Dragon Age 3: Inquisition announced

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American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
That box are is pretty awesome. This will be the first game that will make me choose between console or pc.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
That box are is pretty awesome. This will be the first game that will make me choose between console or pc.

Single player games like these are always better on PC, if you have a decent rig. It may not be as mod friendly as DAO though..

Have they said what resolution the PS4 and Xbox One versions will be running at?
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Have they said what resolution the PS4 and Xbox One versions will be running at?

Ditto on the buy for PC, you always buy on the PC if its an option.

On resolutions, probably 720p for the Xbox One and 900p/1080p for the PS4, if it follows previous titles. Don't think they'll be anything official until after the game launches though, to avoid people crying about resolutions.
 
Aug 11, 2008
10,451
642
126
Looks closer to DA2, imo. No pause-and-strategize combat from the one video I watched.

Looks pretty, but I'm already disappointed.

Yea, I have been thinking about that. I they remove the pause/control each character combat, that makes the game much less appealing to me. I know a lot of people dont particularly like it, but that is the heart of a Bioware RPG to me. Makes it much more of a strategy exercise instead of just fast twitch reflex like so many other RPGs and ARPGs.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Looks closer to DA2, imo. No pause-and-strategize combat from the one video I watched.

Looks pretty, but I'm already disappointed.

I'd say a lot of people who game don't particularly want to think about it. I want to enjoy myself not plot and plan who goes where and who does what when. Probably why I absolutely HATE RTS's.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Looks closer to DA2, imo. No pause-and-strategize combat from the one video I watched.

Looks pretty, but I'm already disappointed.

Yea, I have been thinking about that. I they remove the pause/control each character combat, that makes the game much less appealing to me. I know a lot of people dont particularly like it, but that is the heart of a Bioware RPG to me. Makes it much more of a strategy exercise instead of just fast twitch reflex like so many other RPGs and ARPGs.

From past videos, they have it but it's basically shoehorned in and isn't the 'expected' or 'primary' mode of play.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
That's weird, I remember an interview starting they took fan feedback into account and brought in a tactical camera view (further zoom plus free pan) as well as full pause plus order queues.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I'm pretty sure it's implemented but it was only covered in the 'long' gameplay demos iirc. So it'd be easy to miss. As the release date inches closer we'll get more definitive demos and announcements.
 

Borealis7

Platinum Member
Oct 19, 2006
2,914
205
106
pause and top field view is in the game. consoles would use behind the character view more.
 

BudAshes

Lifer
Jul 20, 2003
13,920
3,203
146
I'd say a lot of people who game don't particularly want to think about it. I want to enjoy myself not plot and plan who goes where and who does what when. Probably why I absolutely HATE RTS's.


Stick to the console forums then scrub.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I'd say a lot of people who game don't particularly want to think about it. I want to enjoy myself not plot and plan who goes where and who does what when. Probably why I absolutely HATE RTS's.

There's no problem with having this opinion. The problem is that far too often these big companies take great RPGs and turn them into what you like. It would be better if they made a new game for those who wanted an action RPG, and stop kidnapping good RPG franchises and ruining them.
 

Topweasel

Diamond Member
Oct 19, 2000
5,436
1,655
136
There's no problem with having this opinion. The problem is that far too often these big companies take great RPGs and turn them into what you like. It would be better if they made a new game for those who wanted an action RPG, and stop kidnapping good RPG franchises and ruining them.
Not to throw out one opinion or another on which system is better, but try to look at it from Biowares perspective.

DA1 Annoyed users that loved the story and many RPG elements but found maintaining performance of a full group monotonous and tedious.

ME1. Annoyed users that loved the story and many of the RPG elements of a scifi RPG, but complained about the combat system that was way to rng based with huge hit cones for simple weapons.

ME2 Included a more Scifi shooter friendly combat system that got rave reviews and basically is held as the grand master of scifi ARPG. With many wanting Bioware to release an anniversity version of ME1 with ME2 game engine and combat system.

DA2. More action rpg elements without the team management parts that users complained about with DA1.

People seem to think Bioware on DA2 wanted to clone the Action RPG elements of ME2 because of some precieved console love. But what I see is a company that probably listens to it's fans complaints waaay to much. And a company that didn't realize that there was as much separation in their fan-bases between the two franchises. I see DA2 as progression of a system they had been tweaking since Kotor and that ME1 and ME2 were progressions on team management from the responses they received from fans. I am not sure they fully grasped that while there were complaints about the team combat management that another core group of DA fans felt that it was an integral portion of the game play and loved that aspect.

