Dragon Age 3: Inquisition announced

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Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Amnesia? It's not like the protagonist has no memory of their past or whatever. You have a relatively ordinary past, the only foggy bit is how exactly you came to be in the Fade and received the Mark during the conclave. And nothing really says you're a chosen one. There's no prophecy or wise person saying you're chosen. A lot of people around you assume you're chosen, based on accounts of what happened at the conclave, but they may very well be wrong.

Yeah, only amnesia based on the most important part of the conflict. That's even worse, selective amnesia. You remember everything except what could help solve the conflict. Oh, but I bet you'll start to remember that as the plot progresses and it will slowly develop the story line!

They literally have a chosen one dialog option and people practically call you Jesus.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
According to a tweet from one of the devs, it goes live at 11 AM Pacific Standard Time (2 PM Eastern Standard Time). So 1 hour.

Well, I'm gonna go put my truck's dash back together, patch should be out by the time I'm done then.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Yeah, only amnesia based on the most important part of the conflict. That's even worse, selective amnesia. You remember everything except what could help solve the conflict. Oh, but I bet you'll start to remember that as the plot progresses and it will slowly develop the story line!

They literally have a chosen one dialog option and people practically call you Jesus.

No, it is explained,
and it required a trip back to the fade to find out. Remember, the fade is a dream world, and people do not remember dreams most the time. It wasn't even that big deal when it was revealed, and it happens relatively soon.

It is a decent tool for gaming, as it allows someone to take on a character in an RPG with a blank slate, as the person who plays such character has no idea who this guy is. But it is not like this is common. You mentioned before that it is always done, but none of the NWN games did it, non of the DA games have done it, the Elder Scrolls have had all their characters as prisoners in a new land (so they don't know anything about the area, like you). I assume you played an RPG in the past, and you remember that plot device used, so now all RPG's are like that one.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
No, it is explained,
and it required a trip back to the fade to find out. Remember, the fade is a dream world, and people do not remember dreams most the time. It wasn't even that big deal when it was revealed, and it happens relatively soon.

It is a decent tool for gaming, as it allows someone to take on a character in an RPG with a blank slate, as the person who plays such character has no idea who this guy is. But it is not like this is common. You mentioned before that it is always done, but none of the NWN games did it, non of the DA games have done it, the Elder Scrolls have had all their characters as prisoners in a new land (so they don't know anything about the area, like you). I assume you played an RPG in the past, and you remember that plot device used, so now all RPG's are like that one.

FYI - Similar mechanic from KOTOR as well.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Anyone else annoyed by the load-times? I have the game on my 840Pro and it STILL feels like it is loading from a HDD and Bill Clinton still is president...
 

zinfamous

No Lifer
Jul 12, 2006
111,143
30,099
146
Anyone else annoyed by the load-times? I have the game on my 840Pro and it STILL feels like it is loading from a HDD and Bill Clinton still is president...

Has your 840 taken an untoward interest in your nearby backup WD Raptor, perhaps taking some unnecessary "break time" instead of performing its duty on a consistent basis?

:hmm:
 

zinfamous

No Lifer
Jul 12, 2006
111,143
30,099
146
PS- I finished the game in about 48 hours. And that was with me starting to see the writing on the wall that the game was coming to a close and started doing other stuff just to do it. But I certainly didn't need to. I would have liked to see a bit more of the main quests and less of the bs area quests. The main quests and the companion quests "inner circle" etc were all great. The characters are great. The war room table stuff was just ok. Pretty much unnecessary.

Hitting 130 hours here, still haven't started the final mission. :hmm:
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Patch is out,mine is updating via Origin,274.79mb patch.


We have a patch for PC coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes:
Release date: December 9, 2014
Singleplayer

