Dragon Age 3: Inquisition announced

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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
This /\

DA2 is a great game if what you expect is a shallow game with 5 areas to walk around in. (Yes, 5. Uptown, lowtown, docks, darktown, mt sunder) and there being what, 3 dungeon maps? Or was it 4? Every dungeon was the same, just this door opened, this one closed. Or traverse it backwards. The story focuses on some crappy black and white "LIKE MAGES OR BURN THEM!" morality crap where neither the mages nor the templars are likable. Both are complete collections of lunatics. And the ending makes NO sense whatsoever. Oh, let's not forget that enemies just randomly get beamed down from the Enterprise in orbit. Finished a wave? Cool. Scotty, beam down some more enemies.

I'll say it right now: people who liked DA2 have no idea what a good RPG is.

To be completely fair, I would say that the people who liked DA2 were probably the type of people who would rather play a platformer than an RPG. and maybe on that merit, it didn't suck. IF IT WERE A PLATFORMER.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
All of which is teeny tiny small potatoes. Not even 1% of EA's bottom line. And in a market that they don't play in (historically).

The deal was actually probably bigger than you think. EA gave Elevation Partners 860 million for BioWare/Pandemic. Right now the company has a market cap of 4.4B. Though granted EA was in much better shape 5 years ago.

In the end I think it boiled down to this. When you get to be a corporation of EA's size the belief is you either grow or die. Yes EA makes the majority of their money is sports games, but does that mean they shouldn't branch out? No of course not. 5 years ago BioWare must have looked very attractive. They had critical success, they had a loyal fanbase and a strong brand name, they were growing their sales numbers, and they had just gotten the rights to develop a new Star Wars MMO.

In EA's mind they probably figured with EA's marketing combined with multiplayer, microtransactions, and dlc (all things the suits are convinced lead to success) they could increase both sales and profits. Combined with shorter developments cycles that leads to faster return on investment. Return on investment is really the only thing EA cares about. The problem is these things lead to declining quality and talent over time. Thats what sucks for us the game developer fans but so long as EA makes any profit from the deal it will have been worth it in their minds.
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
First, don't be an ass. Second, opinions vary. Some people love DA 2. Some hate it.

First, I wasn't being an ass.

Second, you were being obtuse. You were ignorantly bashing the player score without even actually having played DA2. You waived off thoughtful criticism without even giving it a second of consideration.

You were more of an ass than I was
 

BudAshes

Lifer
Jul 20, 2003
13,968
3,290
146
To be completely fair, I would say that the people who liked DA2 were probably the type of people who would rather play a platformer than an RPG. and maybe on that merit, it didn't suck. IF IT WERE A PLATFORMER.
This is very true, I don't especially like RPG's and I enjoyed dragon age 2, while I quit DAO after just a few hours do to extreme boredom.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
The deal was actually probably bigger than you think. EA gave Elevation Partners 860 million for BioWare/Pandemic. Right now the company has a market cap of 4.4B. Though granted EA was in much better shape 5 years ago.

In the end I think it boiled down to this. When you get to be a corporation of EA's size the belief is you either grow or die. Yes EA makes the majority of their money is sports games, but does that mean they shouldn't branch out? No of course not. 5 years ago BioWare must have looked very attractive. They had critical success, they had a loyal fanbase and a strong brand name, they were growing their sales numbers, and they had just gotten the rights to develop a new Star Wars MMO.

In EA's mind they probably figured with EA's marketing combined with multiplayer, microtransactions, and dlc (all things the suits are convinced lead to success) they could increase both sales and profits. Combined with shorter developments cycles that leads to faster return on investment. Return on investment is really the only thing EA cares about. The problem is these things lead to declining quality and talent over time. Thats what sucks for us the game developer fans but so long as EA makes any profit from the deal it will have been worth it in their minds.

I don't disagree on any individual point. Just saying that, given the stated goal of getting an MMO up and running, there are probably better choices out there that they could have picked.

And also, in as much as I agree that corporate greed tends to steamroll over smaller independent companies, at some point they really need to own up to the damage they are doing to the market in general. If you kill the market entirely, you put yourself out of business. and basically EA's idea of 'Moving into the RPG space' is the equivalent of fixing a watch with a sledge hammer. You can only spit on your consumers so much before they simply find a different outlet for their money.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
First, I wasn't being an ass.

Second, you were being obtuse. You were ignorantly bashing the player score without even actually having played DA2. You waived off thoughtful criticism without even giving it a second of consideration.

