Does Mass Effect 3 suck?

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TallBill

Lifer
Apr 29, 2001
46,017
62
91
Noooo... I played my character from 1-3 exactly how I wanted to. That's kinda the point...
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
Red Hawk said:
Quote:

Well anyone who didn't get all the squad members' loyalty at the end of 2 was just lazy and deserved that.

I did not have my game saves for 2 and frankly I don't even remember since I was disappointed enough when Thane died/got impaled in the Normandy crash. Also, just because they were loyal, they shouldn't be able to dodge Harbingers beam. Anyways, my entire squad was wiped off including Jarvik and Garrus. And the only apparently survivor was Joker. I have no regrets though. Cos Shephard saved the galaxy right? The only thing I'm disappointed is the fact that they did not show a single cinematic wrt the krogans, asari, turbans, the rachni queen and the bloody Geth Prime. So much coolness opportunity wasted.


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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
The only thing I'm disappointed is the fact that they did not show a single cinematic wrt the krogans, asari, turbans, the rachni queen and the bloody Geth Prime. So much coolness opportunity wasted.


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yup. Was expecting an epic battle scene based on what races you had collected to help you but nope: generic human battles fighting. No Rachi ship, no geth, no quarians nothing blah blah. All the races you have "helping" you are just little numbers in the background that mean jack diddily squat.
 

giantpandaman2

Senior member
Oct 17, 2005
580
11
81
yup. Was expecting an epic battle scene based on what races you had collected to help you but nope: generic human battles fighting. No Rachi ship, no geth, no quarians nothing blah blah. All the races you have "helping" you are just little numbers in the background that mean jack diddily squat.

Technically they couldn't do this due the limitations of the xbox 360 and ps3. In multiplayer we can't have more than 8 enemies on a map at once because it would "blow the game up" on the consoles. . Being built to play on 7-8 year old consoles just plain sucks. That's one reason I'm really looking for to next gen consoles. The PC versions of games won't be as crappy.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Final Mass Effect 3 DLC announced.

“When a sinister conspiracy targets Commander Shepard, you and your team must uncover the truth, through battles and intrigue that range from the glamour of the Citadel’s Wards to the top-secret Council Archives. Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2.

When the adventure is over, reconnect with your favorite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel. With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances.”

As to the OP's question, no, Mass Effect 3 does not suck. It's a great game, definitely worth playing.

Now the DLC on the other hand.... I refuse to buy the Omega DLC on principle, because it's price is greater than it's value since you can't even revisit Omega or use it as a hub after the mission is finished.

Hopefully this new DLC will be worth it..
 
Aug 11, 2008
10,451
642
126
Final Mass Effect 3 DLC announced.



As to the OP's question, no, Mass Effect 3 does not suck. It's a great game, definitely worth playing.

Many, many who played the game, including myself would strongly disagree with you. The entire game basically was a rehash of the 2nd game, only instead of building up loyalty among your crew you were building up loyalty from various races. And the ending was the most disappointing I have ever seen. It was so bad that I said then and there I would never touch anyting to do with Mass Effect again.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Many, many who played the game, including myself would strongly disagree with you. The entire game basically was a rehash of the 2nd game, only instead of building up loyalty among your crew you were building up loyalty from various races. And the ending was the most disappointing I have ever seen. It was so bad that I said then and there I would never touch anyting to do with Mass Effect again.

Fair enough. Those are legitimate complaints undoubtedly. But, I personally never really paid much attention to the plot anyway.

Despite the numerous plot holes (such as Shepard being resurrected from death), the story was interesting enough to prevent me from falling asleep (unlike Dragon Age Origins where I really did fall asleep), and that was really all that I required.

The real enjoyment for me came from the combat, characters and the overall setting.. Mass Effect 3 perfected the new combat mechanics from it's predecessor, making Shepard a veritable killing machine, and many of the set pieces are incredible to behold..

The game is far from perfect, and being a primarily console game imposed a lot of limitations on what could and could not be done.