  • Fixed case where game would incorrectly think the player has more than one race/class/gender
  • Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
  • Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
  • Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
  • Fixed case where followers could float above the ground after extended periods of play
  • [PC] Fixed some hitching in conversations.
  • [PC] Pressing the interact key (default “F”) will take everything from containers.
  • [PC] Hair should be less shiny on lower quality settings.
  • [PC] Improved push-to-talk functionality when using keyboard and mouse
  • [PC] Added ability to rotate character models with the mouse in UI’s that show character models
  • [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
  • [PC] Hiding the HUD on the PC will now hide all UI elements
  • [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
  • [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
  • [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
  • [PC] fixed case where extra mouse-up events were triggering in UIs
  • [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
  • [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
  • [PC] Fixed mouse cursor flashing while targeting AOEs
  • [PC] Fixed situation that could result in a hang on the start menu.
  • [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
  • [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
  • [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
  • [PC] Made some changes that should improve Mantle performance
  • [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
  • [PS3] Increased number of save slots to 30
  • [PS4] Improved conversation performance during fast install
  • [PS4] Increased number of save slots to 50
  • [360] Fixed case where movies sometimes decoded incorrectly
  • [360] Fixed Crash when selecting storage device when select storage device warning is present
  • [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
  • Assorted stability improvements
  • Fixed crash that could occur after some conversations
  • Certain boss creatures are now immune to Disruption Field
  • Creatures in rag doll will now pause when the game is paused
  • Fix to Spirit Blade so it longer triggers combos
  • Fixed a couple focus abilities to be weapon agnostic
  • Fixed a few DA Keep world state import reactivity checks.
  • Fixed a few situations that could result in there being no conversation selection indicator during conversations
  • Fixed an issue caused by changing characters at the same as targeting an AOE ability
  • Fixed Audio cutting out when using AOE abilities while radial menu is open.
  • Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
  • Fixed camera shaking when making small camera adjustments during character creation
  • Fixed case where blizzard would pause the game when it turns off
  • Fixed case where controller rumble would get permanently disabled
  • Fixed case where Imshael could end up in a location where players could not fight him.
  • Fixed case where interaction text would not update in tactical camera
  • Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
  • Fixed case where users could get stuck loading a save in a certain dragon combat area
  • Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
  • Fixed Crippling Blows to have a 15% damage bonus instead of .15%
  • Fixed Cullen’s hair having some strange shadows during cinematics
  • Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
  • Fixed exploit that would allow users to take no damage.
  • Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
  • Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
  • Fixed issue which could cause potion counts to be reset due to party member changes.
  • Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
  • Fixed issue which could result in the Radial menu not staying open
  • Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
  • Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
  • Fixed situation where followers could get stuck while pathfinding to the player.
  • Fixed some of the collectible books being non-interactive in Skyhold
  • Fixed slot types on several crafted items
  • Fixed some item names getting cut off in stores
  • Fixed weapon type on several crafted weapon parts.
  • Ground rings scale on Dragons in Tactical Camera
  • Radar will be shown during radar tutorial, even if the UI is set to be hidden
  • Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
  • Target lock is cleared when entering tactical mode.
  • Unified sort order for stat listings during item modification

Multiplayer

  • Fixed issue which could result in negative XP being granted in some multiplayer matches
  • Fixed crash that could occur while switching characters in some multiplayer menus
  • Cursed chests in multiplayer no longer look different from un-cursed ones
  • Fixed some missing information on end of match screens when servers are slow in Multiplayer.
  • Fixed Players losing their ability to target when dying while recovering object in multiplayer
  • Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
  • Fixed issue with players being interrupted while interacting with objects in Multiplayer
  • Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
  • Improved appearance of ledge drop-downs in multiplayer.
  • Fixed case which could cause keys to not drop in Multiplayer
  • Fixed case in Multiplayer where players could attempt to use abilities while dead.
And some were saying not many bugs? Do remember this is only one of the first patches for DA:I.
 
Last edited:

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Hefty patch, 279.49 MB. I never said there aren't many bugs, I just haven't encountered many bugs. That I know of.

I'll be sure to benchmark it when I get home from work.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
Hefty patch, 279.49 MB. I never said there aren't many bugs, I just haven't encountered many bugs. That I know of.

I'll be sure to benchmark it when I get home from work.

Same here. Maybe all of the sudden I'll be seeing a bunch of stuff that should have been there from the start. Still, I haven't run into anything in over 60 hours that made me wish I'd have waited for a patch.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Patch is out,mine is updating via Origin,274.79mb patch.


And some were saying not many bugs? Do remember this is only one of the first patches for DA:I.

LOL - seriously? So, PS4 users get more save-slots than PS3? Why is that?

[PS3] Increased number of save slots to 30
[PS4] Increased number of save slots to 50


snip
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
LOL - seriously? So, PS4 users get more save-slots than PS3? Why is that?

[PS3] Increased number of save slots to 30
[PS4] Increased number of save slots to 50


snip


Hehe no idea, but hey I'm PC gamer and only the messenger .
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Same here. Maybe all of the sudden I'll be seeing a bunch of stuff that should have been there from the start. Still, I haven't run into anything in over 60 hours that made me wish I'd have waited for a patch.

If you read through all those fixes, some very important ones there,I wonder what the next patch will fix.

Regardless the current patch can only make the game more enjoyable.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.

Oh thank jesus.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Anyways, Subyman, you should just play the game, before making too much judgement.

What's the fun in that?

I'm not saying all RPGs do it, but it is a very, very often used character trait in video games. It is easy to find games that don't use it. I was more blown back from the amount of cliches they used at the beginning, it was a poor initial impression. I'm definitely going to finish the game and you guys have me curious to see how they spin it around into something interesting. I haven't read any of your spoiler tag stuff.

Instead of being washed up on a beach (Conan Online, Rune, EQ2, Risen, Zelda Link's Awakening), have amnesia (Indigo Prophecy, Bioshock, KOTOR, Planescape, Shadowrun, The Witcher, numerous FF games, Lost Odyssey, and the list goes on and on), or be a brain dead prisoner (all Elder scrolls including online) [HOLY CRAP, I JUST REMEMBERED THE DRAGON AGE CHARACTER IS A PRISONER TOO!!!!] give us a real character who we can learn about and possibly connect with.

