Dragon Age 3: Inquisition announced

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zinfamous

No Lifer
Jul 12, 2006
110,855
29,662
146
Is Rampage tied to 2h or 1h weapons?

it is neutral, according to the skill description. Meaning, it doesn't say anything about that. Also, there is nothing in the skill description to suggest that it's activation is determined by any other status or ability, so I can't figure out why it is not active. I wonder if it somehow needs to be activated by some separate item or war room mission?

There is this mission called "Break," which is Reaver-specific and appears when you specialize. I figured that would unlock it (though it suggests nothing of the sort in the mission), but that didn't work.

It looks as if each character has their own focus meter. I do not believe it is shared.

I think it is shared. They are deactivated by default in the party screens--so your party members will only use it when you order them to. And when I switch to Cassandra for her templar ability, it will use up the focus, and deactivate the abilities for others--at least, I'm pretty sure that is what is going on.

For me, I just can't ever use Rampage on my character, but everyone can use theirs--with the same focus pool to compare--and I can still use the default inquisitor ability. Nothing in the Reaver description says that the class or any individual skill is 2-handed limited, so I think this has to be broken. If, for some reason, certain of these abilities are locked for the inquisitor, then I see only minimal value in the specializations.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
You should try it with 2h, if nothing else, you can rule it out as a possible bug/limitation. Not all descriptions are complete. Even if it wasn't meant to be 2h only, it could be. It may also require targetting, or to be in tactical mode. Just test it out, find out what is stopping it. You might stumble on to something.

EDIT: I just tested the focus meter in a game. Each character has their own focus meter.
 
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StinkyPinky

Diamond Member
Jul 6, 2002
6,846
900
126
The entire focus thing seems badly done to be honest. Also, what's with it taking up so much screen space? Surely they could have shrunk those bars to a fraction of the size. I also don't get what the second and third bar do.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
The entire focus thing seems badly done to be honest. Also, what's with it taking up so much screen space? Surely they could have shrunk those bars to a fraction of the size. I also don't get what the second and third bar do.


I think it is shared. They are deactivated by default in the party screens--so your party members will only use it when you order them to.


The focus is per character as I have used the Inqs ability and Solas' in the same fight.
The other two bars are unlocks from Cullens War table perks
 

zinfamous

No Lifer
Jul 12, 2006
110,855
29,662
146
The focus is per character as I have used the Inqs ability and Solas' in the same fight.
The other two bars are unlocks from Cullens War table perks

I've unlocked the 2nd bar, but I could swear that one use was eating it up for everyone. I'll pay more attention to each individual focus bar.

That would be more favorable, though, because it just eats up however many levels of focus you currently have. If it was party-wide--you can't portion out single tier focus abilities among 3 heroes. That has annoyed me until now, perhaps unfairly if it isn't working that way.

The entire focus thing seems badly done to be honest. Also, what's with it taking up so much screen space? Surely they could have shrunk those bars to a fraction of the size. I also don't get what the second and third bar do.

each focus skill has 3 tiers of power. after you unlock the 2nd and third, you can charge it up to full third tier and uh, release the beast, I guess.
 
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zinfamous

No Lifer
Jul 12, 2006
110,855
29,662
146
You should try it with 2h, if nothing else, you can rule it out as a possible bug/limitation. Not all descriptions are complete. Even if it wasn't meant to be 2h only, it could be. It may also require targetting, or to be in tactical mode. Just test it out, find out what is stopping it. You might stumble on to something.

EDIT: I just tested the focus meter in a game. Each character has their own focus meter.

Yeah, I've looked at it while targeted, in tactical mode, all of this. works for Bull, but not for me.

If it is for 2-hand only, without ever saying this, I will be angry. Considering the 2-hand tree has 2-hand only abilities and some that are not, and it says which are only 2-hand, this would be a major slight.

Now, I've considered running around 2 handed for a bit just to try out the style, regardless of Reaver, but I really like bashing shit with the shield.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I just noticed I was running on Ultra everything but there is a texture setting above ultra called fade touched. I tested both and apparently fade touched textures don't introduce any reduction in frame rate for me. At 1080p and no MSAA but using high post process AA I get 65fps averages and 43fps minimums either way. I do notice an increase in memory usage (fade touched uses nearly the full 2GB on my 670). Going to leave it on fade touched until I notice a reduction in performance. On ultra I have zero complaints and couldn't tell any slowdown even during fights. Obviously the cutscene bug hits but is reduced with the force 60fps commands.

