Doesnt World of Warcraft Suck?

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Zerohm

Senior member
Sep 8, 2000
287
0
0
Originally posted by: ndee
I think they should make more 5-men instances for the end game, not only the 20 and 40 instances. Why not make a 5-men instance as hard as BWL? Now that would be fun IMO and you could easily find groups for it.

Agreed, however, that's the way it was in the beginning. Stratholme and Scholomance used to be very difficult for 5-man quests. Not to say they were as hard as BWL, but Blizzard changed (nerfed) them to create "a more enjoyable 5 person party experience" So it looks as though Blizzard is moving in another direction.

To answer the question, I'm enjoying the game quite a bit. I've been playing since the beginning, but I've never done MC or Onyxia due to rerolls and server switches. :/ Also, I recently discovered how much more fun PvP is.

Anyway, I like that crafting is based on difficult recipes to find, not difficult resources to find. SWG had complicated crafting and you just wound up spending hours checking harvestors. I do wish some things were less simplified, like the fact that AoE doesn't harm party members and things like that.

 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: Zerohm
I do wish some things were less simplified, like the fact that AoE doesn't harm party members and things like that.
I've always wondered what it would be like to have actual hit-detection on players - ie, you couldn't just walk right through other players, NPCs, mobs, etc.

You could literally create a wall around your priest with plate-wearers, and no one could physically get through to them. Then you could add a whole slew of physics-based dynamics. AoE to get through defenses, charge to knock people out of the way, mass affecting movement, etc.

The complications and cons may outweigh the benefits, however. Would be an interesting concept at least, IMO.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: ndee
The problem I have with WoW(reason why I quit) is that it doesn't matter if you have skill, it just requires enough time. Time I'm not willing to spend. But I guess that's with every other MMORPG.

Take PVP for example, in my guild, there was a guy, non stop AB, the Horde always left when they saw his group because they are pretty good but I think from Rank 8 or 9, he only sat there, farming honor and be bored. At least, he's now Rank 14. Same with MC, you just need enough time to farm MC. I think they should make more 5-men instances for the end game, not only the 20 and 40 instances. Why not make a 5-men instance as hard as BWL? Now that would be fun IMO and you could easily find groups for it.

I don't think that's completely right. Skill is involved in situations. Have you ever met a priest that couldn't heal in an instance? A warrior that can't hold agro? Honestly less overall skill is involved with the PvP dynamics then with PvE. Though once you learn the PvE encounters it doesn't require the level of adaption that the first attempt takes. For PvP there is only so many combinations that you or your opponent has to learn to look out for. Beyond skills, gear, and talents are the only decisive points in a fight. Focus fire and more or less team work in PvP stands out as the deciding factor in large fights. Rarely in PvP, Battle Ground wise, will you see 1vs1 action that decides anything besides the trading of honor points. Open world PvP is more or less pointless compared to BG PvP reward wise.

 

BigPoppa

Golden Member
Oct 9, 1999
1,930
0
0
Sunner, EQ definately had PVP. It wasn't all that balanced, but they didn't sacrifice PVE balance for PVP balance. The Zek servers are the PVP servers.
 

Zerohm

Senior member
Sep 8, 2000
287
0
0
Originally posted by: cKGunslinger
Originally posted by: Zerohm
I do wish some things were less simplified, like the fact that AoE doesn't harm party members and things like that.
I've always wondered what it would be like to have actual hit-detection on players - ie, you couldn't just walk right through other players, NPCs, mobs, etc.

You could literally create a wall around your priest with plate-wearers, and no one could physically get through to them. Then you could add a whole slew of physics-based dynamics. AoE to get through defenses, charge to knock people out of the way, mass affecting movement, etc.

The complications and cons may outweigh the benefits, however. Would be an interesting concept at least, IMO.


Ooh, that actually does sound awesome, and not too far out of the zone of what WoW was meant to be. But let's face it, WoW is basically a Diablo II-Hack and Slash-MMORPG at heart. What you are talking about probably makes for a very complicated game engine as well.

