Dragon Age 3: Inquisition announced

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SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
What, a distinct minority that Dragon Age II wasn't a disaster? That it didn't deserve a user rating of 4.2? Last I checked, professional critics rated it at a solid 82 average.
What there is evidence for is that an 82 is a dismal score by the current scoring standards for professional critics. Go find the games you hated the most and look what score they got. For the most part a game has to be nearly unplayable to get a score less then 80.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Fortunately for me, despite being a huge fan of DA:O I was able to hold off on a day one purchase for the sequel. That allowed me to be influenced by the negative user reviews which made me decide to skip DA2 rather than ruin the series for me. I'm hyped for #3, and am confident they will get it right this time.

On a related note, I avoided Mass Effect 3, despite loving ME2 for the same reasons, as well as Diablo 3 despite being a huge D2 fan. Ever since the abominations that were Matrix Realoaded and Revolutions, I've been pretty good at avoiding bad sequels to great releases, whether they be games, movies, books or whatever.





You're missing out on a great game. ME3 is awesome. The ending as it was originally was horrid, however, with the DLC and expanding on it, which is free, the series ended much better.

Bitching about the ending has been put to bed by the expanded ending in my opinion and I was one of the harshest critics of the original ending. So they fixed it, but it should have released that way. I'm hoping the backlash against the original ending and DA2 will propel them to treat their fans a little better.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Maybe, except

a) It only just announced almost 2 years after Dragon age 2, twice as long as it took to even make Dragon Age 2

b) Has an estimated release of at the very least 2014, a full 3 years after Dragon age 2.

and

c) Therefore Dragon Age 3 have almost 5 entire years of development time, which is a far cry better than DA2's development time of only 1 year. There's a reason DA2 sucked. You can't make a quality AAA-RPG in only 1 year.

That, combined with a brand new engine, veteran team working on it, and Bioware acknowledging complaints of Dragon age 2, I think there's reason enough to get your hopes up for 3.

DNF had 15 years of development, it was a load of cack. More development time = good game theory goes out the window
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
What there is evidence for is that an 82 is a dismal score by the current scoring standards for professional critics. Go find the games you hated the most and look what score they got. For the most part a game has to be nearly unplayable to get a score less then 80.

Yep, heres a chart to illustrate todays review scores:

 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
What there is evidence for is that an 82 is a dismal score by the current scoring standards for professional critics. Go find the games you hated the most and look what score they got. For the most part a game has to be nearly unplayable to get a score less then 80.

...evidence such as?

DNF had 15 years of development, it was a load of cack. More development time = good game theory goes out the window

Oh, if your game design is horrid on a fundamental level then more time won't help. What I'm saying is that Dragon Age II was not horrid on a fundamental level and had a bunch of good stuff going for it. It's plain to see that it did have a rushed development cycle, which undoubtedly caused harm to the end product's quality. More time would have avoided those specific problems.
 
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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I'm one of the few people that enjoyed DA2 more than DAO it seems..

DAO was far too grindish (particularly in the deep roads), and combined with the slow pace of the combat, was an absolute bore at times.

It took me over a year to finally finish the game, as I stopped playing for months at a time due to feeling bored.

Now DA2 on the other hand, I finished rather quickly. Combat was much more fun and interesting, and I vastly preferred the fully voiced dialogue of the PC.

The biggest letdown with DA2 was definitely the lack of diversity and freedom in the gaming environment. They used the same textures over and over again to the point of nauseousness. That combined with the game's linearity, really didn't help much at all..

Still, DA2 is a game that I've only endeavored to play one time only.....just like DAO.
 

HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
Still mad at myself for having an un opened copy of the first DA and paid full price. wish I got it on console I could at least made some of my money back.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
You're missing out on a great game. ME3 is awesome. The ending as it was originally was horrid, however, with the DLC and expanding on it, which is free, the series ended much better.

No, the Extended Cut ending did not improve the ending in any meaningful sense. It still sucked, you still got to choose colored explosions.

Bitching about the ending has been put to bed by the expanded ending in my opinion and I was one of the harshest critics of the original ending. So they fixed it, but it should have released that way. I'm hoping the backlash against the original ending and DA2 will propel them to treat their fans a little better.

Thanks to the crappy ending and the equally crappy extended cut ending, the Mass Effect Trilogy won't be remembered for anything else.

At least, until EA runs it into the ground with Mass Effect 4 through 20.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
No, the Extended Cut ending did not improve the ending in any meaningful sense. It still sucked, you still got to choose colored explosions.



