American Gunner
Platinum Member
- Aug 26, 2010
- 2,399
- 0
- 71
That box are is pretty awesome. This will be the first game that will make me choose between console or pc.
That box are is pretty awesome. This will be the first game that will make me choose between console or pc.
Have they said what resolution the PS4 and Xbox One versions will be running at?
Is this going to be an ARPG or more like DA:O?
Looks closer to DA2, imo. No pause-and-strategize combat from the one video I watched.
Looks pretty, but I'm already disappointed.
Looks closer to DA2, imo. No pause-and-strategize combat from the one video I watched.
Looks pretty, but I'm already disappointed.
Looks closer to DA2, imo. No pause-and-strategize combat from the one video I watched.
Looks pretty, but I'm already disappointed.
Yea, I have been thinking about that. I they remove the pause/control each character combat, that makes the game much less appealing to me. I know a lot of people dont particularly like it, but that is the heart of a Bioware RPG to me. Makes it much more of a strategy exercise instead of just fast twitch reflex like so many other RPGs and ARPGs.
Looks closer to DA2, imo. No pause-and-strategize combat from the one video I watched.
Looks pretty, but I'm already disappointed.
I'd say a lot of people who game don't particularly want to think about it. I want to enjoy myself not plot and plan who goes where and who does what when. Probably why I absolutely HATE RTS's.
I'd say a lot of people who game don't particularly want to think about it. I want to enjoy myself not plot and plan who goes where and who does what when. Probably why I absolutely HATE RTS's.
Not to throw out one opinion or another on which system is better, but try to look at it from Biowares perspective.There's no problem with having this opinion. The problem is that far too often these big companies take great RPGs and turn them into what you like. It would be better if they made a new game for those who wanted an action RPG, and stop kidnapping good RPG franchises and ruining them.
I feel for them because I think DA might forever be stuck in this tug-o-war between Bioware/story fans that like a simpler more fluid combat system and the old-school RPG fans that want more control over party combat.
I get what you're saying, but I would argue that it was EA that forced this catering to the users, not Bioware. Bioware crafted DA:O with an engaging story and tight gameplay, and it showed; TONS of people loved it. Bioware did the same thing with Bioshock.
Then along comes EA, and forces out DA2 in a year. They did the same thing with Bioshock 2. They took out the game mechanics that people like me loved, and shoe-horned in things for the masses - like the action RPG elements. They promoted it like crazy, and EA got exactly what they wanted - millions in sales by hijacking an original concept.
The problem is that they're alienating the original user-base. We were the ones that loved Baldur's Gate, Neverwinter Nights, and others; we were a legitimate market that they could continue tapping into. But they opted for the path of more money. While they've lost my sale, they don't care because they've adopted the "coveted" 12+ market of action gamers with unlimited money to spend.
I just feel burned. The overhead, tactical combat is already a dying breed. EA took what was easily one of my top 5 favorite games, and turned it into something that I've already played a hundred times.
I think DA3 will probably be a decent game, and I bet it has a good story. But it won't be DA:O, not by a long shot.
I get what you're saying, but I would argue that it was EA that forced this catering to the users, not Bioware. Bioware crafted DA:O with an engaging story and tight gameplay, and it showed; TONS of people loved it. Bioware did the same thing with Bioshock.
Then along comes EA, and forces out DA2 in a year. They did the same thing with Bioshock 2. They took out the game mechanics that people like me loved, and shoe-horned in things for the masses - like the action RPG elements. They promoted it like crazy, and EA got exactly what they wanted - millions in sales by hijacking an original concept.
The problem is that they're alienating the original user-base. We were the ones that loved Baldur's Gate, Neverwinter Nights, and others; we were a legitimate market that they could continue tapping into. But they opted for the path of more money. While they've lost my sale, they don't care because they've adopted the "coveted" 12+ market of action gamers with unlimited money to spend.
I just feel burned. The overhead, tactical combat is already a dying breed. EA took what was easily one of my top 5 favorite games, and turned it into something that I've already played a hundred times.
I think DA3 will probably be a decent game, and I bet it has a good story. But it won't be DA:O, not by a long shot.
There's no problem with having this opinion. The problem is that far too often these big companies take great RPGs and turn them into what you like. It would be better if they made a new game for those who wanted an action RPG, and stop kidnapping good RPG franchises and ruining them.
As for Bioware and DA2 I doubt it was hurried.