Agreed. And this is kinda my point.
Sure it is. They redid the animations to make it feel like everything had more impact. Instead of pulling enemies, they spawned in waves, there was no real reason to pause the game and do some great strategy for how to pull enemies. I remember in DAO winning a large fight with only Morrigan and some interesting planning. In no way did DA2 have that. Overall, the story boiled down to "which is the least annoying, corrupt templars, or mages that are in fact turning into abominations?" The choice I wanted at the end was "take a flamethrower to this place!" (said in an Al Pacino voice.) It was a far more linear game in which choices made no difference beyond who stayed in your group.
Oh, and thinking of the people and who would stay...how the hell do you get into a "rivalry" with someone that disagrees with EVERYTHING you say...and then stay loyal? If someone insulted me at every turn and put down everything I believed in, I wouldn't go "gee, I'm super loyal to you now, but only because you hate me so much. If you hated me a little less, I wouldn't be loyal." Which is what the DA2 system is.
I can keep going, but DA2 was a dumbed down game, with a really stupid plot. DAO had a proper enemy. A final goal. Clear progression. In the end, you felt like you beat something. In the end of DA2, the feeling was "well, that sucked" - and not because the ending was awful (it was) but because the game added up to little more than a graphical improvement over DAO. Oh, and your character got a voice.