Dragon Age 3: Inquisition announced

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Aug 11, 2008
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What kind of miracles are you expecting from a 2 and a half year old low end graphics card? Running DAI at medium-ish settings with that card is right in line with what I'd expect.

Granted, but the point is, I dont really see anything exceptional in the graphics either. The most annoying thing is the shiny, plasticky textures. They look absolutely awful. I got rid of them by turning textures to high, but now that does not seem to work.

Just as an experiment, I turned Metro LL and this game each to max. Totally unplayable of course, but I actually thought Metro looked much better.

Edit: Maybe I have to crank the mesh settings as well to get rid of the plastic looking textures. I will try that. But I still think the game looks very good, but not exceptional.
 
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Red Hawk

Diamond Member
Jan 1, 2011
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Granted, but the point is, I dont really see anything exceptional in the graphics either. The most annoying thing is the shiny, plasticky textures. They look absolutely awful. I got rid of them by turning textures to high, but now that does not seem to work.

Just as an experiment, I turned Metro LL and this game each to max. Totally unplayable of course, but I actually thought Metro looked much better.

Edit: Maybe I have to crank the mesh settings as well to get rid of the plastic looking textures. I will try that. But I still think the game looks very good, but not exceptional.

Yeah, patch 2 tied some shader settings to the mesh quality setting that had previously been locked at maximum.

Metro LL also has a very different aesthetic style than DAI.
 

Mem

Lifer
Apr 23, 2000
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I'm looking to test the game on my brother's stock Q6600 and Radeon HD 5770 once I give the game to him for Christmas. He uses a 1440x900 monitor. Hopefully I can at least get it to stick with textures and mesh on high...


I'm really happy with my Sapphire 280X OC,I have virtually all settings on ultra at 1080p,stability is great and finally killed two dragons .

This game is pretty good for AMD cards,obviously powerful ones will benefit from better FPS.


I still feel they can get a little more performance with next patch and next set of drivers,YMMV however.
 

Red Hawk

Diamond Member
Jan 1, 2011
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I'm really happy with my Sapphire 280X OC,I have virtually all settings on ultra at 1080p,stability is great and finally killed two dragons .

This game is pretty good for AMD cards,obviously powerful ones will benefit from better FPS.


I still feel they can get a little more performance with next patch and next set of drivers,YMMV however.

A 280X is a bit different than a 5770. Just a tad. ^_^

DAI runs well on GCN based cards, but I haven't really seen many benchmarks for the game running on AMD's old VLIW5 architecture.
 

Mem

Lifer
Apr 23, 2000
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A 280X is a bit different than a 5770. Just a tad. ^_^

DAI runs well on GCN based cards, but I haven't really seen many benchmarks for the game running on AMD's old VLIW5 architecture.


That's why I said "I'm happy" meaning what I own ,obviously with lower range don't expect miracles.

Btw plenty of benchmarks around for DA:I,can always do your own.

I think 4870 is the minimum for this game going by memory,270/660 for recommended.
 
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Red Hawk

Diamond Member
Jan 1, 2011
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That's why I said "I'm happy" meaning what I own ,obviously with lower range don't expect miracles.

Btw plenty of benchmarks around for DA:I,can always do your own.

I think 4870 is the minimum for this game going by memory,270/660 for recommended.

Yeah a 4870 is the AMD minimum, 8800 GT is the Nvidia minimum. A little uneven between those, but going by the 4870, that puts the 5770 right on the line. It has the same amount of shaders as the 4870 on a similar but slightly revised VLIW5 architecture, with a faster core clock speed but lower memory bandwidth.
 

SPBHM

Diamond Member
Sep 12, 2012
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900P should be playable with medium (it would probably be good to use tessellation on low or off) on the 5770, I would think using a 30FPS limit (like the consoles) would give you the best experience with it.


8800GT is at best the same as a 4830,

from what I've tested with the 5850, something like 900P is fine with high (and tessellation on low, but I didn't even test with tess on high), 1080P is better to use medium for more stuff.
 
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ControlD

Diamond Member
Apr 25, 2005
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Granted, but the point is, I dont really see anything exceptional in the graphics either. The most annoying thing is the shiny, plasticky textures. They look absolutely awful. I got rid of them by turning textures to high, but now that does not seem to work.

Just as an experiment, I turned Metro LL and this game each to max. Totally unplayable of course, but I actually thought Metro looked much better.

Edit: Maybe I have to crank the mesh settings as well to get rid of the plastic looking textures. I will try that. But I still think the game looks very good, but not exceptional.

There is a fix for the plastic looking textures.

Go to your game properties (right click on the game in your library) and put the following in the dialog box:

-ShaderSystem.ShaderQualityLevel Ultra

Now the plastic look is gone.
 

Red Hawk

Diamond Member
Jan 1, 2011
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That's the workaround for the glitch introduced by patch 2, the hotfix made it unnecessary. In fact it can mess things up if it's not on the same setting as the mesh setting.
 

ControlD

Diamond Member
Apr 25, 2005
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That's the workaround for the glitch introduced by patch 2, the hotfix made it unnecessary. In fact it can mess things up if it's not on the same setting as the mesh setting.

OK, nevermind then!

I never saw an issue with it but I believe I have every setting on ultra or fade touched anyhow.
 
Aug 11, 2008
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That's the workaround for the glitch introduced by patch 2, the hotfix made it unnecessary. In fact it can mess things up if it's not on the same setting as the mesh setting.

