Go into tactical mode, and move your mouse over a target. If it is more than 3 levels above your level, you pretty much have no chance. There is one area in the Hinterlands which is level 14, and I had one rift quest, after doing a few before, that sent me after a level 12 rift. I had to come back at a later date to deal with those.
Hehe, I just played for about an hour and I'm actually level 6, not level 8..
That rift I spoke about earlier, the demons in it were level 12, so I had no freaking chance whatsoever!
@ zinfamous, I'm going to hit level 7 and then carry on with the main quest. I have a lot of gear currently that I can't even use because I'm not high enough of a level yet.
Definitely recommend MFAA 4x if you have a 970/980. Looks amazing and keeps performance acceptable.
Also - Tesselation settings do not affect the level of Tesselation, but rather the distance it applies to. I find the sweet-spot at medium to allow for MFAA 4x along with it and nice speeds. High is too much of a performance hit for my single card for my res.
MFAA 4x performance hit is just a tad more than MSAA 2x. But the latter is practically unattainable for many people in DAI, especially those with 1440/1600p monitors, or those with older cards. I like what MFAA is trying to do though.
I'm playing a Reaver with 2 handed weapon. I'm having fun. Just make sure that your mage has a barrier up on your going in because your health can get deleted really quick.
I was going to do this but I decided to go archer rogue and do the artificer specialization. With the ability that mimics your arrows you do three shots instead of one. I have done 6k x3 when I got a critical with my tier 3 masterwork bow against the dragon in the hissing wastes. I think normal shots are less than what a 2h warrior type would do. I also don't get any AOE damage.
I did spec out one character
Cole
for daggers and after finding the right abilities, he will generally kill something before some of my other characters can move in or get a shot. It is crazy the damage output you have and the options it gives you. You can spec one dagger for demons and one for living via runes. Or dragons etc. I have two tier 3 masterwork dual blade slicers on him and they do 426dps with lots of armor penetration, atk+, critical bonus (plus the passive crit bonus from my artificer). It is just crazy.
Now that I am level 21 though I feel like the game got easier than expected. Especially once you can get the tier 3 schematics and start getting masterwork successes.
I was going to do this but I decided to go archer rogue and do the artificer specialization. With the ability that mimics your arrows you do three shots instead of one. I have done 6k x3 when I got a critical with my tier 3 masterwork bow. I think normal shots are less than what a 2h warrior type would do. I also don't get any AOE damage.
The most I've ever done is 2.5k I think, though that was to several different targets at once. It's also useful when there is a big group and I can do my knockdown attack that knocks down everyone I hit.
Artificer rogue is nice though. I have Varrick doing that in my normal party.
Does anyone know what controls the aniso settings in the game? I can't find anything in the ingame settings. Should I force it through NV control panel?
The most I've ever done is 2.5k I think, though that was to several different targets at once. It's also useful when there is a big group and I can do my knockdown attack that knocks down everyone I hit.
Artificer rogue is nice though. I have Varrick doing that in my normal party.
Yeah you get AOE damage which is great. None of my party is suited to AOE except my mage. I usually setup a trap with my rogue and mage and force enemies to run through it to start a battle. Otherwise its single target DPS.
Does anyone know what controls the aniso settings in the game? I can't find anything in the ingame settings. Should I force it through NV control panel?
I was going to do this but I decided to go archer rogue and do the artificer specialization. With the ability that mimics your arrows you do three shots instead of one. I have done 6k x3 when I got a critical with my tier 3 masterwork bow against the dragon in the hissing wastes. I think normal shots are less than what a 2h warrior type would do. I also don't get any AOE damage.
I did spec out one character
Cole
for daggers and after finding the right abilities, he will generally kill something before some of my other characters can move in or get a shot. It is crazy the damage output you have and the options it gives you. You can spec one dagger for demons and one for living via runes. Or dragons etc. I have two tier 3 masterwork dual blade slicers on him and they do 426dps with lots of armor penetration, atk+, critical bonus (plus the passive crit bonus from my artificer). It is just crazy.
