Technically yes...insignificantly. You won't notice and the electronics won't either.
Light takes ~12 ns to travel that extra inch. So if we assume a base 60 fps on the smaller display, that's 16666667 ns per frame.
Adding another 12 ns delay puts us at 16666679 ns per frame, for a *pathetic* 59.9999556 fps.
I may have divided where I should've multiplied somewhere in the conversion from metric. Anyway, the difference is tiny but not zero.Light travels about one foot in one nanosecond, so it would take 1/12 of that to travel an inch, or 0.08333 ns, much less than the ~12 ns you used in your calculations. I think that would throw off your calculation, but what are you calculating?
Having played BF3 and all my major games on both my 23'' 1080p monitor and 37'' 1080p,there is no performance drop of any kind on the t.v.
I may have divided where I should've multiplied somewhere in the conversion from metric. Anyway, the difference is tiny but not zero.
That's still not correct. If I broadcast out a 700kHz radio signal from a tower here and it gets picked up halfway around the world, they might get it a couple seconds later than I sent it, but it's still 700kHz.
Likewise, if it takes the signal a couple extra picoseconds to reach the edge of the screen on a 24" vs a 20" 1080p, that would create a lag. However, it would create the same lag for every subsequent write to that pixel, and the actual frames drawn per second would be the same.
this is true. The screen refreshes as a whole not in parts for each frame.
Like how light from the sun takes about 8 minutes to reach earth. If your screen were that big, you'd be sitting right in front of the middle of the screen and that light would reach you approximately instantly. But, the edge of the screen way out by the sun would take 8 minutes. So your FPS for that big-ass screen would be limited to one frame per 8 minutes hahah which works out to, I believe, 1 frame per 8*60=480 seconds, or 0.00208333333333333333333333333333 FPS.
No, it wouldn't. Let's simplify here and say your big ass screen and computer are right next to the sun, pointed at the Earth.
How would you power them? You would need a lot of extension cords piggy-backed.
:biggrin:
No, it wouldn't. Let's simplify here and say your big ass screen and computer are right next to the sun, pointed at the Earth.
At t=0, the monitor displays frame 1. At t=0.016667s, it displays frame 2. At t=0.033333s, it displays frame 3... at t=1s, it displays frame 61.... etc.
Now back on Earth, you don't see anything. Then at t=480s, you see the first frame. At t=480.016667s you see the second frame. At t=480.033333s you see the third frame, etc. It's still 60 FPS.
You need 4 to bring it from a hot yellow sun to a cool blue sun.A better question is how many NH-D14s do you need to cool it?
Your scenario appears to create an assumption that I disagree with - or it is disregarding an important point that perhaps I was not specific enough with: that you "see" an entire frame simultaneously.
That is incorrect for large screens. You cannot see all parts of one frame simultaneously.
On a sufficiently large screen that flashes one big frame simultaneously, you will see the light arrive from the screen at your eye at different times, depending on how far apart that part of the screen is from your eye.
Thus, if you are sitting on top of the part of the screen that is near the earth, with your eye pressed to the screen, light from the part underneath your eyeball will arrive at your eye almost instantaneously, synchronized with the refresh of that frame. However, light from another part of the screen is still in transit and has not yet reached your eye, even though the refresh already occurred. Like the part of the screen way far away from your eye near the sun. That would take 8 minutes to reach your eye, even though the screen already refreshed 8 minutes prior to arrival of that light.
So, my point is that for large screens, you get a light-in-transit-to-eyeball delay that cannot be avoided except by getting a smaller screen (or have the edges of the screen predict the future and pre-display future frames that you haven't even thought to create yet depending on which way you twitch your mouse/keyboard in the next several minutes that would need to be predicted).
That is incorrect for large screens. You cannot see all parts of one frame simultaneously.