Originally posted by: Agnostos Insania
Originally posted by: RBachman
Thing is, the asses tend to choose these games & server rulesets. I'm not calling you one, certainly a wide range of people like a wide range of things, just commenting on trends I've observed. If you really want to avoid them...
True. I guess I'd rather have more assholes that can be dealt with than having fewer than have immunity. I love the idea of player justice, even if it's quite bleak at times. It really depends on your playstyle and attitude really. Some people will get PKed and quit the game, vowing never to return, others get PKed and organize a group to kill the PKs.
I can understand that, though it's not my preference. It's cool that, generally, different server rulesets allow for different player mentalities. A big problem I have with WoW is that I don't think class balance should be based on PvP and I don't think PvE servers, such as the one I'm on, should have an ~80% focus on PvP. Actaully, there
are no PvE servers; there's PvP (60%), Normal (40%) and a sprinkling of RP, which are essentially Normal servers, as RPing there is ridiculed and has even gotten people kicked from guilds. A PvE-only realm would go a long way toward retaining me as a customer, and I'm far from alone.
Originally posted by: TGS
On my server, spinebreaker we have professional farmers. Of two I notice quite frequently. A guy named nightbeard and xiaoming. If you did a search on rares, combining the auctions of both parties would amount to possibly 30-35% of all auctions for rares at any time. If you allow those people to move to other servers they are poised to destroy the respective server economies.
These are professional farmers employed mostly by the IGE corporation. Each server has hundreds. The chump change they get for farming gold in WoW goes a LONG way in the poverty stricken countries where they live. They couldn't even play on US servers without an American (or Australian / Canadian) credit card; IGE supplies the accounts. Don't blame them for wanting to put food on thier families' tables, blame the imbeciles who buy game money, thus creating the demand.
Ok, now twice I've seen people make offhand remarks about how people aren't skilled or prefer easy mode in MMOs. For the love of crimminy it's an RPG, there is basically no twitch skills to break down. There is practically a set pattern to defeat any and all enemies in the game. The twitch comes only in PvP whereas you are using different abilities based on the other players ability use. In WoW, I went on a PvP server, because I knew that grinding out PvE would become a bore eventually. The only reason I'm not a officer rank, I took the last two weeks off PvP to get closer to 58 so I could actually wear the gear. Like I said if I want a twitch challenge, I'll jump on a BF server and gun some clannies down for chuckles.
I like being able to hit up an instance, but if I'm not in the right level range I'm going to pull unneccesary agro or have enough hp/mana to support my team to the levels they need it. In WoW, you basically need two things in every team. A good tank, and a good healer. Between them you can plug anyone in depending on your how long the first two can last. I really doubt anyone that's played WoW went into the first dungeon with a team of like leveled newbies and came out without a death. It's not easy, it offers it's own challenges. The complaints always come from people familiar with the process, and know all the little tricks instances give. The problem is like I've said before, is that the PvE scenarios will always become boring, because they are a static encounter. I've tried to make a warrior alt, but doing the same instances and more or less re-grinding the same areas is very boring. I haven't tried PvP with the warrior, but after seeing horde 60 alts in WSG enchanted out, makes me want to spend less time until I break into the 30s, where enchants will make less of a difference.
The biggest difference I've seen between PvP types and PvE types is that the PvPers feel the need to constantly drone on about how boring PvE is, often throwing a few choice insults at PvEers, such as "carebear". You'd think if they enjoyed what they were doing, they wouldn't have time for all this... PvEers, on the other hand, take a look out there, see that people enjoy PvP, and think "Ok, so people are different". The repetition argument is hilarious... by your own logic, sex is boring - in, out, repeat It can easily be made against PvP as well - 1) "Pwn", talk smack 2) Die, blame lag 3) repeat.
EverQuest achieved huge popularity and helped pioneer the genre. Yet only about 5% of its servers were PvP, and PvP didn't factor into the game's design or class balance at all. Obviously, there are people out there who prefer to actually advance their character and cooperate to achieve higher goals. Now I don't want to make anyone mad, but take a look at WoW. Take a look at the average maturity level of the playerbase - now take a look at the fact 60% of servers are PvP and the other 40% are HUGELY focused on Battlegrounds. From that, can you infer anything about the average PvPer's age / maturity level?
Originally posted by: Jeff7181
Right. And Blizzard's character creation takes into account the servers' capabilities in order to encourage or discourage specific realms, right?
Absolutely
I think it's unrealistic to expect 100% uptime and no lag under any circumstances. If you want enterprise quality servers with 100% uptime you're going to have to pay a lot more than $50 for the software and $15 per month.
Other MMORPGs manage to have acceptable levels of lag & downtime.