- Sep 29, 2000
- 36
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I'm not sure what it means. Under the Direct 3D title in the display properties, one option is "Z-buffer bit depths". It is defaulted to 16;24. You can have merely 16, or 16;24;32. Obviously the current one is better...but is the 16;24;32 better still? What does it do?
Also, what is anti-aliasing, and do I want it "always on"? Thanks
Also, what is anti-aliasing, and do I want it "always on"? Thanks