Thanks to the crappy ending and the equally crappy extended cut ending, the Mass Effect Trilogy won't be remembered for anything else.

At least, until EA runs it into the ground with Mass Effect 4 through 20.

More closure, some (not all) plotholes filled, being able to at least question
the Catalyst
about the choices, the added fourth choice, etc., were all meaningful changes and improvements.

Is the Matrix remembered only for its crappy sequels? Is Star Wars remembered only for the crappy prequel trilogy? Don't get me wrong, the ending will be a stain on Mass effect's reputation, but it will be remembered for much more than that.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
Oh, if your game design is horrid on a fundamental level then more time won't help. What I'm saying is that Dragon Age II was not horrid on a fundamental level and had a bunch of good stuff going for it. It's plain to see that it did have a rushed development cycle, which undoubtedly caused hard to the end product's quality. More time would have avoided those specific problems.

That's a bad statement to make, I think. Many of the complaints such as only controlling one race, not having items for your party (a change I liked, actually) annoying characters, a poorly done black and white mages or templars story being...lacking at best...these would not have been fixed by time. They are problems at a fundamental level that exhibit the shift in Bioware games under EA's management...which is simply, "make games for the kids with ADD who won't buy the game unless you're beheading someone every 30 seconds."

You're missing out on a great game. ME3 is awesome. The ending as it was originally was horrid, however, with the DLC and expanding on it, which is free, the series ended much better.

Bitching about the ending has been put to bed by the expanded ending in my opinion and I was one of the harshest critics of the original ending. So they fixed it, but it should have released that way. I'm hoping the backlash against the original ending and DA2 will propel them to treat their fans a little better.

I disagree. The problems still exist. The entire trilogy still take a turn for the worse, and ME1 evolved into little more than a glorified 3rd person cover based shooter.
There's still a reaper off switch like everyone predicted. The game still has the awful tie in with the online galaxy readiness stuff. Bioware has pretty much made it clear they think "green" is the good ending, iirc. And you still have the people in denial saying "it was all a dream, as the reapers attempted to indoctrinate shep." The ME3 ending still brings little closure, previous choices still have little to no effect on the ending and the three endings are barely more creative than the endings of Deus Ex (the original.)
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
That's a bad statement to make, I think. Many of the complaints such as only controlling one race, not having items for your party (a change I liked, actually) annoying characters, a poorly done black and white mages or templars story being...lacking at best...these would not have been fixed by time. They are problems at a fundamental level that exhibit the shift in Bioware games under EA's management...which is simply, "make games for the kids with ADD who won't buy the game unless you're beheading someone every 30 seconds."

What, that Dragon Age II was not horrid on a fundamental level? That's my opinion and I've sticking with it. The story is just as complex as anything from the first game, if a bit shorter (which I again attribute to a rushed development cycle). Certainly not for "kids with ADD".

I disagree. The problems still exist. The entire trilogy still take a turn for the worse, and ME1 evolved into little more than a glorified 3rd person cover based shooter.
There's still a reaper off switch like everyone predicted. The game still has the awful tie in with the online galaxy readiness stuff. Bioware has pretty much made it clear they think "green" is the good ending, iirc. And you still have the people in denial saying "it was all a dream, as the reapers attempted to indoctrinate shep." The ME3 ending still brings little closure, previous choices still have little to no effect on the ending and the three endings are barely more creative than the endings of Deus Ex (the original.)

How does the extended cut not give closure? That was what the extended cut addressed the best, I thought. :hmm:

"Green" is technically not the best ending, in that it's the hardest to achieve.
The hardest thing is to get the Destroy ending with Shepard taking a breath at the end, which BioWare confirmed to mean that Shepard survived.
Past that, regardless of what BioWare or
the Catalyst
thinks was the best option, you're still free to choose from those options.

By "galactic readiness", do you mean the multiplayer? I actually thought multiplayer was pretty fun, and I have a bunch of friends who play it. In my opinion the "galactic readiness" meter was a neat way to make the multiplayer meaningful and not something just tacked on and separate from the single player. There were legitimate complaints that it was hard to attain the "best ending" without playing multiplayer, which is an issue for people without a stable connection for gaming (though people who just don't want to play multiplayer are unjustified in their complaints IMO). This was fixed in the extended cut by reducing the EMS score required to get the "best ending".
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
How does the extended cut not give closure? That was what the extended cut addressed the best, I thought. :hmm:

It gives you no closure what happened to any of your team members, galaxy is still virtually ruined, all previous decisions are irrelevant, and you still choose between Red, Blue, and Green lights.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
It gives you no closure what happened to any of your team members, galaxy is still virtually ruined, all previous decisions are irrelevant, and you still choose between Red, Blue, and Green lights.

