Dragon Age 3: Inquisition announced

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I haven't noticed a difference in FPS with mantle or DX11.

Have you tried using FRAPS or some other OSD that shows your fps to make sure? It might actually not be that much of a difference with certain hardware though.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I haven't noticed a difference in FPS with mantle or DX11.

Mantle only really helps if you're CPU limited. If you're on high end OC'd CPU its likely you'll only see a few percent. Not enough to notice without benching it.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
5930K @ 3.7GHz, 780Ti GHz @ 1215Mhz, 16GB DDR4 @ 2133MHz, all settings maxed ultra @ 1200p minus AA which is disabled:





Rock solid 60FPS Vsync.

Game is CPU heavy it can use 6 cores and it swallows RAM at will - 10min in and its already taken 3GB+ for itself on this 16GB DDR4 box (after those screenshots). Very pretty too.

EDIT: Click once on the image, click once on the postimg site for full screen - these are uncompressed .png's.
 
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CakeMonster

Golden Member
Nov 22, 2012
1,431
542
136
I would really like to see a thorough benchmark review which will tell me what the biggest resource hogs is among the settings. So far I've found that MSAA is a HUGE hit compared to most other games, but I gradually increased almost everything else from High to Ultra without really noticing any fps drop in Fraps.

If someone just found out which bumps hit more than say 5% then that would be incredibly useful.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I would really like to see a thorough benchmark review which will tell me what the biggest resource hogs is among the settings. So far I've found that MSAA is a HUGE hit compared to most other games, but I gradually increased almost everything else from High to Ultra without really noticing any fps drop in Fraps.

If someone just found out which bumps hit more than say 5% then that would be incredibly useful.

Agreed. If someone finds out anything like this please share.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I found the best AA to use is downsampling. I game at 1080p and with their post process AA, it just looks bad, and MSAA is pretty demanding, yet I downsample from 1440p and the aliasing is reduced better than the above methods together, and performs better.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
You guys having any issues with potions ie having enough for your fights and and how is the mob respawn not too often?
 

tential

Diamond Member
May 13, 2008
7,355
642
121
You guys having any issues with potions ie having enough for your fights and and how is the mob respawn not too often?

I thought that was kind of the point? From the reviews I read anyway, it made it seem like the fights were made to work around those eight (right?) potions and to eliminate having a healer which can make fights much easier.

What's your opinion of the fights so far? Are they hard to manage with the potion system?
What's your take this is one of the changes I really thought I would like.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I thought that was kind of the point? From the reviews I read anyway, it made it seem like the fights were made to work around those eight (right?) potions and to eliminate having a healer which can make fights much easier.

What's your opinion of the fights so far? Are they hard to manage with the potion system?
What's your take this is one of the changes I really thought I would like.


I don't have the game yet(on its way) so was asking those that do .
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I would really like to see a thorough benchmark review which will tell me what the biggest resource hogs is among the settings. So far I've found that MSAA is a HUGE hit compared to most other games, but I gradually increased almost everything else from High to Ultra without really noticing any fps drop in Fraps.

If someone just found out which bumps hit more than say 5% then that would be incredibly useful.

Trouble is that can vary quite a bit from rig to rig. Each gpu is limited in a different way, even within a brand. Same model line doesn't even always have the same ratios of shaders to bandwidth, etc.

MSAA, shadows and blur are usually big ones for me.
 

CakeMonster

Golden Member
Nov 22, 2012
1,431
542
136
Seems like Blur is hidden withing a general post processing option here, so I have no idea what exactly that option does at different levels.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Huh, the jump button and overall freedom of movement it allows is pretty dope. I'm playing an interupt sword/shield build and I came across a small hill with a stone staircase up. At the top I started fighting some mages and was able to shield bash them OFF THE CLIFF. To their death, despite having lots of health. Lulz.

That's damn awesome, I can see myself trying to plot out cheap deaths on enemies a lot now... heh heh.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
How bad really are the PC controls? Everything makes it sound like controller is far better, except I've consistently noticed comments in reviews and elsewhere that having all your quick keys readily available on the keyboard is much better. So I guess it's a balance of that vs how bad is the mouse?

How obnoxious is the UI? It looks pretty bad like in Skyrim where it does this clean minimalist thing that omits too much information and makes it impossible to compare items, skills, etc.

How is the actual gameplay? All I see around here is graphics and control talk. "Programming" the companion behaviors looks like a complete joke compared to what you could do in DA1.
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
You guys having any issues with potions ie having enough for your fights and and how is the mob respawn not too often?

I have only been playing for the day, but so far I'm having no issues on hard difficulty. That is to say, if I am careful, and manage my party members occasionally, and get some useful abilities such as giving Cassandra an AE taunt, I have only had to restart 2 times. Once because I wondered into an area WAY out of my level range, the other because I fought poorly with some respawn showing up midway through a battle.
 

