bystander36
Diamond Member
- Apr 1, 2013
- 5,154
- 132
- 106
From my perspective, and the thing that's worrying to me, is that just about any game that features hardware PhysX as a thing, there is an option that allows one to turn that feature off in the game options or ini.
The particles and cloth motion, etc.. that are rendered aren't inherent in the game play systems, and having them disabled, let's say on my 6850 machine doesn't do anything but hurt the eye candy slightly. If the PhysX is on, cool, lots of particles. If off...less particles. Easy. And in multiple titles, you can even turn on the hardware only levels with an AMD card.
I can't do that with Starswarm. Not that Starswarm is a game, but with the level of rhetoric being bandied around, it seems like there are definitely people who wish that it were. With a title like that, if those programming techniques are (allowed?, Encouraged?), there would be a clear bisection of people who could play the game, and people who effectively couldn't, all just based on which brand video card I happen to have. To make it clear, I know that the game still will run on a quad core with an NVIDIA card, but I consider 6 FPS with only one pixelated ship on screen and no actual commands being issued 'Unplayable'.
That's basically my concern. I like 4x, RPG, strategy and simulation games. I'd rather not have to either have a special machine where I can't choose hardware to just run those games, or have to at the very least exclude some of the several machines I occasionally might want to play a game on if that sort of thing becomes more common.
I'm totally fine with companies bundling in additional features and marking it as a selling point. HD3D, 3dVision, GSYNC, Eyefinity....whatever. Those are benefits that you can either enjoy or not. The difference here is that not having those benefits isn't actually typically detrimental, just ... less great.
That seems to be no longer the case. When a developer that worked on Starswarm claims that that software is optimized well for DX rendering path...I don't really know what to say. The thought that there might be games like that which I might have to either pass on or sidegrade two out of five of my current systems to be able to use is silly.
This is what I've been saying about Mantle. Games will never be built around Mantle from the ground up, as they won't work on DX. Mantle will either allow for much higher minimums and reduce CPU bottlenecks, or it will be used like PhysX in that it will allow for special effects not possible on DX, but these special effects will not be important to the game.
Unless the dev wants to only sell their game to a small minority of gamers, they can't reasonable develop a game for Mantle.