Doesnt World of Warcraft Suck?

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cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: Xylitol
Doesnt world of warcraft suck? cuase these people dont think so

I mean its easy to get sick of cuase I tried it for 1 month
Opinions?

1) That video is a hacked-together conglomeration of plagerization. Someone took the humorous song from the "pure pwnage" movies, put it a typical WoW montage, then it appears that a 3rd party placed a disclaimer a the begining so he could post it to google video. Nice.

2) You seem to have sort of inflated-ego issue, as you appear to value your own opinion so much that anything you personally dislike "sucks" by default. How quaint. The rest of us, however (those of us who passed the age of 14 many, many years ago) tend to realize that our opinions are just that - opinions. While we place value in them at a personal level, we avoid using blanket labels to describe anything we may have feelings about. I personally dislike many things, including top-rated pop music, iPods, the new generation of FPS games, Sony and MS consoles, etc, but I'll not declare that they all "suck" simply because I don't like them.

3) WoW is a very popular game, played by many, many people. It simply is what it is. It is not a tedious, over-complicated MMORPG that requires hours of play per day for a player to remain competitive and enjoy the experience. This obviously appeals to many players, but not all. Those players who prefer the tedium of such games as Eve, EQ2, SWG, or whatever should simply stick to those games. I fail to see the point in wanting a game you dislike to be another game that you do like.

4) Being such a "casual player friendly" game, WoW obviously attracts a large variety of players. Some, such a myself, love the Warcraft mythos and have always wanted a MMORPG experience, but realized we would never have the time to become involved in one to the degree required to maintain an enjoyable experience, due to the play-time requirements. Thus, we are happy to have a game such as WoW that offers multiple tiers of play depending on your schedule and level of "dedication." Of course, this also means that many other "less desirable" players are also attracted to the game. Those who want the "easy MMORPG," not for lack of game-time due to personal commitments (work, school, family, etc) but rather those who lack the attention span of a caffeinated gerbil, and whose parent-mandated bed-times of 9:30pm dictate their play schedule. *shrug* Disconnect from General chat, and get in a mature guild. Problem solved.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
I think it's fun. I didn't really enjoy it fully until I got guilded up, and run with a regular crew. Knowing people in the game, and not having to get some half baked team to run instances is worth more than you'll ever know. I have a membership in two guilds, one with a 53 priest with an Australian guild for some odd reason(seems to be an unofficial aussie server). Along with an alt in a small guild of just people I've run with since I've started playing on that server.

I think the graphics are fine, I'm more interested in being able to crank up everything possible and the game still runs great. I've recently had to drop down to 512mb ram, with my 1gb in an RMA(got the replacement ram delivered today ). With that drop in memory, the mods I run, coupled with IF lag is *really* bad when I log in. It kinda settles itself out, but it's still a bit jerky.

I'm really a middle ground casual player+. I liked games like CoH, not really epic MMOs, but I like that jump into play feel of both games. CoH lost me due to the fact the end game is really just a grind to 50 and badges... Not exactly exciting. I'm enjoying the grouping aspect. I think were people get most frusturated is by doing pickup groups. Then you get every flunky who thinks they are superman getting the group wiped, not listening to the leaders plan, or being loot ninjas. I seriously swore off any and all pickup groups, and had to get my priest into a more regular guild. So I took the plunge and met some nice people and got hooked up. There's nothing nicer than doing an instance and if nothing more than one or two other players are guild members. The best case scenario is all guild members, preferably on a voice chat program like ventrilo. Just for giggles my small guild ran Blackfathom Deeps, and it was really nice. Nobody jumping ahead, or rolling on stuff they can't use. The sort of thing you expect from a well meshed team.
 

rcomo

Senior member
Jan 21, 2004
227
0
0
I found it really fun for about a year. As a poster said above, if you can get any game and play it with real life buds then it is a great time.

However, once I got to the upper level content (MC) it became a real drag. It was a blast taking down all the MC bosses with 40 people - for about a month. Then I realized all I was doing was the same thing OVER AND OVER AND OVER and damn wasnt I bored. One day I just up and quit and never played the game again (went from playing 10-20 hours a week to cold turkey). And looking back and realizing that I dont miss the game one bit, I realizie it is kinda boring and repetitive. I tired the other day to make a new character after being out of the game for 3 months thinking maybe a new toon would peak my interest again. I didnt even get to the part where you put your name into the creation.
 

RaiderJ

Diamond Member
Apr 29, 2001
7,582
1
76
WoW is fun for a couple hours here or there. Definitely enjoyable for a casual gamer like myself.... but that's what makes the $15/mo so hard to swallow. If it was $10, I'd be all for it. For now, when my 10-day trial is up, I'm done.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Acanthus
Auction house lag? Crashing servers? 2 pointless battlegrounds no one wants to play? No death penalty? Year 2001 graphics?