Though honestly I didn't see the difference when I enabled fade touched. Maybe details hold at increased distances or something? I can't find any comparison shots that point out what is "better" about fade touched. Any thoughts?

edit: someone says on NeoGAF that at high, ultra, and fade touched you see the same texture assets but there is a larger memory cache used so you will notice less pop in at higher settings. This may explain why when standing in redcliff village I would see some stuttering when looking around with fade touched textures enabled just now. Switching to ultra removes that and it doesn't have the same drops to ~30fps. Maybe there are some areas that simply have more going on than can be handled at 2GB(the in-game benchmark didn't show this). This explanation would also account for how I don't notice a difference in actual picture quality and the benchmark with relatively little going on (much less than some city areas of the game) didn't show a fps difference.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I just noticed I was running on Ultra everything but there is a texture setting above ultra called fade touched. I tested both and apparently fade touched textures don't introduce any reduction in frame rate for me. At 1080p and no MSAA but using high post process AA I get 65fps averages and 43fps minimums either way. I do notice an increase in memory usage (fade touched uses nearly the full 2GB on my 670). Going to leave it on fade touched until I notice a reduction in performance. On ultra I have zero complaints and couldn't tell any slowdown even during fights. Obviously the cutscene bug hits but is reduced with the force 60fps commands.

Though honestly I didn't see the difference when I enabled fade touched. Maybe details hold at increased distances or something? I can't find any comparison shots that point out what is "better" about fade touched. Any thoughts?

edit: someone says on NeoGAF that at high, ultra, and fade touched you see the same texture assets but there is a larger memory cache used so you will notice less pop in at higher settings. This may explain why when standing in redcliff village I would see some stuttering when looking around with fade touched textures enabled just now. Switching to ultra removes that and it doesn't have the same drops to ~30fps. Maybe there are some areas that simply have more going on than can be handled at 2GB(the in-game benchmark didn't show this). This explanation would also account for how I don't notice a difference in actual picture quality and the benchmark with relatively little going on (much less than some city areas of the game) didn't show a fps difference.

Yeah, there are a few settings that the "ultra" preset doesn't max out -- tessellation, post processing effects, and textures, in particular. It's a bit annoying, since most of the benchmark websites are just going with the "ultra" preset and thus aren't giving an accurate picture of performance when you actually have everything maxed out.

I ran the benchmark multiple times on my rig, with a 1440x900 monitor (the 1080p monitor in my sig broke months ago, I'm getting a new one). I checked if each individual setting would improve performance by reducing it to the second highest value. I found no significant variance with any individual setting turned down like that. But then, the benchmark may not have properly tested each setting; if the texture setting works by just increasing cache size available for textures, then it would cause performance issues not caught by the benchmark.

I like the idea of a setting meant to take advantage of the greater memory pools available to high-end graphics cards. Pop-in is the enemy of an immersive experience, and anything that counters it is welcome. It's a damn bit more foresight and attention to the PC game side than Bethesda showed with Skyrim, where people had to hack the game to be large address-aware until Bethesda officially patched it in. It seems 2 GB may not be enough to fully take advantage of the setting, though. Oh well. ^_^

A word about the actual game: Just bought it, and enjoying it so far. I haven't even left for the Hinterlands, I've been too busy interrogating Cassandra, Cullen, Varric, Josephine, Leliana, and Solas. This ability to rather freely talk with other characters rather than having to wait for pre-determined conversations to have with them is a welcome return to Dragon Age Origins' way of doing things over DA2.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I just ran into a Dragon battle that was quite different than the others I've done. This one had some real World of Warcraft boss fight in it. It took me a while to figure out what these blue/purple rings around my characters did,
they explode when they reach another character, pretty much instantly killing one of the two. He also had another ability to suck you in and do pretty solid damage if you stay near his wings. This fight was all about positioning and repositioning all fight. There was a couple oh crap moments when he sucked my characters in with the blue/purple rings around them.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Fade touched doesn't exactly fix in pop-in. I've seen stuff render in a few feet from me, like the Maker just shat out some fine tessellated roads. The conversations between Dorian and Bull are hilarious. Cue Dorian moaning about Bull's rippling chest and endless thoughts of conquest and Bull retorts with how he'll make Dorian grab his horns and then really conquer him.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
A word about the actual game: Just bought it, and enjoying it so far. I haven't even left for the Hinterlands, I've been too busy interrogating Cassandra, Cullen, Varric, Josephine, Leliana, and Solas. This ability to rather freely talk with other characters rather than having to wait for pre-determined conversations to have with them is a welcome return to Dragon Age Origins' way of doing things over DA2.

You can't initiate talking to them on missions though, which is something I definitely miss from Origins.
 
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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
You can't initiate talking to them on missions though, which is something I definitely miss from Origins.

Same. With DA moving into more action RPG territory, I don't expect it to make a return in Bioware games.

Probably look to InXile and Obsidian's releases for that.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Same. With DA moving into more action RPG territory, I don't expect it to make a return in Bioware games.

Probably look to InXile and Obsidian's releases for that.

