exar333
Diamond Member
- Feb 7, 2004
- 8,518
- 8
- 91
I didn't find that to be a problem at all. Granted, there were some party members that I just didn't use enough to make custom gear for, but I played with most of the available companions and had way more than enough good to great materials to make custom equipment for all companions. In every case that gear was better than anything I was picking up (maybe with the exception of daggers). I guess I couldn't make the absolute "best" for everyone, but I still crafted at least 90% of the gear for my party.
I still ended up having top tier materials unused at the completion of the game. However, I did wait to use top materials like Dragonbone until I had Tier 3 schematics.
If anything I found the crafting system to take away from the excitement of loot drops. I got to the point where I didn't even inspect picked up weapons and armor, just sold everything because it was so much worse than what could be crafted.
If I craft, I want it to be really good. Dragon bone, etc. was very tough to get (even with killing all the dragons).
Totally agree on the drops though. I prefer crafting to 'fill the holes' between the great gear I pick-up. Found gear was a whole class/step below what you can make via crafting. Some had some decent abilities, but the stats were just so bad. Games need to get away from crafting providing 100% of your gear. I like to have more optional bosses/quests/etc to find the good stuff.
I didn't really craft much at all until I got T3 schematics. The drops were OK early-game, but definitely not as exciting as it could have been.