Red Hawk
Diamond Member
- Jan 1, 2011
- 3,266
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My bad for not being clear. I'm not disputing the fact that there is a lot of tesselation. Just the claim that AMD cards are suffering from it. As clearly it's not holding them back, atleast in these framerates yet.
Gotcha, so we're in agreement then.
DX12 can handle a ton more geometry - it is one of the major features of it - so we put a ton of geometry in the scenes. That was one of the reasons for the "Museum" theme - lots of transparent display cases with massive number of unique objects. We also raided our old assets fairly extensively and touched them up for physically based rendering to push up the scene complexity.
At the start of the Demo you can see Fire Strike (okay, a piece of it, with some simplifications, but the geometry of the area that is in the case is the same) and it continues running in the display case all trough the demo, just small part of the whole scene. The demo also has *two* museums and you see the "past" version in the time scope throughout the scene.
AMD hasn't had a problem with large amount of tessellation for several years. You're thinking of very old cards...
Yoink. The Fire Strike case has the same geometry as that area in the Fire Strike demo? And it keeps running while the rest of the Time Spy demo plays? Crazy!