Are the controls in this game actually different than in previous DA games? They seem exactly the same to me. What is it that people are having such a problem with? The only difference I have seen is not being able to right click on an object across the screen and have your character auto move to it. Normal navigation is the same as it has always been from what I have seen. It's almost like people are expecting FPS or Assassins Creed / Mass Effect style controls and these games have never had that to start with.
Since I haven't actually bought the game, I can't answer it with 100% certainty, but from what I've read...
I plan on playing in tactical mode pretty much 100% of the time, at least during battles. So, people saying that tactical mode not zooming out far enough would be a problem.
wasd for movement is fine, although I prefer sdfc. As long as they allow me to rebind keys, then that's fine. In tactical mode, however, I'd prefer it if they allowed me to click on an opponent, to move to that opponent and attack. I also would like being able to click on the ground, and have my character move to that spot. Also, alot of people have complained about methods of party member selection (or lack there of). I know alot of bio's previous games would allow you to click and drag to select party members, or control click members to get them selected. If this game doesn't allow that, it will get annoying.
Basically, the only thing I've read about that I'd call major would be tactical mode not zooming out far enough (but, without seeing it for myself, I can't say it for sure). Everything else would just be small annoyances. But, if it stack up enough of the small annoyances, it turns into one very large annoyance.
I'm sure if I played the game long enough as is, I'd probably get used to it...eventually. The question is, why do I have to be annoyed at a game for 2, 5, or 10 hours, to get to a point where I can tolerate it? That sort of reminds me of people arguing in favor of FF13. I remember the start of the game being very linear, basically just running down some tunnel from 1 cut scene to the next, quite boriing. But, I was told if played the game till "x" chapter, some 10 hours in, that the game stopped being as linear, and got to be much more fun....but, why must I suffer so long to get to where the game is actually good? The answer is easy...I didn't.
Well, comparing this game to ff13 I'm sure is quuuuuiiiite the stretch, and unfair. But, since bioware has been making pc rpg's for quite some time, it's kind of hard to believe they'd make a game that the controls aren't intuitively easy to pick up and use at this point. So, it's kind of disappointing when I read about alot of people having issues with the controls.
Well, I'm sure I'll probably pick it up sooner or later, patch or no patch, and I'll be able to see it for myself when I do if all the fuss was actually justified or not.