You were more of an ass than I was

You're still being an ass. Since bringing it to your attention has no effect, bye.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
You know, he is right. What you did was as bad as Fox News claiming ME1 had pornographic content...without playing the game.

No, he's not.

What I said is not based on playing the game or not. Reading comprehension problems.

I made statements about my opinion of Bioware and about how I view metacritic versus user ratings generally. I did not say things based on playing the DA 2 game.

So, no, your cheap shot about Fox News - who from your statement *made statements about what's in the game* that were wrong not having played it... makes you Fox News.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
No, he's not.

What I said is not based on playing the game or not. Reading comprehension problems.

I made statements about my opinion of Bioware and about how I view metacritic versus user ratings generally. I did not say things based on playing the DA 2 game.

So, no, your cheap shot about Fox News - who from your statement *made statements about what's in the game* that were wrong not having played it... makes you Fox News.

I think what everyone is saying (generality aside) is that "In this case" the prevailing player opinion trumps Metacritic. And that, if you actually play it, you may find that is true.

But the general consensus is that you are condemning posters for feeling the game is poor BECAUSE you think Metacritic is better than player reviews. Read your own posts on this. And I for one believe that you should play the game and decide for yourself before condemning people for not liking the game. Just saying.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
No, he's not.

What I said is not based on playing the game or not. Reading comprehension problems.

I made statements about my opinion of Bioware and about how I view metacritic versus user ratings generally. I did not say things based on playing the DA 2 game.

So, no, your cheap shot about Fox News - who from your statement *made statements about what's in the game* that were wrong not having played it... makes you Fox News.

The problem is, nobody likes a devil's advocate. Especially when one is talking out of their ass and admits to having little to no first hand experience, whilst lecturing those who do.

Second off, when a game is a direct sequel, bearing the same name, people/fans have certain expectations. When those expectations are not met, or in this case, flat out ignored and trampled over, their view of the final product is going to be dim.
This is not hard to follow.
 

Cozarkian

Golden Member
Feb 2, 2012
1,352
95
91
This is very true, I don't especially like RPG's and I enjoyed dragon age 2, while I quit DAO after just a few hours do to extreme boredom.

Personally, I think that is a huge problem. When a game is a direct sequel, it should be a close sibling of the prior release, not a distant cousin.

This doesn't apply to games that tell a different story in a different world (Final Fantasy series) or that retell the same story in a different way (Zelda series), but games that are maintaining world continuity (Elder Scrolls, Dragon Age, etc...) need to maintain gameplay/style continuity.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Personally, I think that is a huge problem. When a game is a direct sequel, it should be a close sibling of the prior release, not a distant cousin.

This doesn't apply to games that tell a different story in a different world (Final Fantasy series) or that retell the same story in a different way (Zelda series), but games that are maintaining world continuity (Elder Scrolls, Dragon Age, etc...) need to maintain gameplay/style continuity.

I kind of think the point was, when they decided to do DA2 (or somewhere along the way) it was determined not to do an RPG anything, but to make it as platformee as possible. Fewer resources, less customization and overall more cartoony a feel. that definitely made it (a) more console portable and (b) significantly more open to 'Casual gaming'. Which was more or less what they got in the end. So, whoever 'THEY' are, feel free to discuss or disagree.

If you want my opinion, I think that, given Bioware's history and track record, the likelihood that someone integral to Bioware coming up with that bent is highly unlikely. This is only supposition on my part, but in the end they ended up with a game more similar to what EA normally puts out than to what Bioware used to put out. You can call it coincidence if you want. I have my own opinion.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
What I said is not based on playing the game or not. Reading comprehension problems.

What? You are the one that has reading comprehension problems, as you just agreed with what he said. He was pointing out that you are claiming things about the game without having have played it, which is the same thing Fox News did.

You even went beyond that and dismissed those of us who actually HAVE played the game as disliking it simply because it wasn't the same as DA:O. That is extremely rude and shortsighted, seeing as you haven't even played the game and lack the ability to form a thoughtful opinion on the matter.

I think Bioware is a great dev and heard a lot of what players want in the next game.

This shows that you are ignorant about a lot of the matters surrounding DA2. A lot of the devs explicitly expressed that they DIDN'T listen to what players want, and that those who want things to be different can just ah heck off.

