no, no i get that. i like the guns that shoot gun. or grenades that explode into guns that shoot grenades. but that's not really what the game is about, no? it's about the comedy, the story, and maybe a little bit about the guns.
But then someone starts telling me how
borderlands really gets good after your second playthrough at max level about 70h into the game when the guns start to ACTUALLY HURT ENEMIES and HIT WHERE YOU AIm,
and this is what makes me perplexed - is this not a confession that borderlands gets good when it no longer is borderlands?
well, it is based on build-based skills--not player point-and-aim skills as much.
so, I mean...yeah. all the cool things start happening when you are deep into a build and all your cool skills start procking with weird gear mechanics. That's kinda the thing you need to subscribe to in order to enjoy it.
I agree that the early game could use a bit more oomf--some toons take many many levels to start being fun (BL1 didn't really seem to have this problem as much as the sequels). and guns that don't do anything early on..yeah, there's a lot of junk, but also some guns that you might find early on that will survive up to 10 player levels and kick ass. There are a few of these out there for a normal playthrough (I keep a level 16 Roison's Thorns--basically the BL3 version of BL2's Unkempt Harold; but it procs both fire and corrosive...so awesomer), which I used for all of my toons from about level 16 to 30. It's crazy how easy mode that gun is through those early levels. Everything else is mostly garbage compared to it (a max level version isn't that great at end game, but still pretty good). ..but how awesome that gun is brings on another point about the really good guns which I know you understand--they each have specific mechanics that need to be understood and properly deployed to be effective--range of effectiveness is a big one. the Roison's Thorns (like DPUH) has a medium-to-short range, where you want all the pellet spread to hit as much of the target as possible. ANd it's kind floaty and slow, so you need to adjust how you fire and aim for it. Same with guns like Conference Call and Flakker. Both are really, really, really great; but gimmicky to the point that you need to be disciplined pro to deploy them properly. ...and with Flakker and Roisons (anything with splash elemental damage), you can very easily murder yourself in one shot. ...all part of the fun!
The charging mechanic with Maliwan guns in BL3 though...I really really hate that.
Unfortunately, yes: you have to run through multiple playthroughs to actually max out a character and start appreciating all of the different build synergies. I think this sort of thing is why it is generally preferred by the AARPG types more than the diehard shooter types.
this also means that you end up with parts of the game that aren't as good as other parts, if using the same build. ...like mobbing vs bossing. There are great builds specific for mobbing, and those for bossing. A couple maybe that are really quite good at both, but maybe not perfect. Because of how the skill system works. You may be abel to tear through mobs because you have massive richochet where your crits are creating multliples of many more bullets that each individually proc multiple effects on everything, including explosions, and you feel quite satisfied wrecking face. ....but then you end up with a single-target boss with few adds, and limitted hit boxes, where much of that awesomeness is defeated and you suddenly feel totally gutless. It sorta runs with the territory. ...I think it's also why some players don't have as much fun all the time, because maybe they aren't appreciating these issues?
Also, it's just hard to deny the fun of getting bonuses from setting yourself on fire or electrocuting yourself to pump out vastly more damage, like with end game Amara (or anyone that loved playing Krieg in BL2)