While the controls make it feel more action oriented, I'm seeing that major fights require even more micromanagement than DA:O ever did. Every dragon fight is just as involved as the final battle of DA:O, and likely will take a few attempts to figure out how to deal with their abilities. The small fights feel more action oriented, but there are a lot of major quest and dragon fights that are more tactical than ever.
 

zinfamous

No Lifer
Jul 12, 2006
110,855
29,662
146
While the controls make it feel more action oriented, I'm seeing that major fights require even more micromanagement than DA:O ever did. Every dragon fight is just as involved as the final battle of DA:O, and likely will take a few attempts to figure out how to deal with their abilities. The small fights feel more action oriented, but there are a lot of major quest and dragon fights that are more tactical than ever.

I dunno...maybe it's because I overleveled before going to some dragons, and other areas because it really was a crapshoot as to which post-Haven mission you start, i marched into many areas a good bit OP. The two dragons I went back to kill...eh. It took a while, but it wasn't a big deal I guess.


Also--yeah, my focus charges are certainly shared in my party. I just cast a tier 2 focus for Solas at the start of a fight, it reset focus charges for everyone, no question.

I've been playing on Hard--do you think that Hard sets focus skills for a shared party use? I think Nightmare defaults AoE and all other ally attacks to damage nearby party members, so it makes sense, no?
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I dunno...maybe it's because I overleveled before going to some dragons, and other areas because it really was a crapshoot as to which post-Haven mission you start, i marched into many areas a good bit OP. The two dragons I went back to kill...eh. It took a while, but it wasn't a big deal I guess.


Also--yeah, my focus charges are certainly shared in my party. I just cast a tier 2 focus for Solas at the start of a fight, it reset focus charges for everyone, no question.

I've been playing on Hard--do you think that Hard sets focus skills for a shared party use? I think Nightmare defaults AoE and all other ally attacks to damage nearby party members, so it makes sense, no?

I don't know what is going on in your game, but I also play on Hard, and the focus bars most certainly are not shared. Perhaps having the 2nd tier has bugged your game? Perhaps you have some corrupted game?

As far as the dragon fights go, it was really easy on my Knight Enchanter on a few of the fights I tried, but as noted by a lot of people, the Knight Enchanter is OP as far as defense goes.

After playing as a Rogue Archer, the two dragon fights I've faced so far, have required World of Warcraft raiding skills.

Examples:
The one in the Hinterlands was destroying my group with fireballs if my ranged fighters did not get within about 5 meters of him and none of them had any chance to dodge them, except my archer which has the ability to jump out of the way. My other two ranged characters would drop to 20-30% health from the initial hit, and would be on fire. Even if you stay in range, he will breath fire at your group occasionally. I had to turn off barrier auto casting on my mage, so I could cast it when he started to breath to have much of a chance.

Once you get his health down a bit, he flies off, you fight some undead and he returns. You have the same difficulties with fireballs, and sometimes he sucks you in causing major damage if you are at range. This time, when he flies away, he sends a bunch of dragonlings and sends fireballs at the group over and over and over. If you try and fight where you were, you have no hope. You must go under the ledge he flew off to, so he can't send fireballs at you.

He returns to the battlefield, which requires you to dodge a bunch of burning patches and avoid fireballs as well as some fire breathing. You fight him down to around 20% or so and he flies off again, this time on another ledge that you can reach. You must get out of the battlefield, or you certainly will die from fireballs and a new set of dragonlings.

It was super easy with my indestructible Knight enchanter, but not when I went with a single mage and no Knight enchanter. I'm pretty certain the way I did it with the rogue was the intended method.

The one Crestwood was also difficult, but with a different set of abilities you had to learn to deal with.
He has a lighting ball that you must avoid, much like the fireballs of the other dragon. So again, you must stay close to him, or he constantly casts it. When you are in range, at some point, he'll cast something that puts a blue lightning ring around all characters. If they move close enough to each other that the rings touch another character, they die instantly (might be a health/resist issue, but it's big damage). While that may seem easy to deal with, he also will use some Rift mage like ability to suck you in right next to him, so your characters must scatter to 4 sides of the dragon, or they die.

It may be that you out leveled the fights, or used an OP build, but if played in the way I'm pretty sure they intended, the fights are pretty complex.
 
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zinfamous

No Lifer
Jul 12, 2006
110,855
29,662
146
^ yeah, I just tend to stay close to thins and pummel them till they die. Hinterlands and Crestwood are the dragons that I killed, and as long as you avoid those AoE attacks like you said, it wasn't a problem for me. I am outleved for those, and I knew it going in. I jsut forgot to kill the Hinterlands one, and never bothered to find Crestwood.

i usually force my ranged people out in certain fights, but I haven't had to with these dragons, yet.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I've been playing on Hard--do you think that Hard sets focus skills for a shared party use? I think Nightmare defaults AoE and all other ally attacks to damage nearby party members, so it makes sense, no?

