Doom 3 - best scary sci-fi FPS?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

homebrew2ny

Senior member
Jan 3, 2013
611
61
91
Doom 3 simply never lived up to the enormous hype surrounding its development (for me), but having said that, I thoroughly enjoyed it then and still have a copy installed I play every now and then. The proper way to play this game is in the dark, alone, on a cold night and preferably with a good pair of cans.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I posted my opinions several times before about DOOM 3, but if there's one thing I think I never mentioned is that one thing I missed the most while playing it was open outdoor areas in the veins of DOOM and DOOM 2, along with more enemies on-screen. Instead they went "reboot" mode, added some context-related realism (it's Mars, going outside would kill without a proper suit, etc), confined most of the game in small indoor facility areas with very few outdoor glimpses and fast, urgent outdoor trekking to reach point 'b' (I remember a part where we go outdoor but it's very limited by lack and constantly decreasing oxygen in the tank, or something like that). And all that in visually-repetitive maps since you're playing most of the game in the same facility which itself is of course not going to look different all the time you get to a new "map".

Additionally, at the time of its release (and months later if not years) DOOM 3's lightning and shadow system was top-notch, unequaled in the gaming industry, and id Software showcased it "best" by confining the game to indoor environments because of said lightning and shadows system (otherwise making the game in bigger environments wouldn't have had the same impact). In fact I often wondered if id Software went "corridors, darkness and put that flashlight on the gun" mode for DOOM 3 because they wanted to showcase their new engine, you know... rather than making DOOM 3 as it was because instead they wanted to make it as it was out of actual will to do so and with passion thrown in as well. In other words, you get a new engine capable of "this and that" with lightning and shadows, but you don't know where to go with DOOM 3, well then the best thing to do is create a "game" out of the technology you got, rather than creating technology based on the game you want to create... if that makes any sense.

I can definitely understand why some (perhaps many) gamers really liked DOOM 3, but the main issues I referred to are the ones that really got on my nerves for most of the game. The last couple of maps (the 'Hellish' ones) get much better and have a better "DOOM feel" to them but they're still relatively confined... heck I think that the biggest area in the entire game is the last room against the Cyberdemon (and if not then the largest room in the game most be of similar size anyway).

I was just expecting to blast through 20, 30, 40+ zombie marines, demons, barons, and good ol' Imps while having an big indoor or a large outdoor area within which I can strafe non-stop and avoid slow-moving Imp fireballs. But then I guess that would have been "just remaking DOOM" in HD? Well, yeah that's what I want. I hope that DOOM IV gets back to the classic DOOM roots. I guess that DOOM 3 had some spooky moments, sure, overall it was dark, some places had nicely scripted/triggered flashing lights and sudden sounds and critter roars in the background, seemingly coming out of a vent or some door you just passed by. Things like suddenly seeing some fast-moving shadow going by a window of another room you have to go in... but that's a bit old in my opinion (I.E. similar scare tactics don't get me anymore). I did get some few genuine "jump scares" but very few since I actually expected most of them after maybe two hours of play, and just eventually kept running around to the next objective whilst becoming almost oblivious to the triggered horror game-play mechanics that were supposed to stop me in my tracks.

This is perhaps ironic though... because I do believe that back in 1992/93 (before, or during DOOM's development) due to technology constraints, or rather not constraints but simply the technology available at the time (period) convinced id Software that DOOM could not be a focused-on-horror elements game (for example) because graphics at the time wouldn't have made it convincing or immersive enough), and that might have been why (speculating here) we've known DOOM the way it is now. Rather than (for example) having id Software creating DOOM for the first time ever in 2004 instead, the way DOOM 3 was created, because then at that point the technology was there to make the original DOOM that they "always wanted to create from the start". As a matter of fact DOOM 3 is a reboot (obviously the '3' in the title kept the hype up alright), which of course leads me to believe that id Software experimented with DOOM 3 and actually took a considerably risky gamble by going "the way we [id Software] always wanted to do it back then", rather than giving us a DOOM 2 HD.

But anyway... they supposedly want to make (or are currently working on) DOOM IV. Well, honestly I don't know what they'll do with it since I don't quite know where the franchise can go now. A "sequel" to DOOM 3's events? Perhaps... if not... a re-re-booted DOOM again? Who knows... will it stay on Mars with the good ol' "you're alone against all odds and Hell" formula? Or will it go the modern shooters "you now have a squad and you cleanse the streets of modern day New-York with all new-to-the-franchise DX11 effects showcased in this nice cityscape" COD-style route?

Time will tell...
 
Last edited:

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
But anyway... they supposedly want to make (or are currently working on) DOOM IV. Well, honestly I don't know what they'll do with it since I don't quite know where the franchise can go now. A "sequel" to DOOM 3's events? Perhaps... if not... a re-re-booted DOOM again? Who knows... will it stay on Mars with the good ol' "you're alone against all odds and Hell" formula? Or will it go the modern shooters "you now have a squad and you cleanse the streets of modern day New-York with all new-to-the-franchise DX11 effects showcased in this nice cityscape" COD-style route?

Time will tell...

Doom 3 style with hell on earth of course!
 

Soundmanred

Lifer
Oct 26, 2006
10,784
6
81
There's one moment in gaming that happened this year that made me jump more than all of Doom 3's "expected surprises".
Walking along the river in Far Cry 3.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
Doom 3 was a mediocre/decent GAME, with stellar atmosphere and art direction. I say this as someone who thoroughly enjoyed it.

Which matters more to you?

From an art and design standpoint, Doom 3 is amazing. The constant humming of machinery, how it got progressively more organic feeling. Were the machines sounding more like demons? Or is that my imagination? Whispers...the "Hell Intestine"...It got oppressive, depressing. For a horror atmosphere, it was as excellent.