 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Acanthus
Eve is also the highest rated mmorpg at MMORPG.com

and the lowest score it got in its average was "role playing" which is a feature i dont really care about. How do you roleplay in a game set thousands of years in the future?

Im still on my free trial, but this game has everything, crafting, research, vast amounts of weaponry and technology to select for your ship, over 100 different ships with more being added.

You can do anything, become a hated space pirate and fly solo and kill players.

Become a mercenary kill said pirates and earn bounties players put on their heads.

Become a scientist and crank out new technology for all to use.

Construct ships for profit.

Become a strip miner or other specialized miner.

Become a hauler and do trade missions or haul ore for guilds miners.

The game even has a stock market where you can invest in companies (guilds).

You can be feared in a battlecruiser, or your company can build it own space station and provide a service to the universe.

Did i happen to mention only 1 server? Everyone is in the same world. So ninja looting and other disrespectful behavior is an extreme rarity, because you cant just jump to another server and start over.

Is Eve open pvp?
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Zerohm
Originally posted by: cKGunslinger
Originally posted by: Zerohm
I do wish some things were less simplified, like the fact that AoE doesn't harm party members and things like that.
I've always wondered what it would be like to have actual hit-detection on players - ie, you couldn't just walk right through other players, NPCs, mobs, etc.

You could literally create a wall around your priest with plate-wearers, and no one could physically get through to them. Then you could add a whole slew of physics-based dynamics. AoE to get through defenses, charge to knock people out of the way, mass affecting movement, etc.

The complications and cons may outweigh the benefits, however. Would be an interesting concept at least, IMO.


Ooh, that actually does sound awesome, and not too far out of the zone of what WoW was meant to be. But let's face it, WoW is basically a Diablo II-Hack and Slash-MMORPG at heart. What you are talking about probably makes for a very complicated game engine as well.

What it would come down to would be Little Timmy and his younger brother making large race characters and blocking busy doorways and such. This started to happen a lot in EQ when Sony made changes to the game which appealed to the little tykes and got more of them playing.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: TGS
Originally posted by: ndee
The problem I have with WoW(reason why I quit) is that it doesn't matter if you have skill, it just requires enough time. Time I'm not willing to spend. But I guess that's with every other MMORPG.

Take PVP for example, in my guild, there was a guy, non stop AB, the Horde always left when they saw his group because they are pretty good but I think from Rank 8 or 9, he only sat there, farming honor and be bored. At least, he's now Rank 14. Same with MC, you just need enough time to farm MC. I think they should make more 5-men instances for the end game, not only the 20 and 40 instances. Why not make a 5-men instance as hard as BWL? Now that would be fun IMO and you could easily find groups for it.

I don't think that's completely right. Skill is involved in situations. Have you ever met a priest that couldn't heal in an instance? A warrior that can't hold agro? Honestly less overall skill is involved with the PvP dynamics then with PvE. Though once you learn the PvE encounters it doesn't require the level of adaption that the first attempt takes. For PvP there is only so many combinations that you or your opponent has to learn to look out for. Beyond skills, gear, and talents are the only decisive points in a fight. Focus fire and more or less team work in PvP stands out as the deciding factor in large fights. Rarely in PvP, Battle Ground wise, will you see 1vs1 action that decides anything besides the trading of honor points. Open world PvP is more or less pointless compared to BG PvP reward wise.

LOL... exactly. Who ever says there's no skill involved in WoW obviously hasn't been to Zul'Gurub, Molten Core, or killed Blightcaller and his two dogs with less than a 20 man raid. It takes a good knowledge of your class and how to play it effectively AND how to work with your group to get anything done in those higher level instances.
 

ndee

Lifer
Jul 18, 2000
12,680
1
0
Originally posted by: Jeff7181
Originally posted by: TGS
Originally posted by: ndee
The problem I have with WoW(reason why I quit) is that it doesn't matter if you have skill, it just requires enough time. Time I'm not willing to spend. But I guess that's with every other MMORPG.

