Dragon Age 3: Inquisition announced

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Mem

Lifer
Apr 23, 2000
21,476
13
81
I moved my Inquisition install to a SSD after a few days of playing. It is certainly faster loading, but it isn't a "holy crap that's faster" type of difference.


I think it's a few other factors as well,like video card memory size,total PC ram,SSD,graphics detail you play at etc...It has not been too bad for me loading wise at that is me using my SSD as cache for my 1TB HD.
 
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ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I think it's a few other factors as well,like video card memory size,total PC ram,SSD,graphics detail you play at etc...It has not been too bad for me loading wise.

Yeah, mine hasn't been too bad either but perhaps that has to do with the rest of my system which is pretty up to date at this point. The SSD made enough of a difference to be worth it, but it wasn't terrible on a mechanical drive either.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I think it's a few other factors as well,like video card memory size,total PC ram,SSD,graphics detail you play at etc...It has not been too bad for me loading wise at that is me using my SSD as cache for my 1TB HD.

I turned absolutely everything to the highest possible; and the framerates are more than acceptable....just not the loading.

4690k, 8GB DDR31600, windows on SSD but game on the HDD, 7970 3GB. Loading times like, taking fast travel within zone are no problem, just going between zones is the issue -
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I turned absolutely everything to the highest possible; and the framerates are more than acceptable....just not the loading.

4690k, 8GB DDR31600, windows on SSD but game on the HDD, 7970 3GB. Loading times like, taking fast travel within zone are no problem, just going between zones is the issue -


I also think this game has a memory leak over time as well,simple reboot fixes it,everything gets really slow like one frame per second after many hours of playing,I've it happen twice now on ultra settings.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I also think this game has a memory leak over time as well,simple reboot fixes it,everything gets really slow like one frame per second after many hours of playing,I've it happen twice now on ultra settings.

Are you using Mantle? I never saw that issue, but I switched to a Nvidia card right before playing this game.
 

facetman

Senior member
Aug 30, 2014
201
4
81
Nearly finished- so far I have 2-3 main bugs or quest that cannot be completed due to bugs. Have a few dragons left and some of the wastes to clear- but pretty much ready to finish the game. I never specialized at all - so probably need to do that- but as a bow Elf inquisitor I am unsure which specialty to choose - so I completely forgot to even do it until yesterday.

1) I cannot finish the "Exhalted plains" quest "From the beyond" when you tell the elder elf about the dungeon you opened - the dialog does not open - in spite of the dungeon being cleared completely and in the journal it says to go talk to him and tell him Blah, blah... Maybe because I had already finished enough of the elf side quests to get the favor of the Elf Elder prior to clearing the burial area and the dungeon.

2) After I cleared the area - Emprise du Lion I have a diamond marker on my map that says to go talk to Mistress Poulin about the mine ,etc. . However, She is not there. hmm... Based on the game - I would assume you should have to say something to her as it was her mine that was producing the red lyrium and she was sending people to work the mine.

3) I can't find the final 7th rune in the Elf Ruins - Temple of Dirthamen. At least according to my journal. I think this is a glitch as I finished the rest of the side quest and beat the main dude, etc. but it still shows I have one more rune to find- have been back and cannot locate another rune in the area.

None of these glitches /bugs are any big deal- but I thought I would post in case someone else found a work around or I missed something. It may also help someone else form not spending a bunch of time trying to finish something that is broken.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Are you using Mantle? I never saw that issue, but I switched to a Nvidia card right before playing this game.


Using DX11,I actually checked Task Manager when it happens and it's like memory was not being released,was stuck at 99 to 100%,anyway it's not a regular acurrance.

I don't think it's drivers either,only game that I've seen this happen in unless you want to count a very old RPG game when I was using Nvidia card had same issue.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I've had a very rare slowdown where the game literally becomes a slideshow, but it plays fine upon reloading the game. I particularly remember this happening once when talking to Josephine in Skyhold. The fact that it's not easily replicable certainly indicates to me that it's a sign of a memory leak. I play in DX11 because I don't observe any gain from using Mantle.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
I've been playing on the xb1 over the weekends for quite some time, at the very end of the game now.

I haven't noticed any bugs probably because I was wrestling the controller. that's the thing that consistently happens when I run into a console, I miss mouse+kb badly. I have a 360 pad on my PC but I only use it for soccer and racing games. I don't know how how much better it looks on the PC but it looked ok on a console. I have no point of reference in other games but man, xb1 load times are terrible, a couple of times I thought the console crashed.


