Dragon Age 3: Inquisition announced

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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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You mean this video?

http://www.youtube.com/watch?v=-aK0z8xeAus

We don't see the interface in this video or how the game is actually controlled. At 1:15 we see a mage setting up a area of effect spell. But overall the video seems more like a graphical showcase than a control showcase.

Holy! That looks amazing! That Frostbite 3 engine is freaking amazing if it can put out those kinds of visuals..

Bioware is back baby!! :biggrin:
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I wonder at the scale of the game. Surely they will be using Frosbite 3's 64 bit engine for the next gen consoles and PC..

But they still say there will be loading times, so I guess the game engine doesn't stream data continuously like CDPR's Red Engine 3..
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
I wonder at the scale of the game. Surely they will be using Frosbite 3's 64 bit engine for the next gen consoles and PC..

But they still say there will be loading times, so I guess the game engine doesn't stream data continuously like CDPR's Red Engine 3..

There will be loading screens because its not completely an open world. Think of them more like the Baldur's Gate style area maps just a whole lot more massive, and you don't need to load to go indoors/outdoors.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I wonder at the scale of the game. Surely they will be using Frosbite 3's 64 bit engine for the next gen consoles and PC..

But they still say there will be loading times, so I guess the game engine doesn't stream data continuously like CDPR's Red Engine 3..

The area they've been demoing is supposed to be larger than the entirety of Dragon Age II, and it's not even the largest area in the game. They've also said that transitions like going into caves will not require loading screens. Presumably though you'll get some loading screens when going between large overworld areas.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
There will be loading screens because its not completely an open world. Think of them more like the Baldur's Gate style area maps just a whole lot more massive, and you don't need to load to go indoors/outdoors.

They're taking a markedly different approach than the Witcher 3 then, because the Witcher 3 will supposedly be a completely contiguous open World experience with no loading screens and no chapters.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
They're taking a markedly different approach than the Witcher 3 then, because the Witcher 3 will supposedly be a completely contiguous open World experience with no loading screens and no chapters.

That's true to an extent. I have to wonder what The Witcher 3 is giving up in terms of scale, though. Will the gameplay area supposedly take up a good chunk of a continent in lore, yet take less than a day to walk across in actuality, like Skyrim? Dragon Age Inquisition's approach may be better at conveying the actual scale of events by having several large but physically disjointed gameplay areas.

It is interesting that both CDProjekt Red and BioWare are going in a more open-world direction to differing extents, both obviously influenced by Skyrim but trying to put their own spin on things.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
That's true to an extent. I have to wonder what The Witcher 3 is giving up in terms of scale, though. Will the gameplay area supposedly take up a good chunk of a continent in lore, yet take less than a day to walk across in actuality, like Skyrim? Dragon Age Inquisition's approach may be better at conveying the actual scale of events by having several large but physically disjointed gameplay areas.

Well if CDPR is to be believed, they aren't giving up anything in scale at all. Witcher 3 is supposedly 20% bigger than Skyrim. Although I never played Skyrim, I heard it's pretty damn big.

Red Engine 3 will determine whether they are successful or not. If the engine is good at streaming data, and is native 64 bit, then it should be possible for them to pull it off fairly easily.

Remember, Witcher 3 will be a next gen console and PC game. The Xbox 360 and PS3 will not be getting the Witcher 3.....unlike Dragon Age 3.

Actually, the loading screens in Dragon Age 3 may be due to the technical limitations of the Xbox 360 and PS3 rather than an actual design choice.

It is interesting that both CDProjekt Red and BioWare are going in a more open-world direction to differing extents, both obviously influenced by Skyrim but trying to put their own spin on things.

As thrilled as I am at this, I'm also a bit annoyed. Open world games take way longer for me to beat (I'm a completionist) and being the father of four children, I don't have that much time for games these days.

I still haven't beaten Far Cry 3 yet and I've had that game for about four months now.. BL2 is another HUGE game that I've yet to beat..
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
That's true to an extent. I have to wonder what The Witcher 3 is giving up in terms of scale, though. Will the gameplay area supposedly take up a good chunk of a continent in lore, yet take less than a day to walk across in actuality, like Skyrim? Dragon Age Inquisition's approach may be better at conveying the actual scale of events by having several large but physically disjointed gameplay areas.

It is interesting that both CDProjekt Red and BioWare are going in a more open-world direction to differing extents, both obviously influenced by Skyrim but trying to put their own spin on things.


BioWare by taking their approach will certainly have the advantage on scripted events while TW3 will probably allow for more dynamic events because of it being a true open-world.

Seems to me that CDPR is taking the bigger risk with a completely open world game. The question really is going to be if CDPR can keep their tight narrative focus while engaging in a open world environment. If they pull it off I see more games moving to that kind of of structure.
 

zebrax2

Senior member
Nov 18, 2007
974
64
91
The video of DA3 looks really impressive.

Are there any info if DA3 is mod friendly like DAO?
 
Aug 11, 2008
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Well if CDPR is to be believed, they aren't giving up anything in scale at all. Witcher 3 is supposedly 20% bigger than Skyrim. Although I never played Skyrim, I heard it's pretty damn big.

