Dragon Age 2!

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
DAO was one of the most underwhelming experiences I've ever had. I've played a few sessions, and eventually gave up on it. The combat and controls are unbelieveably tedious and sluggish (watching a ball and chain pass through the enemies head as if it were invisible over and over is a real detriment to the element of immersion), the graphics are okay maybe for 2005. I hear some people complain about the thing being on rails, I think it's okay for some games though I do prefer more open RPGs. Morrowind >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DAO (for their particular times). Oblivion with good mod packs (not even graphics, Oblivion graphics are better 4 years later than DAO) is also a lot more interesting. The old Ultima and Might and Magic series were also a bit more open in terms of where/what you could do in what order.

Sorry to threadcrap, and I do hope DAO 2 is an improvement and not just a duplicate with new quests/characters. I just should have done more homework before spending $60 on this thing.

Same thoughts.

I didn't play BG/PS:T and I could care less DA: O is the spiritual successor to BG, old school RPG, or even its an RPG in the first place. It is merely a boring 70-hour snoozefest of a game that tried to rip off FFXII gambit system and failed spectacularly at it.
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
I don't understand the people complaining about the ME style dialogue. The point is to just show you a quick idea of what you are going to say, so you can choose a basic response based on your reaction to the situation.

Whether the response is selected the quick way, or by reading an entire sentence, you are still not really "controlling" what the character says. You are still selecting from a predefined set of responses. Also, you can probably discern which DAO responses are bad, good, or neutral, just like in ME.

Personally I prefer not having to read an entire paragraph to figure out what my response is going to be.

Seconded. Not going to say it's better necessarily, but it definitely makes for more natural-feeling dialogue (outside of the one or two instances per game where what the character ends up saying isn't what I expected / wanted).

Sorry to threadcrap, and I do hope DAO 2 is an improvement and not just a duplicate with new quests/characters. I just should have done more homework before spending $60 on this thing.

Not sure what you would have seen to keep you away from the game. It was pretty much universally well-received.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Seconded. Not going to say it's better necessarily, but it definitely makes for more natural-feeling dialogue (outside of the one or two instances per game where what the character ends up saying isn't what I expected / wanted).



Not sure what you would have seen to keep you away from the game. It was pretty much universally well-received.

Universally? I think I've seen as many detractors as I've seen fans of Origins. Reviews being mostly positive, sure. It was heralded so intensely as the "spiritual successor" (loathe that term) to one of the greatest RPG games of our time. I think that might have had a little to do with it.
 

RaistlinZ

Diamond Member
Oct 15, 2001
7,629
10
91
I'm waiting for another wide-open Oblivion type game personally. Anything like that coming out soon? Or is Red Dead Redemption it? I remember hearing something about a Fallout type game taking place in Las Vegas.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Universally? I think I've seen as many detractors as I've seen fans of Origins. Reviews being mostly positive, sure. It was heralded so intensely as the "spiritual successor" (loathe that term) to one of the greatest RPG games of our time. I think that might have had a little to do with it.

The vocal minority always causes a pretty big ripple, despite that, 90% of everything I've read on Dragon Age has been positive. Yes that number isn't scientific, it's just me recalling back to every thread I've read on the game. Most people loved it and I would expect them to, as far as RPGs go, it had a lot to offer. In fact, I don't think I've heard a single complaint about the game that I can even rationalize.

About the only valid complaint that I can think of is the random combat system in the wild, eventually you start getting hit by the same NPCs over and over as you clear out the unique events. It's somewhat problematic and would have benefited from a much larger selection of random encounters.

It was also a shame getting locked out of that one grey warden base - especially if you missed something.

However, dungeons like the school of mages, were amazing to play through - much better than comparative dungeons in other RPGs.
 

Russwinters

Senior member
Jul 31, 2009
409
0
0
DragonAge was entertaining, but I really want to see them make it a 100% free roam game with little loading; and none of the weak "marching on the map between towns" crap.

I think one game that was really awesome to play through was Dungeon Siege 1, it wasn't fully free roam, but at least you had a sense of travelling from town to town instead of just magically getting there.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I don't understand the people complaining about the ME style dialogue. The point is to just show you a quick idea of what you are going to say, so you can choose a basic response based on your reaction to the situation.

Whether the response is selected the quick way, or by reading an entire sentence, you are still not really "controlling" what the character says. You are still selecting from a predefined set of responses. Also, you can probably discern which DAO responses are bad, good, or neutral, just like in ME.

Personally I prefer not having to read an entire paragraph to figure out what my response is going to be.

By your logic, why don't we just replace all dialog options with three, single word choices then? Paragon, Renegade, Neutral. Makes things simple enough.