Agreed. And this is kinda my point.

What, that Dragon Age II was not horrid on a fundamental level? That's my opinion and I've sticking with it. The story is just as complex as anything from the first game, if a bit shorter (which I again attribute to a rushed development cycle). Certainly not for "kids with ADD".

Sure it is. They redid the animations to make it feel like everything had more impact. Instead of pulling enemies, they spawned in waves, there was no real reason to pause the game and do some great strategy for how to pull enemies. I remember in DAO winning a large fight with only Morrigan and some interesting planning. In no way did DA2 have that. Overall, the story boiled down to "which is the least annoying, corrupt templars, or mages that are in fact turning into abominations?" The choice I wanted at the end was "take a flamethrower to this place!" (said in an Al Pacino voice.) It was a far more linear game in which choices made no difference beyond who stayed in your group.

Oh, and thinking of the people and who would stay...how the hell do you get into a "rivalry" with someone that disagrees with EVERYTHING you say...and then stay loyal? If someone insulted me at every turn and put down everything I believed in, I wouldn't go "gee, I'm super loyal to you now, but only because you hate me so much. If you hated me a little less, I wouldn't be loyal." Which is what the DA2 system is.

I can keep going, but DA2 was a dumbed down game, with a really stupid plot. DAO had a proper enemy. A final goal. Clear progression. In the end, you felt like you beat something. In the end of DA2, the feeling was "well, that sucked" - and not because the ending was awful (it was) but because the game added up to little more than a graphical improvement over DAO. Oh, and your character got a voice.

How does the extended cut not give closure? That was what the extended cut addressed the best, I thought. :hmm:

Ugh, I need to put everything behind the spoiler tag.

Who created the reapers? What the eff possed them? Who is this star child? What were the dreams? How did the catalyst know to take the kid's form? Did the kid even exist? IIRC, the game makes you wonder if the kid was real, when he's in the shaft at the beginning. What did the choice at the end of ME2 have to do with ME3? Was ME2 just a wasted period of time? This is the end of a massive story arch, but what happens to the asari? What about the Turians? What about the smaller races that the game pretty much ignored? What about the people at SOL now stranded since the relays are toast?

"Green" is technically not the best ending, in that it's the hardest to achieve.
The hardest thing is to get the Destroy ending with Shepard taking a breath at the end, which BioWare confirmed to mean that Shepard survived.
Past that, regardless of what BioWare or
the Catalyst
thinks was the best option, you're still free to choose from those options.

But are you? There will be future games. If they make a game that comes after ME3, they will pick one ending and run with it. And I believe they stated it was green. Which is stupid - the entire series is about defeating the reapers, but somehow the ending which is explicitly "don't destroy them" is the best? The heck bioware...

By "galactic readiness", do you mean the multiplayer? I actually thought multiplayer was pretty fun, and I have a bunch of friends who play it. In my opinion the "galactic readiness" meter was a neat way to make the multiplayer meaningful and not something just tacked on and separate from the single player. There were legitimate complaints that it was hard to attain the "best ending" without playing multiplayer, which is an issue for people without a stable connection for gaming (though people who just don't want to play multiplayer are unjustified in their complaints IMO). This was fixed in the extended cut by reducing the EMS score required to get the "best ending".

Really? Some people aren't interested in multiplayer. That you basically had to use it - and it goes back down over time - to get the best ending is just stupid. I honestly don't know who though it was a good idea. This isn't about the merits of the multiplayer, it's about how the tied it into the game.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
It gives you no closure what happened to any of your team members, galaxy is still virtually ruined, all previous decisions are irrelevant, and you still choose between Red, Blue, and Green lights.

It did give closure to characters, through the ceremony scene on the Normandy and some of the slides. The galaxy isn't ruined since the mass relays aren't destroyed anymore and whatever damage they do take is implied to be reparable. You do choose between the three lights with no direct consequence from your past actions (Never said the extended cut is perfect), but a fourth choice is added, which references back to one of the best scenes in the game.

Agreed. And this is kinda my point.



Sure it is. They redid the animations to make it feel like everything had more impact. Instead of pulling enemies, they spawned in waves, there was no real reason to pause the game and do some great strategy for how to pull enemies. I remember in DAO winning a large fight with only Morrigan and some interesting planning. In no way did DA2 have that. Overall, the story boiled down to "which is the least annoying, corrupt templars, or mages that are in fact turning into abominations?" The choice I wanted at the end was "take a flamethrower to this place!" (said in an Al Pacino voice.) It was a far more linear game in which choices made no difference beyond who stayed in your group.

