Dragon Age 3: Inquisition announced

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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
It is interesting that DA2 has a MetaCritic score of 82%, yet I have not heard great things about it. DA:O has a score of 91% by comparison so it would seem from a quick glance that they were both on a similar level as far as the critics are concerned. Certainly DA:O was rated higher, but it isn't like DA2 was down at 50%.

EA got busted trying to inflate the score of DA2.

http://www.insidegamingdaily.com/20...ing-positive-dragon-age-2-metacritic-reviews/

http://www.kotaku.com.au/2011/03/dragon-age-ii-dev-rates-his-own-game-on-metacritic/
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106

That's the user reviews, not the critic reviews. BioWare employees should not have gone to post user scores, but can you blame them? People were bombing the user score with 1s and 0s (often creating multiple accounts just so they could repeatedly bomb the score). There's no way to know if these people even played the game or just were jumping on the hate bandwagon without even playing it. I wouldn't be surprised if the employees made user scores on their own initiative just out of a sense that they had to defend their product. User scores have become worthless for the most part because of rampant score bombing. Probably the most worthwhile user reviews are in places where you can authenticate if a person actually owns a game, like Amazon or Steam.

As far as critics are concerned, DA2 was good but not as great as DAO. And that's my opinion as well.
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Meh, I completely believe Bioware would have gone in the same direction if they got picked up by EA or not. It's just the way the entire industry headed.

I have to disagree with you there.

I think it's snobbish of PC gamers to criticize a game just for taking console players into account.

I don't think anybody is doing that. They are criticizing the inclusion of console players at the expense of quality and playable on a PC.

As long as the PC version of games has a good control scheme (which DAII does, retaining much of DAO's controls)

Except, DA2 didn't have a good control scheme due to the changes of combat gameplay. The new characer mobility and animation/effects of abilities makes controlling characters from a top-down perspective feel clunky. The players were designed to be controlled by a gamepad first, and the movement/abilities show it. Looking at DA3, not much has changed.

takes advantage of the power of a good gaming PC through higher detail textures and effects (which DAII does)

Hardly.

If a game is somehow less "strategic", that's something I would criticize both the PC version and the console versions for.

Yes, both should be criticized for it. The question is whether the game was made less strategic to cater to a console audience, which is undeniably different than the PC gaming audience.

With that said, I don't think being more "casualized" is something that can be pinned on DAII.

No companion armor = less things to have to think about
Quests that solve themselves
Press 'A' to win gameplay
Removal of incentive to strategize
Auto-sorting inventory complete with needless 'junk' tab

Does that really make it one of the worst games?

It makes it one of the worst games I've played, but I try not to play crappy games.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Expectations or how many people will end up playing it have nothing to do with the intrinisic quality of a game. Mindjack was released for the full $60 on PS3 and 360, meaning that Square Enix went through the publishing and licensing process actually expecting to get some sales with that crap. For that $60 you got something much, much worse than Dragon Age 2, period. And there are a lot of games like that, even ones which are more disappointing. Sonic Free Riders. Vampire Rain. Aliens: Colonial Marines. Etc.

This argument is pointless.

Obviously Dragon Age 2 isn't objectively the worst game in existence. There are other games worse than it to be sure. However, that doesn't make Dragon Age 2 any less bad.

The difference is that I would have never bought Big Rigs 2, MindJack, or any other trash games.

DA2 is one of the worst games I have bought, though.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
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I don't think more action or a faster pace is a bad thing necessarily. DA2 was an improvement in some ways from DAO imo, with abilities which made the clearing of 'trash' enemies less time consuming and annoying and abilities that 'shortened' the battlefield so doing the 'in combat slow walk' across the map was less tiresome. I think it addressed some of the more irritating things about DAO combat at least.

I think some people mistake "slow paced" with "strategic" when it comes to DAO. It played like single player WoW to me; I mean you CC the stuff you can't get to right away, kill the squishy enemies first, kill the tanky enemies second, kill the CCed stuff third. I enjoyed it all the same, but I never found "pull stupid AI around corners" or "focus fire" or "healer first" to be all that... strategic.

I think some people also mistake strategic for slow paced. While DAO could have been a bit faster I don't think that moving to a full on action beat'em up game is the way to go.

