DOOM III Fan Thread

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Robor

Elite Member
Oct 9, 1999
16,979
0
76
Originally posted by: cw42
the only thing hyped about this game is that you'd need a good grafx card to play it. Gameplay is nothing special, typical fps run-n-gun. I don't see why people are praising the overall game so highly, the only good thing about it is the grafx.
Run and gun? Apparently you haven't played it... :roll:
 

Yourself

Platinum Member
Jan 3, 2000
2,542
0
71
I finished it yesterday and I can say that I completely enjoyed it. The later levels and the last couple bosses are pretty damn cool.


Self
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I keep seeing people ask what makes this game special, so I decided to create a list.

Extremely flexible and animated models. They climb walls, the leap over railings, they walk sideways through door cracks, they come through the floor, they crawl out of vents, they hunch over other corpses, lie against walls, they are the perfectly realistic ragdolls.

Amazing lighting. You see shadows skitter across a semi lit area. Lights flicker wildly. You can see eyes peering out at you in the darkness. You can turn your flashlight on and see a very small portion of your screen and then turn your flashlight off only to be greeted by the darkest environment I've ever seen. You can navigate by the ambient lights of computer screens and alarm systems alone. When you swing your flashlight, you are greeted to a brief moment of complete darkness as the beam from your flashlight shines out behind you, which makes every swing all that much more important. An imp in the darkness summons a fireball and creates a nice orange glow around his hand / parts of his body and surroundings.

Amazing translucency affects (that might not be the right way to say it). Thick unbreakable glass tends to bend the image slightly while thin glass will give a much better view. Smoke and Fire both create a heat haze that distorts everything behind it with amazing realism. A picture on a wall may have a dull reflection of the lights of its environment.

AI. Certain enemies pursue while certain enemies fall back. In most games, if you stand by a doorway, you are pretty much guarenteed that any monsters that 'hate' you will come through that door and into your point blank shots. But this game does some smart things. Enemie marines tend to use obstacles as cover and will do a standard 'unload clip', hide, reload routine. Imps are more likely to rush blindly. The spiders seem to be very good at surrounding you.

The audio is also very nicely done. The voices all seem very realistic and not like someone reading from a piece of paper. The area tvs play awesome company videos that remind me of ethics training and the movie starship troopers. A broken window created a suction noise that was so loud that I couldn't hear anything around me.

The levels also have some very cool designs. A functional maintence bridge that covers overheating containers. When the bridge is retracted by a nearby control panel, a robot will come out and start flipping the containers to keep them cool. And the bridge doesn't retract like your standard FPS, it pieces itself apart into many different 'arms' that all retract differently. Stairs collapse sending you down a level. Doors get crushed, dented, broken. Ceilings break, pipes burst. Giant windows can be sealed via control panel by large metal plates. Ladders deploy from the floor or ceiling instead of already being in place. You can run through heavy equipment, risking life and limb. The 'living' walls are scarily realistic.

I think I am forgetting stuff. But these are the things that make this game different and better than recent things I've played. Some of these details are most likely overlooked because they work so fluidly that you barely notice them happening.
 

SneakyStuff

Diamond Member
Jan 13, 2004
4,294
0
76
I 100% agree with you, the lighting and shadows are amazing, I hate that sinking feeling you get when you see a big shadow move around and you can't see what's casting it
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
110085 visators.

x that by 55 dollars. 6 Millon + alone just from people who took the time to visit the site.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Regs
110085 visators.

x that by 55 dollars. 6 Millon + alone just from people who took the time to visit the site.

Subtract number of people who warezed the game. Total = 110 dollars.
 

SneakyStuff

Diamond Member
Jan 13, 2004
4,294
0
76
Lets not get off topic here, I know it's a bad thing peeps downloaded D3, but thats why we have a thread dedicated to Doom piracy
 
Jun 27, 2004
63
0
0
oooh man can't wait to get this game, it looks like the shizzy. From what yall have been saying it looks like a pretty sweet game and def worth the money!
 

