Does Doom 3 get any better?

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mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
Technically the game was ground breaking. Amazing my 9700pro was able to run it quite well.

I enjoyed the game amd its terror/horror genre. Many didnt like not having a flashlight on 24/7....which should have been a "kiddie" cheat option honestly. I felt it was akin to a child wishing the lights were on in a Haunted House so he could see the monsters easily and see how fake the whole thing really is.

it was a love it or hate it game...bottom line.

Jump scares were overused..but clearly the game had a tense atmoshphere and was supposed to leave you with anxiety that something would always pop oit at you...
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
Turned into survival horror, which the gaming market had become saturated with.

Like CZroe, I had hoped for run-and-gun gameplay with badass music. Not tunnel-vision jump scares for the entire game.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
Except they're not "cinematic". At all.

Walking into a room, hearing the predictable SCREEEECH of an Imp as it, of course spawns directly behind you , and another spawns in front, is not scary. It's not cinematic. And even less so after the, oh, 79th time.

Walk into a room, hearing the screech of the two imps spawning in front and behind you, take a fireball in the back, roll your eyes, kill it, move onto the next spawn point.

That's really the frustrating thing about DOOM 3, it has SUPERB atmosphere and art direction, stellar graphics (for the time, it was the benchmark of benchmarks), wrapped up with mediocre-to-downright-subpar gameplay for much of the game.

The great art direction just wasn't great enough to offset the annoyingly predictable enemy spawning nonsense.
The biggest competition at the time, Half Life 2, was a bonafide adventure!
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
Doom 3 was great... I don't know why the haters come out in droves when this topic comes out every so often.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
The biggest competition at the time, Half Life 2, was a bonafide adventure!

The original Far Cry was the sleeper hit of 2004, coming out several months before DOOM 3 and Half Life 2, and was just as much fun, in that goony, Euro-Action B-Movie kind of way.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
Doom 3 was great... I don't know why the haters come out in droves when this topic comes out every so often.

I didn't think it was awful, but it did a lot of things just "ok" or downright poorly, so much of the criticism is sadly valid, albeit a tad harsh from some corners.
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
The original Far Cry was the sleeper hit of 2004, coming out several months before DOOM 3 and Half Life 2, and was just as much fun, in that goony, Euro-Action B-Movie kind of way.

Yeah Far Cry was a solid shooter with huge open levels and multiple approaches to objectives, all that mixed in with a bit of wacky Sci-Fi and cheesy humor made it memorable for me. I still cant believe how they pulled off those water affects, it was 11 years ago when they had that!
 

mikeymikec

Lifer
May 19, 2011
18,060
10,242
136
I think HL2 was the better game by a country mile, but I've played both as many times over the years.
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
Yeah Far Cry was a solid shooter with huge open levels and multiple approaches to objectives, all that mixed in with a bit of wacky Sci-Fi and cheesy humor made it memorable for me. I still cant believe how they pulled off those water affects, it was 11 years ago when they had that!
...and Painkiller and Serious Sam before that.
 
May 11, 2008
20,068
1,293
126
I enjoyed doom 3 very much with respect to the ambiance. The only drawback at the time was that for all the fancy way it looked, jumping was impossible. The character could not jump. I kind of missed that. For the rest it was a fun game. It has an open end. Which is common for most games.
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
"Prey" was more "Doom 3" than "Doom 3," which is appropriate because it was one of the very few games to use the same engine.
 

DigDog

Lifer
Jun 3, 2011
13,622
2,189
126
Prey did cinematic way better than doom 3; the scene where your gf gets converted into a monster and you have to kill her was really heartbreaking for me.

regarding prey, i absolutely hated the respawn system which makes you pretty much immortal, i thought it just completely broke the game; i still would not recommend prey as a gamer's game.

but as far as immersion, visuals, and theme, it's far, far better than doom 3, and i'm sorry if i have to keep repeating the same thin, but doom 3 is just so effin predictable, it gets to be ridiculous.

to me, the one game that really did (whatever doom 3 wanted to do) really well, was FEAR. there's nearly 1 year of difference between release dates, sure, and maybe doom 3 has better graphics, but it never managed to do much with those graphics, while FEAR really did make you shit your pants with much less.

(eve stalker is scarier than doom3. f* minecraft is scarier than doom3.)
 
Last edited:
May 11, 2008
20,068
1,293
126
Prey, that was such a great game. :thumbsup:
I really enjoyed that game and the story line. And, it did not have an open end. It was a complete story with an end boss. Sometimes i wish that i could selectively wipe my memory clean so i can play those games again and be immersed again in the story line... :wub:
 

Oyeve

Lifer
Oct 18, 1999
21,940
838
126
Technically the game was ground breaking. Amazing my 9700pro was able to run it quite well.

I enjoyed the game amd its terror/horror genre. Many didnt like not having a flashlight on 24/7....which should have been a "kiddie" cheat option honestly. I felt it was akin to a child wishing the lights were on in a Haunted House so he could see the monsters easily and see how fake the whole thing really is.

it was a love it or hate it game...bottom line.

Jump scares were overused..but clearly the game had a tense atmoshphere and was supposed to leave you with anxiety that something would always pop oit at you...

If I recall, we were pissed because the game not having a flashlight showed how poorly the game was optimized. The the flashlight addon came out a lot of systems crawled. Thats when we bitched about the game crawling.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
I don't think it'll get any better for you. Been awhile since I played it but IIRC the first few levels are pretty representative of the game as a whole.

That said, I liked it. It wasn't game of the year or anything but it was entertaining enough.
 

mikeymikec

Lifer
May 19, 2011
18,060
10,242
136
What I found really tedious recently though was the 'Resurrection of Evil' expansion pack; the gravity gun became a non-stop requirement rather than an occasional one with some amusing fun and games if one were so inclined.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
If I recall, we were pissed because the game not having a flashlight showed how poorly the game was optimized. The the flashlight addon came out a lot of systems crawled. Thats when we bitched about the game crawling.

Huh? If I recall correctly, it had the flashlight from the start. The mod was the "duct tape" mod, which simply allowed you to leave your flashlight on while your gun was out (as if the flashlight was taped to your weapon). Otherwise, the whole game is spent tediously switching between gun/flashlight/gun/flashlight/gun.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Doom 1 and 2 are the same thing everytime you walk into a room as well.

These games are all repetitive.

The pace in the first Dooms though was fast - as if you just inhaled a pound of coke through your nose fast. Doom 3 was slow and boring as shit. The story was a cool add, but the lack of level innovation and atmosphere was lacking until the hellish levels. Wasn't a bad game, just not very good either. I can say that now after it being 11 years since it came out.

PS : I can't believe how old I got.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
Huh? If I recall correctly, it had the flashlight from the start. The mod was the "duct tape" mod, which simply allowed you to leave your flashlight on while your gun was out (as if the flashlight was taped to your weapon). Otherwise, the whole game is spent tediously switching between gun/flashlight/gun/flashlight/gun.

I liked the flashlight system. Increased the tension in the game by forcing you to choose between high visibility + defenselessness or low visibility + holding a gun.

Sure it didn't make logical sense, but logic goes out the window all the time for the sake of gameplay contrivances. Why can't my guy in Dark Souls climb a 3 foot ledge to reach a treasure chest? How come when I reload my gun in Call of Duty, I don't lose the unused cartridges in the magazine I just tossed away? If the freakin' fate of the universe is on the line, why the heck are we only sending four guardians at a time in Destiny while millions are carousing about in the tower?

Has anyone made a mod for Dark Souls 2 to duct tape a torch to your guy's left arm so you can use a shield and a torch at the same time?
 
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