Yeah if "merits" is making an easy game to reel in 12 year old warcraft kiddies, then it has many "merits".

The AOL of MMORPGs.

Auction House lag is just as bad as "Bank Lag" in UO or "Bazaar Lag" in EQ or any other hotspot in every mmorpg to ever be released. Although, the version in WoW has been pretty much completely bareable for me, only causing slight pauses when coming upon the crowds ahead of me (But then again I played horde).

Crashing servers? How can I argue this? It seems like you just threw it out there. Have servers crashed? Probably. Does anyone have any comparison to the frequency of crashes vs other mmorpgs? Probably not.

2 pointless battlegrounds: All of the battlegrounds offer different experiences. I do not know the current trend on how many people are playing which bg, but considering one of the recent patches is going to allow you to be in line for multiple battlegrounds at a time, I don't see this as an issue. Consider it giving you a choice.

No death penalty. Finally a valid complaint. Obviously a design choice based on giving the game a more family atmosphere.

Year 2001 graphics. Gamespy had a head2head with EQ2 and WoW and gave WoW the graphics victory. Why? Consistant beauty. The Graphics in WoW look very awesome despite not being the most technical. The best thing an mmorpg can hope for is graphics that last the life of the product, I think WoW hit that ideal extremely well.

As far as an easy game, unless you are running MC / BWL without using another guilds strategies then you really don't have any say. Did you run Stratholme and Scholomance with 5-6 people or 20? The only thing that is easy in WoW is extremely boring solo level grinding, something most people choose not to do since WoW gives you plenty of challenging quests to take the place of it. In this same logic, I could call UO easy because any retard could run into the wilderness and chop trees all day long and end up GM lumberjack. Any retard in EQ could kill greens for a year on end to get levels (but most ended up Quad Kiting).

Your stance is biased to the point of inaccuracy.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: skace
Auction House lag is just as bad as "Bank Lag" in UO or "Bazaar Lag" in EQ or any other hotspot in every mmorpg to ever be released. Although, the version in WoW has been pretty much completely bareable for me, only causing slight pauses when coming upon the crowds ahead of me (But then again I played horde).

Got to point out that this is your PC, not the game itself. MMORPGs make a lot of demands on a PC, and many aren't up to the task. Mine certainly isn't - I drop down to ~15 fps in Ironforge, for example. This goes for the poster who claimed WoW has "2001 graphics" as well - if regular games are apples, MMORPGs are oranges. At any given time the game must ask your video card to draw as many as hundreds of different characters, including any of 8 races wearing any of thousands of different armor models. Other games don't need to do this, thus can look much better.

However, there IS lag in WoW which isn't in other MMORPGs; how long does it take you to get your mail during prime time? How long do you have to sit there waiting for the items you're selling to a vendor finally sell to him after you click?
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: RBachman
Originally posted by: skace
Auction House lag is just as bad as "Bank Lag" in UO or "Bazaar Lag" in EQ or any other hotspot in every mmorpg to ever be released. Although, the version in WoW has been pretty much completely bareable for me, only causing slight pauses when coming upon the crowds ahead of me (But then again I played horde).

Got to point out that this is your PC, not the game itself. MMORPGs make a lot of demands on a PC, and many aren't up to the task. Mine certainly isn't - I drop down to ~15 fps in Ironforge, for example. This goes for the poster who claimed WoW has "2001 graphics" as well - if regular games are apples, MMORPGs are oranges. At any given time the game must ask your video card to draw as many as hundreds of different characters, including any of 8 races wearing any of thousands of different armor models. Other games don't need to do this, thus can look much better.

However, there IS lag in WoW which isn't in other MMORPGs; how long does it take you to get your mail during prime time? How long do you have to sit there waiting for the items you're selling to a vendor finally sell to him after you click?

Like I said, I didn't notice lag until I dropped from a gig of memory to half a gig. I know my friend complains about auction lag, and especially about IF lag. Though he's on a very low end DSL connection. I usually ping around 150-200 on my server, and even a huge AV fight isn't bad. It's the fact I went down in available memory that hurt performance. It wasn't unplayable, but I would get spikes of unresponsiveness now and again. Though I did end up running (the AV that wouldn't die) for a few hours.

No as far as the lag goes, I did end up switching from two previous servers before I found one that my friend and I pinged well to. If I just jumped on a server, and didn't change, I probably would have quit the game a long time ago. One server was consistantly 500-1000ms lag, with spikes of 2-3000.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: TGS
Originally posted by: RBachman
Originally posted by: skace
Auction House lag is just as bad as "Bank Lag" in UO or "Bazaar Lag" in EQ or any other hotspot in every mmorpg to ever be released. Although, the version in WoW has been pretty much completely bareable for me, only causing slight pauses when coming upon the crowds ahead of me (But then again I played horde).

