Doom (2016) Discussion

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smakme7757

Golden Member
Nov 20, 2010
1,487
1
81
Got mine today.

Box is huge

Revenant lit up next to my PC..colors match! I have to admit, of all the game related statues, this one looks awesome next to any gaming PC, especially the way the fan rotates with the light under it (just needs a fog machine for ultimate look).

Also, I was browsing old big box PC games on eBay (i collect them) and came across H! Zone, it's an expansion pack which says the following:

Wow, 250 levels and can import Doom, etc game levels into Hexen while updating 3D texturing. It's just a shame devs can't or won't do this sort of thing these days despite the number of games that use the same engine.
Looks awesome!

Is the PC next to the revenant a "Doom" modded PC? Or is it just a fancy case?
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
Looks awesome!

Is the PC next to the revenant a "Doom" modded PC? Or is it just a fancy case?

It's the Asus G20, I put an SSD and a 970gtx in it is all. I got some more ram on order so soon it'll have 16 gb's and when the 1080 comes out, I'll sell the 970 and put it in.
 

smakme7757

Golden Member
Nov 20, 2010
1,487
1
81
It's the Asus G20, I put an SSD and a 970gtx in it is all. I got some more ram on order so soon it'll have 16 gb's and when the 1080 comes out, I'll sell the 970 and put it in.

Ah ok cool. Looks nice. Enjoy the game.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Change my mind with what I said earlier about the Plasma rifle being weak. It's just harder to aim properly, but once you get a lock on, it's very effective.
 
Feb 16, 2005
14,035
5,338
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I love Doom 1/Ultimate Doom/Final Doom and Doom 2.
I don't like Doom 3.

Will I like Doom 4?

off topic, your the game represented by your avatar was one of my favorite all time games. Still play it from time to time, and I actually liked the paratrooper maps
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Anyone notice that this game uses a lot of RAM? I just got to the Argent Tower level, and I saw that my RAM usage was at 8.5GB..

But this is a good thing because more ram means faster streaming and more importantly, reduced texture pop in and higher LoD over distance. :thumbsup:
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
Anyone notice that this game uses a lot of RAM? I just got to the Argent Tower level, and I saw that my RAM usage was at 8.5GB..

But this is a good thing because more ram means faster streaming and more importantly, reduced texture pop in and higher LoD over distance. :thumbsup:

I'm seeing it use a little over 4GB (the game alone) which didn't really catch my attention as I've had plenty of recent titles do the same. Black Ops 3 for example uses even more then that.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I'm seeing it use a little over 4GB (the game alone) which didn't really catch my attention as I've had plenty of recent titles do the same. Black Ops 3 for example uses even more then that.

That's what the exe. is using. But the actual game is using quite a bit more than that because the RAM duplicates all of the textures, shaders and geometry data in the VRAM and swaps them out accordingly. To know the RAM usage in it's entirety, you have to look at the actual system RAM usage and not just what the exe. is using.

Anyway, are you passed the Argent Energy Tower level yet?

I just started this level, and this is the first time it's dropped below 60 FPS to my knowledge. It's momentary, but it's definitely still jarring and it occurs repeatedly in this particular area of the Argent Energy Tower..

Looking at my GPU usage, it's in the 50s so I'm pretty sure it's a CPU optimization problem with a high amount of draw calls due to the size and complexity of the Argent Energy Tower. OpenGL is known for having poor CPU usage, even compared to DX11, so I guess I shouldn't be surprised. Vulkan can't come quickly enough!

Anyway, can you or someone who has beaten the game or if they've passed this level already test it? It's right at the beginning of the Argent Energy Tower level. If it's like me, simply looking in the Towers direction will cause a frame rate drop:

 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
OK solved it. It was hyperthreading that was causing it! The engine is being held back by the OpenGL API which is well known for poor CPU utilization.

With HT disabled, the frame rate drops are completely gone. What mystifies me, is why it took all the way until this particular level to manifest? Perhaps it's as I said earlier, the draw distance and complexity of the Argent Energy Tower required more draw calls, but the API is incapable of handling a CPU with 12 threads. Vulkan should solve that though..

If it hadn't been for the GameGPU CPU benchmarks, it would have taken me a lot longer to figure it out. As you can see, the 5960x with HT enabled is all the way at the bottom:

 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
That's what the exe. is using. But the actual game is using quite a bit more than that because the RAM duplicates all of the textures, shaders and geometry data in the VRAM and swaps them out accordingly. To know the RAM usage in it's entirety, you have to look at the actual system RAM usage and not just what the exe. is using.

Anyway, are you passed the Argent Energy Tower level yet?

I just started this level, and this is the first time it's dropped below 60 FPS to my knowledge. It's momentary, but it's definitely still jarring and it occurs repeatedly in this particular area of the Argent Energy Tower..