Now that I am level 21 though I feel like the game got easier than expected. Especially once you can get the tier 3 schematics and start getting masterwork successes.
I just started a new game, after getting bored with my Knight Enchanter. At level 16, my Knight Enchanter did good damage, but it was very boring. I simply used 1 skill over and over. I'd do 500-2000 damage every swing depending on resistances against all targets near me, and occasionally higher with crits and random lightning blasts for being in combat range of mobs, but all I do is press spirit blade over and over. I'm playing a rogue this time. So far I have more interesting options.
I didn't read all this thread, but, I am wondering, since a person got this in another forum, and I wondered if this game is account tied or not, since, AFAIK, you can't play the game without Origin.. so here, they are stopping you, since you have Origin installed on multiple computers ?
As you level up, you should not have as much problems. Maybe it's my group setup, but my group rarely takes damage at all. A couple mages with barrier goes a long way.
My biggest gripe is the lack of tactics...or at least the severely limited tactics compared to the previous games. I wonder if any mods may be able to fix that. The previous game had mods to improve and add to the existing tactics.
I think it's somewhat decently balanced, but the problem with being reliant on potions is getting stuck in a long sequence, unprepared, and maybe reaching an impassable point.
examples 1--my most difficult fight yet:
The Mission at the ball to save the empress...which found me wandering around for hours playing fetch, which was annoying, but I digress.
Once you get to the boss fight at the end of that, I had zero potions...mainly because I had gone to Skyhold, activated quest, then jumped into that Mission. when you travel to camps, all of your healing potions are immediately restocked, apparently not so with Skyhold, as I assumed that had been happening all along. Anyway, I go through the halls of that mission with relatively easy fights, so I never needed the pots, but then the boss fight happens, I'm stuck with 1 heal, 2 heal mist grenades, and about 3 recovery potions for my party (been doing the upgrades so my elfroot stock has been going elsewhere).
Got my ass handed to me 4 times, before going back to an autosave before the long cutscene. I eventually found one supply restock hidden in the kitchen area--but that's another thing. When heals are classically determined by mana that regenerates, you tend to think of healing as an unlimited potential going into a fight--or, at least, you start at 100%, with an opportunity to recover healing potential if needed.
Not so with this mechanic. I like that it offers a different component to fights, but ffs--at least make the various supply boxes in certain maps multi-use things (maybe 2 or 3 uses before depleted).
...This was also a problem on the
assault on Haven--that final group at the trebuchet. I basically spent 10 minutes kiting one wraith with a 5% health Solas, barrier up and plink the dude with my 23 damage. lol
There are some options when you start crafting higher tier armor that give bonus for healing on kill and life steal. Knight Enchanter gets a focus ability that full heals the party even dead members and gives regen for 10seconds. At tier 3 it heals 25% every second. Necromancer has a passive that heals 10% health and mana on enemy death. Artificer gets an ability called fallback plan that allows you to place a lantern and when you are about to die you can instantly jump back to that point and have the same amount of health as when you placed it. If you are at full health when you set it, you will be at full health again. Reaver gets a focus ability that can give attack speed, life steal, and extra damage. AT tier 3 it gives 30% bonus to all 3.
If you combine some of these with other abilities and passives you can be invulnerable to damage for a time, kill stuff faster, and heal up over time and on kill. It is super easy to retain health in this game. Much easier than to have a party member sit there casting cure on your tank.
I think it's somewhat decently balanced, but the problem with being reliant on potions is getting stuck in a long sequence, unprepared, and maybe reaching an impassable point.
examples 1--my most difficult fight yet:
The Mission at the ball to save the empress...which found me wandering around for hours playing fetch, which was annoying, but I digress.
Once you get to the boss fight at the end of that, I had zero potions...mainly because I had gone to Skyhold, activated quest, then jumped into that Mission. when you travel to camps, all of your healing potions are immediately restocked, apparently not so with Skyhold, as I assumed that had been happening all along. Anyway, I go through the halls of that mission with relatively easy fights, so I never needed the pots, but then the boss fight happens, I'm stuck with 1 heal, 2 heal mist grenades, and about 3 recovery potions for my party (been doing the upgrades so my elfroot stock has been going elsewhere).
