I'm sure this thread will eventually get locked, but like I and many others have been saying all a long, Microsoft has no intentions of surrendering their PC gaming monopoly (even though they've taken it for granted over the years) and will not allow Mantle to supersede DirectX.
Microsoft has more experience with this sort of thing than both AMD and NVidia combined.. I'm sure they can pull it off, while retaining their broad architectural compatibility.
DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead..
Microsoft has more experience with this sort of thing than both AMD and NVidia combined.. I'm sure they can pull it off, while retaining their broad architectural compatibility.
DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead..
In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
"Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidiousrobbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in todays OpenGL implementations that radically reduce driver overheadby up to 10x or more."