Red Hawk
Diamond Member
- Jan 1, 2011
- 3,266
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The tactical view is a bastardized version of the one we had in DA:O (which was a bastardized version from games before). The game is paused in that view so it's only for issuing orders, not actually playing the game from top down which is what people who like the tactical camera want.
Warriors having chain/grapple powers just makes me think of God of War or similar action games, not a party based RPG where you need a mix of classes to cover your bases.
Not true, Laidlaw specifically says, "Without changing your perspective, you can choose to engage, start time, and continue moving with the most free-floating camera we've ever had", and he shows unpausing the game while in tactical view for a bit before pausing again to give orders.
From what I can tell, the camera seems more dynamic and flexible than it was in DAO. Rather than locking into the isometric view, you can move it around akin to how you would move the camera in a strategy game like the Total War games.