Originally posted by: RBachman
I have a big problem with the term "casual" gamer. Certainly some people have less time to play than others, that's not the issue - it's the entitlement everyone feels - "I want something, but don't want to work for it, and I pay $15 a month so I better get it!!!" - It really disgusts me. These are the types who purchase game money, items and even accounts. What's so sad is that they're missing the entire point of the game; to explore a world they haven't seen before and take on new challenges in it. My fondest memories in MMORPGs were being lower level, a small guy in a huge, mysterious, dangerous and thoroughly immersive and enchanting world just waiting for me to explore it. For these "casuals" though, that's "2 hrd". They have <job / wife / kids / etc> and don't have the time! Poor them! Give me everything, waaaaahhh!! MMORPGs aren't for everyone, and "casuals" obviously would do better to stick to CounterStrike. It's like seeing someone who loves pizza but hates burgers and fries walk past a pizzeria and enter a burger king looking for a meal, then complain incessantly that they don't like the food.
As 'casual gamers' (my wife and I play an hour or 2 in the evenings, and 3-4 on the weekends, or sometimes not at all,) we both realize we'll not being wearing any epic sets, or running BWL or ZG, or MC, for that matter. There's no sense of entitlement here. We're both perfectly aware that we'll not see ~30% of the game content and are fine with that, as are most 'casual gamers' that we play with.
But your own logic could be turned on you. Just as bad as this "entitlement" mentallity you see, is this "elitist" one. The one that says "Wahhh.. I played for 400 hours in the course of a single month and finally got my uber legendary weapon of destruction , but it doesn't automatically mean I can instantaneously crush anyone who doesn't have it. It's not fair that I can put in 1000% more time into the game, and only get equipment that is 30% better than that of the average player."
Those that think because they are already "ahead" of others, they should receive additional in-game benefits on top of the ones they have, in some sort of exponentially-increasing fashion.
Those are people who are missing the point - that there is not some "end" or "pinnacle" to the MMORPG game that they can reach by simply playing 14 hours a day.
The point of these games is to progress at whatever rate is enjoyable to you, accepting the limitation of your rewards based on your level of play. Whining about either extreme, whether it be about those that play "too little" or those that play "too much" is pointless.
It's like seeing someone who loves pizza but hates burgers and fries walk past a pizzeria and enter a burger king looking for a meal, then complain incessantly that they don't like the food.
Exactly, only applied to complainers. If you wanted an "uber-MMORPG," with a high entry-level and steep learning curve, why the hell would you pick up a game that was touted as the exact opposite? I bought WoW
because of its claim to be a game for the "casual player." I bought it
because it had no real "death penalty. I bought it
because of the rested XP bonus and no need for mob camping. WoW was marketed as the "everyone MMORPG." If you didn't want that, you should have stuck to your DAoC or whatever, without
daring to complain about low player population.
The job of a business is to make money. They can do it either by low-margins and huge quantity, or they can have a small customer base, but convince them that their product if worth a large enough price to make up for it. It's
McDonald's vs
Le Manoir Aux Quat'Saison. The local strip-mall vs
Avenue des Champs Elysées. You pick your own poison and you live with your choice. You don't ask the Louis Vuitton store to put in a bounce house for your 6 kids, and you don't ask Burger King for a bottle of Montrachet 1978 from Domaine de la Romanée-Conti to go with your burger.