A move to twitch combat would not be a good thing. It changes an existing series play style. Its like making a Command and Conquer shooter and calling it the next sequel. Its a complete different genre.

Go tell Whippersnapper the next Sins game is going to be an FPS and see how that goes over. Call me crazy but sequels should have more in common with one another than the name and a few characters to keep the story connected.

Lets explain this.

DA:O was a game that focused on challenging the mind. You reacted to the battlefield and made changes according. Theres no disconnect between my mind and the action. If I enter a battlefield with 6 hurlocks, 1 orge, and 1 emissary I identify the threats and respond accordingly with my best ideas on how to counter. If I want to throw out certain abilities there never going to be failure to execute. It was all about you planning and implementing your plan, then making adjustments. Even DA2 was more like this style despite the changes from the original.

DAI, if its twitch based, is completely different. The game now depends not on your planning but on your reactions, a timing challenge rather than a mental one. Its like Mario. My mind wants to jump over the a pit and land on the pipe, but if I don't time my jump right I land in the pit. My mind can time it right, but if I don't hit the button at the right time I fail. Another example is Dark Souls, a great game for a test of reactions. If I don't time my dodge right I get slammed for a bunch of damage by the boss, die and have to start the level over again. There can be a disconnect between intent and execution. In a game like DA:O there is no way my intent fails. My strategy might because of changing conditions but never my intent.

If that's the case and this series is now a twitch based series what is the point? If you liked the series because of its gameplay, there's no reason to even look at the series anymore. There were plenty of people who loved the command and play style of the Dragon Ages games. There are VERY few games like that on the market and who do it well, unlike a plethora of twitch games. And quiet frankly there area ton of great games out there that reward twitch based play that I seriously doubt DAI will be able to make their twitch based play as rewarding. The Souls games, Halo, COD, Battlefield, fighting games, racing games, etc all do that at much higher levels.
 
Oct 30, 2004
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Go tell Whippersnapper the next Sins game is going to be an FPS and see how that goes over. Call me crazy but sequels should have more in common with one another than the name and a few characters to keep the story connected.

It seems like studios are under a lot of pressure to make the sequal different from the prior game--which is often a very bad thing when the "different" part involves making large changes to the tried-and-proven, successful game play.

The Unreal Tournament story is a good example of this. The original UT99 was a smash hit. Then Epic changed the movement style to be floaty-dodgey and UT 2003, the successor to UT99, was a huge disappointment that a great many people despised.

The Unreal series is also a good example of how consolization can destroy a franchise. The basic feel and game play of UT3 (three sequels after UT99) was pretty decent albeit flawed in some areas, but the user interface and server browser surrounding the game was embarrassingly God-awful. In order to get the game out in time for Christmas, the retail release was essentially a beta version with a horribly consolized user interface and barely functional server browser (you could not even add favorites to a list!). Compared to the functionality and polish of the user interface and server browser in UT 2004, it was like going from a loaded Lexus to a stripped down Kia (or Yugo for those who are old enough to remember what a Yugo was).
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
DA:O was a game that focused on challenging the mind.

Did it really? I didn't find that it was a particularly difficult game, the "strategy" is fairly evident to anyone with a moderate amount of experience (or a three step flow chart), and the player had access to a number of overly powerful abilities and pieces of equipment.

I dunno, maybe that's what 'strategy' is to players, simply controlling characters on a 'micro' level and coordinating their actions. I guess to me strategy would imply a greater degree of complexity, prescience and planning (and maybe even "disaster recovery") to be involved rather than "here's what I see, follow the 'flowchart', go to the next room, repeat".

You can't see much in the preview video but I'm interested nonetheless. I think having the environment more involved and more unique properties for enemies (that react/behave correspondingly) would be a good step forward to making the combat a little less dull.

I do hope we see a return of the more detailed behaviors/tactics (whatever they were called) for party members though.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
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I don't think anybody is doing that. They are criticizing the inclusion of console players at the expense of quality and playable on a PC.

And I disagree that that happened at all.

Except, DA2 didn't have a good control scheme due to the changes of combat gameplay. The new characer mobility and animation/effects of abilities makes controlling characters from a top-down perspective feel clunky. The players were designed to be controlled by a gamepad first, and the movement/abilities show it. Looking at DA3, not much has changed.
I disagree; it didn't feel clunky to me, it felt much the same, just a little more fast-paced.

