Doesnt World of Warcraft Suck?

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Tremulant

Diamond Member
Jul 2, 2004
4,890
1
0
Originally posted by: Sunner
Originally posted by: Hoshimoto
I also think WoW is lacking realism, and its graphics is looks more like some cartoon...
In terms of creating such graphics as wow have, its easyest graphics to create... low polygon models etc... Also poor movement animaton, and physics.

Originally posted by: SunnerEQ2's graphics on the other hand, while technically excellent, look far too boring to me.
The typical kind that would bore me to tears after the initial impression wears off.
Think its just you... I like realism more...

Which is why I said it was a matter of opinion, but it sure isn't just me.
Plenty of others have said the exact same thing.

The somewhat cartoonish graphics have always been part of WarCraft, making WoW look like EQ2 would ruin the whole game IMO.
And I don't really think realism matters that much in a world full of trolls, mages, demons, etc etc

I prefer the WoW graphics over the EQ2 graphics.

EQ2 is too plain for my tastes, plus.. it ran like crap on my system when I played it. (amd 64 3000, 9800 pro). The bland colors just aren't my thing.

I'm sure it'll run better now (6800GT), but I'm not really interested in trying.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: RBachman

Thought you said you were done here? Kinda hard to figure you out when you contradict yourself so much.

I'm sorry you can't understand discussing game mechanics, and lump those who make suggestions as crying, whining, or carebears. The age old tatics of attacking the messenger seems to be a favorite discussion point of yours. Though I'm sure you've never been bother by people using game mechanics to their advantage. I said I was done talking about the game. As you have your own little podum you would like to ascend to and talk down to others for the way they play a game of all things. I think if you actually read half of what people were discussing, rather then spend all your time trying to demean others on the topic at hand perhaps you would realize that. :laugh:

 

CKent

Diamond Member
Aug 17, 2005
9,020
0
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Originally posted by: TGS
I'm sorry you can't understand discussing game mechanics, and lump those who make suggestions as crying, whining, or carebears. The age old tatics of attacking the messenger seems to be a favorite discussion point of yours. Though I'm sure you've never been bother by people using game mechanics to their advantage. I said I was done talking about the game. As you have your own little podum you would like to ascend to and talk down to others for the way they play a game of all things. I think if you actually read half of what people were discussing, rather then spend all your time trying to demean others on the topic at hand perhaps you would realize that. :laugh:
Speaking of age-old tactics, way to put words in my mouth. Like the last flop of a dying fish, it's generally the very last resort in a losing argument, usually coming even after the namecalling bit - kudos for breaking the mold on that one though, I'll expect you to divert the topic to my mother's profession as a sexual services provider in your next reply for lack of a real argument

ps - It's amusingly ironic that you prove my point about the average PvPer by completely missing my point about the average PvPer - I know you said you were done in this thread, but I beg you - please keep it up - I need the laughs!
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Hoshimoto
So why dont you play it [EQ] then?
Sony completely ruined it starting in late 2002.
Guess monthly price is 15$ for EQ2 and 10$ for wow.
WoW is between $12-$13 and $15 a month, depending how long a subscription you have.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: Hoshimoto
Ok last word in this topic, I hate WoW engine and graphcs cya.
How the hell can you "hate" a graphics engine, much less one you don't use?

Were you touched inappropriately by an openGL procedure when you were a child (ie: last week)?
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I haven't really bothered to reply back to this post in awhile. It has sort of gotten out of hand. EQ and WoW both had their 'good times' and failing to realize that is splitting hairs. I'm sorry you met some great people in 1 and retards in another, just a roll of the dice I guess.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
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Originally posted by: Hoshimoto
[Sony completely ruined it starting in late 2002. ]

Like how?