Got to point out that this is your PC, not the game itself. MMORPGs make a lot of demands on a PC, and many aren't up to the task. Mine certainly isn't - I drop down to ~15 fps in Ironforge, for example. This goes for the poster who claimed WoW has "2001 graphics" as well - if regular games are apples, MMORPGs are oranges. At any given time the game must ask your video card to draw as many as hundreds of different characters, including any of 8 races wearing any of thousands of different armor models. Other games don't need to do this, thus can look much better.

However, there IS lag in WoW which isn't in other MMORPGs; how long does it take you to get your mail during prime time? How long do you have to sit there waiting for the items you're selling to a vendor finally sell to him after you click?

Like I said, I didn't notice lag until I dropped from a gig of memory to half a gig. I know my friend complains about auction lag, and especially about IF lag. Though he's on a very low end DSL connection. I usually ping around 150-200 on my server, and even a huge AV fight isn't bad. It's the fact I went down in available memory that hurt performance. It wasn't unplayable, but I would get spikes of unresponsiveness now and again. Though I did end up running (the AV that wouldn't die) for a few hours.

No as far as the lag goes, I did end up switching from two previous servers before I found one that my friend and I pinged well to. If I just jumped on a server, and didn't change, I probably would have quit the game a long time ago. One server was consistantly 500-1000ms lag, with spikes of 2-3000.

I average 150-200ms ping and have a 10mbit connection (e-peen++). I know the difference between 3d rendering lag and serverside lag, and WoW has a ton of the latter. It only happens during prime time and on weekends, which makes it pretty obvious, I think, that the servers are insufficient for the demand. Regardless, I wasn't afforded the luxury of switching around even if it would help, as most of my friends from EQ and RL all decided on a specific server.
 

imported_JeReMY

Golden Member
Oct 10, 2004
1,576
0
0
The only reason why I would have a WoW account is so I could try it for a few months, then sell the account for $500 on ebay
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: RBachman
I average 150-200ms ping and have a 10mbit connection (e-peen++). I know the difference between 3d rendering lag and serverside lag, and WoW has a ton of the latter. It only happens during prime time and on weekends, which makes it pretty obvious, I think, that the servers are insufficient for the demand. Regardless, I wasn't afforded the luxury of switching around even if it would help, as most of my friends from EQ and RL all decided on a specific server.

That is something in your control though. I had to move to another server as the lag (of course there isn't a way up front to find this out) on my original pick was horrible for my friend. The next was horrible for me, and the last server was an insignificant amount more for me. I play during peak hours, and I don't notice much difference during then, and off hours.

The only time I notice "lag" is when I hearth into IF and walk out of the inn, my harddrive starts to go beserk as I don't have enough memory.

When I go home, I'm going to toss in my gig and see how 1.5gig plays compared to 512mb. I know when I first started to have crashes with my old memory, I accidently left out a dimm, and ran at 512. Just like now, load times take forever and IF is really getting on my nerves.


Edit: Also, I had a second harddrive crash, so I had to put my page file on my remaining harddrive. Coupled with my drop of half my ram, my performance has gone down the crapper. When I was playing CoH, people used to complain about "lag" there as well. Though I never had half the problems that my buddy had. I think a lot had to do with his hardware and internet connection.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
Greatest mmorpg for the casual gamer. I can log in for 30 minutes and feel like I've accomplished something. I don't know how I would feel about this game if I still had 24/7 to game though.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Ahh, popped back in the gig and even IF (though kinda off hours now) is silky smooth after 3-4 secs.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
I think it's fine. I enjoy playing it. If you think it sucks, maybe it's just not your type of game? I think finding a good guild has a lot to do with the enjoyment you get out of it. I can imagine it being pretty boring and/or frustrating if you're either guildless or in a crappy guild. Once you hit level 60 there's nothing left to do unless you just want to farm crap to sell and make a bunch of gold. But if you're guildless or in a crappy guild the high level instances are pretty much off limits to you. No random pickup group is going to be successful in an instance like Zul'Gurub... that takes A LOT of teamwork and cooperation.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Jeff7181
I think it's fine. I enjoy playing it. If you think it sucks, maybe it's just not your type of game? I think finding a good guild has a lot to do with the enjoyment you get out of it. I can imagine it being pretty boring and/or frustrating if you're either guildless or in a crappy guild. Once you hit level 60 there's nothing left to do unless you just want to farm crap to sell and make a bunch of gold. But if you're guildless or in a crappy guild the high level instances are pretty much off limits to you. No random pickup group is going to be successful in an instance like Zul'Gurub... that takes A LOT of teamwork and cooperation.

