I am not talking about performance and FPS.
But that's arguably the most important part of the equation. What good are pretty graphics if the game is a slideshow? 30 FPS is the bare minimum for a game like this, and the PS4 is not capable of maintaining it at 1080p.
PC gaming is about having an elevated experience above what the consoles can offer. Prettier graphics is just one aspect of that overall experience. Performance, moddability, flexibility etcetera are some of the others..
I am talking about graphics. Even in the video you posted, he confirms there are only subtle differences. The game looks 90% if not 95% identical on the PS4. If someone did a blind test on a 65" Panasonic plasma 10 feet away, without looking at the UI, it would be really hard to distinguish the 2 versions.
Only a blind man would find difficulty distinguishing between the two. And the author didn't even run the game at the highest settings. He had the textures on ultra, but there is a higher option called "fade touched" which are uncompressed textures.
But I could easily tell the difference in that compressed video, especially the lighting and ambient occlusion. Mesh quality is also better on PC.
Stating that well the PC allows one to run games at 1440-4K is a cop out. Crysis 1 blew everyhing away even at 1280x1024 on my 8800GTS on medium settings. True Next generation graphics trump higher resolution advantages.
Crysis eventually made it to the Xbox 360 and PS3, so it wasn't as great a graphical leap as you think it was if they could get it to run on last gen hardware..
Also, one of the biggest problems with Crysis from a performance perspective wasn't just the extreme graphics, but that it used a single threaded renderer. If it used a multithreaded renderer like today's native DX11 games, then it would have run much faster.
Since console gaming is often done on a large TV with viewing distance that makes the PS4 version sharp to begin with, I think the resolution is a cop out point that PC gamers use to justify their thousand dollar hardware. One would get better constrast, deeper blacks, superior viewing angles and better colours on a 60-65 inch Panny/Samsung Plasma vs. a 27 1440p PC IPS display.
And pixels about 3 times the size. I've tried gaming on a big screen T.V before, and I wasn't impressed. Pixel density is much better on monitors, which gives a clearer and sharper image.
Right now PS4 is giving 90% of the graphics but PC will have nothing to match Uncharted 4 in 2015. We won't have our own Crysis 1 is what I am saying. That's the sad part because GPUs and CPUs will get even faster.
UC4 is nothing compared to the Witcher 3. Witcher 3, Star Citizen and Batman Arkham Knight will be PC Halo games in 2015.
Open world games are where the consoles struggle the most, and the PC excels.
The PC really needs its own Uncharted 4 as a halo game to push tech so GM200 SLI chokes at High settings before we even talk about AA and 4K. We have none. Broken engine console ports that run like crap (AC Unity) don't count as an example.
You can make any hardware no matter how powerful it is choke if you choose the right settings. Using high levels of MSAA and or downsampling are the easiest ways to do it.
Personally, I prefer games that not only look good, but perform well on current hardware. Nobody wants a slideshow.