug off, even for such large companies.

2 years before to include R&D and prelaunch manufactoring costs.

FY03 (Home & Entertainment) -1.191
FY04 (Home & Entertainment) -1.215
FY05 (Home & Entertainment) -0.485
FY06 (Entertainment & Devices) -1.262
FY07 (Entertainment & Devices) -1.969
FY08 (Entertainment & Devices) 0.426
FY09 (Entertainment & Devices) 0.4
FY10 (Entertainment & Devices) 0.6
FY11 (Entertainment & Devices) 1.3
FY12 (Entertainment & Devices) 0.4
Total -2.996 (USD)

Source - Microsoft financial reports

Finacial year and division name
FY04 (Game) 43.17
FY05 (Game) 8.748
FY06 (Game) -232.325
FY07 (Game) -124.526
FY08 (Networked Products & Services) -87.428
FY09 (Networked Products & Services) -83.265
FY10 (Consumer Products & Services) 10.817
FY11 (Game) 29.302
Total -435.507 (YEN)

Source - Sony financial reports

Might also explain why both Microsoft and Sony still drags their outdated consoles along.

EDIT: Here is actually another one, adding alittle longer timeframe and puts Microsoft in -4B$.
http://www.businessinsider.com/chart-of-the-day-microsoft-losses-on-xbox-2012-6
 
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cytg111

Lifer
Mar 17, 2008
23,951
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Yes, your optimizing for a processor, its particulars, how the oooE works, L/S works, how it decodes, what kind of throughput you get with different operations etc .

If jaguar is turlet slow then Xenon was sloth/koala slow when it was released ( both sleep 20 hours a day)

And not optimizing directx -> hal device -> gfx driver as you would/could on windows if you had access.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
Its also worth noticing that Microsoft lost about 3B$ on Xbox sofar. And Sony about 5B$ in the same timeframe. The only company of the 3 that made a profit in mentioned timeframe is Nintendo. Seems 2 was ok, but 3 is a crowd.

I didnt beliewe in this 8 jaguar talk, but your argument made me think twice

One Jaguar is 3.5mm2 per core = 28 mm2 for the 8 cpu cores (Hans de Vries numbers). If wafer prices is 2500 usd today (IDC TSMC 28nm Q4 numbers), and about 2200 8-core jaguars per wafer, thats about 1 usd for the cpu. Add some discount - if you google for the coupon code - i would say less than 1 usd production cost, for a 8 core cpu, is fairly cheap Using jaguar for this, while everyone and his brother is using it for his high-end tablet (the rest is mostly A7), looks like a decent cost effective solution. Or rather the definition of cost-effective.

Quite a bit more profitable than using an Intel 3570 wouldnt you think?

Seriously. If they can get this to work, its a far better start than the fat, expensive, power consuming, solutions they brought last time.
 

Spjut

Senior member
Apr 9, 2011
931
160
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Capcom compared Xenon to a Pentium D, so the 360 didn't really ship with a top-notch CPU either

Also, just take a look at what AMD said back in 2011. Even with the latest PC hardware and DX11, the consoles still have a huge advantage with draw calls

On consoles, you can draw maybe 10,000 or 20,000 chunks of geometry in a frame, and you can do that at 30-60fps. On a PC, you can't typically draw more than 2-3,000 without getting into trouble with performance, and that's quite surprising - the PC can actually show you only a tenth of the performance if you need a separate batch for each draw call.
Now the PC software architecture – DirectX – has been kind of bent into shape to try to accommodate more and more of the batch calls in a sneaky kind of way. There are the multi-threaded display lists, which come up in DirectX 11 – that helps, but unsurprisingly it only gives you a factor of two at the very best, from what we've seen. And we also support instancing, which means that if you're going to draw a crate, you can actually draw ten crates just as fast as far as DirectX is concerned.

But it's still very hard to throw tremendous variety into a PC game. If you want each of your draw calls to be a bit different, then you can't get over about 2-3,000 draw calls typically - and certainly a maximum amount of 5,000. Games developers definitely have a need for that. Console games often use 10-20,000 draw calls per frame, and that's an easier way to let the artist's vision shine through.'
http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/2
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
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I didnt beliewe in this 8 jaguar talk, but your argument made me think twice

One Jaguar is 3.5mm2 per core = 28 mm2 for the 8 cpu cores (Hans de Vries numbers). If wafer prices is 2500 usd today (IDC TSMC 28nm Q4 numbers), and about 2200 8-core jaguars per wafer, thats about 1 usd for the cpu. Add some discount - if you google for the coupon code - i would say less than 1 usd production cost, for a 8 core cpu, is fairly cheap Using jaguar for this, while everyone and his brother is using it for his high-end tablet (the rest is mostly A7), looks like a decent cost effective solution. Or rather the definition of cost-effective.