Oh look, a few graphical glitches/overlooked textures on background characters you'll never talk to. Clearly that invalidates the work that was put in to include ambient occlusion, higher definition environment textures overall, tessellation, higher quality shadows and lighting, etc.

I'm not saying DAII is a perfect game graphically, but a couple blemishes do not make something ugly on whole.

Yes, both should be criticized for it. The question is whether the game was made less strategic to cater to a console audience, which is undeniably different than the PC gaming audience.
Is it? Knights of the Old Republic was released and gained most of its success on the original Xbox. I think another snobbish attitude of PC gamers is the "dirty console gaming peasants" approach, in that all or most console gamers just want brainless shooter games and can't appreciate a good strategy game or RPG. Gamers like that certainly exist, but I'd say they exist on both consoles and PCs, and I would also say that a lot of people who enjoy such shooter games can also appreciate strategy games and RPGs.

No companion armor = less things to have to think about
Quests that solve themselves
Press 'A' to win gameplay
Removal of incentive to strategize
Auto-sorting inventory complete with needless 'junk' tab
1. I mentioned that, though I also suggested it could have been an artistic choice like with ME2 rather than just a gameplay choice.
2. Never encountered that. Can you elaborate?
3. Oh, if only some of the tougher fights had been like that...
4. I disagree that this happened.
5. There were "junk" items in DAO that had no use except selling them off, as well. It does seem like there was more of that in DA2, though they may have been more noticeable since the game actually labels them as junk while DAO did not. Not sure what you mean by "auto-sorting".

This argument is pointless.

Obviously Dragon Age 2 isn't objectively the worst game in existence. There are other games worse than it to be sure. However, that doesn't make Dragon Age 2 any less bad.

The difference is that I would have never bought Big Rigs 2, MindJack, or any other trash games.

DA2 is one of the worst games I have bought, though.

Then it's not one of the worst games of all time; that's all I was trying to say. It can be one of the worst games you've ever bought, but that's not the same thing; just because The Last Airbender is the worst movie I've ever paid to see doesn't mean that it's worse than movies like Battlefield: Earth or The Room.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
Did it really?

Yes it did. Certainly more than roll, roll, roll, backstab. Could they have done better with it? Most certainly and that is what they should be doing with the sequel. Granted most of the encounters could be solved with a specific way especially on the lower difficulty settings but what game is that not true for? There were more than a few times my first time through Origins that I used my default strategy and got stomped on Nightmare and had to adjust my tactics. In fact I thought the Golems of Angorrak DLC in Nightmare was pretty good if you want a challenge and something the core game should try to aspire to.

Normally the first game in the series are about setting the base and the working model, which Origins did pretty well. What the sequels should be doing is refining the experience, adding new enemy types, requiring new strategies beyond the Genlocks + shield = backstab we saw in DA2 or the DAI enemy with shield = harpoon throw. Or the teleporting enemies breaking lore. Personally I find those kind of things very gamey. The rule should be if the player can do it then the enemies should be able to do it and vice versa.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
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Or the teleporting enemies breaking lore.

Oh yeah, I picked up on that too. There's some lore (a codex entry, I think) which talks about how magic can be used to increase one's speed but no magic has been found which allows someone to move instantly from one location to the other. Then DA2 comes along with most mages being able to instantly teleport around the battlefield? What the fudge?
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The fact that every thread on DA2 and DA3 turn into a discussion about how far Bioware has fallen since their glory days and how badly DA2 sucked is really indicative of whats riding on DA3, what EA needs to make up.

So far, nothing announced for DA3 was really resonated with Dragon Age fans.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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So far, nothing announced for DA3 was really resonated with Dragon Age fans.

Morrigan is back, although now we've got the purists saying we can't focus too much on the old god soul thing because that was an optional story point.

Although, and it's been a week or so since I read it so can't find a link, but some article suggested something about just because your warden chose not to impregnate her for the ritual doesn't mean the other wardens would be so disciplined (implying justification for that being the end result no matter what. Presumably because you could get the pregnant Morrigan epilogue even if you chose otherwise).
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Morrigan is back, although now we've got the purists saying we can't focus too much on the old god soul thing because that was an optional story point.