As a game it was pretty average, but as an all-around horror experience, it was very good.
 

Geosurface

Diamond Member
Mar 22, 2012
5,776
4
0
I enjoyed Doom 3 a lot, and thought it was underrated.

Of course, earlier games did have PDAs and audio recordings (first game I encountered it in was System Shock 2 I think) but I thought that was a cool addition to Doom 3. Anything emulating System Shock series is always a good thing.

But yea, Doom 3 is great IMO. I am still intending to go through it again soon in the BFG version.
 

IGemini

Platinum Member
Nov 5, 2010
2,473
2
81
Scariest moment of all time for me is probably the mindflayer in Agroprom underground in STALKER: SoC.

Doom 3 might have great art direction, but it has some miserable mechanics. The flashlight everyone brings up is valid especially for a game passing itself off as sci-fi, but only half of the problem. Doom 3 stuck to its point-and-shoot roots and had no hitboxing, so headshots meant jack. This was a mistake especially for a "modern" FPS in an era when every other major game had it. It led to a lot of "I can hit/shoot or see this demon (but not both). But I guess it doesn't matter where I hit him!" Neither element is an excuse for the other, and is why I haven't cared to finish the game after three tries. Doom 3 is "good" at best, anything more is infatuation.

When FEAR came out I thought it accomplished everything Doom failed to do, and it was a beastly game for a while. Extraction Point wasn't canon but it was probably one of the creepiest games I played. Dead Space also put a nice spin from the headshot approach and the interface was pretty good. I wasn't bothered by the controls; I used something called higher sensitivity settings. Beat the game on both PC and 360, in that order. Did the atmosphere bit at least as well as Doom.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
The first hour playing the game was scary. Hell, I didn't like spending a lot of time home alone playing the game. After awhile however, the flashlight and other traits of the game just became frustrating.
 

mmntech

Lifer
Sep 20, 2007
17,504
12
0
A lot of gamers today like to bemoan Doom 3 but I remember people going absolutely nuts for it when it first came out. I'll agree though that the game was too dark and that apparently there's no duct tape in space. Flashlight was annoying.
 

theevilsharpie

Platinum Member
Nov 2, 2009
2,322
14
81
Doom 3 might have great art direction, but it has some miserable mechanics. The flashlight everyone brings up is valid especially for a game passing itself off as sci-fi, but only half of the problem. Doom 3 stuck to its point-and-shoot roots and had no hitboxing, so headshots meant jack. This was a mistake especially for a "modern" FPS in an era when every other major game had it.

I only recently played Doom 3 (I know... ), so maybe it was added in a later patch, but head shots were definitely a part of the game.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
doom 3 certainly had its freaky moments. I honestly wasn't expecting it to be a "scary" came when it first came out, given the previous history of doom and all. The graphics were great for its time and the surround sound at that time really added to the atmosphere.

But I got freaked out a LOT more by undying and the early silent hill series.
 

SuPrEIVIE

Platinum Member
Aug 21, 2003
2,538
0
0
not scary at all just cheesy when you realize that a space marine in the future has to resort to holding a flashlight and switching to his gun in a deadly environment.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Doom 3 wasn't that scary to me.

I'd put FEAR, System Shock 2, AvP2, and Deadspace 1 ahead of it. I didn't list any others as those are the only ones I have played.
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Yeah , D3 animation and lighting still stands up today. Dead Space was very creepy and cool but I hated the controls/UI . Stalker is another good SiFi encounter .
 

Scooby Doo

Golden Member
Sep 1, 2006
1,040
18
81
I'd put Undying, SS2 and even Thief way above Doom3 for scarey. Deadspace was creepy, but not scary and FEAR wasn't scary at all... the whole game didn't make much sense.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Doom 3? Was that the flashlight gimick with "scary" magical and hidden opening walls everywhere with demons inside each one that always opened at the most opportune time to "scare" you?
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I thought Doom3 was a little scary in a cheap horror movie kind of way, which I'm not really into. Kind of a cliche fast-food approach to scary.

S.T.A.L.K.E.R. ShoC is my favorite "scary" FPS. It really isn't even a horror game, but they developed it with such incredible atmosphere, sound and music score that the game is just really haunting.

The labs especially. The soundtrack for X16 almost made me physically sick the first time I went down there. I felt exhausted by the time I cleared it. Loved every minute!

https://www.youtube.com/watch?v=eEekqlzyf6k
 

JoetheLion

Senior member
Nov 8, 2012
392
2
81
Doom 3 wasn't bad. But great? fantastic? No way. It's hard to write any fact-based arguments in this thread (not that I don't have any, but the overzealous approach of doom 3 fans is discouraging me from even trying). It is mainly Half-life that came out the very same year few months later that showed how archaic and uninventive Doom 3 as FPS was. It's problem was that developers didn't choose between innovative and serious story and atmosphere or just plain funny massacre (like first two Dooms or games like Painkiller, Serious Sam) and in the end Doom 3 isn't dull, but still somehow it doesn't work. I think that the datadisc Ressurection of Evil was much better. Plus the game's only tactic to scare the player is to spawn enemies behind his back. That could surprise you one or two times, but after that you'd get used to it.

I think that there were even adventure games that were FAR greater in scaring the players. That was mainly because of the atmosphere. It takes more than to put people into dark with inability to dual wield weapon and a flashlight to make a scary game. But since John Carmack thinks that story in a VG is important as much as a story in porno...
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i found Metro2033 to be pretty scary too

edit: and it was pretty scary to see my framerate go down to nothing from time to time when i played it
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
I liked D3. I was a little disappointed with the creativity in the maps though. If user maps were that creative, you'd think someone getting paid for it would of put more effort towards it.
 
Last edited:
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |