coercitiv
Diamond Member
- Jan 24, 2014
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The subject of the thread is Ray Reconstruction, and right now the feature requires DLSS and Path Tracing to be enabled. (at least when using the game menu)You appear to be making the (wrong) assumption that you must use DLSS with RT.
This thread is exclusively about the latest CP 2077 update and the marketed combination of Path Tracing + DLSS + RR.I haven’t tried the latest CP2077 update
The new tech improves overall lighting accuracy a great deal, but in it's current form comes with major IQ compromises:
- texture detail loss (documented above)
- apparent disabled subsurface scattering (see discussion here)
- ghosting (documented in this thread and OP video)
- strange shadow effects on some surfaces (see the tree in my other post, keep in mind the other SS without strong shadows is also using Path Tracing)
I agreed with your first two "descriptions" but this is definitely still "holy shit, it's so much clearer!" territory. Going from 1080p to 4k, even on a 27" monitor, is a huge definition upgrade, comparable to wearing your eyesight glasses for the first time. Even 1080p -> 1440p is a solid upgrade I would recommend to anyone using a desktop display.1080p->4K - "Huh, I guess it looks a bit sharper if I look closely"
The only upgrades from 1080p that present major diminishing returns are the small laptop screens in the 12"-14" territory. When I moved from 13" 1080p to 14" 1800p (2800x1800px), the most beneficial upgrades were the different aspect ratio, 90Hz refresh, and the brightness and color gamut improvements. The resolution was more than fine on the 13", to the point where only fonts benefited from higher PPI.
With that said, I do agree that 8K is much more of a niche upgrade than 4k was when it first appeared. The folks using TVs instead of monitors may disagree, but that does not change the optics of the situation.
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