My internet has been kind of dodgy lately, so I have been playing offline for a few days. Maybe I don't have the hot fix yet. I hope when I go back online the cloud saves do not wipe out my local saves. I have been doing that level where they go to the ball, and would not want to repeat that.
 

Red Hawk

Diamond Member
Jan 1, 2011
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My internet has been kind of dodgy lately, so I have been playing offline for a few days. Maybe I don't have the hot fix yet. I hope when I go back online the cloud saves do not wipe out my local saves. I have been doing that level where they go to the ball, and would not want to repeat that.

Turn off cloud saves, then. Or backup your save folder somewhere else on your PC.
 
Aug 11, 2008
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Turn off cloud saves, then. Or backup your save folder somewhere else on your PC.

Yea, I did back up my save folder to a flash drive a couple of times, but I will have to remember to do it again just before I go back online.

I only play DA:I on one computer, so I probably should just turn off cloud saves.
 

Mem

Lifer
Apr 23, 2000
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Had some weird bugs,was in a castle going to craft and then next second in a different area outside like been teleported,also happened a different time in combat in a different area was teleported between two doors so could not fight,had to switch to a companion and next second my main alt appeared back in combat area but by then fight was over.
 
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Spjut

Senior member
Apr 9, 2011
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Yeah a 4870 is the AMD minimum, 8800 GT is the Nvidia minimum. A little uneven between those, but going by the 4870, that puts the 5770 right on the line. It has the same amount of shaders as the 4870 on a similar but slightly revised VLIW5 architecture, with a faster core clock speed but lower memory bandwidth.

The HD 5770 should run better due to DX11 though. Already for BF3, sites reported the DX11 path running better than the DX10 path at equivalent settings. The HD 5770 is also still supported in the mainline drivers.


I hope the HD 4870 is the official minimum requirement because they didn't have an older AMD GPU to test with. There's a huge gap between the 8800GT and HD 4870, and the latest driver for all AMD's DX10/10.1 GPUs is the 13.9 legacy
 
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Red Hawk

Diamond Member
Jan 1, 2011
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The HD 5770 should run better due to DX11 though. Already for BF3, sites reported the DX11 path running better than the DX10 path at equivalent settings. The HD 5770 is also still supported in the mainline drivers.


I hope the HD 4870 is the official minimum requirement because they didn't have an older AMD GPU to test with. There's a huge gap between the 8800GT and HD 4870, and the latest driver for all AMD's DX10/10.1 GPUs is the 13.9 legacy

I'm not so sure about running "better" -- performance improvements didn't really show up until DirectX 11.2 and Windows 8.1. That wouldn't apply to a Radeon HD 5770 running on Windows 7.

So I gave him the game, installed it. Again for reference, his system is my old system, stock 2.4 GHz Core 2 Quad Q6600 (it's a prebuilt Dell, so overclocking isn't possible), Radeon HD 5770 minutely overclocked to 890 MHz core clock, and 4 GB of DDR2 system RAM.

I first tried running the game with textures and mesh on high, tessellation low, ambient occlusion on SSAO, post process AA high, MSAA off, all other settings on medium, 1440x900 resolution at the default 75 Hz refresh rate. The result was...painful. The first scene with Cassandra interrogating the player had the game hanging every few seconds, for 10 or 15 seconds at a time. Definitely unplayable.

So I tried turning the textures down to medium, and I adjusted the refresh rate to 60 Hz. Muuuuuuch better. The game wasn't hanging left and right, though the occasional hang still happens. The game tends to hang when progressing through the environment, as if it's loading the upcoming area.

So yeah...as I heard it, the "high" texture setting is the maximum detail setting for the textures, the "ultra" and "fade touched" textures just increase the cache size in the graphics memory for textures to reduce pop-in. I was trying to run the game's highest detail textures on 1 GB of RAM and a 128 bit wide memory bus. Even at a low resolution like 1440x900, the game does not take kindly to that.

I do wonder how much of the bottleneck comes down to the CPU. DAI is supposed to be pretty decently multithreaded, to the point that it won't even start on dual core systems. Stock Core 2 CPUs, even quad cores, are extremely long in the tooth at this point.
 
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escrow4

Diamond Member
Feb 4, 2013
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Inquisition did use up to 6 cores from my 5930K so running it on a Core 2 . . . . . would be interesting.
 

Spjut

Senior member
Apr 9, 2011
931
160
106
I do wonder how much of the bottleneck comes down to the CPU. DAI is supposed to be pretty decently multithreaded, to the point that it won't even start on dual core systems. Stock Core 2 CPUs, even quad cores, are extremely long in the tooth at this point.

Here's a test with a Phenom II X4 940, the Phenom II X4 line was comparable to the Core 2 Quads
http://www.pcgameshardware.de/Dragon-Age-Inquisition-PC-236767/Specials/Mantle-Benchmarks-1143669/

In this test, one can also see that's there's a hefty performance between 4GB and 8GB RAM
 

Mem

Lifer
Apr 23, 2000
21,476
13
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I'm not so sure about running "better" -- performance improvements didn't really show up until DirectX 11.2 and Windows 8.1. That wouldn't apply to a Radeon HD 5770 running on Windows 7.


One guy over at Bioware forums did a benchmark test on 7 and 8 and Win8.1 was showing much better performance.

I can't remember what he used hardware wise but DA:I does have the advantage on Win8.1 over 7.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
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One guy over at Bioware forums did a benchmark test on 7 and 8 and Win8.1 was showing much better performance.

I can't remember what he used hardware wise but DA:I does have the advantage on Win8.1 over 7.

I think it's this thread on the BioWare forums you're talking about. Guy was using GTX 970 SLI.
 
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