Quite a bit more profitable than using an Intel 3570 wouldnt you think?

Seriously. If they can get this to work, its a far better start than the fat, expensive, power consuming, solutions they brought last time.

That depends. Nintendo won because they was truely innovative. And the only other factor you can compete with is hardware.

If you remove research, I think 3570 cost around 10$ to make.
And remember you need more than the cores. If you count cores only, 3570 should be what, 60mm2?

The cost for the optical drive alone in the PS3 in 2006 was 125$ for example. One of the reasons they lost more than Microsoft.

And for the Xbox360, the CPU counted for 20% of the BOM:


20% cost vs lifespan? Trying to cut the cost there would be plain silly, unless they plan to drasticly shorten the lifespan. Remember CPU, GPU and memory are those that benefits the most from time (in the form of shrinks). 3 years later the GPU and CPU had dropped to 1/3rd the price.

Microsoft actually sold its Xbox360 at a profit. But their failure point was the massive RMA rate.
 
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jpiniero

Lifer
Oct 1, 2010
15,108
5,664
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I was thinking about cost also. How much does a 7950M cost? It seem like it would be pretty expensive to put into a console.

AMD must be really desperate for business. The chip will be huge, but that's not Sony or MS's problem. It's a steady income, but it's not going to be something that will magically save AMD.

1.6ghz CPU thats a laugh AMD 1.6ghz too. like a 1ghz intel CPU.

If these consoles are an APU/HSA, they might be doing most of the heavy lifting on the GPU anyway. And if they include special hardware instructions, that would be even better.
 

nehalem256

Lifer
Apr 13, 2012
15,669
8
0
Its also worth noticing that Microsoft lost about 3B$ on Xbox sofar. And Sony about 5B$ in the same timeframe. The only company of the 3 that made a profit in mentioned timeframe is Nintendo. Seems 2 was ok, but 3 is a crowd.

I would think the biggest problem is there is very little to differentiate an Xbox and Playstation.

Even less this go around if they are both using the same basic hardware so there will not even be any performance difference.
 

inf64

Diamond Member
Mar 11, 2011
3,863
4,540
136
I didnt beliewe in this 8 jaguar talk, but your argument made me think twice

One Jaguar is 3.5mm2 per core = 28 mm2 for the 8 cpu cores (Hans de Vries numbers). If wafer prices is 2500 usd today (IDC TSMC 28nm Q4 numbers), and about 2200 8-core jaguars per wafer, thats about 1 usd for the cpu. Add some discount - if you google for the coupon code - i would say less than 1 usd production cost, for a 8 core cpu, is fairly cheap Using jaguar for this, while everyone and his brother is using it for his high-end tablet (the rest is mostly A7), looks like a decent cost effective solution. Or rather the definition of cost-effective.

Quite a bit more profitable than using an Intel 3570 wouldnt you think?

Seriously. If they can get this to work, its a far better start than the fat, expensive, power consuming, solutions they brought last time.
Your math is somewhat flawed since one Jaguar core is measured without L2 cache(which cannot be excluded),FCH(SB) and NB. Even if we assume AMD is making a custom Jaguar based part just for IMB and Sony(Sony 100%) and if we assume it won't have iGPU onboard(as it would be pointless to have it and not use it?) then the math should be something like this : present QC Kabini die-iGPU die area+(4x3.1mm^2+ 2MB for L2 @ 28nm).
Some estimates put QC Kabini's die size at around 110mm^2 which is somewhat larger than Ontario die(74mm^2).
Look at this:


As can be seen we have a 74mm^2 die which has 15.2mm^2 used up by 2 Bobcat cores with their respective L2s and the rest (roughly) is used by a GPU and IMC. So we can conclude that approx. 90% of the rest of the die area is just GPU which accounts for 0.9x(74-15.2)=52.92mm^2.
With Jaguar we will have ~110mm^2 die of which 8x3.1mm^2 will be just CPU cores,2x2MB slices of shared L2 each measuring approx ~6mm^2(so 12mm^2 for total of 4MB of L2 for 8C Jaguar part). Let's assume that 90% of the rest of the die(non-x86 cores and L2) is GPU in order to account for IMC and FCH.
We have : 0.9x(110-4x3.1-6mm^2)=82.44mm^2 for iGPU in Kabini.
8C Jaguar with no iGPU (but FCH and NB/IMC counted in): 110-82.44+(4x3.1+1x6mm^2)=45.96mm^2

A ~46mm^2 die is mighty small and since Jaguar cores have a frequency headroom larger than Bobcat we can assume they can work above 2Ghz in normal or Turbo mode. We know QC 1.4/1.7Ghz Kabini will have TDP of 15W for total package(CPU+GPU) so it's possible that 8C Jaguar part can clock above 2Ghz and be well within 25W for maximum power.
 