I feel for them because I think DA might forever be stuck in this tug-o-war between Bioware/story fans that like a simpler more fluid combat system and the old-school RPG fans that want more control over party combat.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
DA2 sucked hard enough (even at $5) that I will wait on reviews and the eventual (hopefully) collected edition.

I owned everything from DA:O. Pre-ordered deluxe, bought all DLC. Was poor enough that I avoided DA2 at launch. Ended up buying on sale, and finished it out of spite. I never considered the DLC.

I do hope this game will be good and be a part of reestablishing Bioware as top RPG devs.
 

AFurryReptile

Golden Member
Nov 5, 2006
1,998
1
76
I feel for them because I think DA might forever be stuck in this tug-o-war between Bioware/story fans that like a simpler more fluid combat system and the old-school RPG fans that want more control over party combat.

I get what you're saying, but I would argue that it was EA that forced this catering to the users, not Bioware. Bioware crafted DA:O with an engaging story and tight gameplay, and it showed; TONS of people loved it. Bioware did the same thing with Bioshock.

Then along comes EA, and forces out DA2 in a year. They did the same thing with Bioshock 2. They took out the game mechanics that people like me loved, and shoe-horned in things for the masses - like the action RPG elements. They promoted it like crazy, and EA got exactly what they wanted - millions in sales by hijacking an original concept.

The problem is that they're alienating the original user-base. We were the ones that loved Baldur's Gate, Neverwinter Nights, and others; we were a legitimate market that they could continue tapping into. But they opted for the path of more money. While they've lost my sale, they don't care because they've adopted the "coveted" 12+ market of action gamers with unlimited money to spend.

I just feel burned. The overhead, tactical combat is already a dying breed. EA took what was easily one of my top 5 favorite games, and turned it into something that I've already played a hundred times.

I think DA3 will probably be a decent game, and I bet it has a good story. But it won't be DA:O, not by a long shot.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
The last two pages of this thread have convinced me to restart DAI and complete it.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
DA:O is vastly overrated IMO. Not bad by any means, but totally mediocre. NWN2 was better in every way.

-The plot was very generic with no ambiguity - kill the big bad evil dumb monster.
-The main villain's motivations and actions made no sense.
-The combat was neither tactical like older RPG's nor actiony like modern ones, but a kludge of both. It was also balanced poorly. If you were a mage, the game was exceedingly easy even on hardest difficulty.
-The graphics were pretty meh, even in 2007.
-The music was very boring and forgettable.
-The item/gear/loot system was laughably bad the point of being almost completely irrelevant.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I get what you're saying, but I would argue that it was EA that forced this catering to the users, not Bioware. Bioware crafted DA:O with an engaging story and tight gameplay, and it showed; TONS of people loved it. Bioware did the same thing with Bioshock.

Then along comes EA, and forces out DA2 in a year. They did the same thing with Bioshock 2. They took out the game mechanics that people like me loved, and shoe-horned in things for the masses - like the action RPG elements. They promoted it like crazy, and EA got exactly what they wanted - millions in sales by hijacking an original concept.

The problem is that they're alienating the original user-base. We were the ones that loved Baldur's Gate, Neverwinter Nights, and others; we were a legitimate market that they could continue tapping into. But they opted for the path of more money. While they've lost my sale, they don't care because they've adopted the "coveted" 12+ market of action gamers with unlimited money to spend.

I just feel burned. The overhead, tactical combat is already a dying breed. EA took what was easily one of my top 5 favorite games, and turned it into something that I've already played a hundred times.

I think DA3 will probably be a decent game, and I bet it has a good story. But it won't be DA:O, not by a long shot.

...Bioshock?

And while I enjoyed DAO (and if there was a list of "people who have played the most hours of NWN in the whole world" I'd probably be pretty damn close to the top lol) and loved the whole Mass Effect series, one thing has been pretty consistent across Bioware's games. They don't do gameplay very well - it's just never been a focal point for them. DAO was probably their best effort yet but was still pretty easy and a lot of the combat became tiresome as the game went on (imo) - especially if you were melee because they were so immobile.

(Edit: Actually, I would give the nod for "Best Bioware Gameplay" to SWTOR now that I think of it)

NWN gameplay was basically click and wait (or click and spam IKD with every swing). It had a lot of charming aspects to it, but getting combat into a playable state took a ton of balancing and scripting.

