That's true to an extent. I have to wonder what The Witcher 3 is giving up in terms of scale, though. Will the gameplay area supposedly take up a good chunk of a continent in lore, yet take less than a day to walk across in actuality, like Skyrim? Dragon Age Inquisition's approach may be better at conveying the actual scale of events by having several large but physically disjointed gameplay areas.
Well if CDPR is to be believed, they aren't giving up anything in scale at all. Witcher 3 is supposedly 20% bigger than Skyrim. Although I never played Skyrim, I heard it's pretty damn big.
Red Engine 3 will determine whether they are successful or not. If the engine is good at streaming data, and is native 64 bit, then it should be possible for them to pull it off fairly easily.
Remember, Witcher 3 will be a next gen console and PC game. The Xbox 360 and PS3 will not be getting the Witcher 3.....unlike Dragon Age 3.
Actually, the loading screens in Dragon Age 3 may be due to the technical limitations of the Xbox 360 and PS3 rather than an actual design choice.
It is interesting that both CDProjekt Red and BioWare are going in a more open-world direction to differing extents, both obviously influenced by Skyrim but trying to put their own spin on things.
As thrilled as I am at this, I'm also a bit annoyed. Open world games take way longer for me to beat (I'm a completionist) and being the father of four children, I don't have that much time for games these days.
I still haven't beaten Far Cry 3 yet and I've had that game for about four months now.. BL2 is another
HUGE game that I've yet to beat..