Oh, and thinking of the people and who would stay...how the hell do you get into a "rivalry" with someone that disagrees with EVERYTHING you say...and then stay loyal? If someone insulted me at every turn and put down everything I believed in, I wouldn't go "gee, I'm super loyal to you now, but only because you hate me so much. If you hated me a little less, I wouldn't be loyal." Which is what the DA2 system is.

I can keep going, but DA2 was a dumbed down game, with a really stupid plot. DAO had a proper enemy. A final goal. Clear progression. In the end, you felt like you beat something. In the end of DA2, the feeling was "well, that sucked" - and not because the ending was awful (it was) but because the game added up to little more than a graphical improvement over DAO. Oh, and your character got a voice.

None of this really bothered me. I was pausing to strategize all the time, and I found the story interesting (especially the Qunari part).



Ugh, I need to put everything behind the spoiler tag.

Who created the reapers? What the eff possed them? Who is this star child? What were the dreams? How did the catalyst know to take the kid's form? Did the kid even exist? IIRC, the game makes you wonder if the kid was real, when he's in the shaft at the beginning. What did the choice at the end of ME2 have to do with ME3? Was ME2 just a wasted period of time? This is the end of a massive story arch, but what happens to the asari? What about the Turians? What about the smaller races that the game pretty much ignored? What about the people at SOL now stranded since the relays are toast?

A lot of these are just questions, some more to do with mechanics than the storyline in general. Closure specifically refers to how things turn out; general lingering questions and plotholes don't count as a lack of closure. Anyways...

Who created the Reapers is addressed a bit, though the Leviathan DLC goes into more detail (which I wish had been a part of the main game, since it foreshadows the existence of the Catalyst). While the final choice of ME2 is cheapened a bit, ME2 itself was not useless, as your interactions with the quarians, geth, and krogan have significant repercussions in ME3. And within the context of the story itself you might have had to deal with a full-grown human Reaper if not for ME2.

Just what about the asari, turians, other races, etc.? We do see Reapers collapsing or pulling back on other worlds in the Extended Cut. As I said to Bateluer, the extended cut changes things so the mass relays no longer blow up. No one's stranded.

But are you? There will be future games. If they make a game that comes after ME3, they will pick one ending and run with it. And I believe they stated it was green. Which is stupid - the entire series is about defeating the reapers, but somehow the ending which is explicitly "don't destroy them" is the best? The heck bioware...

Possibly, though we really don't know what will happen. I'm not going to hold something that hasn't happened yet nor is assured to happen against the game.

Really? Some people aren't interested in multiplayer. That you basically had to use it - and it goes back down over time - to get the best ending is just stupid. I honestly don't know who though it was a good idea. This isn't about the merits of the multiplayer, it's about how the tied it into the game.

It's possible to "promote" your multiplayer characters to effectively make the multiplayer bonus permanent, if you play it enough.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Yeah, I'm thinking you guys railing against the ME3 ending didn't actually watch or play through the ME3 extended endings. There's a good deal of closure and plot hole fixing.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Yeah, I'm thinking you guys railing against the ME3 ending didn't actually watch or play through the ME3 extended endings. There's a good deal of closure and plot hole fixing.

I thought the ending was bad. Expanding upon it does not change that, it's still a poor ending. Though I am of the opinion that ME1 > ME2 > ME3, so I was kinda expecting a poor ending.

It seems most people that liked DAO did not like DA2, and vice versa. They are two different types of games. One is pre-EA Bioware, the other is post-EA Bioware. This is not at all surprising. Those who enjoyed DA2 and ME3 I say good for you, you've got more of the same coming.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
LOL. I went back (largely because of this thread) and watched the PCGamer review of DA2. They gave it an 'Excellent' (80something). What made me laugh so hard was that they didn't really mention any of the real flaws in the game other than to say that 'Some mechanics' were dumbed down further than was necessary.

the review mentioned nothing about the ad-nausium reuse of the same interiors or the wave combat, or the fact that the combat was meaningless button mashing with exploding corpses. Or that 'Boss' enemies were simply huge amounts of hit points and massive attacks.

And what they did say was "You got really invested in the story line". So much so that you might play it a second time to see how it would come out with different choices. Um.... I couldn't finish it one time because I didn't care anything about the story line.

Just saying.