Although, and it's been a week or so since I read it so can't find a link, but some article suggested something about just because your warden chose not to impregnate her for the ritual doesn't mean the other wardens would be so disciplined (implying justification for that being the end result no matter what. Presumably because you could get the pregnant Morrigan epilogue even if you chose otherwise).

Morrigan was in Witch Hunt, and pregnant, and that was a canon DLC. But, that was easily the shittiest DLC I've ever purchased.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I disagree; it didn't feel clunky to me, it felt much the same, just a little more fast-paced.

When you are commanding troops from a top down perspective, it is jarring if they decide to teleport, do flips, dash, or other dramatic animations since you feel like you no longer control the character. It feels chaotic and unrefined.

You don't have the same problem from the console perspective, since the camera is focused behind the player. This is why third person action games use that perspective, rather than isometric. It gives you the feeling of movement with the character, while a static camera on top doesn't.

Oh look, a few graphical glitches/overlooked textures on background characters you'll never talk to. Clearly that invalidates the work that was put in to include ambient occlusion, higher definition environment textures overall, tessellation, higher quality shadows and lighting, etc.

I'm not saying DAII is a perfect game graphically, but a couple blemishes do not make something ugly on whole.

Are you ignoring the develop interviews where they talk about "hot-rodding" (read: toning down detail to provide simpler graphical rendering) the graphics of DA2? This was in response to DA:O looking decent on PCs but less so on consoles.

Lack of assets (leading to the terrible repetitive enemies/areas)
Low res textures
Low poly models

All of these things could be blamed on console-focused development to some degree.

If you take DA2 and compare it to a more PC focused game of the same time, such as Witcher 2, the difference graphically is remarkable.


Is it? Knights of the Old Republic was released and gained most of its success on the original Xbox. I think another snobbish attitude of PC gamers is the "dirty console gaming peasants" approach, in that all or most console gamers just want brainless shooter games and can't appreciate a good strategy game or RPG. Gamers like that certainly exist, but I'd say they exist on both consoles and PCs, and I would also say that a lot of people who enjoy such shooter games can also appreciate strategy games and RPGs.

I have a 360, PS3, Wii, DS, 3DS, PSP along with my gaming PC. I am not some kind of PC elitist. I enjoy a good game regardless of platform. However, Dragon Age 2 is not a good game.

DA2 isn't even a strategy game. It became mindless. Streamlining went to far and what was left was a soulless experience that was a chore to press A through.

When the developers start throwing around phrases like "Press A and something awesome happens", "visceral gameplay", and "we want the call of duty audience" for a game that is supposed to be a tactical, deep RPG, you know you have a problem.

1. I mentioned that, though I also suggested it could have been an artistic choice like with ME2 rather than just a gameplay choice.
2. Never encountered that. Can you elaborate?
3. Oh, if only some of the tougher fights had been like that...
4. I disagree that this happened.
5. There were "junk" items in DAO that had no use except selling them off, as well. It does seem like there was more of that in DA2, though they may have been more noticeable since the game actually labels them as junk while DAO did not. Not sure what you mean by "auto-sorting".

1. I am not buying it as artistic choice. It is streamlining, dumbing down, simplification - whatever you want to call it the end user ends up with less choice, less responsibility, and less to do. It is the same reason Bethesda seems to reduce of number of pieces of armor by a factor of 2 each game.
2. There is no thinking of the quest. Each quest tells you where to go, what to do. Find a mystery doll? Well, there isn't really any mystery since you magically know it belongs to the little orphan girl by the barrels. Just follow the quest arrow and all is well!
3. What tough fights? I didn't even come close to being challenged the whole game. I was too busy pressing A to awesome.
5. They get auto sorted into a junk tab with a convenient "sell all junk" button. Inventory management is too hard for the average player to do nowadays, apparently.

Add to that the simplistic conversation wheel, with token replies placed at known spots so you don't even have to read what you say before you say it.

Also smaller, more hallway-like environments. Can't have the player confused about where to go, now can we?

Then it's not one of the worst games of all time; that's all I was trying to say. It can be one of the worst games you've ever bought, but that's not the same thing; just because The Last Airbender is the worst movie I've ever paid to see doesn't mean that it's worse than movies like Battlefield: Earth or The Room.