A number of ways. The biggest one is changing it from an open-ended game where you could do what you wanted into a scripted raidfest which killed family guilds and friendships, and made raiders into gods with a huge gear gap. Sony's incompetence and greed also began to rear their ugly heads around this time period.
Originally posted by: skace
I haven't really bothered to reply back to this post in awhile. It has sort of gotten out of hand. EQ and WoW both had their 'good times' and failing to realize that is splitting hairs. I'm sorry you met some great people in 1 and retards in another, just a roll of the dice I guess.
I'm not talking about specific players I've met in each game, but rather their communities as wholes.
 

BigPoppa

Golden Member
Oct 9, 1999
1,930
0
0
I'm curious to know when you stopped playing RB? I'm not quite sure how instancing end-game content kills family guilds, could you help me out a bit with that statement? Its not like any family guilds were killing AoW during the Velious/Luclin era. There is plenty of content for a family guild still in EQ. Dragons of Norrath and Omens of War were GREAT for gearing up quickly. I stopped playing EQ before the Gates of Discord expansion. I re-subbed when DoN came out. In only a few months I was able to tack on 3khp and nearly 500ac as a warrior going from pretty much full skyshrine quested/ntov/luclin gear to Omens quested armor with a smattering of DoN gear.

As far as raiding for casuals these days:
Everything pre-PoP is pretty much up for grabs at any time.
PoP tier 1-3 gods are usually open.
GoD had a ton of single group trials with amazing gear, they were extremely difficult and extremely rewarding.
Omens has quite a few outdoor bosses. Muramite Proving Grounds single group trials were fun and also had excellent (Near plane of time quality) drops.
DoN is extremely easy to gear up quickly in. There are also raid progressions that aren't too difficult in the early stages.
I haven't played the new expansion, but I know it also has a ton of single group content with worthwhile loot dropping. There are also a few accessible outdoor bosses.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: BigPoppa
I'm curious to know when you stopped playing RB? I'm not quite sure how instancing end-game content kills family guilds, could you help me out a bit with that statement? Its not like any family guilds were killing AoW during the Velious/Luclin era. There is plenty of content for a family guild still in EQ. Dragons of Norrath and Omens of War were GREAT for gearing up quickly. I stopped playing EQ before the Gates of Discord expansion. I re-subbed when DoN came out. In only a few months I was able to tack on 3khp and nearly 500ac as a warrior going from pretty much full skyshrine quested/ntov/luclin gear to Omens quested armor with a smattering of DoN gear.

As far as raiding for casuals these days:
Everything pre-PoP is pretty much up for grabs at any time.
PoP tier 1-3 gods are usually open.
GoD had a ton of single group trials with amazing gear, they were extremely difficult and extremely rewarding.
Omens has quite a few outdoor bosses. Muramite Proving Grounds single group trials were fun and also had excellent (Near plane of time quality) drops.
DoN is extremely easy to gear up quickly in. There are also raid progressions that aren't too difficult in the early stages.
I haven't played the new expansion, but I know it also has a ton of single group content with worthwhile loot dropping. There are also a few accessible outdoor bosses.

I said nothing about instances ruining family guilds (though it's true I don't like instanced content and prefer communal dungeons for other reasons). I quit around the time Gates was released. Planes & later expansions killed family guilds by making raid gear so ridiculously good that it set a new standard for advancement which outpaced any other. For the first time, you could "win" the game - something we used to joke around about because we all knew the whole point of EQ's charm and appeal was that you couldn't do that - and there was only one way to do it. No more open-ended immersive world, it became as scripted as a movie. People left family guilds to join their local uber guild for the loot, and friendships ended or became distant when something fun & challenging for Joe Casual could be done solo while sleeping by his friend John Raider and so wasn't interesting enough to bother with. Class roles ended as well, as a raid geared caster could just about outtank a warrior wearing the best obtainable non-raid gear. Playing catch-up was difficult or impossible, as you needed a certain caliber gear to reach the next carrot & stick, and guilds would rarely if ever re-key people for each and every zone tier.

