Doom III = Teh Suck!

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Rottie

Diamond Member
Feb 10, 2002
4,795
1
81
Originally posted by: mi1stormilst
I installed it, configured it, performance is fine, looks okay, sinlge player is ehh...but FarCry seems like a more flexible engine. I am tired of looking at the same 3 colors already. Multiplayer is less fun then QIII and will not hold my interest very long...thanks Carmack for the 5 year wait and the $60.00 down the drain.

NOT IMPRESSED! (Reviewers must have got some compensation?)

You should try demo first before buying it.
 

mi1stormilst

Golden Member
Mar 28, 2001
1,640
0
76
Yes try the demo...however one level does not tell the whole story. Like I said not the greatest or most immpressive game ever but it will still go down in the history books.
 

MWWInc

Member
Apr 6, 2002
63
0
0
Originally posted by: Childs
My only problem with D3 is not being able to use the flashlight and hold your weapon at the same time. Thats just stupid. If this was real life and I didnt have a strap, I'd take my shoe laces off and tie it to the freakin gun.

Originally posted by: mi1stormilst
Okay I am going to have to correct myself a bit, I first found the Flashlight to be very annoying, now I think I finally get what Carmack was trying to do.

Here is a mod to let you hold the flashlight and a weapon at the same time...
 

Jigglelicious

Member
Apr 25, 2004
109
0
0
Originally posted by: Curley
I think it is a disappointment compared to FarCry.

As far as the Graphics are concerned, with the exception of shadows and Pix Shad I thought I was playing the Original Unreal on a Voodoo 5, using Glide.

Painkiller's graphics are better. Doom and Carmack are so Quake/Voodoo. The hand holding the guns are the same ones in QuakeII.

Overall, I would still buy it, knowing what I know now because I like playing all FPS games.

If the Hype was not so big, I would be applauding the game.


Please. Unreal looks better, IMO. Maybe not technologically (it is a 6 year old game), but artistically in terms of texture quality and level design, I prefer Unreal's graphics much better than DOOM3's. I was more scared playing Unreal, too.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
29,865
25,599
146
All this D3 sux talk I see everywhere yet there is only 1 copy up for grabs in fs/ft and that guy wants full retail :roll: So what gives?
 

Jman13

Senior member
Apr 9, 2001
811
0
76
Honestly, Doom 3 is way above my expectations. I expected it to be a particularly good looking Serious Sam like blast fest with fewer enemies, and while there is that kind of action, I also got the immersion of the character into the environment, and some semblance of a plot. I didn't expect that much. So, it's way exceeding my expectations. It's a fun, blow the heck out of everything FPS with some tense moments too.

Now, I prefer a game such as ThiefS (well, all 3 Thiefs) or Splinter Cell, but I certainly get in the mood for a good blast fest from time to time, and when it's as good looking as Doom 3 is, it helps somewhat.
 

Oyeve

Lifer
Oct 18, 1999
22,011
867
126
Traded my D3 for Splinter cell: Pandora Tomorrow and The Suffering. Even trade IMO. Padora Tomorrow is a great game.
 

DarkKnight

Golden Member
Apr 21, 2001
1,197
0
0
Originally posted by: mi1stormilst
I installed it, configured it, performance is fine, looks okay, sinlge player is ehh...but FarCry seems like a more flexible engine. I am tired of looking at the same 3 colors already. Multiplayer is less fun then QIII and will not hold my interest very long...thanks Carmack for the 5 year wait and the $60.00 down the drain.

NOT IMPRESSED! (Reviewers must have got some compensation?)

Try to pricematch the game, I pricematched it and paid just $44 better to waste $44 instead of $60 if you don't like the game.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
If you bought it expecting anything but Doom, of course youre going to be disappointed.

Its not counterstrike, its not far cry, its not halo.

Its the same doom story with updated graphics and sound.

The doom formula has been the same for 12 years now... why would anyone expect anything different.
 

wayliff

Lifer
Nov 28, 2002
11,718
9
81
All I have to say is I like it!!

The flashlight gives it realism...it does not annoy me...I just have to be more alert.
Reloading...I like that realism. You can't just have unlimited shots with a shotgun without reloading.
Scary...wow...scary...sometimes.
Color...I would have not expected anything else since Mars is red and it is supposed to be Hell coming to you. Color is fine.

Just my quick opinion.
 