Take PVP for example, in my guild, there was a guy, non stop AB, the Horde always left when they saw his group because they are pretty good but I think from Rank 8 or 9, he only sat there, farming honor and be bored. At least, he's now Rank 14. Same with MC, you just need enough time to farm MC. I think they should make more 5-men instances for the end game, not only the 20 and 40 instances. Why not make a 5-men instance as hard as BWL? Now that would be fun IMO and you could easily find groups for it.

I don't think that's completely right. Skill is involved in situations. Have you ever met a priest that couldn't heal in an instance? A warrior that can't hold agro? Honestly less overall skill is involved with the PvP dynamics then with PvE. Though once you learn the PvE encounters it doesn't require the level of adaption that the first attempt takes. For PvP there is only so many combinations that you or your opponent has to learn to look out for. Beyond skills, gear, and talents are the only decisive points in a fight. Focus fire and more or less team work in PvP stands out as the deciding factor in large fights. Rarely in PvP, Battle Ground wise, will you see 1vs1 action that decides anything besides the trading of honor points. Open world PvP is more or less pointless compared to BG PvP reward wise.

LOL... exactly. Who ever says there's no skill involved in WoW obviously hasn't been to Zul'Gurub, Molten Core, or killed Blightcaller and his two dogs with less than a 20 man raid. It takes a good knowledge of your class and how to play it effectively AND how to work with your group to get anything done in those higher level instances.

I knew, I worded it a little bit the wrong way. Skill is involved, but an AWESOME player with not so great gear can be easily beat by a player with AWESOME gear not and not so much skill. Of course, if you play that long to get to Rank 14, I'm sure you have a little bit of skill. In general, MMORPGs aren't for me I guess, because they are too item dependant and consume too much time to get to these items.

And yes, I have been to ZG before. But I was at the point in my guild, where only the good equiped players could go to BWL. And I wasn't as good equiped(two mages had the Arcanist Set) so I couldn't go.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: RBachman
What it would come down to would be Little Timmy and his younger brother making large race characters and blocking busy doorways and such. This started to happen a lot in EQ when Sony made changes to the game which appealed to the little tykes and got more of them playing.
Make friendly characters pass-throughable, then put the smack-down on any hostiles in your way. Problem solved.

But what you *have* described is on of the arguments I have against those that tend to whine about WoW not being "harsh" enough. I'm not sure if you're one of those or not, but some posters want such things as severe death penalties (letting gankers loot your corpse to steal you gold or inventory items,) siegable town (Alliance could raid Oggrimar and set up permanant residence,) etc. While these ideas may sound cool at first, you will always have asshole griefers who will be able to exploit these things in such a way that continued enjoyment of the game by others cannot be guaranteed. That may be fine for a die-hard, 1500-player-base game, but not one with millions of active subscribers.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
Originally posted by: Super56K
Yes, currently a level 20 Dwarven warrior on the new RP/PvP server Lightninghoof. It isn't nearly as full of RP'ers as I expected it to be. I was afraid to try it because it sounded too nerdy for me, but now that I've played in it I know that was a stupid assumption. A lot of people playing on that server do not roleplay one bit. It gets annoying seeing in the general chat stuff akin to Diablo II lingo(and I'm sure the regular WoW servers). It does have its moments though(already quite a few).

Right now it's definately a fun game. I voted that, no, I don't think it sucks. The endgame doesn't sound appealing at all, but in truth I'll probably never make it that far. I haven't even had the patience to get a party created for the Deadmines yet(gave up after like 20 minutes). I'll probably end up having a couple mid-level characters of different classes then most likely give it up. Humongous raids that take 17 days to do(3 days to start one) doesn't sound like fun, but right now partying up with people and questing is a blast. Even better when, like last night, you have members of the other side trying to kill you at every turn.
After quitting WoW back in March, I restarted my subscription last weekend. I wanted to see what was new and how this Battleground thing worked. I'm on Lightninghoof as well. It's the first PvP server I've played on, and I'm having fun. The treks into enemy territory are exciting, and I've had fun defending the Barrens. If you see a Tauren hunter named Umbesi, that's me. Just be ready to rumble.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: ndee
Originally posted by: Jeff7181
Originally posted by: TGS
Originally posted by: ndee
The problem I have with WoW(reason why I quit) is that it doesn't matter if you have skill, it just requires enough time. Time I'm not willing to spend. But I guess that's with every other MMORPG.

