- Aug 14, 2000
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Still causes obvious smudging and ghosting like the old denoiser.
Only works with full path tracing so almost everything will be a slideshow unless you upscale from low resolution or use performance DLSS. And a lower framerate exacerbates the temporal artifacts.
Certain individuals in this forum repeatably tell us "DLSS is better than native!" but that's objectively false. It's funny how every time a new version of DLSS is released, reviewers have no trouble finding obvious flaws all over the place with the old version.
"The more you ray trace, the more you save [pixels]!" -Jensen.
It's the same as it always was: severely degrade overall image quality and framerate just to get ray tracing, or instead run ultra rasterization at a higher resolution and framerate, with lighting effects almost as good.
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