KOTOR was pretty sweet in its third act...
Though that was before EA.
I'm a bit further in now.
Yeah, still negative impressions.
My next complaint: too much lore text. Worst laziest game design is putting in lore to be read in a video game. This stuff needs to be narrated with a voice actor.
Next to zero party banter or reaction during conversation. Still in Hinterlands, combat amounts to hitting the attack button until all enemies are dead while hitting other ability buttons while cooldowns expire. Character models look interesting like they might have interesting interactions, but they don't do or say anything.
DAO1 > DAO2 > DAO3 in my case.
Banter doesn't take off until you start to know the characters, which requires you to push the story a little.
DA:I's worst offense is gating the story missions. It has a large, beautiful world. The characters are all pretty well fleshed out. But the majority of the game is a single player MMO with clunky combat and endless fetch quests that apparently have to be completed by none other than the Inquisitor.
All the emptiness of an MMO (and you're alone to boot), all the tedium of an RTS (with no automation to be seen), the bulk of your "RP'ing" is all the worst stuff the genre has to offer, and bad combat. I would have liked more of a "base-building" approach. Instead of the Inquisitor mining copper ore, set up supply lines, grow your influence, make deals, etc.
I do like the story and the larger side quests. Falls on the wrong side of mixed for me.
This is pretty much how I felt too. I loved Origins, never played 2 and got bored of Inquisition because of how tedious it all felt. If they would have streamlined the quests it would have been much better for me. The Witcher 3 did side quests right.