CakeMonster

Golden Member
Nov 22, 2012
1,431
542
136
The tactical view is a real PITA, except for that the UI and the controls are very similar to the two previous DA games. Perfectly fine although unpolished.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
The tactical view is a real PITA, except for that the UI and the controls are very similar to the two previous DA games. Perfectly fine although unpolished.

The one problem is that you cannot order a party member to a location except in tactical view. If not for that, I'd just ignore tactical view, except to get info on targets.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
How bad really are the PC controls? Everything makes it sound like controller is far better, except I've consistently noticed comments in reviews and elsewhere that having all your quick keys readily available on the keyboard is much better. So I guess it's a balance of that vs how bad is the mouse?

How obnoxious is the UI? It looks pretty bad like in Skyrim where it does this clean minimalist thing that omits too much information and makes it impossible to compare items, skills, etc.

How is the actual gameplay? All I see around here is graphics and control talk. "Programming" the companion behaviors looks like a complete joke compared to what you could do in DA1.

How me and my brother play games like this is we play with controller but have the keyboard really close. Then to hit the quick keys we'll hit them when needed on the keyboard. All of my quick keys are accessible with my pinky. It's no where near ideal, and I don't do it all the time, only when I feel I need the quick keys and the controller at the same time.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,842
897
126
How bad really are the PC controls? Everything makes it sound like controller is far better, except I've consistently noticed comments in reviews and elsewhere that having all your quick keys readily available on the keyboard is much better. So I guess it's a balance of that vs how bad is the mouse?

How obnoxious is the UI? It looks pretty bad like in Skyrim where it does this clean minimalist thing that omits too much information and makes it impossible to compare items, skills, etc.

How is the actual gameplay? All I see around here is graphics and control talk. "Programming" the companion behaviors looks like a complete joke compared to what you could do in DA1.



I have become used to the controls now. It's just a bit different from "normal" so there's a learning curve but I'm ok now.

THe UI is pretty bad. It's a bit like Skyrim with fonts being way too big, needing to scroll a lot to see stuff and half the screen being wasted on a huge picture of your guy. There's also not an easy way to switch between the character abilities screen and the inventory from what I can see?? In other words, it's a console UI.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
I have only been playing for the day, but so far I'm having no issues on hard difficulty. That is to say, if I am careful, and manage my party members occasionally, and get some useful abilities such as giving Cassandra an AE taunt, I have only had to restart 2 times. Once because I wondered into an area WAY out of my level range, the other because I fought poorly with some respawn showing up midway through a battle.


Do you like the new system though? Does it make the battles better?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Has a patch been released for this game yet? I want to play, but the current keyboard and mouse system is such a turn off.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
The one problem is that you cannot order a party member to a location except in tactical view. If not for that, I'd just ignore tactical view, except to get info on targets.
That seems silly considering you could do this in the Mass Effects.

How me and my brother play games like this is we play with controller but have the keyboard really close. Then to hit the quick keys we'll hit them when needed on the keyboard. All of my quick keys are accessible with my pinky. It's no where near ideal, and I don't do it all the time, only when I feel I need the quick keys and the controller at the same time.
Does this actually work? I watched a preview where they said if it detects a controller the keyboard is completely disabled.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
How bad really are the PC controls? Everything makes it sound like controller is far better, except I've consistently noticed comments in reviews and elsewhere that having all your quick keys readily available on the keyboard is much better. So I guess it's a balance of that vs how bad is the mouse?

If you played DA:O and/or DA2 you should have no problem with the controls in this game. A couple of the key mappings have been changed. Pause is now the Control key, search is the "V" key, etc. but moving around the world is the same as before.

The combat mechanics are a little different, as you need to zoom out into the tactical view if you want to assign commands to your party members. The game feels like it was made more with real time combat in mind as opposed to "Pause : Give Commands : Unpause" and I suppose for most low level fights this works fine. The combat in this sense is more like DA2's quicker paced style rather than DA:O's slower, more tactical style. So far I am OK with it, and just for reference DA:O is on my short list of favorite games ever. It isn't Origins 2, it is something new.
 

Larnz

Senior member
Dec 15, 2010
248
1
76
The biggest issue is that left click is bound to 'attack' rather than the natural instinctive 'select object/char' like previous DA and Bioware games. Not being able to select another char, item or click on an enemy to target them etc is annoying as, I keep finding myself trying to do so and attacking thin air all the time. It's a bizzare change that screams "cause we ported from console and CBF'd".

They need to make left click a select and add a drag box back (or ctrl-a) like both DA:O and DA:2 had so you can select your whole party and tell the all to move to a location. Running your party around corners to lure mobs is a staple maneuver in bioware rpg's on hard+ difficulties.
 
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