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Dec 30, 2004
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Are we supposed to get excited about an AMD cpu powering the next gen consoles? They havent been competitive for years against Intel in that dept.

From what I am hearing this round of consoles is going to be a giant dud. And hardly will it advance PC gaming. They are on the lower end of PC specs as the starting point. At least the last consoles(360,PS3) were near the top of the PC specs when introduced.

dud-- I agree, am I the only one that feels even after 7 years this next gen is premature? I don't feel like the games have exactly maxed out the hardware
 
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StrangerGuy

Diamond Member
May 9, 2004
8,443
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dud-- I agree, am I the only one that feels even after 7 years this next gen is premature? I don't feel like the games have exactly maxed out the hardware

They are already maxed out. Even with wonders of console optimizations the 360 had to run a game like COD4 at a native 600p upscaled to 720p. If anything having AMD in a console is excellent news, as much as BD they suck now compared to Intel they are still light years ahead of the 3-core inorder PPC and cell weaksauce crap, plus AMD is also a very competitive GPU maker.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
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Its not a 7970M, its a downclocked HD7850. Huge price difference.
Since they're the same GPU, the 7970M comparison is more about looking at what power consumption might be like in a power optimized part. I don't think anyone is under the impression that AMD will get high-end mobile GPU premiums on a console part.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
More cores on console can't be a bad thing for PC gaming. Damn, this thread took off like a rocket, lol.
 

piesquared

Golden Member
Oct 16, 2006
1,651
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http://www.anandtech.com/show/6670/dragging-core2duo-into-2013-time-for-an-upgrade

That was nice to see. An 8 core Jaguar should be decently competitive as long as it's clocked high enough.

It should obliterate what the consoles have now, unless those cores are better than what they appear to be.

Here's an interesting point from somebody optimizing code for their bobcat chip. Efficiency on jaguar is even higher.

http://forum.beyond3d.com/showpost.php?p=1692500&postcount=17957
 
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SPBHM

Diamond Member
Sep 12, 2012
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I think the key word is active install base. And not units shipped. Many consoles have died/thrown out/hidden away over the last 7 years. I think from 2005 to 2007 the RROD rate for Xbox360 was 33% or so for example. And in 2009 a survey showed up to 54.2%.

really? if you go by a single multiplatform games, the most common thing to see is the xbox clearly outselling evereything else, take a look in COD or some other random game, also MS makes money with things like "xbox live",

http://arstechnica.com/gaming/2012/12/xbox-360-dominates-start-of-gamings-key-holiday-sales-season/

sure in Europe and specially Japan things may not look so great, but I think the graphs you posted look unreal, also on the last few years I've been only reading negative news about the Wii and sales going down,

Nintendo innovation but also only doing a small upgrade to the Gamecube was great (and now they're using the same CPU design from 15 years ago, 64bit DDR3 and a slow GPU), but MS/Sony using Jaguar seems like a bad choice?
 

iCyborg

Golden Member
Aug 8, 2008
1,330
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Since they're the same GPU, the 7970M comparison is more about looking at what power consumption might be like in a power optimized part. I don't think anyone is under the impression that AMD will get high-end mobile GPU premiums on a console part.
It's neither 7970M nor desktop 7850 really: 7970M is a downclocked desktop 7870 - 1280 cores (20 CUs) @ 850MHz, desktop 7850 is 1024 cores (16 CUs) @ 860 MHz, and this console part is 1152 cores (18 CUs) @ 800 MHz according to the link.

Anyway, 7850 is a respectable GPU, let's hope that CPU part can keep up.
 

Fx1

Golden Member
Aug 22, 2012
1,215
5
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dud-- I agree, am I the only one that feels even after 7 years this next gen is premature? I don't feel like the games have exactly maxed out the hardware

dude

Most games run at 30 FPS on console and have you seen COD? OMFG

What world do you live in.
 

SiliconWars

Platinum Member
Dec 29, 2012
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Olikan

Platinum Member
Sep 23, 2011
2,023
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Here's an interesting point from somebody optimizing code for their bobcat chip. Efficiency on jaguar is even higher.

http://forum.beyond3d.com/showpost.php?p=1692500&postcount=17957

i have yet to see a game developer that compains about todays desktop cpus beeing weak...

ALL of them say, desktop cpus are very, very overpower...and they can make the most shitty code ever and it will still run ok

remember guys, the most cpu intensive games today are the very badly otimazed ones...and they all run well, in 3 years old cpus
 
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