Mass Effect was playable but the cover system was painful. It improved from 1 to 2 to 3, but was always a nuisance and their insistence on using one 'action' button for everything (instead of dedicated buttons with more defined purposes) was a major source of annoyance.

It's also worth mentioning that Jade Empire was produced entirely under Bioware and is basically full-on action RPG.

While I get that people may like or dislike the style of gameplay each game has (when I first played Mass Effect I was half appalled/half surprised I was basically playing an over the shoulder FPS lol), I've basically come to terms with the fact that it's never going to be that good - Bioware games are good because they're that good at the "soft" features, not the "hard" ones. As long as it 'works' and the rest of the game makes up for it (which it almost always does), I'll take it.
 

Topweasel

Diamond Member
Oct 19, 2000
5,436
1,655
136
I get what you're saying, but I would argue that it was EA that forced this catering to the users, not Bioware. Bioware crafted DA:O with an engaging story and tight gameplay, and it showed; TONS of people loved it. Bioware did the same thing with Bioshock.

Then along comes EA, and forces out DA2 in a year. They did the same thing with Bioshock 2. They took out the game mechanics that people like me loved, and shoe-horned in things for the masses - like the action RPG elements. They promoted it like crazy, and EA got exactly what they wanted - millions in sales by hijacking an original concept.

The problem is that they're alienating the original user-base. We were the ones that loved Baldur's Gate, Neverwinter Nights, and others; we were a legitimate market that they could continue tapping into. But they opted for the path of more money. While they've lost my sale, they don't care because they've adopted the "coveted" 12+ market of action gamers with unlimited money to spend.

I just feel burned. The overhead, tactical combat is already a dying breed. EA took what was easily one of my top 5 favorite games, and turned it into something that I've already played a hundred times.

I think DA3 will probably be a decent game, and I bet it has a good story. But it won't be DA:O, not by a long shot.

Didn't know EA had anything do with Bioshock. Bioshock 2 wasn't exactly pushed out either. It was being developed by a completely different company that Bioshock 1 so that they didn't feel bad about a setting their goals on a long project (Bioshock infinite). What you got was a second rate game that 10 years ago would have been considered an expansion and not a sequel.

As for Bioware and DA2 I doubt it was hurried. Not in the sense that most people think. ME3 maybe, but only in the sense that I get that they basically very very late noticed some issues with their scripts and needed to change a few portions. This probably included the ending, they probably lopped off a bunch and then used star child to explain away the stuff you were going to figure out through the last 2 hours of the game. The "choice" might have shown up differently originally. But for resetting the universe for ME4 they probably always had the color endings. oops to much ME there. My point is that most of the time you have something that feels that disjointed like that it probably wasn't "rushed out" it was something that they had to change really late in development and that if they didn't fix it quick it would mean them basically set them back 6 months to a year. It's how games end up in "development hell". Those 6 months then become 2-3 years because you start to see other holes and spots to fix and the cycle continues over and over.

Again I don't think Bioware was chasing the money (though it's insulting to believe that a game should be sold at a loss to you because you wanted your game your way. Without commenting on story, the combat system from DA1 to DA2 by way of ME1 and ME2, shows a clear and evident progression. All which were complaints of their users, not just random people. Sure they chased the money wanting to make games that their fans wanted to purchase. What they didn't see coming was that the fan base for what they were doing on ME was that different from their fan base on DA. So they thought what was making ME fans happier was what people wanted to see more of on DA. Even then DA fans were not happy with the combat system in DA or at least a vocal group of fans were not happy. So changes where in bound, but with no DA release in between ME1 and 2, you didn't get to see an evolution that could have kept DA branched in another direction. I think Inquisitor will resolve that a bit.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
There's no problem with having this opinion. The problem is that far too often these big companies take great RPGs and turn them into what you like. It would be better if they made a new game for those who wanted an action RPG, and stop kidnapping good RPG franchises and ruining them.

This. A'RPG' (if they can even be called that) players can go play COD or whatever. Stop ruining good games like DA and ME by turning them into action abominations.

\rant
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
As for Bioware and DA2 I doubt it was hurried.

I thought it was a known fact that it was hurried: They had a 4th section of the city and had planned extra places outside the city - we know this from resources in the game. These areas were cut to ship "on time."
 
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