With the exception of a few, all of those beginnings are really only used to do two things, make a blank character for the player to envision themselves as or artificially limit the character from knowing key information in their past so the story can slowly unravel in a contrived way. I think the blank slate is a writing fallacy to begin with. It is something games need to get away from to truly tell good stories. When we "role play" we role play the character, not ourselves. We make decisions in games that we would never make in real life, so they out-of-ourself decisions. We don't need a blank slate to cast ourselves on, because we aren't playing ourselves.

Give me a well written character to ride along with and help make decisions that I think the character would make in that world. That is roleplaying.

And if they want to use a blank slate, don't try to justify it with amnesia or being a prisoner in a new land or whatever. Just drop me into a dude on the street and tell me nothing about his past or why he's there. I'll make it up. Then start throwing situations at me and let me figure it out. That would be awesome.

Anyway, definitely a tangent. I'm not trashing Dragon Age. I'm having a lot of fun with it. This is more of a general commentary.
 
Last edited:

facetman

Senior member
Aug 30, 2014
201
4
81
patch downloaded /installed - LOL- well now the game wont start. UNBELIEVABLE!!

so far to fix the patch not starting game:

- I existed Origin and reopened it again- no luck.
- reboot PC - no luck
- deleted the fix to improve the cut scenes in both origin and on my short cut= no luck


NOW what!! was not having any issues before the patch....
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
patch downloaded /installed - LOL- well now the game wont start. UNBELIEVABLE!!

so far to fix the patch not starting game:

- I existed Origin and reopened it again- no luck.
- reboot PC - no luck
- deleted the fix to improve the cut scenes in both origin and on my short cut= no luck


NOW what!! was not having any issues before the patch....

Don't worry be a patch for the patch at some point ,seriously you tried a "repair game" option via Origin ie right click on game icon?
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.

Oh thank jesus.

Yeah, that will make things MUCH more pleasant for sure! Hopefully that means no more mashing the search button every three seconds. I feel like I am going to have to train that out of my system at this point though.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
patch downloaded /installed - LOL- well now the game wont start. UNBELIEVABLE!!

so far to fix the patch not starting game:

- I existed Origin and reopened it again- no luck.
- reboot PC - no luck
- deleted the fix to improve the cut scenes in both origin and on my short cut= no luck


NOW what!! was not having any issues before the patch....

Use the repair game option in Origin. If that fails, I guess you'll have to reinstall the game.
Yeah, that will make things MUCH more pleasant for sure! Hopefully that means no more mashing the search button every three seconds. I feel like I am going to have to train that out of my system at this point though.

That is good. This wasn't exactly a bugfix, but it will definitely save time when exploring and gathering loot after battles. It's good that BioWare is using patches to improve the gameplay experience in general on top of the bugfixes.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
What's the fun in that?

I'm not saying all RPGs do it, but it is a very, very often used character trait in video games. It is easy to find games that don't use it. I was more blown back from the amount of cliches they used at the beginning, it was a poor initial impression. I'm definitely going to finish the game and you guys have me curious to see how they spin it around into something interesting. I haven't read any of your spoiler tag stuff.

Instead of being washed up on a beach (Conan Online, Rune, EQ2, Risen, Zelda Link's Awakening), have amnesia (Indigo Prophecy, Bioshock, KOTOR, Planescape, Shadowrun, The Witcher, numerous FF games, Lost Odyssey, and the list goes on and on), or be a brain dead prisoner (all Elder scrolls including online) [HOLY CRAP, I JUST REMEMBERED THE DRAGON AGE CHARACTER IS A PRISONER TOO!!!!] give us a real character who we can learn about and possibly connect with.

With the exception of a few, all of those beginnings are really only used to do two things, make a blank character for the player to envision themselves as or artificially limit the character from knowing key information in their past so the story can slowly unravel in a contrived way. I think the blank slate is a writing fallacy to begin with. It is something games need to get away from to truly tell good stories. When we "role play" we role play the character, not ourselves. We make decisions in games that we would never make in real life, so they out-of-ourself decisions. We don't need a blank slate to cast ourselves on, because we aren't playing ourselves.

Give me a well written character to ride along with and help make decisions that I think the character would make in that world. That is roleplaying.

And if they want to use a blank slate, don't try to justify it with amnesia or being a prisoner in a new land or whatever. Just drop me into a dude on the street and tell me nothing about his past or why he's there. I'll make it up. Then start throwing situations at me and let me figure it out. That would be awesome.

Anyway, definitely a tangent. I'm not trashing Dragon Age. I'm having a lot of fun with it. This is more of a general commentary.

I know, lets make you king of the world but then you start snorting crack and get syphilis and have to build everything up from the ground as a druggy pervert. GENIUS. It will make MILLIONS. Forget saving the world, groping peasants is far more important! Why has no one sent up generic high fantasy?
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.

Oh thank jesus.

I know, I am sure that someone must have asked about this throughout development, QA, beta, play test. I cannot see it making it all the way to retail for someone not to mention it
 
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