I don't like raiding. A lot of people don't. More than any of the other awful things Sony did to EQ, making raiding the only thing to do killed EQ for me. As the only method of advancement, a lot of people do it despite not liking it, hence you get the mass amount of complaints on the forums about carrot and stick, about non-exciting encounters, etc. I'm not saying raiders shouldn't be rewarded, just that the gear gap shouldn't be so large and there should be other things to do in the game for entertainment and advancement.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: RBachman
Originally posted by: TGS
I'm sorry you can't understand discussing game mechanics, and lump those who make suggestions as crying, whining, or carebears. The age old tatics of attacking the messenger seems to be a favorite discussion point of yours. Though I'm sure you've never been bother by people using game mechanics to their advantage. I said I was done talking about the game. As you have your own little podum you would like to ascend to and talk down to others for the way they play a game of all things. I think if you actually read half of what people were discussing, rather then spend all your time trying to demean others on the topic at hand perhaps you would realize that. :laugh:
Speaking of age-old tactics, way to put words in my mouth. Like the last flop of a dying fish, it's generally the very last resort in a losing argument, usually coming even after the namecalling bit - kudos for breaking the mold on that one though, I'll expect you to divert the topic to my mother's profession as a sexual services provider in your next reply for lack of a real argument

ps - It's amusingly ironic that you prove my point about the average PvPer by completely missing my point about the average PvPer - I know you said you were done in this thread, but I beg you - please keep it up - I need the laughs!


Actually if you head on back to page 7(depending on your page settings), you'll see where you try to tell me that I'm another little timmy pwnz you guy because I bring up PvP. I think you fail to realize I told you, your analogy was incorrect and you became more dismissive. I think nothing but PvE would become boring. I think that nothing but PvP would be boring. WoW offers a good balance of both to suit peoples play styles. If *you* actually went back and *read* and tried to gestate the words you so easily gloss over, you'll see when I bring up griefers the first examples were of... people exploiting poor AI handling of game mechanisms. At no point did I fall into your purported trap of doodspeak, wanton PvE bashing, or anything else you half handedly tried to offer up to anyone who didn't agree with your EQ-was-the-greatest mantra.

If you do feel like going back and realizing of what an odd tangent you started with the PvPer lambasting, you might notice the entire time nobody has been calling anyone names, or trying to tell others what they are saying is you.

I think everyone here realizes that you cannot get beyond EQ, and the pinnacle of the MMO era. I think that perhaps you need to take a page from your own advise and move on. :laugh:

Just so you can stop bringing it up, I said I was done discussing the game with you. I'm directly addressing your behavior to those who would actually like to discuss the topic at hand. Honestly why you have to berate those who actually enjoy WoW is rather beyond me.

 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
You don't have it set to 100 posts per page? No wonder you're so confused!

Ok, this is like clubbing a baby seal - I can't do it anymore in good conscience, so I'll clue you in - I never lambasted PvP. I said that the average PvP-focused player's age is lower than the average PvE-focused player's is, and I stand by that. It's a commonly accepted truth that even many PvP players agree with. Various people choose various rulesets - what makes the difference is that all the "little timmys" go PvP to "pwnz0r" (often in retaliation for being unpopular at school), thus lowering the average. Would you rather drink a glass of pure water, or a glass of pure water with a teaspoon of vinegar in it? Note the pure water is the same in each case. I'd rather avoid the vinegar, personally, no offense to the pure water. The implications you've drawn from my posts are your interpretation, not my words. Your initialization and continuation of this argument on this premise and overall defensiveness lead me to believe you're the vinegar type.

Way to dodge around getting back in the thread, btw

And on EQ - yeah, I sure did like it. Explaining how it was to someone who didn't experience it would be like describing color to the blind. There's currently nothing out there that comes close, and there may never be, as MMORPGs are big business now which must appeal to the masses and show a profit. Vanguard may be pretty good though, although I doubt it has much appeal to the PvP crowd, thus you likely won't try it.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: RBachman
You don't have it set to 100 posts per page? No wonder you're so confused!