XMan

Lifer
Oct 9, 1999
12,513
49
91
Slight annoyance - after having a dead body come to live and jump on me after I picked up the ammo next to it, I started busting a few caps into every dead body I came across. Unfortunately it doesn't seem to take them down, as I picked up some ammo and -wham!- the guy who I'd already pumped five rounds into popped up and started wailing away.

Other than that this game is like gooooooooooooooooooooooooooooold.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
Originally posted by: SneakyStuff
I 100% agree with you, the lighting and shadows are amazing, I hate that sinking feeling you get when you see a big shadow move around and you can't see what's casting it
Definitely! More of that "immersion" that Jack and I were talking about.
 

Pex

Banned
Aug 21, 2003
1,161
0
0
I just finished it. Took me 3 sessions of about 4 hours I guess. The end boss is awesome. The game itself was cool but I fear no replayability. It was money well spent IMO. It will leave a gaming memory up there with all of the Zeldas, Half-Life, and Chrono Trigger. ;p
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
PM'ed locker codes for 038 (409) and 039 (102).

Note to self... Don't F5 when you mean to F9 - DOH! I have about 25 minutes to play just to get back to where I was before I overwrote my good quicksave.
 

SneakyStuff

Diamond Member
Jan 13, 2004
4,294
0
76
Thanks man! Sorry, I kinda left off at the Alpha Labs, been playin Unreal 2k4 a bit
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: Robor
PM'ed locker codes for 038 (409) and 039 (102).

Note to self... Don't F5 when you mean to F9 - DOH! I have about 25 minutes to play just to get back to where I was before I overwrote my good quicksave.

I kept hitting quicksave when i was in a firefight and trying to switch guns (especially grenades).

Anyways, since some of you guys have beaten it, maybe you can help me. My objective is to find Sarge and stop him, and i'm in the CPU center. I'm actually up at the routing floor, and have cleared everything, but unsure of where to go now (i just looted the two storage lockers that were side by side... one was already opened, one was closed and needed a code).
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
These are the pics where i am... i took the elevator up to the routing area, and these are the routing area pics:

1
2
 

everman

Lifer
Nov 5, 2002
11,288
1
0
I liked all of the little touches they added, one of them was on a computer terminal screen. Slight spoiler if you want to find it yourself....




In CPU Access there is a terminal that says "Pointers to remember when opening sacrificial portals"
On the title it says UAC Delta research, but quickly flashes Hellawaits2 kill-you. You can also download the pointers to your pda which are pretty funny like always use virgin blood, and how to arrange candles

Also another one was locker #666 which had a sticky note with the access code on it. I thought it seemed "slightly" suspicious...apparently the demons are a little smarter than we thought.

There's other stuff, like party hat zombies and stuff, they did a great job.
 

SneakyStuff

Diamond Member
Jan 13, 2004
4,294
0
76
I LOVE all the little things they added, that's why i started over again on veteran mode, to catch em all
 

everman

Lifer
Nov 5, 2002
11,288
1
0
Originally posted by: Hardcore
Whoa, a bridge? Nope. Where is it?

It's a huge room with a bridge that you can rotate to reach other doors, one of which requires you to have security clearance....which you get from someone.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: everman
Originally posted by: Hardcore
Whoa, a bridge? Nope. Where is it?

It's a huge room with a bridge that you can rotate to reach other doors, one of which requires you to have security clearance....which you get from someone.

Er that's near the beginning of the game right? I've been through Hell already... or is this a second bridge i need to do that just happens to be similar to the first bridge?
 

everman

Lifer
Nov 5, 2002
11,288
1
0
Originally posted by: Hardcore
Originally posted by: everman
Originally posted by: Hardcore
Whoa, a bridge? Nope. Where is it?

It's a huge room with a bridge that you can rotate to reach other doors, one of which requires you to have security clearance....which you get from someone.

Er that's near the beginning of the game right? I've been through Hell already... or is this a second bridge i need to do that just happens to be similar to the first bridge?

No this is a bridge attached to a pillar in the center of the room, so it can rotate around. I don't believe there was any other bridge like it.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
You're still lost? lol. I dont remember the part were you go lost at all. Maybe a few knocked off floor panels came out where you have to crawl to the next section.
 
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