I get that they were trying to cater to a 'Wider' audience. But they took a really good RPG franchise and turned it into a platformer and a not very good one at that.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I thought the ending was bad. Expanding upon it does not change that, it's still a poor ending. Though I am of the opinion that ME1 > ME2 > ME3, so I was kinda expecting a poor ending.

It seems most people that liked DAO did not like DA2, and vice versa. They are two different types of games. One is pre-EA Bioware, the other is post-EA Bioware. This is not at all surprising. Those who enjoyed DA2 and ME3 I say good for you, you've got more of the same coming.

Hey, I liked both, and for the same reasons.
 

Arg Clin

Senior member
Oct 24, 2010
416
0
76
I thought the ending was bad. Expanding upon it does not change that, it's still a poor ending. Though I am of the opinion that ME1 > ME2 > ME3, so I was kinda expecting a poor ending.

It seems most people that liked DAO did not like DA2, and vice versa. They are two different types of games. One is pre-EA Bioware, the other is post-EA Bioware. This is not at all surprising. Those who enjoyed DA2 and ME3 I say good for you, you've got more of the same coming.
While I think ME3 actaully was a small step above ME2 the pre-/post-EA is quite evident. KOTOR is another example - they just don't make games like that anymore. :|

But they are probably making more money this way I suppose. Same mechanisms that fill up most TV channels with utter pointless crap day in and day out, but that's another rant :twisted:

DA3.. I'm not holding my breath. When someone independant claims that it's more like DA:O than DA2 I'll consider it.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
As I said to Bateluer, the extended cut changes things so the mass relays no longer blow up. No one's stranded.


From what I remember, they're still totally disabled. Intact, but non-functional. So people are stranded, instead of systems being blown up.

I'll agree with the sentiment of not really caring about DA3 until I see evidence it's much like DAO...which won't happen. EA bought Bioware, and so Bioware will now stop making good games.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
From what I remember, they're still totally disabled. Intact, but non-functional. So people are stranded, instead of systems being blown up.

We see the rings of the Sol relay fling apart, suggesting it might be disabled, but whatever damage it has is shown to be reparable in the epilogue slides. The Catalyst's line about "releasing the energy of the Crucible will destroy the mass relays" is removed, so there's no reason to think that the same thing happened to every relay. Overall, the point of the change was, I think, to show that everyone is indeed not stranded. In the epilogue slides we see things like Wrex back on Tuchanka, Tali back on Rannoch, etc.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
We see the rings of the Sol relay fling apart, suggesting it might be disabled, but whatever damage it has is shown to be reparable in the epilogue slides. The Catalyst's line about "releasing the energy of the Crucible will destroy the mass relays" is removed, so there's no reason to think that the same thing happened to every relay. Overall, the point of the change was, I think, to show that everyone is indeed not stranded. In the epilogue slides we see things like Wrex back on Tuchanka, Tali back on Rannoch, etc.

i didnt know that thing about the phrase. i did play the extended ending but i couldnt really tell what was new and what was old in the dialogues... they should have kept a changes feature like in WORD in which you can see removed lines crossed out and new lines with a new color lol

Im one of those that thinks ME1 was the best, even though with its really SUPER crappy inventory system and that ME2 seemed like an excuse to make a game, cause nothing important happened in ME2 that couldnt be explain in a 5 minutes long cutscene.
Howere, i liked ME3 even though the crappy ending. BUT it was the only ME i game i did not play AT LEAST twice (i think i played ME1 like 4 times)

About DAO/DA2... i liked both, DAO was much more fun and inspired though. I liked the Action based DA2 too, i didnt like the story that much (to the point i cant even remember it now, but i sure can tell you the DAO story)
And... as happened with ME3, i never cared to play DA2 a second time

Im waiting for DA3, ill sure play it. I hope they are able to make the Grey Warden of DAO and the Champion of DA2 to work together (and to make it GOOD storywise)

the thing i wondered the most in DA2 was why did they make so little use of Grey Wardens, being one of the important things in the lore.
It was like making a SW movie and not including jedis
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
What's the current wisdom on DA 3 release date? God, I replayed DA2 and while it's not quite apocalyptic, I also replayed DA:O immediately before and DA2 is much worse than I remember...I especially noticed the reuse of identical areas...
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
DA 1 was awesome. DA2 was... short, repetitive and awful. Really hope DA3 improves upon 1.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
What's the current wisdom on DA 3 release date? God, I replayed DA2 and while it's not quite apocalyptic, I also replayed DA:O immediately before and DA2 is much worse than I remember...I especially noticed the reuse of identical areas...

Nothing even remotely concrete.
 
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