Ok, this is like clubbing a baby seal - I can't do it anymore in good conscience, so I'll clue you in - I never lambasted PvP. I said that the average PvP-focused player's age is lower than the average PvE-focused player's is, and I stand by that. It's a commonly accepted truth that even many PvP players agree with. Various people choose various rulesets - what makes the difference is that all the "little timmys" go PvP, thus lowering the average. Would you rather drink a glass of pure water, or a glass of pure water with a teaspoon of vinegar in it? Note the pure water is the same in each case. I'd rather avoid the vinegar, personally. The implications you've drawn from my posts are your interpretation, not my words.

Way to dodge around getting back in the thread, btw

And on EQ - yeah, I sure did like it. Explaining how it was to someone who didn't experience it would be like describing color to the blind. There's currently nothing out there that comes close, and there may never be, as MMORPGs are big business now which must appeal to the masses and show a profit. Vanguard may be pretty good though, although I doubt it has much appeal to the PvP crowd, thus you likely won't try it.

You are still ignoring the point, were you tried to say for me:

The biggest difference I've seen between PvP types and PvE types is that the PvPers feel the need to constantly drone on about how boring PvE is, often throwing a few choice insults at PvEers, such as "carebear". You'd think if they enjoyed what they were doing, they wouldn't have time for all this... PvEers, on the other hand, take a look out there, see that people enjoy PvP, and think "Ok, so people are different". The repetition argument is hilarious... by your own logic, sex is boring - in, out, repeat It can easily be made against PvP as well - 1) "Pwn", talk smack 2) Die, blame lag 3) repeat.

I didn't say the PvE or PvP experience becomes boring until it's repeated ad nasuem. Both facets of the game would be just that, boring, if they were the only options.

Let me bring this up specifically here:

The implications you've drawn from my posts are your interpretation, not my words.

Originally posted by: RBachman

Well... The game itself is good. It isn't what I want in an MMORPG, but then it wasn't meant to be. While I prefer a complex and immersive game with minimal PvP that goes heavy on alternate advancement and tradeskills, WoW is a simple and PvP-oriented game that makes everything easy, and as immersive as any game where the average player thinks saying "4 wut 2 y plz b ur ne1 u" is roleplaying... Which brings me to "on the other hand"... Why play an MMORPG if not for the playerbase? And if the playerbase is so important, do you want one made up primarily of 12 year olds? WoW's is...

What it would come down to would be Little Timmy and his younger brother making large race characters and blocking busy doorways and such. This started to happen a lot in EQ when Sony made changes to the game which appealed to the little tykes and got more of them playing

There's no reasoning with them, Mommy wouldn't pay WoW's monthly fee and they have a serious bone to pick. Just let them stew, it's fun to watch

For these "casuals" though, that's "2 hrd". They have "job / wife / kids / etc" and don't have the time! Poor them! Give me everything, waaaaahhh!! MMORPGs aren't for everyone, and "casuals" obviously would do better to stick to CounterStrike.

This was why EQ's average player age was so high, before Sony started making changes to attract the tykes.


That's why there are normal servers. The sole function of PvP servers is to act as a sort of daycare center.

Now what do you think that one could determine from your stance on PvPers? Perhaps the repeated references to children could be taken as a rather overt take on the subject? I hardly doubt I am alone in seeing that you despise the PvP concept, and don't mind sharing your seething opinion with those who find the competitive nature of it enjoyable. Could you just save the ridiculous generalities of people for those that fit your sage like profile of anyone who partakes of the PvP aspect of MMO's? I find it funny that your definition of a "fun" game, is one that is "hard". I still don't see what outlines can be drawn for a suitable enjoyable game. Is it a requirement to have an extended amount of tedium to pass as fun? What description would you put forth to insure a game is not monotonous. What defines a game as having depth? In the end it's all point a click with a mouse. So I find it laughable that you have to come up with a set quality to ostracise particular groups of people. Does it have to be some sort of ivory tower, that requires a thorough background check to gain admission to?
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: TGS
Originally posted by: RBachman
You don't have it set to 100 posts per page? No wonder you're so confused!