DAO was one of the most underwhelming experiences I've ever had. I've played a few sessions, and eventually gave up on it. The combat and controls are unbelieveably tedious and sluggish (watching a ball and chain pass through the enemies head as if it were invisible over and over is a real detriment to the element of immersion), the graphics are okay maybe for 2005. I hear some people complain about the thing being on rails, I think it's okay for some games though I do prefer more open RPGs. Morrowind >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DAO (for their particular times). Oblivion with good mod packs (not even graphics, Oblivion graphics are better 4 years later than DAO) is also a lot more interesting. The old Ultima and Might and Magic series were also a bit more open in terms of where/what you could do in what order.

Sorry to threadcrap, and I do hope DAO 2 is an improvement and not just a duplicate with new quests/characters. I just should have done more homework before spending $60 on this thing.

Morrowind was alright, but I'm not a big fan of Bethesda's style, I usually get bored long before I even start the main plot. Bioware's linear, well told stories are among the best out there, even if they're getting very combat heavy in recent years.

I am curious though, if you thought the graphics in DAO were bad, if you tried any of the enhancement mods? Since most modern RPGs are basically console ports, they really benefit from community enhancement patches to get them up to code. A slap against the developers to be certain though.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
DragonAge was entertaining, but I really want to see them make it a 100% free roam game with little loading; and none of the weak "marching on the map between towns" crap.

I think one game that was really awesome to play through was Dungeon Siege 1, it wasn't fully free roam, but at least you had a sense of travelling from town to town instead of just magically getting there.

That's because Dungeon Siege only has two possible directions, forward and back. The game was one really long linear path that was all about killing creatures, and had no party interaction or story worth mentioning.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Bateluer nailed it. Maybe we can simplify it more for people. The top dialog choice will be a blue rectangle to signify a friendly, agreeable dialog choice. The middle will be a yellow rectangle which represents a cautious, inquisitive option. The bottom will be red to indicate a belligerent, hostile response. Or maybe we should make it purple, since red is traumatizing to children. And the main character could speak in simlish.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
I'm waiting for another wide-open Oblivion type game personally. Anything like that coming out soon? Or is Red Dead Redemption it? I remember hearing something about a Fallout type game taking place in Las Vegas.

Fallout: New Vegas is the only major free-form game on the horizon. And its not coming out til the autumn. You will have to look for older titles to get your fix.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
Morrowind was alright, but I'm not a big fan of Bethesda's style, I usually get bored long before I even start the main plot. Bioware's linear, well told stories are among the best out there, even if they're getting very combat heavy in recent years.

I am curious though, if you thought the graphics in DAO were bad, if you tried any of the enhancement mods? Since most modern RPGs are basically console ports, they really benefit from community enhancement patches to get them up to code. A slap against the developers to be certain though.

Well, to be honest I'm not too hard on the game for the graphics or the 'on-rails' style, although I would prefer better graphics and more open play. The real sticker for me is the terrible controls and combat style. I would like to see better hit detection and not have the AI of my companions be so awful. From the cinemas and pics, you would think it was something of an action-oriented RPG, but it's really just a visual representation of turn-based combat, and when an attack misses, the weapon just passes invisibly through you or the enemy, which is really distracting visually. The item system and skills aren't very exciting to me either. I suppose a few mods might make it more enjoyable to me, but the underlying issues I have with the game wouldn't be fixed.

I can see why some people like it, but it's just not for me.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
Bateluer nailed it. Maybe we can simplify it more for people. The top dialog choice will be a blue rectangle to signify a friendly, agreeable dialog choice. The middle will be a yellow rectangle which represents a cautious, inquisitive option. The bottom will be red to indicate a belligerent, hostile response. Or maybe we should make it purple, since red is traumatizing to children. And the main character could speak in simlish.

That's basically how most of the DAO dialogue trees are. Unless you can't comprehend english, you can figure out which are the friendly/cautious/inquisitive options. At least with ME you have the benefit of hearing your guy actually speak the dialogue instead of standing there like he's had a lobotomy.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
I think you missed what I was saying, which is pretty easy since I was being light-hearted with my last post. I know that most of the DAO dialog trees are easy to figure out. I was saying though that at least they're written out and that's exactly what you say to whoever you're talking to. I was taking the thunder out of Mass Effect's dialog system by saying 'why don't they just make dialog a color matching game', since it's already pretty light. Yes, you can hear your guy speak in Mass Effect. But they say something in different words than the dialog selection I made, which I find to be a perplexing design choice. I don't like Mark Meer's voice in Mass Effect, but yeah ideally voice acting is a plus.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
For what it's worth Alpha Protocol's dialogue system is basically "Mass Effect Done Right". It is so, so much better. However, the system makes sense in a game where you are constantly interrogating subjects, I'm not sure how well it would work in a fantasy RPG.