But it's very enjoyable regardless. In the end, games are as much about their entertainment factor as they are about their artistry, and I for one, was very entertained..
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Final Mass Effect 3 DLC announced.



As to the OP's question, no, Mass Effect 3 does not suck. It's a great game, definitely worth playing.

Now the DLC on the other hand.... I refuse to buy the Omega DLC on principle, because it's price is greater than it's value since you can't even revisit Omega or use it as a hub after the mission is finished.

Hopefully this new DLC will be worth it..

Exactly. I probably would buy Omega if it provided an area you could revisit afterwards, much like how the "Lair of the Shadow Broker" DLC for ME2 provided the Shadow Broker's base to revisit and do a few things in. As it is, the content Omega provides does not seem to justify its price to me, so no sale. This "Citadel" DLC seems like it will provide an area to revisit afterwards, though, so I'm optimistic.

Many, many who played the game, including myself would strongly disagree with you. The entire game basically was a rehash of the 2nd game, only instead of building up loyalty among your crew you were building up loyalty from various races. And the ending was the most disappointing I have ever seen. It was so bad that I said then and there I would never touch anyting to do with Mass Effect again.

How is the game a rehash of ME2? The structure is entirely different; securing the assistance of other races is nothing like gaining the loyalty of squadmates in ME2. And, for lack of a better word, Mass Effect 3 had more moments that gave me "feels" -- ie
Mordin's
sacrifice/murder,Grunt's stand, making a capsule with Liara, etc. Overall, I felt that while ME2 took more time to develop each squad mate, the development in ME3 was more related to the actual plot, and Shepard received a lot more development.

Honestly,
Mordin's death,
and the different ways it can happen, is one of the greatest scenes in a video game ever IMO -- which makes how the ending turned out all the more baffling. The outcry against the game's ending was caused just as much by how good the rest of the game was as it was caused by how bad the ending was. There was such a dissonance between the rest of the game and those last 10-15 minutes.
 
Last edited:

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Technically they couldn't do this due the limitations of the xbox 360 and ps3. In multiplayer we can't have more than 8 enemies on a map at once because it would "blow the game up" on the consoles. . Being built to play on 7-8 year old consoles just plain sucks. That's one reason I'm really looking for to next gen consoles. The PC versions of games won't be as crappy.

Eh.

I wouldn't hold my breath on that.
 

HarvardAce

Senior member
Mar 3, 2005
233
0
71
Honestly,
Mordin's death,
and the different ways it can happen, is one of the greatest scenes in a video game ever IMO

I don't know if it's one of the greatest scenes ever, but it definitely was a powerful moment. I played as a renegade and never had a problem pulling the trigger on an interrupt, but I hesitated for a moment because he was one of my favorite characters.
Still pulled the trigger though,
although I felt bad about it the rest of the game.
 

giantpandaman2

Senior member
Oct 17, 2005
580
11
81
Don't forget there's a free 5th DLC coming out for multiplayer. For a year old game there's still a pretty large, dedicated multiplayer base. Speaks volumes about the depth and fun of the gameplay. Of course it's not for everyone, but if it was truly terrible people wouldn't still be playing.
 

spaceman

Lifer
Dec 4, 2000
17,609
170
106
multiplayer is a blast
the game gets such shit on
absent some story stuff the game is fantastc
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Unfortunately, if you're not already well involved in the multiplayer, it's entirely pointless to do so now. The game heavily rewards investment of playtime. With all the kits they've added, and weapons, the chances of getting one you like anytime soon is pretty small. The chances of getting a decent weapon up to a reasonable level is even lower.
 
Aug 11, 2008
10,451
642
126
multiplayer is a blast
the game gets such shit on
absent some story stuff the game is fantastc

But the story IS the point of the game to me, especially in the third game of a trilogy, in which your decisions in the first two games are supposed to affect the ending. Basically the ending is an in your face insult giving you three choices, all of which are arguably a worse outcome than if Shepard had done nothing and just let the reapers cycle continue.
 

giantpandaman2

Senior member
Oct 17, 2005
580
11
81
Unfortunately, if you're not already well involved in the multiplayer, it's entirely pointless to do so now. The game heavily rewards investment of playtime. With all the kits they've added, and weapons, the chances of getting one you like anytime soon is pretty small. The chances of getting a decent weapon up to a reasonable level is even lower.