Looking at my GPU usage, it's in the 50s so I'm pretty sure it's a CPU optimization problem with a high amount of draw calls due to the size and complexity of the Argent Energy Tower. OpenGL is known for having poor CPU usage, even compared to DX11, so I guess I shouldn't be surprised. Vulkan can't come quickly enough!

Anyway, can you or someone who has beaten the game or if they've passed this level already test it? It's right at the beginning of the Argent Energy Tower level. If it's like me, simply looking in the Towers direction will cause a frame rate drop:




I just got to Kadingir Sanctum so I don't think I'm where you're at yet.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
OK solved it. It was hyperthreading that was causing it! The engine is being held back by the OpenGL API which is well known for poor CPU utilization.

With HT disabled, the frame rate drops are completely gone. What mystifies me, is why it took all the way until this particular level to manifest? Perhaps it's as I said earlier, the draw distance and complexity of the Argent Energy Tower required more draw calls, but the API is incapable of handling a CPU with 12 threads. Vulkan should solve that though..

If it hadn't been for the GameGPU CPU benchmarks, it would have taken me a lot longer to figure it out. As you can see, the 5960x with HT enabled is all the way at the bottom:


I'll turn HT off then! Nice. Good detective work.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I'll turn HT off then! Nice. Good detective work.

@ moonbogg, unless you're experiencing frame rate drops, I would leave it on..

Seems like it affects Haswell-E CPUs only for some reason, although there's a guy on Guru3d forums with a 2600K CPU who might be experiencing the same problem.. If it does help though, please report back to this thread..
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I just got to Kadingir Sanctum so I don't think I'm where you're at yet.

Hmm, never heard of Kadingir Sanctum. That must be way ahead of where I am. At any rate, I found out what was causing it.

This game does not play nice with HT, but I don't think quad cores are affected so you should be fine.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
@ moonbogg, unless you're experiencing frame rate drops, I would leave it on..

Seems like it affects Haswell-E CPUs only for some reason, although there's a guy on Guru3d forums with a 2600K CPU who might be experiencing the same problem.. If it does help though, please report back to this thread..

I past that tower level with HT off and had no frame drops. I don't know if there would have been an issue, because I didn't try that area with it on. I'll just turn it back on and report any issues, but performance is at least as good with it off.

I just got to hell and god damn this game is seriously amazing. I didn't expect it to be so awesome and well done. OpenGL seems to be a serious beast and should be used more often lol. ID did us a great service with this game. Amazing.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I past that tower level with HT off and had no frame drops. I don't know if there would have been an issue, because I didn't try that area with it on. I'll just turn it back on and report any issues, but performance is at least as good with it off.

Hmm, well if you ever feel curious, you can easily go back and test it by going to Mission select and choosing Argent Facility. If you do this, your save progress won't be overwritten unless you finish the entire level again and continue to where you currently are..

I just got to hell and god damn this game is seriously amazing. I didn't expect it to be so awesome and well done. OpenGL seems to be a serious beast and should be used more often lol. ID did us a great service with this game. Amazing.

Yeah ID did a great job with the game, and the IDTech 6 engine is very impressive. What I like most about the engine, is the amount of dynamic lights it can generate and screen space reflections. It seems every light source is dynamic, so major props to them on that front :thumbsup: However, I don't think I can credit that to OpenGL. OpenGL was left behind by DirectX when Microsoft released DX11, and then subsequently humiliated even more with DX11.1 and DX11.2.

The problems I am experiencing now with HT just goes to show the limitations of OpenGL. It's never been multicore friendly, and this latest iteration hasn't changed one bit..

Luckily though, OpenGL is being morphed into something much more powerful in the form of Vulkan. Now THAT is something I will tip my hat to.

A potentially serious threat to DirectX, and Microsoft's dominance of the PC gaming platform. Can't wait to play the game using the Vulkan API. In fact, as hard as it is, I have suspended my Doom playthrough and decided I will just wait for the Vulkan update rather than turning off my HT.

In the meantime, I will just play the Division
 
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YBS1

Golden Member
May 14, 2000
1,945
129
106
That's what the exe. is using. But the actual game is using quite a bit more than that because the RAM duplicates all of the textures, shaders and geometry data in the VRAM and swaps them out accordingly. To know the RAM usage in it's entirety, you have to look at the actual system RAM usage and not just what the exe. is using.

Anyway, are you passed the Argent Energy Tower level yet?

I just started this level, and this is the first time it's dropped below 60 FPS to my knowledge. It's momentary, but it's definitely still jarring and it occurs repeatedly in this particular area of the Argent Energy Tower..