And really, these DAO complaints are silly, your weapons pass through the enemy? I'm pretty sure it's always been like that and I'd really hate to see them waste their time ensuring your weapon never visually passes through an enemy when you rolled a miss. It's fucking trite, that's all I'm saying.

Open worlds? Free roaming? Don't you people get enough of that shit: Fallout, Oblivion, Two Worlds, Risen, Gothic, and god knows how many other horrendous one's I've attempted to block out, not to mention all the other games in that exact same genre, GTA, Prototype, Mercenaries, Just Cause, Saint's Whatever, blah blah blah. Bioware's entire shtick for this game and game's like this is to provide gamers with a more traditional RPG since NOBODY IN THE WORLD is making anything similar anymore. And yet the biggest complaint is "plz make this more of the same shit I get shoveled down my throat every quarter, k thx"

I hate to vent but you'd think people would have enough .... perspective... to be able to realize what they are getting themselves into and why something might be the way it is. Do you think it's easy to build "everything between 2 towns" and still make every 10 feet seem interesting? Even if you put a dragon every 3 feet, they still get boring after awhile.

And Dungeon Siege is like a walking bad example on it's own. 90% of the game was unmemorable, the only decent dungeon was the mirror cave, which they probably assumed you'd never beat, and the desert / pyramids, only because it was so ridiculous. Besides which, it's a game without a plot or character development. I can't even recall a single memorable NPC.

Ok I feel better.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
For what it's worth Alpha Protocol's dialogue system is basically "Mass Effect Done Right". It is so, so much better. However, the system makes sense in a game where you are constantly interrogating subjects, I'm not sure how well it would work in a fantasy RPG.

And really, these DAO complaints are silly, your weapons pass through the enemy? I'm pretty sure it's always been like that and I'd really hate to see them waste their time ensuring your weapon never visually passes through an enemy when you rolled a miss. It's fucking trite, that's all I'm saying.

Open worlds? Free roaming? Don't you people get enough of that shit: Fallout, Oblivion, Two Worlds, Risen, Gothic, and god knows how many other horrendous one's I've attempted to block out, not to mention all the other games in that exact same genre, GTA, Prototype, Mercenaries, Just Cause, Saint's Whatever, blah blah blah. Bioware's entire shtick for this game and game's like this is to provide gamers with a more traditional RPG since NOBODY IN THE WORLD is making anything similar anymore. And yet the biggest complaint is "plz make this more of the same shit I get shoveled down my throat every quarter, k thx"

I hate to vent but you'd think people would have enough .... perspective... to be able to realize what they are getting themselves into and why something might be the way it is. Do you think it's easy to build "everything between 2 towns" and still make every 10 feet seem interesting? Even if you put a dragon every 3 feet, they still get boring after awhile.

And Dungeon Siege is like a walking bad example on it's own. 90% of the game was unmemorable, the only decent dungeon was the mirror cave, which they probably assumed you'd never beat, and the desert / pyramids, only because it was so ridiculous. Besides which, it's a game without a plot or character development. I can't even recall a single memorable NPC.

Ok I feel better.

Well, it's 2010, I could see DAO being a decent game for 2004-2005 for the on-rails RPG genre, but it feels extremely dated, and it's just not my style I guess. You say that re : weapons passing invisibly through characters/enemies has always been that way, well maybe so for some types of genres, but for a new premier title to not have hit detection, it bugs me personally.

Maybe I'm too hard on it, I certainly don't begrudge anyone who enjoyed or got their money's worth with this one. I just know that I really really wanted to like this game, but it left me cold.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Well, it's 2010, I could see DAO being a decent game for 2004-2005 for the on-rails RPG genre, but it feels extremely dated, and it's just not my style I guess. You say that re : weapons passing invisibly through characters/enemies has always been that way, well maybe so for some types of genres, but for a new premier title to not have hit detection, it bugs me personally.

Maybe I'm too hard on it, I certainly don't begrudge anyone who enjoyed or got their money's worth with this one. I just know that I really really wanted to like this game, but it left me cold.

Yea except, DAO isn't "on-rails", it allows you to do a number of things in any order you please. Which, while not being fully open world, certainly removes it from the "on-rails" linear claim. It's not like it's Final Fantasy or Resident Evil or some game that is truely LINEAR. It's just that the plot does have some structure, which is a necessity if you want a plot with any sort of depth at all.