It's an epic game, final impression I'm walking away with. A bit far-fetched but it might have even contributed to CDPR's decision to delay Witcher 3 again. I'm positive Inquisition was scrutinized in Warsaw at launch and the delay decision came after. I'm positive CDPR would have delayed it if the game wasn't ready anyway but something tells me they found a challenge in DAI and decided to pursue it which should make W3 even better.

Inquisition is definitely a worthy successor to Origins, now drop stupid DRM decisions and let my money follow you anywhere, Bioware!
 
Aug 11, 2008
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642
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I am reserving judgement until the end of the game. No doubt it is a good game, certainly huge in scope, better than DAII or ME3, but I am still not sure it measures up to the classic Bioware RPGs and even more recent ones such as KOTOR, DAO, and NWN I and II. There are just enough annoyances in gameplay and PC controls to keep me from unqualified enthusiasm. Mainly, the removal of healing spells, limited hotbar slots, terrible PC controls, and a story that just seems to get lost in all the different regions and sidequests. Edit: none of the new characters really strike me as particularly interesting either. As a matter of fact, I have caught myself wishing Lilleana and Morrigan were playable. They seemed to have much more character than the new ones.

So I am waiting to see how the ending plays out, but definitely a very good game, not sure in my mind if it is great or epic yet.
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I agree that it is a good game, but not as good as DA:O, or KOTOR, NWN 1 & 2 (I haven't played ME). While it looks good, and has good voice acting and all, it does take away a lot of choices in character development, and it definitely could have used 2-4 more hotbar slots. The very limited tactics choices is also disappointing.

Mainly what holds it back is that it is a console game, and they made zero effort to make it play like previous RPG's for the PC. It has much less replayability than previous games by Bioware.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
Mainly what holds it back is that it is a console game, and they made zero effort to make it play like previous RPG's for the PC. It has much less replayability than previous games by Bioware.

It is definitely a console game, I played the xbox version and everything felt very "consolish" including the UI. I didn't know the PC controls weren't done well but I am not surprised.

I see many others are more critical of the Inquisition than me. Maybe I fall into the easy to please crowd because I had such low expectations after DA2 to begin with. Maybe the fact that there aren't that many RPG's of this caliber helps cloud my judgement but I've had a great time with the game.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
It is definitely a console game, I played the xbox version and everything felt very "consolish" including the UI. I didn't know the PC controls weren't done well but I am not surprised.

I see many others are more critical of the Inquisition than me. Maybe I fall into the easy to please crowd because I had such low expectations after DA2 to begin with. Maybe the fact that there aren't that many RPG's of this caliber helps cloud my judgement but I've had a great time with the game.

I am pleased with the game, but it still isn't as good as Origins and most other Bioware games. It could have been a lot better, however.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I am reserving judgement until the end of the game. No doubt it is a good game, certainly huge in scope, better than DAII or ME3, but I am still not sure it measures up to the classic Bioware RPGs and even more recent ones such as KOTOR, DAO, and NWN I and II. There are just enough annoyances in gameplay and PC controls to keep me from unqualified enthusiasm. Mainly, the removal of healing spells, limited hotbar slots, terrible PC controls, and a story that just seems to get lost in all the different regions and sidequests. Edit: none of the new characters really strike me as particularly interesting either. As a matter of fact, I have caught myself wishing Lilleana and Morrigan were playable. They seemed to have much more character than the new ones.

So I am waiting to see how the ending plays out, but definitely a very good game, not sure in my mind if it is great or epic yet.

No joke, DAI has my second favorite cast compared with the KOTOR, Mass Effect, and Dragon Age games, my favorite being ME2.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Imagine this like the Witcher combined with Skyrim as a foundation. Which will never happen as the consoles don't have enough puff. Then imagine all they could have packed in - the war room as a mini RTS where you plot and plan supply lines and build your own forts and routes and troop movements mixed with real diplomacy not just time counters, Skyhold actually being utilised for once instead of the Inquisition just standing around waiting for you to talk to them (say you went to the pub and Varric was randomly getting drunk and Bull was . . . . being Bull or you walked in on someone going at it; you know, actual breathable characters with random events), the regions being so much more than filled with standard fetch quests etc.