I disagree. The fun is actually playing and learning the game, not having a maxed manifest. If anything, having a maxed manifest has actually been detrimental to my enjoyment of the game. I no longer pray for that next Indra card or look forward to getting that new shotgun mod.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
HarvardAce said:
Quote:

Originally Posted by Red Hawk

I don't know if it's one of the greatest scenes ever, but it definitely was a powerful moment. I played as a renegade and never had a problem pulling the trigger on an interrupt, but I hesitated for a moment because he was one of my favorite characters. Still pulled the trigger though, although I felt bad about it the rest of the game.

Pulled the trigger? You shot him? I don't get you. Doesn't Mordin die sacrificing himself for the Krogan cure?


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thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
Red Hawk said:
Quote:

Honestly, Mordin's death, and the different ways it can happen, is one of the greatest scenes in a video game ever IMO -- which makes how the ending turned out all the more baffling. The outcry against the game's ending was caused just as much by how good the rest of the game was as it was caused by how bad the ending was. There was such a dissonance between the rest of the game and those last 10-15 minutes.

Totally agree. It's the 95 percent of the game that makes you feel shitty about the ending. I thought the Legion death scene was epic as well. So much happened in that one scene. Tsli suicides and the quarians were wiped off and legion sacrifices himself. I was wondering where I went wrong. I was so psyched for the ending.


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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
But the story IS the point of the game to me, especially in the third game of a trilogy, in which your decisions in the first two games are supposed to affect the ending. Basically the ending is an in your face insult giving you three choices, all of which are arguably a worse outcome than if Shepard had done nothing and just let the reapers cycle continue.

How is just having the Reapers, the geth, and EDI die a worse outcome than the Reapers harvesting all civilized life? How is controlling the Reapers and having no one die a worse outcome?

(Synthesis is just batshit insane, you won't see me defending that...)

Pulled the trigger? You shot him? I don't get you. Doesn't Mordin die sacrificing himself for the Krogan cure?


Posted from Anandtech.com App for Android

http://www.youtube.com/watch?v=qVuMXjpANmw
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I had no idea you could shoot Mordin if you tried to stop him lol. Mordin dispersed the cure and died doing so in my game, but seeing him run up to the console while humming "scientist salarian" was a pretty amazing moment as well.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Exactly. I probably would buy Omega if it provided an area you could revisit afterwards, much like how the "Lair of the Shadow Broker" DLC for ME2 provided the Shadow Broker's base to revisit and do a few things in. As it is, the content Omega provides does not seem to justify its price to me, so no sale. This "Citadel" DLC seems like it will provide an area to revisit afterwards, though, so I'm optimistic.



How is the game a rehash of ME2? The structure is entirely different; securing the assistance of other races is nothing like gaining the loyalty of squadmates in ME2. And, for lack of a better word, Mass Effect 3 had more moments that gave me "feels" -- ie
Mordin's
sacrifice/murder,Grunt's stand, making a capsule with Liara, etc. Overall, I felt that while ME2 took more time to develop each squad mate, the development in ME3 was more related to the actual plot, and Shepard received a lot more development.

Honestly,
Mordin's death,
and the different ways it can happen, is one of the greatest scenes in a video game ever IMO -- which makes how the ending turned out all the more baffling. The outcry against the game's ending was caused just as much by how good the rest of the game was as it was caused by how bad the ending was. There was such a dissonance between the rest of the game and those last 10-15 minutes.

It's 22 minutes from the last save to the end of the game. I played that 3 times in succession to see all the endings and raged so ridiculously hard when I realized that I'd wasted an entire fucking hour watching the SAME ending in different colors.
 
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