Ok, this is like clubbing a baby seal - I can't do it anymore in good conscience, so I'll clue you in - I never lambasted PvP. I said that the average PvP-focused player's age is lower than the average PvE-focused player's is, and I stand by that. It's a commonly accepted truth that even many PvP players agree with. Various people choose various rulesets - what makes the difference is that all the "little timmys" go PvP, thus lowering the average. Would you rather drink a glass of pure water, or a glass of pure water with a teaspoon of vinegar in it? Note the pure water is the same in each case. I'd rather avoid the vinegar, personally. The implications you've drawn from my posts are your interpretation, not my words.

Way to dodge around getting back in the thread, btw

And on EQ - yeah, I sure did like it. Explaining how it was to someone who didn't experience it would be like describing color to the blind. There's currently nothing out there that comes close, and there may never be, as MMORPGs are big business now which must appeal to the masses and show a profit. Vanguard may be pretty good though, although I doubt it has much appeal to the PvP crowd, thus you likely won't try it.

You are still ignoring the point, were you tried to say for me:

The biggest difference I've seen between PvP types and PvE types is that the PvPers feel the need to constantly drone on about how boring PvE is, often throwing a few choice insults at PvEers, such as "carebear". You'd think if they enjoyed what they were doing, they wouldn't have time for all this... PvEers, on the other hand, take a look out there, see that people enjoy PvP, and think "Ok, so people are different". The repetition argument is hilarious... by your own logic, sex is boring - in, out, repeat It can easily be made against PvP as well - 1) "Pwn", talk smack 2) Die, blame lag 3) repeat.

I didn't say the PvE or PvP experience becomes boring until it's repeated ad nasuem. Both facets of the game would be just that, boring, if they were the only options.

Let me bring this up specifically here:

The implications you've drawn from my posts are your interpretation, not my words.

Originally posted by: RBachman

Well... The game itself is good. It isn't what I want in an MMORPG, but then it wasn't meant to be. While I prefer a complex and immersive game with minimal PvP that goes heavy on alternate advancement and tradeskills, WoW is a simple and PvP-oriented game that makes everything easy, and as immersive as any game where the average player thinks saying "4 wut 2 y plz b ur ne1 u" is roleplaying... Which brings me to "on the other hand"... Why play an MMORPG if not for the playerbase? And if the playerbase is so important, do you want one made up primarily of 12 year olds? WoW's is...

What it would come down to would be Little Timmy and his younger brother making large race characters and blocking busy doorways and such. This started to happen a lot in EQ when Sony made changes to the game which appealed to the little tykes and got more of them playing

There's no reasoning with them, Mommy wouldn't pay WoW's monthly fee and they have a serious bone to pick. Just let them stew, it's fun to watch

For these "casuals" though, that's "2 hrd". They have "job / wife / kids / etc" and don't have the time! Poor them! Give me everything, waaaaahhh!! MMORPGs aren't for everyone, and "casuals" obviously would do better to stick to CounterStrike.

This was why EQ's average player age was so high, before Sony started making changes to attract the tykes.


That's why there are normal servers. The sole function of PvP servers is to act as a sort of daycare center.

Now what do you think that one could determine from your stance on PvPers? Perhaps the repeated references to children could be taken as a rather overt take on the subject? I hardly doubt I am alone in seeing that you despise the PvP concept, and don't mind sharing your seething opinion with those who find the competitive nature of it enjoyable. Could you just save the ridiculous generalities of people for those that fit your sage like profile of anyone who partakes of the PvP aspect of MMO's? I find it funny that your definition of a "fun" game, is one that is "hard". I still don't see what outlines can be drawn for a suitable enjoyable game. Is it a requirement to have an extended amount of tedium to pass as fun? What description would you put forth to insure a game is not monotonous. What defines a game as having depth? In the end it's all point a click with a mouse. So I find it laughable that you have to come up with a set quality to ostracise particular groups of people. Does it have to be some sort of ivory tower, that requires a thorough background check to gain admission to?