The biggest problem with Inquisition is that it is stuck in a 2000 era mindset. We need a next gen RPG with real choices and characters that sporadically happen not an Inquisitor that is a figurehead with some tiny choices that never really matter anyway. Games need to be organic and (more) unscripted. Make a story that has a dozen different choices with three dozen different consequences that you can react to in two dozen ways that is based directly on YOU, its more or less unscripted (to a degree). Saying I choose you in the fade isn't a choice. It really doesn't matter.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I don't agree about being organic and non-scripted. I just want more scripted options. Non-scripted RPG's are happening as we speak, in sandbox style games (Skyrim), but without certain scripting, nothing will ever have the same significance. They can't have voice acting prepared if it is not scripted.

DA:Origins was great because it was scripted, but did offer a lot more scripted choices. Unfortunately, Inquisition has narrowed your choices more. It's still good, but could have been better.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Imagine this like the Witcher combined with Skyrim as a foundation. Which will never happen as the consoles don't have enough puff. Then imagine all they could have packed in - the war room as a mini RTS where you plot and plan supply lines and build your own forts and routes and troop movements mixed with real diplomacy not just time counters, Skyhold actually being utilised for once instead of the Inquisition just standing around waiting for you to talk to them (say you went to the pub and Varric was randomly getting drunk and Bull was . . . . being Bull or you walked in on someone going at it; you know, actual breathable characters with random events), the regions being so much more than filled with standard fetch quests etc.

The biggest problem with Inquisition is that it is stuck in a 2000 era mindset. We need a next gen RPG with real choices and characters that sporadically happen not an Inquisitor that is a figurehead with some tiny choices that never really matter anyway. Games need to be organic and (more) unscripted. Make a story that has a dozen different choices with three dozen different consequences that you can react to in two dozen ways that is based directly on YOU, its more or less unscripted (to a degree). Saying I choose you in the fade isn't a choice. It really doesn't matter.

That would be pretty cool, but also very difficult to develop. Even if you made it PC exclusive to remove the anemic console hardware from the equation.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
I don't agree about being organic and non-scripted. I just want more scripted options. Non-scripted RPG's are happening as we speak, in sandbox style games (Skyrim), but without certain scripting, nothing will ever have the same significance. They can't have voice acting prepared if it is not scripted.

DA:Origins was great because it was scripted, but did offer a lot more scripted choices. Unfortunately, Inquisition has narrowed your choices more. It's still good, but could have been better.

It would be scripted but with so many permutations it would be closer to unscripted. Its about time we really had a true next PC only RPG built for and developed on PC.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
It would be scripted but with so many permutations it would be closer to unscripted. Its about time we really had a true next PC only RPG built for and developed on PC.

That sort of design doesn't sound like something consoles would hold games back from.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
That sort of design doesn't sound like something consoles would hold games back from.

The problem with that type of game, which Dragon Age: Origins is more so, than Inquisition, is the costs. You'd have to have a lot more voice acting, and a lot more work for each possible out come. I would like it, but I doubt we'll go much past what Origins has done for a while, due to costs.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
That sort of design doesn't sound like something consoles would hold games back from.

A fully realized seamless open world that takes a few hours to walk from a fully built Val Royaux to a a fully built Denerim plus everything in the middle rendered with all the pretty options PCs have + the massive plot. I suspect consoles may be a touch underpowered.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
I'm 105 hours in and just finished the Ancient Elven Temple mission, the game has been pretty stellar thus far.

I keep wondering where the series will go on from here, though. Obviously I haven't finished the game yet, but nearly every major aspect of the Dragon Age world has been seemingly turned on it's head. Mage Circles dissolved, Templars in disorder, the Chantry essentially wiped out, Grey Wardens submitting to blood magic. Boggles the mind to figure where the next game will pick up the pieces..!!
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
A fully realized seamless open world that takes a few hours to walk from a fully built Val Royaux to a a fully built Denerim plus everything in the middle rendered with all the pretty options PCs have + the massive plot. I suspect consoles may be a touch underpowered.

That's not about rendering. That's about not having the manpower and financial resources to design that whole game, whether it's on console or PC. You're daft if you think that's within the capabilities of any current developer.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
What's with the bugs? This game has many game crashing bugs still in it. Cut scenes are atrocious. An absolute disaster. Chop all over and regularly crashing my game. Wtf?
 
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