Frazas

Member
Jun 26, 2001
124
0
0
After being almost over in the game, here is my take on the overall experience (call it a mini-review).

After all the hype surrounding D3, I must say that I have a mixed bag of feelings regarding my experience with the game. Maybe I was expecting too much of it, but for now the game has failed to deliver the experience that I was expecting. This does not mean that the game is bad or that it sucks. On the contrary, it is entertaining (for a couple of hours) and has an impressive lighting and shadow model, but it fails in so many points that in the last levels that I have played I feel that I am only playing to see where this thing goes in the end.

Anyway the good points are:
Dynamic light and shadows - probably the cream of the crop, the best visuals of any game to date are it's shadows projected by every light source. No game has had this quality to date.

Player and creature models - On pair with the best if not a small notch up, its textures and models are excellent. The hand might have needed a little more work, but that?s just me bickering.

Atmosphere (first 2/3 hours) - I manage to have a few jumps off the chair in the first hours of gameplay. It's dark environment is very well done, albeight a little too dark in some levels).

Flashlight effect - it's probably the best to date. It could have been bigger, but that?s just me bickering again.

Interface with computers/doors/lockers- I really liked this interface. Very innovative and well implemented.

Sound effects - Very well done. It could have used some EAX effects but nevertheless there is something that always surprises you.

The bad points:
Atmosphere (+4 hours) - it's just the same stuff over and over again. After a few jumps you just know what?s going to happen in 90% of the situations. Open door-> imp jumps at you. Get ammo/armor/health pack -> three imps teleport from nowhere and a few zombies appear on a secret door. Who the hell designs a station in a remote planet with so many secret doors/areas? It's the same thing in Doom/Doom 2, only a couple of (development) years later.

Guns - They could have implemented different guns than the same ones from D1 and D2. Also there is no secondary shot? I really don't remember a recent game that doesn't have this. Just look at Painkiller. It has the best weapon implementation of all. Learn from it id.

No flashlight with gun in hand - I'm not even questioning the fact that it is the future and a space marine can't do "multi-tasking"... It is basically a bad design decision. In Alien vs Predator the marine had it and that didn't stop the game from being scarier than D3. Same thing with The Suffering and the Silent Hill series. I think that these games are scarier than D3 and they had the flashlight always on.

Textures - Why did some textures came out almost perfect and then many other seem to came out of DE:IW? Bump-mapping disguises some of these bad/blurry textures but some could have been improved my a large margin. Probably performance issues are the culprit here but it doesn't justify everything.

Interaction with the "world" - aside from the lockers and computers and barrels, there is little else to do. Everything seems too static (station machinery excluded). They could have improved by doing what other developers have done in the past.

Storyline - From what I have read id hired a professional writer to do the "dialogues". I'd say that if I was id I would try and get some of my money back. Halfway through the game I only browse the e-mails to check for locker codes. The voice logs were entertaining at first but since the story (or lack of) isn't very engaging, they get tiresome after a while and don't give much info on what?s going on. Also the fact that until now your character doesn't have anything to say is kind of strange. When all Hell is braking loose around him, a "WTF?!" once in a while would be cool to hear. The same happens with The Suffering but the storyline of the prison makes up for it. In D3 case it doesn't.

Music - The lack of it is strange, to say the least. Most of the time a good soundtrack makes for some other flaws in games. This could have been an advantage in D3. Instead it is one more thing to bicker.

The bottom line: It is a great engine that with a little tweaking has the potential to generate some of the best games in the next 1/2 years, but Doom 3 is very similar to Doom 2 and Doom 1. Probably too similar for my taste. In terms of gameplay they didn't evolve. And the justification that it shouldn't be expected anything else then "Run'n Shoot" game is bollocks. I give it a 80% score. Lets hope that other developers pick up the engine and focus more on gameplay, and not on tweaking the engine. It's worth buying but don't expect to be "the best thing since sliced bread".
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
Originally posted by: Acanthus
If you bought it expecting anything but Doom, of course youre going to be disappointed.

Its not counterstrike, its not far cry, its not halo.

Its the same doom story with updated graphics and sound.

The doom formula has been the same for 12 years now... why would anyone expect anything different.


You know, I think that sums it up quite well. I love doom, so I liked the game. Sure, it's the same old story, but now it's tweaked a little, and the atmosphere is great. Can't wait to see what other games will use the engine. Granted, I probably still won't play them

The only gripe I have so far is the cut scenes are a bit annoying.
 
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