So, essentially, anything you like is normal and right, anything you don't is wrong - and those who like it are assholes? One might draw a conclusion about your age from that stance We're done kiddo, have fun "pwnz0r1ng t3h l33t" in the battlegrounds :thumbsup:
 

TGS

Golden Member
May 3, 2005
1,849
0
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Originally posted by: RBachman

So, essentially, anything you like is normal and right, anything you don't is wrong - and those who like it are assholes? One might draw a conclusion about your age from that stance We're done kiddo, have fun "pwnz0r1ng t3h l33t" in the battlegrounds :thumbsup:


You'll find a severe lack of me calling others, overtly or not, children for enjoy the different facets of a game. I give great credence to both "aspects" of an MMO title. I just prefer to be able to play both sides of the fence in the same title. Nothing wrong with preferring either side. What I think you are doing is having a not so subtle derogatory attitude towards those that don't follow your mantra. To which rather than attempt to rationalize that, you continue with your tried and true Kiddo tirade. I would have hoped that you would have seen this beforehand, and tried to be an adult about it nipping it in the bud. Though I'm sure in your mind you can try to pull the age card until it's worn at the fringes, and still believe it is a valid discussion.


See, yet another response of trying to actually speak for the other person. If you could come up with a more rational response to my questions, I will be all ears(or eyes as it were).
 

BigPoppa

Golden Member
Oct 9, 1999
1,930
0
0
The advancement in EQ is out there RBachman, you just have to utilize it.

I could easily show you a magelo profile with all single-group obtainable equipment that would surpass 11khp and 2200ac unbuffed on a warrior. Thats VASTLY more than any single group warrior needs to do any single group content. It takes effort to obtain. Just as raiding isn't some fountain of uberness, its takes a long time to fully deck yourself out in gear. I've raided at the high end and done the family guild type thing both. Risk vs reward is pretty balanced.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
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Originally posted by: BigPoppa
The advancement in EQ is out there RBachman, you just have to utilize it.

I could easily show you a magelo profile with all single-group obtainable equipment that would surpass 11khp and 2200ac unbuffed on a warrior.
It's been so long since I played, and I'm sure the insanity has continued, that this is pretty much Greek to me.
Thats VASTLY more than any single group warrior needs to do any single group content.
By this logic, a solution to poverty would be to tell poor people they don't need money because no expensive housing is sold in their area.
 

BigPoppa

Golden Member
Oct 9, 1999
1,930
0
0
No. It'd be more like telling the upper middle-class family that their home is everything they need and beyond, but it doesn't have a helicopter pad and seperate guest house.

The poor people are considered poor because they lack the money to purchase everything that is necessary to them. A rolex isn't (shouldn't) going to be on their list of items to buy.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: BigPoppa
No. It'd be more like telling the upper middle-class family that their home is everything they need and beyond, but it doesn't have a helicopter pad and seperate guest house.

The poor people are considered poor because they lack the money to purchase everything that is necessary to them. A rolex isn't (shouldn't) going to be on their list of items to buy.

The reaction is, and should be, the same. EQ had the gear gap just right from release through Luclin.
 

BigPoppa

Golden Member
Oct 9, 1999
1,930
0
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The gear gap has always been the same. It was always percentage based.

EQ original: You weren't doing Plane of Hate/Fear/Nagafen/Vox without a healthy amount of people geared in SolB/Guk drops. I can't think of a haste item pre-FBSS. That was 21% haste. Quite a large gap, no? Then go up to Cloak of Flames. 36%. HUGE gap. That is basically a warrior doing more than non-hasted rogue damage.

Kunark: Class Chest/Legs drop from Trakanon and Venril Sathir. You weren't getting these without a raiding guild. A normal group couldn't do the Sebilis Golems. The closest alternative were from original: Planar BP/Legs, again tough to get for a casual. Veeshan's Peak absolutely was stellar compared to any gear you could get in Kunark. Epics were definately a gigintic power gain for some classes.

