zinfamous
No Lifer
- Jul 12, 2006
- 111,143
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I'm not sure how I feel about this change. As has been mentioned, the game is far more Skyrim like in the open world, endless quest way of things. If is up to you to find a balance of leveling up and doing the nearly endless side quests (not endless, but it does take a long time), and doing the main quests. This run through, I ended up doing most quests, but I do plan to play through the game again, but focusing on the more interesting quests/rifts (rifts are a great source of reputation for inquisition points).
I feel the same way. It's probably way I played this more like Skyrim than DA:O. between that and this, I played Skyrim, and was hooked on that idea (pretty much hated ES games before that--well, I played them plenty of hours...just annoyed by the lack of direction)
Anyhoo, I learned to appreciate the lack of direction, and this game really puts you on that path if you want to accept it. I ran with it, and you can do endless fetch quests to level and get yourself fully immersed in the world that was created, but it will double your playtime. I played from hour 1 to hour 130 on Hard without any real problem (wondering in circles and missing a door here and there; letting the game run while I sleep one night...whatever), I would say this is still a solid ~70-80 hour game without too much repetitive mindless play, and solid leveling and challenge to make it worthwhile.
I like that each level matters. I'm somewhat jaded by MMOs, or other high level games, where it takes about 5 or 8 levels to notice any meaningful change. This one does it well.