So I finally had some time to play a bit with this. Here are my first results. I wanted to try my Tahiti card first out of curiosity.
Test system
i5-4690k stock
16GB DDR3 1866
512GB Samsung Evo 850 SSD
MSI Gaming 280 @ 1100 Mhz core and 1350 MHz Memory
16.7.1 Driver (Edit: Just realized 16.7.2 is recommended for the Vulkan patch, I'll have to try that and see if there's a difference for Tahiti)
I originally started at 1080p on ultra with TSSAA(8x) and motion blur off. I'd see roughly 90-110 fps average on Vulkan and 74-90 fps average on OpenGL or just over 20% increase. I wanted to see if I put a bigger gpu load if I could get the gap to close like we saw with earlier mantle games. So I upped the res to 1440p (VSR) and put the AA setting to SMA (so no Asynch compute).
I was pretty surprised at the result. In lighter load areas I was still seeing about 20-25% uplift, but under heavy load when the OpenGL version would drop down to almost 30 fps, the Vulkan version stayed at the upper 40s. It was an almost 50% improvement. I noticed it especially when going through a hallway with a lot of steam, the OpenGL path would chug hard and get uncomfortable to play whereas the Vulkan path still felt very smooth. Obviously not as good as at 1080p but still very playable and smooth. Game looked great and felt great to play. Very impressive, very cool to experience. Very well done. I grabbed a screenshot comparison below. I used a camera for the Vulkan shot before I realized there's a camera mode or whatever in Doom now so I'll use that in the future. I have another machine and other cards to test with but it will be as time allows.
Test system
i5-4690k stock
16GB DDR3 1866
512GB Samsung Evo 850 SSD
MSI Gaming 280 @ 1100 Mhz core and 1350 MHz Memory
16.7.1 Driver (Edit: Just realized 16.7.2 is recommended for the Vulkan patch, I'll have to try that and see if there's a difference for Tahiti)
I originally started at 1080p on ultra with TSSAA(8x) and motion blur off. I'd see roughly 90-110 fps average on Vulkan and 74-90 fps average on OpenGL or just over 20% increase. I wanted to see if I put a bigger gpu load if I could get the gap to close like we saw with earlier mantle games. So I upped the res to 1440p (VSR) and put the AA setting to SMA (so no Asynch compute).
I was pretty surprised at the result. In lighter load areas I was still seeing about 20-25% uplift, but under heavy load when the OpenGL version would drop down to almost 30 fps, the Vulkan version stayed at the upper 40s. It was an almost 50% improvement. I noticed it especially when going through a hallway with a lot of steam, the OpenGL path would chug hard and get uncomfortable to play whereas the Vulkan path still felt very smooth. Obviously not as good as at 1080p but still very playable and smooth. Game looked great and felt great to play. Very impressive, very cool to experience. Very well done. I grabbed a screenshot comparison below. I used a camera for the Vulkan shot before I realized there's a camera mode or whatever in Doom now so I'll use that in the future. I have another machine and other cards to test with but it will be as time allows.