Dragon Age 3: Inquisition announced

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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Hmm? I've been going through my second playthrough and amulets of power seem to pop up like normal.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Hmm? I've been going through my second playthrough and amulets of power seem to pop up like normal.

There's a long thread about it on EA's tech support forums:

Source

Basically, it seems as though some of the amulets aren't available anymore, or have been replaced with other amulets. I noticed this in the Wicked Eyes and Wicked Hearts quest, where I'm supposed to get an Amulet of Power for Vivienne but I'm getting a lifeward amulet instead. D:
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
One of the most hilarious issues with this game is they hid all the amazing armor skins in the multiplayer. Why?... why would they do this. Playing through the campaign as a warrior, I grew so sick and tired of having the same damn armor skin variant on, the "Defender Armor" or whatever it was called.

These MP skins are probably race and gender specific, which would anger a lot of people... but who cares? They look amazing and there's a ton of them. There's 12 classes and each has two unique skins, none of which are reminiscent of the junk armor skins you get in the campaign. This would have added some much needed variety that the game was lacking.

What a strange decision to do all that work and then lock it in the far less played multiplayer. Maybe Bioware will simply add these skins to the campaign in future DLC... but by then everyone's already played through it already.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Well darn it. Eurogamer recently did a piece on Dragon Age Inquisition, talking with the developers and touching on a bunch of subjects, including the game's development. You remember that E3 demo? The one where they showed off a "dynamic world", where you had to make decisions that would effect the status of an area. IE, using your forces to protect a village, save your own wounded, or hold a keep. And if you didn't protect the village, it could get wiped out. Remember how that ended up not being in the actual game?

https://www.youtube.com/watch?v=7D3IfmKnCXU

It was cut because last generation consoles couldn't handle it.

Mike Laidlaw said:
"We had to do some changes," Laidlaw admits. "That was something where we had a good working prototype but we hit a snag due to the technical limitations on it. Having multiple forces fighting works fine on PC but you end up in a situation where having realistic-feeling war on the older consoles is exceedingly challenging."

The demo also showed off greater environmental destruction...which was also cut because previous generation consoles couldn't handle it.

So when it comes down to it, removing those features wasn't the developers being too lazy to make good on their promises. It was probably a corporate decision to release the game on previous generation consoles, and they couldn't just drop it. So they were forced to make these changes. Ugh. I hope these features see the light of day in the next Dragon Age game...
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
I don't know why people fixate on these things, 'the developer promised us sunshine and rainbows and we didn't get it because of corporate greed, consoles, and Obama'. If DAI blew major donkey balls then I get it, but it's not like this game was lacking for content. Plus, time they didn't spend incorporating those "missing features" was almost certainly spent fine tuning other systems that made it into the game. Hell, some features may have been added because the other features were cut. We'll never know, but it's not like the crew that was taken off from working on those features were just sitting on their thumbs afterward.

In other words, settle petal.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
IMO, it's still worth considering in the greater context of all the games which have and/or might suck because of last gen consoles, and indeed, in a few years as current gen consoles begin to affect development.

That said, though, I am addicted to the Dragon Age storyline and can't wait for DLC or DA4. As long as the story gets in there I'm buying, though I'd still complain about gameplay issues...like the equip items menus for PC...it takes extra effort to see what you have equipped, unless I'm doing something wrong.
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
Well darn it. Eurogamer recently did a piece on Dragon Age Inquisition, talking with the developers and touching on a bunch of subjects, including the game's development. You remember that E3 demo? The one where they showed off a "dynamic world", where you had to make decisions that would effect the status of an area. IE, using your forces to protect a village, save your own wounded, or hold a keep. And if you didn't protect the village, it could get wiped out. Remember how that ended up not being in the actual game?

https://www.youtube.com/watch?v=7D3IfmKnCXU

It was cut because last generation consoles couldn't handle it.



The demo also showed off greater environmental destruction...which was also cut because previous generation consoles couldn't handle it.

So when it comes down to it, removing those features wasn't the developers being too lazy to make good on their promises. It was probably a corporate decision to release the game on previous generation consoles, and they couldn't just drop it. So they were forced to make these changes. Ugh. I hope these features see the light of day in the next Dragon Age game...

It sucks, but it now looks like consoles will win that battle every time.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
I don't know why people fixate on these things, 'the developer promised us sunshine and rainbows and we didn't get it because of corporate greed, consoles, and Obama'. If DAI blew major donkey balls then I get it, but it's not like this game was lacking for content. Plus, time they didn't spend incorporating those "missing features" was almost certainly spent fine tuning other systems that made it into the game. Hell, some features may have been added because the other features were cut. We'll never know, but it's not like the crew that was taken off from working on those features were just sitting on their thumbs afterward.

In other words, settle petal.

We didn't get it because consoles. There isn't content in relation to the actual Inquisitor. You run armies - but where? You make decisions - but where? A piddly "war room" (that always has a loading screen because console) where decisions are auto-magic? Eh?

Imagine if you could run regions that were vital to your war effort - if Corypheus took a chunk, your finances/resources tanked say and you couldn't recruit/build. Or you could actually recruit and instigate your own agents and plots - really influencing (or breaking) bits of the world diplomatically speaking. Imagine if you could actually run a core group of advisors - you had a choice regarding prisoners not when the game decided and gave you "options" or choices that could kill or make your advisors desert or try to sabotage you.

DA:I could have been so much MORE. Except console.

@ NoSoup4You

Actually different add-ons to armour could colour and tint it, there were a couple of models in the single player . . . . . .
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
We didn't get it because consoles. There isn't content in relation to the actual Inquisitor. You run armies - but where? You make decisions - but where? A piddly "war room" (that always has a loading screen because console) where decisions are auto-magic? Eh?