I'm in an excellent guild. I don't really like the game because of the reasons I've already stated. A good guild is not the answer.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Lol, speaking of the lag... I just searched the auction house for something I was selling to determine what bid/buy price I should put it up for. Hit search, nothing came up, so I created the auction. But it was still in my inventory. Opened & shut my bags to make sure. Waited a full 60 seconds, the AH finally caught up and displayed the 5 of that item which were already up for sale. Oh no! My item was still in my bag though, whew! ... Then 20 seconds later I hear the cha-ching should and my way overpriced auction is made. Things like that are a constant. It's like chinese water torture... You complain about it and the fanboys and morons go "lolol ur dum itz just watur" - but after a while it REALLY FVCKING GRATES ON MY NERVES GODDAMNIT :|:|:| And they dot it why? To not have to add a few rackmounts which would cost them pocket change in comparison to their huge monthly revenue. Because greed knows no bounds, as Sony showed me with EQ (and then showed everyone who was still unaware with their DRM rootkit). And they get away with it because the morons and children - often one and the same - who make up 98% of WoW's playerbase just keep apologizing for them

Whew! I feel much better now, thanks for reading my rant!

Originally posted by: Unkno
monthly fees, eh, not good...

Please, do a search. This has been gone over ad nauseum and your opinion on monthly fees has been thoroughly refuted.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: RBachman
I average 150-200ms ping and have a 10mbit connection (e-peen++). I know the difference between 3d rendering lag and serverside lag, and WoW has a ton of the latter. It only happens during prime time and on weekends, which makes it pretty obvious, I think, that the servers are insufficient for the demand. Regardless, I wasn't afforded the luxury of switching around even if it would help, as most of my friends from EQ and RL all decided on a specific server.

90% of WoW lag relates back to the centralized item database servers. I'm not saying that lag doesn't exist, but I am saying it has existed in every MMORPG that I've ever played. Pretending it is a purely WoW related issue is silly. UO had the worst lag ever created, I couldn't even run around most days on catskills, infact lag was the original reason I quit the game. Everquest had crazy bouts with lag and crashing that caused a great number of raid routines, casters facing walls, camp-saves, the rediculous all red lag meter showing some crazy ping time that would reach into the thousands.
 

skinsfan44

Member
Oct 6, 2000
88
0
0
5 year EQ1 player that quit to move to WoW. Played since Beta, made 60, did the raid thing. Game lost my interest totally. I gave EQ2 a shot when it first came out, and quickly put it away to play WoW. However, I have been back in EQ2 for the past two months and I am having a blast. Sony made some real nice changes. the payer base is so much more mature...it will surely hold me over until Vanguard comes out.

I really think there is something to be said about difficulty and a feeling of accomplishment. I never had a feeling of accomplishment in WoW, nor a rush from going someplace to high a level for me... the game was just to easy and had no risk.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: skinsfan44
5 year EQ1 player that quit to move to WoW. Played since Beta, made 60, did the raid thing. Game lost my interest totally. I gave EQ2 a shot when it first came out, and quickly put it away to play WoW. However, I have been back in EQ2 for the past two months and I am having a blast. Sony made some real nice changes. the payer base is so much more mature...it will surely hold me over until Vanguard comes out.

I really think there is something to be said about difficulty and a feeling of accomplishment. I never had a feeling of accomplishment in WoW, nor a rush from going someplace to high a level for me... the game was just to easy and had no risk.

I don't understand the must lose all mentality with *real* MMOs. Why must your progress be halted or brought back a few notches upon failure of any given task? Losing items permanently and XP penalties? That seems like additional grind for things that can be out of your control. When I tried EQ2 I just wanted to do my own thing to get used to game mechanics and see how to fleshed out. I basically soloed most of the way to 20 and got my beserker going. I took my newly minted beserker into whatever the next area for 20+ characters was, and was promptly smote down by single even con mobs. Prior to 20 I could take down an even and possibly an add. Once I moved into the next tier of enemies I had to rearrange attack patterns and go into each fight completely buffed or else I would get my rear handed to me. Now granted this wasn't any extravagent loot mobs, just some run of the mill quest and I could barely pull it off solo. Why can't I do my own quests solo? The reward for finishing was nothing more than a continuation quest. From all this trial and error on how to defeat the "new" tier of enemies I built up a tidy sum of penalized XP. Which is turn forced me to have to kill more mobs, to get back to where I started..? Somehow my defeat at the hands of my enemies makes me a worse fighter...? I've never understood that. I don't know what's worse, the XP penalties, or trying to hunt for single mob encounters.
 
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