Red Engine 3 will determine whether they are successful or not. If the engine is good at streaming data, and is native 64 bit, then it should be possible for them to pull it off fairly easily.

Remember, Witcher 3 will be a next gen console and PC game. The Xbox 360 and PS3 will not be getting the Witcher 3.....unlike Dragon Age 3.

Actually, the loading screens in Dragon Age 3 may be due to the technical limitations of the Xbox 360 and PS3 rather than an actual design choice.



As thrilled as I am at this, I'm also a bit annoyed. Open world games take way longer for me to beat (I'm a completionist) and being the father of four children, I don't have that much time for games these days.

I still haven't beaten Far Cry 3 yet and I've had that game for about four months now.. BL2 is another HUGE game that I've yet to beat..

I am a "completionist" too, but finally let go of that a bit with skyrim. Loved that game.

Haven't played FC3, but actually BL2 can be a fairly linear game on normal difficulty if you skip all the side quests. If you want to play higher difficulties though, you need to do some sidequests to level up and get better loot.
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
81
Am I the only one who found the DA:I game play demo kinda meh? :$

IMHO it pales in comparison to Witcher 3.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Impressive. I will definitely pre-order this game. :biggrin: I especially love the environmental interaction and destructibility, like how they were able to destroy the bridge with the archers on it.

And I smiled when I saw how the female Qunari walked, with her hips swaying like a palm tree :awe:

Also, this video highlights the differences between Havok's use of computed physics and canned animations, vs NVidia's hardware accelerated fully computed approach.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
The tactical camera returns! (at 4:10)

They don't really use it much though. The dev talking made it sound as if you go to that view to give orders to your allies, and then are supposed to go back to third person to dodge/combo/actually fight.

Graphically, the game looks amazing.

Coming in from the perspective of third person action, maybe it'll be appealing? I just am hesitant to get my hopes up for an actual tactical RPG.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Graphics look good, gameplay looks awful; so I guess it's as expected.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Graphics look good, gameplay looks awful; so I guess it's as expected.

Hmmm, I thought both were pretty damn good. I'm digging the increase in world size as well as the *plenty* of mea culpas for DA:II. Pre-order list!
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Hmmm, I thought both were pretty damn good. I'm digging the increase in world size as well as the *plenty* of mea culpas for DA:II. Pre-order list!
Looks to be dumbed down so far you just point yourself towards the enemy and mash the attack key to win. Perhaps the game plays significantly different on harder difficulty settings, but going by the videos alone makes the combat look mind numbingly uninteresting. Oh well, to each his own.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Looks to be dumbed down so far you just point yourself towards the enemy and mash the attack key to win. Perhaps the game plays significantly different on harder difficulty settings, but going by the videos alone makes the combat look mind numbingly uninteresting. Oh well, to each his own.

They've been showcasing the warrior. It's similar to DA:O, but with some improvements such as using the chain/grapple power to pull enemies in or to lower shields on enemies to allow for follow up attacks. In fact, in this regard your statement is just wrong--mashing the "attack key to win" simply won't work against enemies with shields (they showed it to be ineffective and had to be coupled with powers/spells to overcome an enemy's defense). Based on everything shown so far, and discussed in the interview, DA:I looks to have significantly more tactical combat than DA:O. Not sure what you've been watching... :-/
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
They've been showcasing the warrior. It's similar to DA:O, but with some improvements such as using the chain/grapple power to pull enemies in or to lower shields on enemies to allow for follow up attacks. In fact, in this regard your statement is just wrong--mashing the "attack key to win" simply won't work against enemies with shields (they showed it to be ineffective and had to be coupled with powers/spells to overcome an enemy's defense). Based on everything shown so far, and discussed in the interview, DA:I looks to have significantly more tactical combat than DA:O. Not sure what you've been watching... :-/

I haven't watched videos closely, because as far as Dragon Age goes, I am hooked on the story, combat be damned (DA is the only EA game that I would still ever buy at full price after BF3, for all the other EA games I have I waited til they were like $5, gotta vote against EA with your wallet somehow, right, even if it's just by buying at rock bottom price?). But is this action combat where you need to focus on controlling one character while the party members do whatever they do, or can you really switch around, pause, etc? Because if it's more of an action focus then I guess that's why people think it might be less tactical, even if it's technically more tactical (because queuing up actions in advance feels more tactical).

Also, aren't meae culpae for the previous games a standard EA tactic when hyping a new game? After all - only the people who have a beef with the previous game will likely pay attention to the apologies anyway, so it costs them little!
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
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The tactical view is a bastardized version of the one we had in DA:O (which was a bastardized version from games before). The game is paused in that view so it's only for issuing orders, not actually playing the game from top down which is what people who like the tactical camera want.

Warriors having chain/grapple powers just makes me think of God of War or similar action games, not a party based RPG where you need a mix of classes to cover your bases.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,159
7,653
136
While Frostbite 3 looks gorgeous (hopefully a big part of the reason they insist on playing the game over the shoulder) and the general concepts they're going for appear to be the right ones, I am at a total loss as to how they're going to make this particular style of combat function (well) with a keyboard and mouse. Hopefully they don't do the ole "well we gave em the ability to pause, so that'll have to make up for it!"
 
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