Sorry, wasn't talking to just you. I meant the argument as a whole since both sides seemed to be talking about different games.

I agree with you that DA2 isn't one of the worst games of all time literally. That would go to some speck of code that doesn't even compile. But I think when most people say "worst x" or "worst y" they mean relatively in their sphere of experience.

I see where you are coming from, which is why I qualified the statement by saying DA2 is one of the the worst games I've played.

Dragon Age 2 did had a couple improvements. The skill tree was more interesting than the skill...trunks of DA:O. Unfortunately, I didn't care for the implementation for any of the skills. Too over-the-top for me.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
When you are commanding troops from a top down perspective, it is jarring if they decide to teleport, do flips, dash, or other dramatic animations since you feel like you no longer control the character. It feels chaotic and unrefined.

You don't have the same problem from the console perspective, since the camera is focused behind the player. This is why third person action games use that perspective, rather than isometric. It gives you the feeling of movement with the character, while a static camera on top doesn't.
Are you ignoring the develop interviews where they talk about "hot-rodding" (read: toning down detail to provide simpler graphical rendering) the graphics of DA2? This was in response to DA:O looking decent on PCs but less so on consoles.

Lack of assets (leading to the terrible repetitive enemies/areas)
Low res textures
Low poly models

All of these things could be blamed on console-focused development to some degree.

If you take DA2 and compare it to a more PC focused game of the same time, such as Witcher 2, the difference graphically is remarkable.

I'd say some of the impression of the game looking bad just comes down to the art design change being a failure itself somewhat, not a problem on the technical side (which is what I was talking about to begin with).

I have a 360, PS3, Wii, DS, 3DS, PSP along with my gaming PC. I am not some kind of PC elitist. I enjoy a good game regardless of platform. However, Dragon Age 2 is not a good game.

DA2 isn't even a strategy game. It became mindless. Streamlining went to far and what was left was a soulless experience that was a chore to press A through.

Eh, agree to disagree on that pretty much? :thumbsup:

When the developers start throwing around phrases like "Press A and something awesome happens", "visceral gameplay", and "we want the call of duty audience" for a game that is supposed to be a tactical, deep RPG, you know you have a problem.

Yeah...this guy:

http://www.youtube.com/watch?v=SV97ozaD4vs

was not a designer for the game. He's a marketing/PR guy. A bad one at that. When you get an actual designer talking about the game:

http://www.youtube.com/watch?v=gyR1fGMCLXo


It's a different story, as there's obviously thought put into how the game can work as a strategic game. Whether or not they were successful at pulling it off is another matter, but they did give focus to it. I myself had certain strategies which I employed -- I made sure my tank Aveline had a guardian ability protecting my Hawke, Varric would open up encounters with miasmic flasks, etc.

1. I am not buying it as artistic choice. It is streamlining, dumbing down, simplification - whatever you want to call it the end user ends up with less choice, less responsibility, and less to do. It is the same reason Bethesda seems to reduce of number of pieces of armor by a factor of 2 each game.
2. There is no thinking of the quest. Each quest tells you where to go, what to do. Find a mystery doll? Well, there isn't really any mystery since you magically know it belongs to the little orphan girl by the barrels. Just follow the quest arrow and all is well!
3. What tough fights? I didn't even come close to being challenged the whole game. I was too busy pressing A to awesome.
5. They get auto sorted into a junk tab with a convenient "sell all junk" button. Inventory management is too hard for the average player to do nowadays, apparently.

2. DAO did much the same thing. That, or you randomly ran into something on the road.
3. The templar who tortures some Qunari comes to mind. I'm not sure what difficulty you play on, but I play on Normal and my perspective on that level of difficulty is that it should give you a good challenge but never really frustrate you so much that it overly interferes with you enjoying the progression of the game. It did that well for me, and it felt like if you wanted more of a challenge, bumping it up to Nightmare could easily do that.
5. Oh, so you're talking about just one thing, the junk inventory tab.

Add to that the simplistic conversation wheel, with token replies placed at known spots so you don't even have to read what you say before you say it.

Also smaller, more hallway-like environments. Can't have the player confused about where to go, now can we?

I liked the implementation of the conversation wheel; it was improved over how the Mass Effect series uses it. It allowed you to put some personality into your responses, and the game kept track of your responses and used it to determine the tone of your characters' banter. It also let you call on your party members if it fit the context of the conversation.

I didn't notice much of a change in the layouts of the environments.

Sorry, wasn't talking to just you. I meant the argument as a whole since both sides seemed to be talking about different games.

I agree with you that DA2 isn't one of the worst games of all time literally. That would go to some speck of code that doesn't even compile. But I think when most people say "worst x" or "worst y" they mean relatively in their sphere of experience.

When people talk about bad games I generally assume they're talking about games with a fairly prolific publisher, made it through console licensing, or are initially priced in the $60-40 range (similar to how when I say "worst movies ever", I'm generally talking about movies that saw widespread theatrical release, not "movies" kids make in their parents' basements or whatever). Even in that group, I wouldn't say Dragon Age II is one of the worst games ever. Like I've mentioned, there are games like Mindjack or Sonic Free Riders which fit the bill much better
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
That timeline doesn't really represent things realistically. They state that Mass Effect 2 is the beginning of their departure, but ignore that Jade Empire is as much an action game as it is. They gloss over Mass Effect, as if it's clunky inventory and repetitive loot system is enough to claim it stays true to Bioware's past depth. They also ignore that Knights of the Old Republic's gameplay is derived from a simplified Baldur's Gate model, but go on to use that same style of simplification as reasons why Mass Effect 2 and Dragon Age II are showing EA's influence.

That timeline just reads as a hit piece designed to "prove" the EA argument. The reality is that Bioware has been slowly gaining popularity since the late 90's, and right in line with more mainstream success, they have been catering their gameplay to it's mainstream sensibilities. I have no doubt EA has had some influence, as any publisher would, but it's nothing foreign to Bioware, and was almost an inevitability of their popularity anyway.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
Yeah...this guy:

http://www.youtube.com/watch?v=SV97ozaD4vs

was not a designer for the game. He's a marketing/PR guy. A bad one at that. When you get an actual designer talking about the game:

http://www.youtube.com/watch?v=gyR1fGMCLXo

Actually Laidlaw did throw around button equals awesome too, so you can't give them a pass on that and say it was just the marketing guys. I believe the exact quote was "I want something awesome to happen every time I hit a button."

I can't find the video but its been a while. Still here's a piece that mentions it.

http://www.g4tv.com/thefeed/blog/post/706562/hands-on-with-dragon-age-2/

2. DAO did much the same thing. That, or you randomly ran into something on the road.
3. The templar who tortures some Qunari comes to mind. I'm not sure what difficulty you play on, but I play on Normal and my perspective on that level of difficulty is that it should give you a good challenge but never really frustrate you so much that it overly interferes with you enjoying the progression of the game. It did that well for me, and it felt like if you wanted more of a challenge, bumping it up to Nightmare could easily do that.
5. Oh, so you're talking about just one thing, the junk inventory tab.

2. Not really the same thing. In DAO you got your quests from either Job Boards or NPCs. I thought in most cases the Job Boards pretty much told you where to look as part of accepting the job. DA2 had these omniscient quests where Hawke would pick up an item and magically know who it belonged to. I'd prefer not to see those ever again.

3. Honestly I found in the vast majority of cases I really didn't need to ever switch to my party on the higher difficulties and my Hawke could carry it. The one fight I do remember being a challenge though was the Dragon in Act III. I remember being shocked I died. I think my first and only reload and I don't consider myself a great strategist. Still higher difficulties should make using your party a requirement in both DAO and DA2. DAO I felt like I used it more, DA2 less so but the option was still there. Personally I think it was because Stamina/Mana was a lot easier to manage in DA2 so you didn't have to be as controlling on when to spend your abilities. The AI usually just kept most of them on cooldown so you really didn't need to.

5. Yeah they had junk in DAO and DA2, I'd rather they just get rid of it altogether and give you more coins, which is all its good for.


I liked the implementation of the conversation wheel; it was improved over how the Mass Effect series uses it. It allowed you to put some personality into your responses, and the game kept track of your responses and used it to determine the tone of your characters' banter. It also let you call on your party members if it fit the context of the conversation.

I prefer the silent protagonist in general, mainly because BioWare seems to limit your options with the dialogue wheel to 1. Spineless Good Guy 2. Neutral/Joker/Idiot and 3. Jerk. (Though there are exceptions). I think that could be easily rectified with a few more options.

The other thing I have against the wheel is I'd run into examples of "wait that's not what I thought I'd say or what I meant." Personally if I'm the character having that happen once is once too many. DA2 did a better job than ME with tone indicators, but I wish you could highlight the option to see the first couple lines or something else to remove that problem since they seem so committed to using it.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,159
7,652
136
Did it really? I didn't find that it was a particularly difficult game, the "strategy" is fairly evident to anyone with a moderate amount of experience (or a three step flow chart), and the player had access to a number of overly powerful abilities and pieces of equipment.

I dunno, maybe that's what 'strategy' is to players, simply controlling characters on a 'micro' level and coordinating their actions. I guess to me strategy would imply a greater degree of complexity, prescience and planning (and maybe even "disaster recovery") to be involved rather than "here's what I see, follow the 'flowchart', go to the next room, repeat".

You can't see much in the preview video but I'm interested nonetheless. I think having the environment more involved and more unique properties for enemies (that react/behave correspondingly) would be a good step forward to making the combat a little less dull.

I do hope we see a return of the more detailed behaviors/tactics (whatever they were called) for party members though.

- I agree with the darkest of waffles. I don't think holding up DA:O as some paragon of tactical/strategic gameplay really holds up. You definitely had to do some triage and risk management, but the enemies just weren't varied enough to require any really advanced tactical thinking.

DAI looks to give enemies a little more meat thanks to their unique abilities though, and I can appreciate that. I hope they couple this with an expanded "group tactics" feature that's a little more accessible. It was fairly powerful ally scripting in DA:O, but it was hidden in a menu and kinda clunky. Maybe bring back task queing like KOTOR but kick it up a notch so you can que different members of your group to synergize spells and effects.

Level design can definitely use a kick in the pants all around. It would be fun to have certain dungeons force you to split your party 1x3 or 2x2, could work well as a story telling/banter device as well as mix-up gameplay and force the player to come up with some unorthodox solutions. Imagine a dungeon where you had to leave one party member behind at certain points so as you get closer to the end your group size is slowly whittled down to just the Inquisitor. It doesn't all have to be the same tedious dungeon crawling.

I'm starting to rant, so its time to stop.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
As per PAX, the tactical view is back, and it's actually going to be on all platforms this time around.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
As per PAX, the tactical view is back, and it's actually going to be on all platforms this time around.

Does it actually seem to be the command and play style of the previous games or is it action/twitch? I saw the new video and it seems very arpg with dodging melee attacks/dragons fire etc.
 
Last edited:

ArenCordial

Senior member
Sep 18, 2012
214
15
81
You mean this video?

http://www.youtube.com/watch?v=-aK0z8xeAus

We don't see the interface in this video or how the game is actually controlled. At 1:15 we see a mage setting up a area of effect spell. But overall the video seems more like a graphical showcase than a control showcase.

Yeah that's one. From the gamespot article I read it seems like third person but when you pause you go into overhead tactical view. They said you can play the game from there.

Not sure how that's going to work if dodging is required.

http://www.gamespot.com/pax/dragon-...to-tactical-combat-6413921/?tag=Topslot;Slot1
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
You mean this video?

http://www.youtube.com/watch?v=-aK0z8xeAus

We don't see the interface in this video or how the game is actually controlled. At 1:15 we see a mage setting up a area of effect spell. But overall the video seems more like a graphical showcase than a control showcase.

Wow, I hadn't seen that video. It looks like they are pushing 3rd person action even more than I thought, complete with twitch rolling to dodge hits.

They should just go full all out and make it a decent 3rd person action game. Although, I don't know if Bioware has the cops to make deep non-button-mashing action.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
Wow, I hadn't seen that video. It looks like they are pushing 3rd person action even more than I thought, complete with twitch rolling to dodge hits.

They should just go full all out and make it a decent 3rd person action game. Although, I don't know if Bioware has the cops to make deep non-button-mashing action.

I don't know why they even bothered putting the tactical camera back in if its really a 3rd person action game.
 
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