Both actually svck imo.
Farcry is a game of two halves (sort of like halo). After the demo I was psyched and ready to fall in love with the game. The outdoor levels were amazing with great game play, pretty graphics, good enemy AI and a real challenge. The game was fun. Then the Trigens came along. And the trigens are one of the stupidest enemy concepts I have ever seen. They really tore down what was up to that point a very good game. More indoor levels a devolving story ... the whole second half of the game svcks and it all culminates in a crescendo of crap with one of the worst endings I have seen in a game. Graphics 90%, Sound 90%, Game Play 80%, Story 40%, Value / Quality: 80%, Overall maybe 70%...
As for Doom3 it has perhaps the highest production values of any title I have ever played. The graphics, voice acting, sound and interface a second to none. There are some aesthetic criticisms about the level of darkness and the bulbous character models... but those aren't really pertinent to a review. The biggest short coming is game play and its a whopper. The game has all the archaic game play features of the original: excessive linearity, no multi player, and monotonous spawning monsters. In many respects the new one is even worse than the original in the game play category. The reason the game is so massively vid card limited is not because of spectacular graphics but because of AI, there is none... The spawn factor is not to be under estimated as it precludes any stealth, sniping, or evasion tactics. Its all brute force with doom3. But ironically there is little challenge, heavy weapons aren't needed since most enemies are easily dispatched with a shotgun. The game gets really boring after a few hours and is actually too long (20 hours). I definitely felt my self zoning out while playing. Even the bosses are easily dealt with. Its way too monotonous. The ease of play moots the thrill of expanding your arsenal with plasma and bfg weapons that I felt in the original. There is almost nothing neat and interesting to look forward to and no real emotional payoffs for the player. I would criticize the story, but I never noticed any story or narrative throughout the game. It something similar to Diablo. There are no NPC: just you and enemies, you are killing them because they are trying to kill you. Neither of you have an agenda. Ratings: Graphics: 95%, Sound 100%, Game play: 50%, Story: NA, Value/quality: 100%, Over all: 70%.
Edited for spelling