Velious: The rich get richer. Kael/Skyshrine/Thurg armor. A few groups of casuals MIGHT have been able to farm Plane of Growth for a set of gear. HUGE might.
The biggest problem with your claim that PoP brought along the power imbalance: SLEEPER'S TOMB. Primal weapons were the largest gain in DPS in the game. Period. The difference between a guild with and without primal weapons was out of this world.
Comparing a tank decked in POG gear and hmm, best non-epic casual obtainable weapons at that time would have been Jade Maces (9dam/18del) with a warrior decked in full ntov gear and best weapons: Jaelin's Katana and Primal offhand. I won't go with blade of carnage, the AoW wasn't downed until the night before luclin came out. There isn't a comparison at all.

Luclin: There was casual content in luclin? The Itraer Vius had crap loot and was a hard fight until you learned the trick. Rumblecrush/Doomshade were simply ok loot wise. If you don't count any raid content at all, luclin had nothing for casuals. Nothing. The biggest thing it brought was slightly easier travel to the continents and the bazaar.
 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: Schadenfroh
Originally posted by: Velk
has no plans to be an xbox 360 title

Text

We have immediate need for someone to investigate Sigil products on console systems. Qualified candidates will be faced with a bleeding edge platform with which to stretch the boundaries of console gaming. Applicants with the following properties should feel welcome to apply:

* 5 years programming experience
* 4 years C++ experience
* 4 years professional, team-oriented game programming experience
* At least one shipped title using the Xbox platform with significant contribution to success
* Experience with common console concerns such as memory management, disc access, streaming, gamma, etc.
* 2 years graphics experience with D3D required
* Experience with shaders preferred
* Experience with MMOGs preferred
* Familiar with latest modeling tools; specifically maya
* Mature, team-focused software development methodology
* Comfortable working with and re-working an existing code base
* Excellent oral and written communication skills
* Online game design experience and/or know-how
* Experience maintaining large code bases
* Hardcore, avid gamer

I pray the xbox live servers are separate from the PC's servers.


They are hiring for their version of City of Heroes, using the Marvel license, which will be an xbox360 and pc game.

If you take a look at any vanguard interface screenshots, assuming you got a keyboard and mouse for your xbox, if you lowered the resolution to even 480p, there would be so much interface clutter on the screen you wouldn't be able to actually see anything.

Entirely apart from that, the CEO has said repeatedly, ever since the rumor first surfaced, that there is no xbox version in development, and there is no plans for one.

 

CKent

Diamond Member
Aug 17, 2005
9,020
0
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Originally posted by: BigPoppa
The gear gap has always been the same. It was always percentage based.

EQ original: You weren't doing Plane of Hate/Fear/Nagafen/Vox without a healthy amount of people geared in SolB/Guk drops. I can't think of a haste item pre-FBSS. That was 21% haste. Quite a large gap, no? Then go up to Cloak of Flames. 36%. HUGE gap. That is basically a warrior doing more than non-hasted rogue damage.

Kunark: Class Chest/Legs drop from Trakanon and Venril Sathir. You weren't getting these without a raiding guild. A normal group couldn't do the Sebilis Golems. The closest alternative were from original: Planar BP/Legs, again tough to get for a casual. Veeshan's Peak absolutely was stellar compared to any gear you could get in Kunark. Epics were definately a gigintic power gain for some classes.

Velious: The rich get richer. Kael/Skyshrine/Thurg armor. A few groups of casuals MIGHT have been able to farm Plane of Growth for a set of gear. HUGE might.
The biggest problem with your claim that PoP brought along the power imbalance: SLEEPER'S TOMB. Primal weapons were the largest gain in DPS in the game. Period. The difference between a guild with and without primal weapons was out of this world.
Comparing a tank decked in POG gear and hmm, best non-epic casual obtainable weapons at that time would have been Jade Maces (9dam/18del) with a warrior decked in full ntov gear and best weapons: Jaelin's Katana and Primal offhand. I won't go with blade of carnage, the AoW wasn't downed until the night before luclin came out. There isn't a comparison at all.

Luclin: There was casual content in luclin? The Itraer Vius had crap loot and was a hard fight until you learned the trick. Rumblecrush/Doomshade were simply ok loot wise. If you don't count any raid content at all, luclin had nothing for casuals. Nothing. The biggest thing it brought was slightly easier travel to the continents and the bazaar.

I think we had a miscommunication at some point - I'm talking about the power of gear, not the difficulty to obtain it. In the Velious era raid-obtained gear was perhaps 25-35% better, on average, than more obtainable stuff. As I've said, I think this was the sweet spot - it was better but not gamebreaking, and offered a reward for defeating more difficult raid content while not eclipsing the rest of the game's depth and paths to advancement, nor luring people who disliked raiding into doing it anyway. Fast-forward to Planes of Power, and the gear gap gets closer to 200%. You get a bored raid rogue in your group, you can afk while he pretty much solos, tanking better than the war/pal/sk and outdamaging the rest of the group combined. What's wrong with this picture?
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Just remember, all those discussing EQ are doing so through rose colored glasses. EQ had one of the worst track records ever created when it came to bugs and game content. Large quests to get keys just to enter a zone that wasn't finished, quests that took months and ended with a NPC eating the turn-in item, quests that went absolutely nowhere because they were never finished or were partially removed from the game, mobs would teleport, mobs could kill you from underneath the world, mobs would often attack through walls, dungeons that were so utterly completely full that level 5 rogues could walk to the end of the dungeon and beg for items (this is where the original NEED for instancing came from, thank you lguk), people would zone into a new area and end up naked with absolutely nothing in their bank and have to get restores, mob pathing that would cause a mob in front of you to turn around and run all the way through the entire dungeon to get to you, invis bugs where someone would be invis but still get seen by monsters that shouldn't see invis (often requiring every person to actively test their invis to see if they had the bugged invis).

Were the players any better? Let's see, training giants and spectres down the beach of oasis. Training spectres to the ogre starting city from POF portal. Shadowknights would HT mobs to kill steal (hence the need for encounter locks in EQ2 / WoW first hit claim). General loot whoring and bitchyness that went on in any raid guild. Ninja looting (hence the need for 90% of games after EQ having loot master modes / etc). Tons of duping, z-axis exploiting, path exploiting and other bug abusers. EQ had at least 2 massive 3rd party exploit programs.

By now you'd probably think I hated EQ, but I didn't. I enjoyed it for what it was, just like I enjoy WoW for what it is. The difference is I can sit down and acknowledge that both games have pros and cons unlike RBachman who will spend 7 pages trying to sell you on the fact that EQ was perfect, the community was mature and WoW is a living hell.

Oh and Rbachman, the term you are looking for is "Mudflation", it is the term by which gear continues to improve at such large leaps and bounds until it is obsurd, trivializing previous encounters and ruining the game to a certain degree. It got its name because it was used extremely often in MUDs. And it started happening in EQ the second they added Kunark, you noting it in POP just shows your tolerance to it. Most people remember Kunark as the start of it, because Kunark added gear with other classes spells, something most people thought of as mudflation and the destruction of class dependancy.

Enjoy.
 

Zerohm

Senior member
Sep 8, 2000
287
0
0
/agree with skace.

Rbachman, I understand that you believe WoW generally has a younger audience, and you believe that generally the younger audience prefers PvP. However, to express that belief by saying the average age of WoW player is 13 is insulting to older players, and it hinders your credibility. Particularly since most of the people I even associate with in game are in their 20s, or at least late teens.

WoW does an excellent job of making everyone have to actually play the game for themselves with the variable loot rules, Bind on Pick-up/Equip items, instances, etc. and they were the first, as far as I know, to do most of that stuff. I think they also did a good job of making a game that a casual player can pick up, and a hardcore gamer can play 24/7. I guess I'm in between the two so I'm not really annoyed by either.
 
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