Take PVP for example, in my guild, there was a guy, non stop AB, the Horde always left when they saw his group because they are pretty good but I think from Rank 8 or 9, he only sat there, farming honor and be bored. At least, he's now Rank 14. Same with MC, you just need enough time to farm MC. I think they should make more 5-men instances for the end game, not only the 20 and 40 instances. Why not make a 5-men instance as hard as BWL? Now that would be fun IMO and you could easily find groups for it.

I don't think that's completely right. Skill is involved in situations. Have you ever met a priest that couldn't heal in an instance? A warrior that can't hold agro? Honestly less overall skill is involved with the PvP dynamics then with PvE. Though once you learn the PvE encounters it doesn't require the level of adaption that the first attempt takes. For PvP there is only so many combinations that you or your opponent has to learn to look out for. Beyond skills, gear, and talents are the only decisive points in a fight. Focus fire and more or less team work in PvP stands out as the deciding factor in large fights. Rarely in PvP, Battle Ground wise, will you see 1vs1 action that decides anything besides the trading of honor points. Open world PvP is more or less pointless compared to BG PvP reward wise.

LOL... exactly. Who ever says there's no skill involved in WoW obviously hasn't been to Zul'Gurub, Molten Core, or killed Blightcaller and his two dogs with less than a 20 man raid. It takes a good knowledge of your class and how to play it effectively AND how to work with your group to get anything done in those higher level instances.

I knew, I worded it a little bit the wrong way. Skill is involved, but an AWESOME player with not so great gear can be easily beat by a player with AWESOME gear not and not so much skill. Of course, if you play that long to get to Rank 14, I'm sure you have a little bit of skill. In general, MMORPGs aren't for me I guess, because they are too item dependant and consume too much time to get to these items.

And yes, I have been to ZG before. But I was at the point in my guild, where only the good equiped players could go to BWL. And I wasn't as good equiped(two mages had the Arcanist Set) so I couldn't go.

Well yeah, I think it goes without saying that good gear doesn't make a good player.

There are reasons you weren't invited to BWL. Set gear makes some big differences when you have a whole set... and an ok player with a full set of gear is more valuable in the end game instances than a good player with a mix of gear because of the set bonuses.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: RBachman
Originally posted by: Acanthus
Eve is also the highest rated mmorpg at MMORPG.com

and the lowest score it got in its average was "role playing" which is a feature i dont really care about. How do you roleplay in a game set thousands of years in the future?

Im still on my free trial, but this game has everything, crafting, research, vast amounts of weaponry and technology to select for your ship, over 100 different ships with more being added.

You can do anything, become a hated space pirate and fly solo and kill players.

Become a mercenary kill said pirates and earn bounties players put on their heads.

Become a scientist and crank out new technology for all to use.

Construct ships for profit.

Become a strip miner or other specialized miner.

Become a hauler and do trade missions or haul ore for guilds miners.

The game even has a stock market where you can invest in companies (guilds).

You can be feared in a battlecruiser, or your company can build it own space station and provide a service to the universe.

Did i happen to mention only 1 server? Everyone is in the same world. So ninja looting and other disrespectful behavior is an extreme rarity, because you cant just jump to another server and start over.

Is Eve open pvp?

yes, but there are measures to stop you from losing everything if you get killed, you get insurance poilicies on your ship so you can replace them, and if you are pod killed (you are in a small escape pod when your ship explodes) you can be cloned with all of your abilities back as long as you keep your clone up to date.

So in short, yes it is open pvp.

