VulgarDisplay
Diamond Member
- Apr 3, 2009
- 6,193
- 2
- 76
Neither of the BF games support DX11 multithreading. Repi himself confirmed this on beyond3d forums, and on twitter.. He wanted to implement it but couldn't because it never gave them any benefits. I don't know if that situation has changed as many driver updates have occurred since then.
Then how on Earth is it resulting in a 500% performance hit? What kind of motion blur does that?
Turning on motion blur completely tanks frame rates on my system, dropping them down to single digits..
With motion blur disabled, and deferred context enabled, performance increases dramatically..
Didnt they say that the motion blur works by being applied to individual objects in the scene which results in a massive amount of draw calls? Traditional motion blur is a post process effect applied to the entire scene.
Its ok to admit that direct x can't keep up. Its Microsoft's fault not exalted nvidia. If direct x/Microsoft fixed their draw call and driver overhead issues then game development would change overnight.