I'm not sure. I am playing on normal, and when I gained my focus ability the game specifically told me that focus is gained and spent by the entire party. I have been assuming and playing the game like the focus pool is party wide, not individual.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
A word about the actual game: Just bought it, and enjoying it so far. I haven't even left for the Hinterlands, I've been too busy interrogating Cassandra, Cullen, Varric, Josephine, Leliana, and Solas. This ability to rather freely talk with other characters rather than having to wait for pre-determined conversations to have with them is a welcome return to Dragon Age Origins' way of doing things over DA2.

I would say level to 3-4 or was it 4-5 and get enough power to unlock Val Royeaux as soon as you can, it opens up some more party members that you can recruit. then go back to hinterlands and finish it off.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Ok so I just did another quick test with focus abilities, and it does seem to be per character (on normal at least)

I used my Inq's Mark of the Fade.
Then I used Casandra's Rally,
Then I used Solas' Fireball one (cant remember the name)
Then I used Varric's hall of arrows, but don't thing that triggers as did not see any animations for it
 

Slappy00

Golden Member
Jun 17, 2002
1,820
4
81
Same. With DA moving into more action RPG territory, I don't expect it to make a return in Bioware games.

Probably look to InXile and Obsidian's releases for that.


Yeah Im an old school Black Isle / T-Top D&D person and I had to really acclimate myself to the John Wu style mages and not haveing as much control over my party as I like.

In say BG2 I would have appropriate mage spells prepped for a particular fight and nobody would follow around my controlled character so I could get optimal positioning (mages in the back or fringes, rogue behind the enemy mages, Tank warrior and DPS warrior in the middle of the mix).

For DA:I (maybe there are better ways to do this, but this is how i learned) i have to go into tactical view, make the appropriate move commands for individual units and wait for them to get into position, pause, hit hold (this makes EVERYONE hold which is frustrating), re-command my melee to attack the appropriate units. and then the battle starts. If I'm lucky my ranged will stay in place and not get rofl-stomped by other units, but about 1/2 of the time they end up running in with the melee and I have to reload again. My only solution to this has been to keep myself within 2 levels of my enemies (If I execute properly I can do up to 4 on normal and 2 on hard) so in case my ranged decide to Leroy Jenkins I can adjust and still win the battle.

I like DA:I for having some of the elements of RPGs that I grew up with (character development, memorable NPCs, memorable story, and memorable locations) but I am not sure how I feel about RPGs that have fights that aren't turn-based.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
A word about the actual game: Just bought it, and enjoying it so far. I haven't even left for the Hinterlands, I've been too busy interrogating Cassandra, Cullen, Varric, Josephine, Leliana, and Solas. This ability to rather freely talk with other characters rather than having to wait for pre-determined conversations to have with them is a welcome return to Dragon Age Origins' way of doing things over DA2.

game really opens up once you reach Skyhold

and there's a fucking ton of dialog in DA:I. there are even some humorous moments from unexpected sources.

I like that money in DA:I isn't just reserved to purchase better gear or crafting plans

can also use it to buy influence / power. Ubisoft would have monetized this.

got accustomed to the short comings of the Tactical Camera
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
^ yeah, I just tend to stay close to thins and pummel them till they die. Hinterlands and Crestwood are the dragons that I killed, and as long as you avoid those AoE attacks like you said, it wasn't a problem for me. I am outleved for those, and I knew it going in. I jsut forgot to kill the Hinterlands one, and never bothered to find Crestwood.

i usually force my ranged people out in certain fights, but I haven't had to with these dragons, yet.

Did you mean to say you haven't killed the ones in Hinterlands and Crestwood? At the end you said you hadn't bothered/forgot, but at the start said they were the dragons you killed.

Those are the only two I've killed with my Rogue Assassin, but my Knight Enchanter has done a couple others as well, such as the Western Approach and I forget the name of the zone for the other.

Being over leveled definitely changes things, or in my KE case, being near indestructible is also very game changing for those fights. My rogue group is level 13/14, and my KE group was 14/15 when they fought them.

Now the party sharing focus is interesting. I'm wondering which people have the bug. I'm also on hard difficulty. I'll test again, in combat. My test last night was out of combat. I was able to use the focus bars separately from my characters out of combat, several seconds a part. Maybe it behaves differently in combat, or maybe it's a bug, and related to your rampage issues.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I would say level to 3-4 or was it 4-5 and get enough power to unlock Val Royeaux as soon as you can, it opens up some more party members that you can recruit. then go back to hinterlands and finish it off.

Yeah, I'm well aware that you're not supposed to meticulously complete everything in the Hinterlands before moving on.:thumbsup:
 
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