- Jul 20, 2001
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At what resolution? Old-tech speed goes way up when you drop the resolution to 800x600 or 640x480. A gf1 and 1 GHz certainly won't do 1280x1024 with AA and high quality, but it might do 640x480 at "quake 3 quality." Not that I'd want to play with that much comprimisingMy secondary rig can't even play some year old games and it is much more powerful than those specs say.
yeah they cover the bases... Peeps, minimum specs is just that, anything lower and the game may not even load up. Some poor blokes out there somehow find ways to put up with such terrible performance with such low end systems but they do exist.so double those figures if you want to play it like it's meant to be
I'm sorry, but I have a hard time believing those specs at all. A Radeon 7000 is too slow to run GLQuake, much less Doom 3.GF1 or Radeon 7xxx series card
Sounds familiar.Remember that the rule of thumb is twice the recommended specs for flawless performance.
We have no way of knowing how the game will run on specific hardware, until it is released.
those system requirements are just to OPEN the game. I have 1.8 ghz p4 and geforce 4 ti4200 and Raven Shield chokes like mad. Now Doom 3 takes up way more resources
Very good point. I'm sure you'll be able to just not use DX9 optimizations and play it fine on a GeForce4, or even a GeForce3. All you have to do is look to the past to figure out what's going to happen in the future. Sure hardware has jumped slightly ahead of software right now... with 9800 Pro's and FX5900 Ultra's running Quake 3 at over 400 frames per second. But Doom 3 is the software catching up, and passing the hardware. Don't kid yourself, you're gonna need the best of the best to run Doom 3 at full detail and AA and AF turned on at a decent rate, and even at that, it's not going to be what you're used to with Quake 3 based games, and UT2k3. I shoot for 85 frames per second in games I play because that's my monitor's refresh rate. I highly doubt any hardware combo that is available right now will be able to run Doom 3 in full detail at 85 frames per second.These game engines (from Valve and id) are going to be the engines for the games of the next 3-4 years, so they will need to scale. They will not run at full speed on current hardware, with the details and res right up.
I highly doubt any hardware combo that is available right now will be able to run Doom 3 in full detail at 85 frames per second.
Don't kid yourself, you're gonna need the best of the best to run Doom 3 at full detail and AA and AF turned on at a decent rate, and even at that, it's not going to be what you're used to with Quake 3 based games, and UT2k3. I shoot for 85 frames per second in games I play because that's my monitor's refresh rate. I highly doubt any hardware combo that is available right now will be able to run Doom 3 in full detail at 85 frames per second.
yes, Doom 3 and HL2 is being developed so that ONLY 5900 Ultra 256 mb and 9800 pro 256mb combined with a 3.2 Ghz p4 can run it smoothly. you see, ID and Sierra (are they doin HL2???) have no want or need to make a profit from these releases so they are just making it so that 1% of 1% of all the computers in the world can run it...
I have 1.8 ghz p4 and geforce 4 ti4200 and Raven Shield chokes like mad.
Originally posted by: BFG10K
I'm sorry, but I have a hard time believing those specs at all. A Radeon 7000 is too slow to run GLQuake, much less Doom 3.GF1 or Radeon 7xxx series card
Sounds familiar.Remember that the rule of thumb is twice the recommended specs for flawless performance.
When it comes to system requirements (especially for unreleased games) that's the only way to go as minimum requirements for games are always ridiculously low.ery pesimistic people over here.
No it isn't. In fact that comment is meaningless since the concept of "you don't need anything more than X FPS" is also meaningless.Side note, the fps level where your eyes can't distinguish anything higher is 60.
1024 x 768 x 32? My GTS used to struggle at times at that setting on the bigger maps so I ran it at 800 x 600 x 32 instead. IIRC my Radeon 7000 only gets 90 FPS average at 640 x 480 x 32 in Quake 3, which is pretty pathetic.Hmmn, weird, but when I had my Radeon VE 32MB(aka Radeon 7000) on my HTPC with an Athlon Tbird 1.4GHz CPU, it ran Q3A just fine at 1024x768,
16 bit colour helps the Voodoo3 a lot, unlike the Radeon 7000 which is probably being requested to do 32 bit colour.Heck, GLQuake would be a breeze with my old Voodoo3
Originally posted by: railer
<yawn>
The min specs are certainly not just to "open" the game.
Those are the min specs that are needed to run the game satisfactorily, albeit at a relatively low res. (say 800x600) with AA and AF off, at medium detail levels.
Not doubt a GF3 and a ghz+ chip will be sufficient.
Those of you who feel the need to blow $400 on a video card feel free....I think you're all pretty funny.