Imagine if you could run regions that were vital to your war effort - if Corypheus took a chunk, your finances/resources tanked say and you couldn't recruit/build. Or you could actually recruit and instigate your own agents and plots - really influencing (or breaking) bits of the world diplomatically speaking. Imagine if you could actually run a core group of advisors - you had a choice regarding prisoners not when the game decided and gave you "options" or choices that could kill or make your advisors desert or try to sabotage you.

DA:I could have been so much MORE. Except console.

@ NoSoup4You

Actually different add-ons to armour could colour and tint it, there were a couple of models in the single player . . . . . .

I don't think Inquisition was quite as ambitious as you're imagining even before content was cut, though. I think it mainly had to do with dynamic scenarios that would play out in whatever gameplay "zone" you were in at the time. And it didn't come down to "except console", it came down to except last-gen consoles.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
...grass is now growing out of rooftops in the Hinterlands.







I do not think this is supposed to happen...
 
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D DoUrden

Member
Jul 19, 2012
47
0
0
UPDATE (4:13pm): Just to be totally clear, I talked to BioWare boss Aaryn Flynn: "The DLC is coming out tomorrow on Xbox One and PC," he told me.

Now saying it's the actual DLC.
 
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XiandreX

Golden Member
Jan 14, 2011
1,172
16
81
Highlands Ravager on Nightmare... that was a fun fight.

Group was level 20 I was 21. Tried it last night and after 40 minutes and around 25% health left we wiped.

Went in today refreshed and ready and finally did it. Man this dragon has a lot of HP. Shield slam = your friend.. thats all I will say,
most will know what I am talking about.

Dropped 3 Epic pieces, a special light armor schematic a ton of materials and forgot what else. Just thought I would share, it was a great feeling to finally do it.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Last edited:

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Question that requires spoilers:

When I encountered Inquisitor Ameridan, he was an elf. Was he an elf in other people's playthrough? My own inquisitor is an elf so I don't know if's a variable factor.
 
Aug 11, 2008
10,451
642
126
The game was just OK to me. Played through once and started a couple of new classes but got bored and didnt get far with either. I doubt i will purchase any dlc.
 
Aug 11, 2008
10,451
642
126
Well darn it. Eurogamer recently did a piece on Dragon Age Inquisition, talking with the developers and touching on a bunch of subjects, including the game's development. You remember that E3 demo? The one where they showed off a "dynamic world", where you had to make decisions that would effect the status of an area. IE, using your forces to protect a village, save your own wounded, or hold a keep. And if you didn't protect the village, it could get wiped out. Remember how that ended up not being in the actual game?

https://www.youtube.com/watch?v=7D3IfmKnCXU

It was cut because last generation consoles couldn't handle it.



The demo also showed off greater environmental destruction...which was also cut because previous generation consoles couldn't handle it.

So when it comes down to it, removing those features wasn't the developers being too lazy to make good on their promises. It was probably a corporate decision to release the game on previous generation consoles, and they couldn't just drop it. So they were forced to make these changes. Ugh. I hope these features see the light of day in the next Dragon Age game...

I guess EA was ultimately responsible, but it seems like a cop out to blame the previous gen consoles. Nothing was stopping them from developing for a better platform (even if it was just for the current consoles) and then cutting the game back for previous gen consoles. The war table did seem like a terribly wasted metric though. It could have been so much more than it turned out to be. Even your castle upgrades turned out to be non consequential. All these fetch quests to just change the appearance?? I kept thinking you would get attacked and how well you upgraded would affect your defense, but it never happened.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
After 80 hours now, I'm about of steam for more content and will probably finish the main story soon. Maybe a new zone would be nice for extra XP if there was something coming out that warranted being level 25+.
 

XiandreX

Golden Member
Jan 14, 2011
1,172
16
81
After 80 hours now, I'm about of steam for more content and will probably finish the main story soon. Maybe a new zone would be nice for extra XP if there was something coming out that warranted being level 25+.

I just finished the game on Nightmare around 118 hours to complete most quests, and a decent amount of side stuff. Ended up level 23 and group was around 22/23.

Definitely a good game but I also lost some steam towards the end.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Just started it this weekend at long last. It's gorgeous - though you can see here and there where some of it is still a bit rough/crude, I don't think they've 'mastered' Frostbite yet. The whole tarot-card/painted theme throughout the interface is very cool too, I really like it.

Story is alright insofar, I'm about to
choose between allying with the Mages or Templars I believe
. There's cool stuff going on but it sometimes wants for a bit more context or exposition - like the mission in Val Royeaux seemed to be over in the blink of an eye despite the seeming gravity of the events.

Gameplay is solid. I had to modify a few keybinds first ('quick heal' on 9 lol) but once I did that and got a few more abilities for each member and adjusted their tactics accordingly it's feeling much more natural. I'm still a bit iffy on controlling party members and do wish there were unit-frames for combat but I'm still quite enjoying it. I do wish you could set a party formation though - Varric/Solas like to get too close to things.

I also wish the quest objectives weren't so explicitly spelled out/marked. Though given the size of the maps (which are appreciably large) and the current marketplace I think it does 'have' to be that way really.

Overall really enjoying it. Not a perfect 10 but I'd certainly give it 7-8 so far. If the story picks up and grabs me more it's probably 8+.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Ok, so it picked up. Joining with
the mages
and then the Redcliffe Castle scenario was awesome. The attack
(on Haven)
shortly after had a really well done intensity/urgency to it and the cutscene afterwards when Giselle starts to sing and everyone joins in... well that was reminiscent of some of the best Mass Effect moments even. I've just reached Skyhold and now, about 30 hours in, it feels like there is so much to still do and see and try - really quite impressive.
 
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