I haven't found any game breaking bugs. And even if there were, Larian is all over this thing and will be for a while.
For classes, people are saying that sneak/backstab isn't as useful as it could be, so maybe avoid focusing on that?
I haven't found any game breaking bugs. And even if there were, Larian is all over this thing and will be for a while.
For classes, people are saying that sneak/backstab isn't as useful as it could be, so maybe avoid focusing on that?
The beauty and the great reviews this game is getting is not really about its story, but about its gameplay. If you want story, stick to Bioware cutscene-heavy games. This is for people who wanted back a complex RPG, with lots of abilities, spells, interactivity with the game environment, good tactical battles, etc.I'm not a big turn-based RPG player, but I bought this game after reading the reviews.
I think the mechanics are a good bit of fun, and I really enjoy playing the game.
However, I was expecting something more immersive after reading huge strings of reviews about how amazing the story and dialog were. I guess I just don't get it, because most of what I've encountered so far could pass for writing by an 11-year-old.
This is disappointing, because I really wanted to change things up and get into an RPG with a deep and engrossing story, with character interactions I would actually care about. Instead, it's just the same old generic, impersonal surface conversations that don't have an ounce of personality. It's even worse when characters try to get poetic or colorful.
So much of this game (score included) just come off really goofy / cartoony.
I don't really want to sound like I'm dogging it that much, because I think it is very polished and ambitious for an indie title, and I enjoy playing it for the mechanics of it all. I also really like how party members can interject into the conversations (I just wish those conversations were worth reading).
I wish CDPR would make a game like this....or maybe some of you experienced RPGers could point me to a game more in line with what I'm looking for.
The beauty and the great reviews this game is getting is not really about its story, but about its gameplay. If you want story, stick to Bioware cutscene-heavy games. This is for people who wanted back a complex RPG, with lots of abilities, spells, interactivity with the game environment, good tactical battles, etc.
So you can't have a complex RPG with all those things...plus an interesting story with meaningful dialog?
What do cutscenes have to do with anything?
What I'm saying is that it's not their focus. People didn't flock to the kickstarter because they wanted an interactive novel, they (we) wanted a great turn-based, tactical, party based RPG, and we got that and more, even beyond our expectations.So you can't have a complex RPG with all those things...plus an interesting story with meaningful dialog?
What do cutscenes have to do with anything?
People didn't flock to the kickstarter because they wanted an interactive novel...
Interestingly, in another forum I frequent, someone just posted that he is impressed by the game's writing, so guess it's a subjective thing.I understand what you're saying, but here is where I get frustrated. It doesn't have to be a novel, or have cut-scenes, or any other thing of the sort. I'm just asking for intelligent writing.
Games like this make you read through A LOT of dialog, so nobody can convince me that the interaction and story in games like this isn't relevant.
As far as cost, I'm sure there are a lot of people out there (literary students, whatever) who would jump at the chance to be the lead writer on a game like this, without charging an arm and a leg.....especially those trying to get into the industry. It just reads like an afterthought, as if they tasked some programmer or modeler to come up with some lines that were "good enough."
I'm not disagreeing that the core component of the game is the combat, and that they did an awesome job with it (I don't even play games like this often, and I'm totally into that part of it). I just think they could have made a good game one of the great games if they had just spent a little more time with the story component.
I realize a lot of people don't care at all about that kind of thing, but I'm sure there are plenty of people in the RPG crowd that do.
I understand what you're saying, but here is where I get frustrated. It doesn't have to be a novel, or have cut-scenes, or any other thing of the sort. I'm just asking for intelligent writing.
Games like this make you read through A LOT of dialog, so nobody can convince me that the interaction and story in games like this isn't relevant.
As far as cost, I'm sure there are a lot of people out there (literary students, whatever) who would jump at the chance to be the lead writer on a game like this, without charging an arm and a leg.....especially those trying to get into the industry. It just reads like an afterthought, as if they tasked some programmer or modeler to come up with some lines that were "good enough."
I'm not disagreeing that the core component of the game is the combat, and that they did an awesome job with it (I don't even play games like this often, and I'm totally into that part of it). I just think they could have made a good game one of the great games if they had just spent a little more time with the story component.
I realize a lot of people don't care at all about that kind of thing, but I'm sure there are plenty of people in the RPG crowd that do.
So what do you consider a game with a great story? I don't consider any game I've ever played had a great story, and I've been playing religiously since Pong. Sometimes good stories, but never great.
If you read a lot, writing in games is superficial, stilted, and almost always ripped off from other sources.
I think people overlook the bad writing when they really love a game. You convince yourself the story was good, because the game was good.
Even games like the Witcher have bad stories, because although they come from a great source, you cannot deliver the same feelings and messages through chosen dialog, and some pretty cutscenes cannot take the place of well written backstory, even if they are voiced over by Morgan Freeman (blasphemy, I know).
If you say Mass Effect (which I often hear), I'll know I'm being trolled. Star Trek + any number of classic sci-fi stories does not equal good storytelling. Well, I guess it could to someone who has never read Asimov, McCaffrey, Niven, or others; but not to a literary student with an interest in sci-fi.
So, I'm rolling through combat much easier now that 3 of my characters have summons. Once my summons are released I have my casters focus on freezing and stunning where possible. The great thing is you can crowd control and pump out serious dmg at the same time. I'll never resist a fire ball or sometimes a lightning strike if enemies clumped.
I turned my once planned backstabbing rogue into a ranger. It's paid off. The marksman skills mixed with some scoundrel and witchcraft isn't bad at all. The scoundrel witchcraft isn't used much but the 2 skill points spent isn't exactly killing me either.
I'm finding the same thing in regards to summons. They have an ability to turn the battle in your favor that is unparalleled by any other skills. I was smashing my head against the wall trying to beat thefight... until I used three summon scrolls that had just been sitting around in my inventory. Fight went from near impossible to cakewalk. They certainly don't have the damage output of my own characters, but even if all they do is soak up a couple hits they have made a big impact. Can use them to attract melee enemies towards a certain spot to line them up for some aoe damage, or cast them in the back to distract enemy casters and archers while you deal with closer threats or re-position. Very useful all around, and it seems that every branch of magic has at least one summon available.Braccus Rex
You bastards have forced my hand! Tried to hold off but now I'm taking out the virtual wallet.
I'm finding the same thing in regards to summons. They have an ability to turn the battle in your favor that is unparalleled by any other skills. I was smashing my head against the wall trying to beat thefight... until I used three summon scrolls that had just been sitting around in my inventory. Fight went from near impossible to cakewalk. They certainly don't have the damage output of my own characters, but even if all they do is soak up a couple hits they have made a big impact. Can use them to attract melee enemies towards a certain spot to line them up for some aoe damage, or cast them in the back to distract enemy casters and archers while you deal with closer threats or re-position. Very useful all around, and it seems that every branch of magic has at least one summon available.Braccus Rex
Yep! Same fight I started using them heavily. Even my rogue marksman guy has a summon. So I had 2 elementals and a skeleton. Same thing fight went from impossible to steam roll.
Also, I have underestimated how nasty teleport is. Even if you do not teleport an enemy into say fire it seems to do well over 100 dmg at level 9. If you land them in an element they do not like, that's gravy.
I've been pumping one of my guys perception and lore master so I can hover over npcs to see stats....well this needs tweakingn it wasn't until I had 4 in each that it started showing SOME of the stats. Kinda weak.
One time I managed to teleport an enemy on top of another, damaging both of them. It must have been luck since it doesn't allow you to drop them on the same space. Every time I try I try to get them close enough but it hasn't happened again.