Looking at my GPU usage, it's in the 50s so I'm pretty sure it's a CPU optimization problem with a high amount of draw calls due to the size and complexity of the Argent Energy Tower. OpenGL is known for having poor CPU usage, even compared to DX11, so I guess I shouldn't be surprised. Vulkan can't come quickly enough!

Anyway, can you or someone who has beaten the game or if they've passed this level already test it? It's right at the beginning of the Argent Energy Tower level. If it's like me, simply looking in the Towers direction will cause a frame rate drop:


I'm not seeing any issues from having HT enabled on my end, I wonder why it's affecting some systems and not others?

 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I'm not seeing any issues from having HT enabled on my end, I wonder why it's affecting some systems and not others?

I'm glad you told me this YBS1, because after thinking about it, I troubleshooted it some more and was able to pinpoint the problem....for real this time

The problem wasn't HT as I thought initially. It was because my Windows power option was set to balance, and my CPU clock speed wasn't ramping up high enough or with enough voltage because I suppose the load wasn't large enough for it to do so.

I used CPU-Z to check my clock speeds, and my CPU was bouncing between 1.2ghz @ 0.712v and 3500MHz, despite being overclocked to 4.4ghz.

Since I'm using adaptive mode to overclock my CPU, the extra voltage doesn't kick in until turbo clock speed is initiated. And since the game has a very low load on the CPU, it wasn't enough to trigger the turbo mode and so I was stuck alternating between desktop and stock clock speeds.

I'd say it was the desktop clock speed @ 1200MHz in combination with the very low voltage @ 0.712v which was causing the frame rate drops for sure. At 3.5ghz, I would not have gotten the frame rate drops, but like I said, since the CPU load was so low, it kept dropping down to 1.2ghz along with the voltage.

HT exacerbated the problem because with twelve threads instead of six, the CPU usage would be even lower, causing Windows to allocate even less CPU time than it should; which explains why disabling HT fixed it.

The TRUE solution of course is to simply put it to performance mode before you launch the game, and voila, no frame rate drops since the CPU is running full bore

So it's solved then! I take back what I said earlier about OpenGL ()
 
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YBS1

Golden Member
May 14, 2000
1,945
129
106
Cool deal, I'm guessing that is why I never saw the issue. Mine stays at 4.5@1.25v, that is likely the same bug-a-boo that caused the problems for GameGPU in the benchmark graph you linked to.
 

jimrawr

Senior member
Mar 4, 2003
888
1
81
Dudes, am I the only one thats terrified playing this game? lol. I remember playing Doom 2 back when I was like 13 and not really even thinking its a horror game. This one is made to frighten!

How do I view FPS in game? Seems to be running smooth on my 4 year old buiild
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Cool deal, I'm guessing that is why I never saw the issue. Mine stays at 4.5@1.25v, that is likely the same bug-a-boo that caused the problems for GameGPU in the benchmark graph you linked to.

Yeah. I made sure I put my solution down to the post I made in the Steam forums as well, since the issue is definitely not related to the game, engine or even API and I don't want the Doom haters using it as ammo against the game.

It's purely a configuration issue with the Intel hexcore and octacore CPUs.. If you're using adaptive overclocking like me, then you might be susceptible to frame rate drops. If you're also using balanced power mode in Windows in conjunction with adaptive overclocking, then you're very susceptible.

If you have HT enabled as well as the above, then you WILL experience frame rate drops in Doom. The CPU load just isn't high enough for powerful multicore CPUs like Haswell-E to sustain its clock speed, unless you're using a monitor with high refresh rates that can hit frame rates above 60 FPS..

That might be why you didn't have the problem, since you're using a Gsync 144Hz monitor. Speaking of which, I need to get me one of those, although 60 FPS has always been fine for me..
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
That might be why you didn't have the problem, since you're using a Gsync 144Hz monitor. Speaking of which, I need to get me one of those, although 60 FPS has always been fine for me..

Honestly, I'm not overwhelmed by gsync but I understand different people have different things that they are susceptible to or notice. Frame tearing doesn't bother me and I get high frame rates in just about any game, so I could be just as happy without gsync/freesync. Low refresh rates aggravate the shit out of me, I can't play with 60Hz, I don't even like using the desktop on a 60Hz setting. If you notice tearing I can say full stop you owe it to yourself to get a gsync monitor, even though tearing doesn't bother me, I still noticed the visual fluidity improvement brought about by the tearing being gone. On the other hand, even if tearing doesn't bother you, you should really try out a 120/144/165Hz monitor even if it's one without some form of adaptive sync. If forced to choose either/or, I'll take 120Hz over resolution increases, adaptive sync, and color fidelity all day, any day.
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
BTW, Carfax...What exact settings are you running? Because I have every single thing in game set to the maximum it allows but I think your screenshot looks better than mine. So I need to untick, lower, or disable something. Your shot looks more crisp or something.
 
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