But the system is balanced in such a way that killing players will irrevocably make you a pirate, unless of course you kill pirates to get your faction back to the normal players.
 

acole1

Golden Member
Sep 28, 2005
1,543
0
0
to those of you who think its suck just dont know how to play it properly. its not a solo game and it depends heavily on the social aspect of it. you can see this in their marketing when they offer a free month if you get a "friend" to join, and then again recently as they give you a gift cert for $19.99 so you can buy it for a "friend". this is the first real MMORPG to really get into. i can say it can get VERY boring and tedious when you are all on your own and grinding... it forces you to shift at about lvl 30. when i hit 30 i just stopped for about 3 months untill i had another friend get on and now i play all the time again.

to each his own, but i like this game and, aperantly I'm not alone because thousands of people play WoW... i asume they dont think it sucks.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: acole1
to those of you who think its suck just dont know how to play it properly. its not a solo game and it depends heavily on the social aspect of it. you can see this in their marketing when they offer a free month if you get a "friend" to join, and then again recently as they give you a gift cert for $19.99 so you can buy it for a "friend". this is the first real MMORPG to really get into. i can say it can get VERY boring and tedious when you are all on your own and grinding... it forces you to shift at about lvl 30. when i hit 30 i just stopped for about 3 months untill i had another friend get on and now i play all the time again.

to each his own, but i like this game and, aperantly I'm not alone because thousands of people play WoW... i asume they dont think it sucks.
Note the corellation between complete incoherency and love for WoW...

Originally posted by: Acanthus
Originally posted by: RBachman
Is Eve open pvp?
yes
Oh well... I prefer a fantasy setting over sci-fi anyway
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: acole1
to those of you who think its suck just dont know how to play it properly. its not a solo game and it depends heavily on the social aspect of it. you can see this in their marketing when they offer a free month if you get a "friend" to join, and then again recently as they give you a gift cert for $19.99 so you can buy it for a "friend". this is the first real MMORPG to really get into. i can say it can get VERY boring and tedious when you are all on your own and grinding... it forces you to shift at about lvl 30. when i hit 30 i just stopped for about 3 months untill i had another friend get on and now i play all the time again.

to each his own, but i like this game and, aperantly I'm not alone because thousands of people play WoW... i asume they dont think it sucks.

Actually, not just thousands, but millions!
 

HamburgerBoy

Lifer
Apr 12, 2004
27,112
318
126
Originally posted by: cKGunslinger
How's that one-time payment for your cable/satellite coming? Your internet connection?

How about your cell phone? I mean, you already bought the damn phone, now they want to charge you for using their servers, antennas, towers, customer service, technicians, etc? Bastards! :roll:

The internet is something I use for several hours. Even the best of games aren't interesting enough to play constantly, and I hate feeling that I'm spending money on something that won't be used very often.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: HamburgerBoy
Originally posted by: cKGunslinger
How's that one-time payment for your cable/satellite coming? Your internet connection?

How about your cell phone? I mean, you already bought the damn phone, now they want to charge you for using their servers, antennas, towers, customer service, technicians, etc? Bastards! :roll:

The internet is something I use for several hours. Even the best of games aren't interesting enough to play constantly, and I hate feeling that I'm spending money on something that won't be used very often.

C'mon guys, this has been gone over. Dig up an old thread about it and fight there. Suffice to say, MMORPGs replace TV for many people, and rightly so as they're far better than the garbage posing as prime time programming. As such, they're a steal at 1/3 the price of basic cable/satellite.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,112
318
126
Originally posted by: RBachman
C'mon guys, this has been gone over. Dig up an old thread about it and fight there. Suffice to say, MMORPGs replace TV for many people, and rightly so as they're far better than the garbage posing as prime time programming. As such, they're a steal at 1/3 the price of basic cable/satellite.

Well, I agree that monthly fees for television is pretty lame as well, for the shows you get. But since when is basic cable $30 to $45 a month?
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Xyclone
It takes over lives, I hate it. I am SO glad that I finally got rid of it. :thumbsup:

Not the developer's fault you have no self control.
 

replicator

Senior member
Oct 7, 2003
431
0
0
Originally posted by: Fingolfin269
Greatest mmorpg for the casual gamer. I can log in for 30 minutes and feel like I've accomplished something. I don't know how I would feel about this game if I still had 24/7 to game though.

Not once you reach lvl 60.

No realistic way to progress your character other than to raid, which requires a real time commitment of at least 3 hours or so.

Great game from 1 to 60.. then the game turns anything but casual-friendly.
 
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