Last week a new information appeared suggesting that both OpenGL and DirectX will receive a major upgrades. Special sessions will be held at GDC2014.
OpenGL: Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)
Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious–robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass
Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today’s OpenGL implementations that radically reduce driver overhead–by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework.
NVIDIA rather than showing more interest in Mantle decided to focus on OpenGL. The main idea here is driver overhead reduction by 10 times. The only question is, why no one has thought about developing it sooner.
DirectX: Direct3D Futures (Presented by Microsoft)
Come learn how future changes to Direct3D will enable next generation games to run faster than ever before!
In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don’t want to miss this talk.
Similarly to OpenGL, DirectX (12.0) would focus on CPU usage reduction.
DirectX: Evolving Microsoft’s Graphics Platform (Presented by Microsoft)
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.
However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.
Come learn our plans to deliver.