Here are some quotes

Screencap of forum psot

DA2 is a great success:
One must also consider, however, that DAO took five times longer to make than DA2. In a development world where time equals money, that means DAO had to sell five times as many copies in order to be profitable. If it makes it easier to understand, take whatever sales numbers you believe DA2 had and multiply that by five-- that's an indication of its profitability relative to DAO.

You don't decide who is dead, we do:
Because the option was there as a reaction to your choice to defile the Urn of Sacred Ashes... not as a "you will never have to deal with this character again". We're not saying what happened in that chamber never occurred... in fact, we're not saying anything yet, with regards to Leliana. You're free to make all the assumptions you like, of course, but if what you're insisting on is "I think Xis dead so I should never see them again no matter what"... well, prepare to be disappointed.
 

Cozarkian

Golden Member
Feb 2, 2012
1,352
95
91
I kind of think the point was, when they decided to do DA2 (or somewhere along the way) it was determined not to do an RPG anything, but to make it as platformee as possible. Fewer resources, less customization and overall more cartoony a feel. that definitely made it (a) more console portable and (b) significantly more open to 'Casual gaming'.

That does seem to be what happened. My point is, they shouldn't have done that and still called it DA2. I believe that it is deceitful to customers to use the same world and a continuation of the story from a prior game but to change the gameplay and style (and arguably the genre) of the game.
 

BudAshes

Lifer
Jul 20, 2003
13,968
3,290
146
That does seem to be what happened. My point is, they shouldn't have done that and still called it DA2. I believe that it is deceitful to customers to use the same world and a continuation of the story from a prior game but to change the gameplay and style (and arguably the genre) of the game.

Yeah that is a good point, they pissed off the wrong people too. When you piss off the nerds they will hold it against you like you dissed their religion.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
That does seem to be what happened. My point is, they shouldn't have done that and still called it DA2. I believe that it is deceitful to customers to use the same world and a continuation of the story from a prior game but to change the gameplay and style (and arguably the genre) of the game.

100% agree with you. And I think a lot of people feel that way.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
DA2 sucked ass. it was a total waste of money. i felt cheated on having purchased it blindly after how great DA 1 was.

Just because reviewers gave it a good score means jack shit. When the majority of players say it was a shitty game then odds are it is a shitty game.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
DA2 wasn't total shit. It was certainly more of an action-rpg like mass effect. It did have a crappy ending. It did gratuitously reuse areas and was plainly rushed. But it was playable and had a reasonably fun and challenging system with some cool characters.

On the other hand, I think DA:O was way overrated. The combat was extremely easy and way to repetitive. The main plot was a really lame "evil monster with no intelligence or character wants to destroy the world for no reason". The sub-quests were all simple fetch-this-oh-wait-you-need-to-fix-this-situation types with only a few exceptions. There was no itemization or customization or way of making your characters truly feel powerful. It was just mediocre overall IMO. Compare to the previous major RPG - NWN2 + MOTB, which was of Planescape:Torment quality IMO (not surprising, since it was made by Obsidian).
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,942
1,242
126
DA2 wasn't total shit. It was certainly more of an action-rpg like mass effect. It did have a crappy ending. It did gratuitously reuse areas and was plainly rushed. But it was playable and had a reasonably fun and challenging system with some cool characters.

On the other hand, I think DA:O was way overrated. The combat was extremely easy and way to repetitive. The main plot was a really lame "evil monster with no intelligence or character wants to destroy the world for no reason". The sub-quests were all simple fetch-this-oh-wait-you-need-to-fix-this-situation types with only a few exceptions. There was no itemization or customization or way of making your characters truly feel powerful. It was just mediocre overall IMO. Compare to the previous major RPG - NWN2 + MOTB, which was of Planescape:Torment quality IMO (not surprising, since it was made by Obsidian).

Wtf

NWN 2 was medicore at best. Yes its expansion MOTB was excellent but the core game was very average.

Comparing that to Planescape: Torment......no. Just.....no.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
DA2 is a great success:

One must also consider, however, that DAO took five times longer to make than DA2. In a development world where time equals money, that means DAO had to sell five times as many copies in order to be profitable. If it makes it easier to understand, take whatever sales numbers you believe DA2 had and multiply that by five-- that's an indication of its profitability relative to DAO.
^ and that is the "sad" part.

When you release a game thats sh*tty compaired to earlier versions, but its considered a sucess in sales $.

I wont claim that DA2 is as bad as Diablo III was, D3 feels like they sold their brand out.
No one is gonna buy a diablo 4 if they make one (atleast not by pre-order), its about trust (realise as Im typeing this, I dont trust blizzard anymore).
DA2 made money off of the consumers trust in the game, and the people behinde it.

I dont personally consider games a "success" by how much money they make in profits.
To me a successfull game is one that I reaaally enjoy playing. In that sense DA2 wasnt as good as some of the earlier works
(which means to me and many others, not really a success).

What happend to those days where game dev. considered their games a work of art?
Are they pleased that the only thing that now matters is makeing profits for the big publishers?


NWN 2 was medicore at best. Yes its expansion MOTB was excellent but the core game was very average.

Comparing that to Planescape: Torment......no. Just.....no.

Agree'd. Same thing with movies, not all of them are classics, lots of them arnt remembered even a year from now.
NWN2 was closer to being one of those games that go into the "forgotten" box, than it was a classic.

Placescape: Torment was the type of game you could have been proud to put out. Like a work of art.
The name alone was enough to get people to donate money on kickstarter.
 
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exar333

Diamond Member
Feb 7, 2004
8,518
8
91
I don't often make statements like this but here we go:

-DA:O was a very GOOD game (not great) It built a great new world, was a little clunky and unbalanced but was very fun and engaging. It was GREAT in that it was a new world and game that got those who played it excited for future installments. It has aged 'so so'.

-DA2 was a BAD game all-around. It destroyed the awesome and gritty style of the first, gameplay was bland and repetitive, had almost no semblance of story and continuity with the first, removed most of the tactical nature of the first, and added insulting DRM and a complete lack of areas to explore.

-DA3 is up-in-the-air honestly. It is less rushed than 2 but will be built in a different environment (EA) vs. DA:O. I am optimistic it will be better than DA2, but still worse (or 'at best' almost as good as the first). That's not saying much though. I certainly will not pre-order a copy of DA3 like I did BOTH the previous games. Still have my DAO copy, and long sold my DA2 game.

Commentary: For those who never played any of these games and have opinions. Please shut up. Metacritic is a joke for video games as most reviewers as paid shills anyway. User reviews are somewhat accurate and reflect the DA family better IMHO. I do agree that 'non RPGers' may actually have liked DA2. Unfortunately, that's how the big publishers are pushing RPGs these days. Thankfully, the smaller companies are starting to push back and create good content we want. Hopefully the smart ones out there will start voting with their wallets and buy the good games and keep these from making money. Lastly, I absolutely HATE the commentary around 'well if DA2 made similar sales and only cost 1/4 as much it was a success'. That is absurdly short-term thinking and is it still worth-it if DA2 destroyed a whole IP? Think long-term here. What if FF2 was SOO bad that they never made another one just so they could slap the name on a cartridge and make a few bucks? Short-sighted people like that make me sick.

The short: cautiously optimistic for DA3, but there are now a slew of games I will play ahead of it. BG:EE, Wasteland 2, Shadowrun 2, and maybe even Eternity (depending on release dates). It will have to be GOOD to be worth the opportunity cost.
 

SS Trooper

Senior member
Jun 18, 2012
228
0
0
DA3 will still be a pre order for me. I'm with everyone that DA2 was a huge let down compared to DA:O. I may see it quite differently then the rest of you though.

DA:O was an awesome RPG with an epic story and strong replay value. But it had a ton of problems. I won't get into details, but I expected DA2 to be DA:O with a new continued story and to fix a lot of those problems while adding some cool new features. That didn't happen, instead they took DA2 in a different direction with a new story line that was merely a distant cousin of DA:O.

In my opinion and from my own observation, this was a major gripe about DA2. Which it should be. But... if you look at DA2 as a new game instead of a sequel it does a lot of things well. Questing is smart, world navigation is easy, combat was fun, companions were not complete block heads, ect.

What I am getting at is that DA:2 was a horrible sequel, but not a bad game. Now DA:3 is going to be very interesting. Will it be the sequel that DA2 should have been, or will it be a sequel to DA2. Of course they could be throwing another curve ball at us and go an entirely new direction again.

At any rate I have confidence the game will have some major faults, but I assume it will be fun to play otherwise. I will beat it at minimum once, and these days thats more worth my 60 bucks then a lot of other crap out there. We can argue that EA is the devil, which clearly the large corporations are, but I hold out hope that the actual developers get enough of their vision in the game to make it fun.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
i wonder if this game is going to go up against Project Eternity when it comes out.
i better buy a chair and start making popcorn now!
 
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