The whole "It's 2010 so I can't play a game unless it has xyz big budget bullshit" is one of the things that is wrong with gaming as a whole. I won't play this unless every little shit stain is voiced, despite the fact that voicing every character in Oblivion made my goddamn ears bleed. I won't play it unless the entire world has been visualized seamlessly, even if that makes it look like ass and the world is 90% boring forest with dungeons that aren't even memorable. I won't play it unless your animators and coders spend weeks developing a dodge and hit detection system not even rivaled by an FPS, because that's the only way I can believe I missed the monster.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
The vocal minority always causes a pretty big ripple, despite that, 90% of everything I've read on Dragon Age has been positive. Yes that number isn't scientific, it's just me recalling back to every thread I've read on the game. Most people loved it and I would expect them to, as far as RPGs go, it had a lot to offer. In fact, I don't think I've heard a single complaint about the game that I can even rationalize.

Incase you haven't noticed the trend over the past several years or so, reviews are mostly based on how much hype/how much marketing is put into the game. Just go to metacritic and compare user rating to real review ratings. While there's exceptions, most old games the two scores are pretty close and the newer the game gets the less likely the numbers are to match. Many many many games released these days get all 9s when they deserve 6s or 7s. What I'm mostly trying to say without specificly bashing DA:O is appealing to reviews to make a point about a game isn't very convincing these days.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Incase you haven't noticed the trend over the past several years or so, reviews are mostly based on how much hype/how much marketing is put into the game. Just go to metacritic and compare user rating to real review ratings. While there's exceptions, most old games the two scores are pretty close and the newer the game gets the less likely the numbers are to match. Many many many games released these days get all 9s when they deserve 6s or 7s. What I'm mostly trying to say without specificly bashing DA:O is appealing to reviews to make a point about a game isn't very convincing these days.

I don't read official reviews unless I'm scouring for screenshots / gameplay footage. My comment was based on user community forums, such as this one, penny arcade, somethingawful, etc.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
I don't read official reviews unless I'm scouring for screenshots / gameplay footage. My comment was based on user community forums, such as this one, penny arcade, somethingawful, etc.

Eh? I always got a pretty mixed feel on these forums.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
Yea except, DAO isn't "on-rails", it allows you to do a number of things in any order you please. Which, while not being fully open world, certainly removes it from the "on-rails" linear claim. It's not like it's Final Fantasy or Resident Evil or some game that is truely LINEAR. It's just that the plot does have some structure, which is a necessity if you want a plot with any sort of depth at all.

The whole "It's 2010 so I can't play a game unless it has xyz big budget bullshit" is one of the things that is wrong with gaming as a whole. I won't play this unless every little shit stain is voiced, despite the fact that voicing every character in Oblivion made my goddamn ears bleed. I won't play it unless the entire world has been visualized seamlessly, even if that makes it look like ass and the world is 90% boring forest with dungeons that aren't even memorable. I won't play it unless your animators and coders spend weeks developing a dodge and hit detection system not even rivaled by an FPS, because that's the only way I can believe I missed the monster.

Hey I'm not dissing your opinion of the game, just giving my honest one while respecting others. Don't put words in my mouth, for example I am completely indifferent to voice acting and would be just as happy with subtitles. Music is important to me. Graphics aren't crucial, but I think they should of course improve with time. Openness goes a long way for me, hell the real world isn't always all that interesting either, but it helps a lot, also cool to see stuff a long way off.
 

Russwinters

Senior member
Jul 31, 2009
409
0
0
That's because Dungeon Siege only has two possible directions, forward and back. The game was one really long linear path that was all about killing creatures, and had no party interaction or story worth mentioning.

I understand that, but the sense of adventuring from town to town was great. Of course the party interaction and story was weak, I am not arguing that. I am simply giving an example of an element of gameplay that I believe would enhance Dragon Age.

I would really like to see where the whole map is actually the world, and you have to travel from town to town as gameplay, not watch some blood trail on the map move and maybe get into some random encounter that is a small zone. It hurts the sense of immersion.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Eh? I always got a pretty mixed feel on these forums.

It's mixed, certainly more so on this forum then say on PA or SA (more positive on those sites). I appreciate the critical opinions that come from this forum, but it often feels like I'm reading reviews from people who don't actually play video games. Like the kind of review you'd expect some Wii Tennis game to get because it didn't replicate Tennis to a T.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Hey I'm not dissing your opinion of the game, just giving my honest one while respecting others. Don't put words in my mouth, for example I am completely indifferent to voice acting and would be just as happy with subtitles. Music is important to me. Graphics aren't crucial, but I think they should of course improve with time. Openness goes a long way for me, hell the real world isn't always all that interesting either, but it helps a lot, also cool to see stuff a long way off.

I wasn't putting words in your mouth, it was an amalgamation of many user comments in this thread.
 

alcoholbob

Diamond Member
May 24, 2005
6,271
323
126
I think this was a response to how "2005" it was to have a voiceless main character. I don't mind a voiced character, ME's problem was simply not voicing anything resembling the dialogue choices.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |