I disagree; it didn't feel clunky to me, it felt much the same, just a little more fast-paced.
When you are commanding troops from a top down perspective, it is jarring if they decide to teleport, do flips, dash, or other dramatic animations since you feel like you no longer control the character. It feels chaotic and unrefined.
You don't have the same problem from the console perspective, since the camera is focused behind the player. This is why third person action games use that perspective, rather than isometric. It gives you the feeling of movement with the character, while a static camera on top doesn't.
Oh look, a few graphical glitches/overlooked textures on background characters you'll never talk to. Clearly that invalidates the work that was put in to include ambient occlusion, higher definition environment textures overall, tessellation, higher quality shadows and lighting, etc.
I'm not saying DAII is a perfect game graphically, but a couple blemishes do not make something ugly on whole.
Are you ignoring the develop interviews where they talk about "hot-rodding" (read: toning down detail to provide simpler graphical rendering) the graphics of DA2? This was in response to DA:O looking decent on PCs but less so on consoles.
Lack of assets (leading to the terrible repetitive enemies/areas)
Low res textures
Low poly models
All of these things could be blamed on console-focused development to some degree.
If you take DA2 and compare it to a more PC focused game of the same time, such as Witcher 2, the difference graphically is remarkable.
Is it? Knights of the Old Republic was released and gained most of its success on the original Xbox. I think another snobbish attitude of PC gamers is the "dirty console gaming peasants" approach, in that all or most console gamers just want brainless shooter games and can't appreciate a good strategy game or RPG. Gamers like that certainly exist, but I'd say they exist on both consoles and PCs, and I would also say that a lot of people who enjoy such shooter games can also appreciate strategy games and RPGs.
I have a 360, PS3, Wii, DS, 3DS, PSP along with my gaming PC. I am not some kind of PC elitist. I enjoy a good game regardless of platform. However, Dragon Age 2 is not a good game.
DA2 isn't even a strategy game. It became mindless. Streamlining went to far and what was left was a soulless experience that was a chore to press A through.
When the developers start throwing around phrases like "Press A and something awesome happens", "visceral gameplay", and "we want the call of duty audience" for a game that is supposed to be a tactical, deep RPG, you know you have a problem.
1. I mentioned that, though I also suggested it could have been an artistic choice like with ME2 rather than just a gameplay choice.
2. Never encountered that. Can you elaborate?
3. Oh, if only some of the tougher fights had been like that...
4. I disagree that this happened.
5. There were "junk" items in DAO that had no use except selling them off, as well. It does seem like there was more of that in DA2, though they may have been more noticeable since the game actually labels them as junk while DAO did not. Not sure what you mean by "auto-sorting".
1. I am not buying it as artistic choice. It is streamlining, dumbing down, simplification - whatever you want to call it the end user ends up with less choice, less responsibility, and less to do. It is the same reason Bethesda seems to reduce of number of pieces of armor by a factor of 2 each game.
2. There is no thinking of the quest. Each quest tells you where to go, what to do. Find a mystery doll? Well, there isn't really any mystery since you magically know it belongs to the little orphan girl by the barrels. Just follow the quest arrow and all is well!
3. What tough fights? I didn't even come close to being challenged the whole game. I was too busy pressing A to awesome.
5. They get auto sorted into a junk tab with a convenient "sell all junk" button. Inventory management is too hard for the average player to do nowadays, apparently.
Add to that the simplistic conversation wheel, with token replies placed at known spots so you don't even have to read what you say before you say it.
Also smaller, more hallway-like environments. Can't have the player confused about where to go, now can we?
Then it's not one of the worst games of all time; that's all I was trying to say. It can be one of the worst games you've ever bought, but that's not the same thing; just because The Last Airbender is the worst movie I've ever paid to see doesn't mean that it's worse than movies like Battlefield: Earth or The Room.
Sorry, wasn't talking to just you. I meant the argument as a whole since both sides seemed to be talking about different games.
I agree with you that DA2 isn't one of the worst games of all time literally. That would go to some speck of code that doesn't even compile. But I think when most people say "worst x" or "worst y" they mean relatively in their sphere of experience.
I see where you are coming from, which is why I qualified the statement by saying DA2 is one of the the worst games I've played.
Dragon Age 2 did had a couple improvements. The skill tree was more interesting than the skill...trunks of DA:O. Unfortunately, I didn't care for the implementation for any of the skills. Too over-the-top for me.