Got my ass handed to me 4 times, before going back to an autosave before the long cutscene. I eventually found one supply restock hidden in the kitchen area--but that's another thing. When heals are classically determined by mana that regenerates, you tend to think of healing as an unlimited potential going into a fight--or, at least, you start at 100%, with an opportunity to recover healing potential if needed.
Not so with this mechanic. I like that it offers a different component to fights, but ffs--at least make the various supply boxes in certain maps multi-use things (maybe 2 or 3 uses before depleted).
...This was also a problem on the
assault on Haven--that final group at the trebuchet. I basically spent 10 minutes kiting one wraith with a 5% health Solas, barrier up and plink the dude with my 23 damage. lol
It might be worth while to invest in barrier to get the resurrection spell that fully heals the party member you cast it on. I do recall that first fight and wonder why my party wasn't replenished too, luckily my party was strong by then.
That last one you mentioned, I started to fight it, but I eventually just protected my main character as he loaded up the treb. I assumed that it may have been meant to be done that way. Winning the fight was not the objective.
I'm about 20 hours into this game and so far I have to say that this is one of the best RPG's I have ever played. The KB+mouse controls took some getting used to in combat, but I'm comfortable with them at this point. I still cannot get over how massive this game is! There's so much to do that I feel a little overwhelmed at times, much like I did with Skyrim. I don't see myself doing a replay with a different character because there's so much to do, but I do hope that they release DLC for this game in the future.
I'm about 20 hours into this game and so far I have to say that this is one of the best RPG's I have ever played. The KB+mouse controls took some getting used to in combat, but I'm comfortable with them at this point. I still cannot get over how massive this game is! There's so much to do that I feel a little overwhelmed at times, much like I did with Skyrim. I don't see myself doing a replay with a different character because there's so much to do, but I do hope that they release DLC for this game in the future.
I definitely get a Skyrim vibe from DAI as well. Still dislike the silly combat and rigid classes though. Perhaps in a future DA game, they'll scrub 'classes' altogether and go with something more skill based? DAI doesn't like me play the character I really want to.
Yea, reminds me of Skyrim in that every quest marker you want to go to, there is a stupid mountain in the way!!
Seriously, feels like skyrim. The actual combat is much more precise, but skyrim is much more flexible in regards to classes. For instance in Skyrim I have a level 50+ character that is powerful with two handed and archery and stealth. DA:I is holding my interest more than any new game I have played since Skyrim though.
BTW, do others get a lot of screen tearing? I usually play with v sync off, but had to turn it on for this game because the screen tearing was just terrible. Even with v sync on the cutscenes still show a lot of it.
I have a card with only 1gb of vram. Could that be part of the problem?
I've run into a nasty bug that seems to be a known issue: Inability to go true fullscreen on an nVidia Optimus laptop. If you try fullscreen, it only seems to give a 1280x720n window. Windowed Fullscreen works, but it's not an exclusive mode, so performance probably suffers.
Yea, reminds me of Skyrim in that every quest marker you want to go to, there is a stupid mountain in the way!!
Seriously, feels like skyrim. The actual combat is much more precise, but skyrim is much more flexible in regards to classes. For instance in Skyrim I have a level 50+ character that is powerful with two handed and archery and stealth. DA:I is holding my interest more than any new game I have played since Skyrim though.
BTW, do others get a lot of screen tearing? I usually play with v sync off, but had to turn it on for this game because the screen tearing was just terrible. Even with v sync on the cutscenes still show a lot of it.
I have a card with only 1gb of vram. Could that be part of the problem?
I noticed screen tearing was bad with 60hz, but at 120hz, it doesn't seem bad at all. That said, if you are getting tearing with V-sync on, then something else is wrong. Tearing does not happen with V-sync on.
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