thejunglegod
Golden Member
- Feb 12, 2012
- 1,358
- 36
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Doom 3 is the best "jump scare" game out there, not scary. Fear, now that's a scary FPS. Then there's Amnesia, which is the SCARIEST game i've played to date .Not an FPS though.
Doom 3 is the best "jump scare" game out there, not scary. Fear, now that's a scary FPS. Then there's Amnesia, which is the SCARIEST game i've played to date .Not an FPS though.
still your opinion...unless you want to support what you said with links....The majority of what I said was not opinion.
This pretty much... Also all those "mood setting" phone recordings were so quiet I barely heard any of them, ended up just skipping them anyways.See, this is what I don't get.
FEAR was the very definition of a jump scare game! How people were honestly scared by FEAR just baffles me.
First off, you learn VERY quickly that nothing but paramilitary guys with guns, save one scene at the very end of the game, can hurt you. When Alma appears for a second when you turn around, or you hear a noise, or see her walk behind a wall (all JUMP scares, btw), you soon realize; Oh, she can't/doesn't hurt me. I think that's very important. When you quickly understand that you're not in any real danger, the scare pretty much ends. And the only real danger you're ever in in FEAR is from guys with machine guns...that's not scary or disturbing in the slightest.
I loved FEAR. One of the best shooters of its time. But it was the very definition of a jump scare game. That's all it relied on. I"m climbing down this ladder, turn around, OH MY GOD ALMA!!!! ....oh she disappeared. Ok, carry on.
That's a jump scare, and it got old.
I"m climbing down this ladder, turn around, OH MY GOD ALMA!!!!
Granted it's 3rd person, but the first time meeting the regenerating necromorph in Dead Space 1 freaked me out.
There are so many better scary FPSs it's not even funny. Constantly spawning enemies behind you and making seeing/shooting anything extremely unwieldy with clunky game mechanics is neither good game design nor particularly scary beyond the "jump" factor to it. Deadspace for instance had some jump scares (fairly rarely), but that wasn't the core part of what made the game scary.
System Shock did everything you first saw in Doom 3 but 10 years earlier.
Lol, so you don't care about facts. Clunky is clunky. You can't deny that the flipping flashlight mechanic was clunky. That it relied on jump scares is fact. That you find them acceptable as scary/me not is opinion, but as I said the majority of what was said was fact and just saying "hey man opinion" as a response isn't really a response at all.
Exactly what I'd say, except I never played Dead Space. Doom was incredible graphically and did have great art direction, but its mechanics suck the big one. F.E.A.R. was incredible in how it managed to put things in the edge of your vision, System Shock 2 had at least equal staging and atmosphere, and Aliens versus Predator 2 (perhaps the best video game I've ever played) was incredible at making the player feel threatened from more directions than he can cover as well as overall staging, art direction and atmosphere. And none of those felt the compulsive need to periodically wrench away control and throw me into a cut scene. Make a movie or make a game, but for G-d's sake pick a lane.Doom 3 wasn't that scary to me.
I'd put FEAR, System Shock 2, AvP2, and Deadspace 1 ahead of it. I didn't list any others as those are the only ones I have played.
What I loved about F.E.A.R. was the interesting story and characters. It created a rather haunting atmosphere.
It's not that you were ever supposed to be scared of Alma or Paxton, but more interested in just who (and what) they were.
F.E.A.R. is the kind of "scary" game (I hate to use that term, because it's a bit of a cheap oversimplification of an artistic direction that requires so much to pull off successfully) that I actually like.
I would put Metro 2033 and S.T.A.L.K.E.R. ShoC into the same category. Neither game is "horror," but to me, they are so much better at creating real feelings of anxiety than a lot of straight up horror games (like Doom).
I would put Metro 2033 and S.T.A.L.K.E.R. ShoC into the same category. Neither game is "horror," but to me, they are so much better at creating real feelings of anxiety than a lot of straight up horror games (like Doom).
i remember jumping off my fucking seat when that happened. one of those moments that i still remember after allllllll those games i played later on over the years
:''''''(