Dragon Age 3: Inquisition announced

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TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
I think power points are only a problem in the beginning. Every time I go to the War Room I have something like 80 points to spend it seems.

They give out power points like crazy. I don't understand their logic at all. I ended with excess of 220 power points and stopped doing requisitions about half way through.

I started to hate the officer that would always "have something that might interest you, sir", automatically putting me in conversation mode. LEAVE ME ALONE
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Nah, DA2 was just a crappy game. It didn't have anything to do with not being a chosen one or not having to save the world from a cataclysm. Having to go to the same cave 10 times and the poor writing was enough.

A lot of people complained about just that. I'd say it was 2nd or 3rd on the list of major complaints.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
They give out power points like crazy. I don't understand their logic at all. I ended with excess of 220 power points and stopped doing requisitions about half way through.

I started to hate the officer that would always "have something that might interest you, sir", automatically putting me in conversation mode. LEAVE ME ALONE

Obviously the power points are given so that you can play the game focused on the story, and only doing a few quests here and there to be able to open up what is important. But if you want to complete everything, you will end up with an a lot of power points that you don't need. They probably didn't need that mechanic at all, but they may have wanted to make sure people spent a little time leveling up doing outside quests.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Actually I believe the amount of power points is a result of some cut content in relation to the Keeps,in that they would have allowed you to send out more operations vs the war table and those would cost power.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Honestly, after all three, I'd say the Mass Effect series had a better plot with more meaningful choices (barring end of 3). You end up as a super powerful inquisitor but don't really choose anything - you have the warden choice, who rules Orlais and ? What choices? You also don't really rule anything - the keeps are pointless, the war table is click this and twiddle your thumbs but the outcomes really don't matter, and Skyhold could have been so much more. You don't manage your troops or resources at all (yes it isn't an RTS but still) and the whole Corypheus thing could have been so much more - you have one of the original magisters that started it all after being cast down but we'll just ignore that and make it a generic good vs evil story. And its 2015, why do we still not have a truly open world with truly open cities but broken up chunks like its 2005?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Amnesia? It's not like the protagonist has no memory of their past or whatever. You have a relatively ordinary past, the only foggy bit is how exactly you came to be in the Fade and received the Mark during the conclave. And nothing really says you're a chosen one. There's no prophecy or wise person saying you're chosen. A lot of people around you assume you're chosen, based on accounts of what happened at the conclave, but they may very well be wrong.
The memory loss is also explained later on in the story.
 

facetman

Senior member
Aug 30, 2014
201
4
81
OK - Now level 14 - leveled up and got a new skill - however, I have no combat slots open - how do you change out the skill slots you use in combat? I must be missing something. Playing on K/M so please don't post controller options as that wont help me.

I agree about the constant requisitions - really getting annoying. Glad you guys have posted about his and I wont do them anymore if they don't make any difference.

I went back to an older map to harvest some Blood Lotus and there was a huge giant in the area that was pretty tough to bring down and gave some decent loot - +1 to Bioware for spawning new stuff in an area that you have cleared previously.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
OK - Now level 14 - leveled up and got a new skill - however, I have no combat slots open - how do you change out the skill slots you use in combat? I must be missing something. Playing on K/M so please don't post controller options as that wont help me.

Assign a new skill to the same slot as another and it will overwrite it.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
881
126
I finished the game a few days ago, my thoughts on it, both gameplay and plot and how it can be improved

Plot - Kinda generic. I agree with a previous poster that instead of just having the Bad Guy, we could have explored him a bit more. Give him some dialogue lamenting the downfall of Tevinter, and maybe have him react to the current world a bit more. Also, making him look like some monster didn't help. Jon Irenicus was awesome in Baldur's Gate 2 simply because he looked normal and was driven by a goal, rather than Ugly Monster Guy Ending the World for No Reason cliche.

Skyhold - Man, I thought the upgrades would be visual. How disappointing. When you upgrade the garden it gives you a few more plot plants. Yawn. I thought it would give you a brand new garden, or when you upgrade the towers giant new towers etc. Instead you get a few templars (or mages) living in a tower with the roof still caved in

Plot Missions - Fun for the most part. I loved the time travelling mages questline. It was great fun. However the final mission was boring as hell, and the fight against the dragon and Mr Fozzle were way too easy. I had more difficult and challenging fights against lesser mobs and mini-bosses.

Overall Gameplay - Fun for the most part. I liked just walking around doing random missions. Some of the maps seem too big for what they offer, but overall it was fun. I'm not one that is ever interested in collecting every single Mosaic Piece (seriously, did anyone bother with those??) or collecting every shard so I found that tedious and the connect the dots for the stars....no. I just ignored those.

Companions - Lots of work went into them which I definitely appreciate as it makes the entire game seem more alive. Dorian was great with his sarcastic quips and he was my pick for most interesting. Iron Bull was also fascinating. Sera on the other hand was too far over the top and instead of being the quirky comic relief character she just came across as annoying.



Overall would probably give it an 8.5/10. Less generic bad guy and a stronger final mission would have made it a 9.
 

facetman

Senior member
Aug 30, 2014
201
4
81
Assign a new skill to the same slot as another and it will overwrite it.

Figured there is a way to do this- but "how". I tried several ways last night - I guess I will try again as I do remember that I lost connection with the servers last night - maybe after I leveled up - so that may have been why I could not figure it out.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Figured there is a way to do this- but "how". I tried several ways last night - I guess I will try again as I do remember that I lost connection with the servers last night - maybe after I leveled up - so that may have been why I could not figure it out.

Basically select the skill so it's highlighted, press the button you want to assign it to. Done.
 

facetman

Senior member
Aug 30, 2014
201
4
81
TOO EASY- DUH!! I was obviously over thinking it. I can deal with the 8 slots - but was getting worried that you could not re-assign the power/skill in the slot.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I finished the game a few days ago, my thoughts on it, both gameplay and plot and how it can be improved

Plot - Kinda generic. I agree with a previous poster that instead of just having the Bad Guy, we could have explored him a bit more. Give him some dialogue lamenting the downfall of Tevinter, and maybe have him react to the current world a bit more. Also, making him look like some monster didn't help. Jon Irenicus was awesome in Baldur's Gate 2 simply because he looked normal and was driven by a goal, rather than Ugly Monster Guy Ending the World for No Reason cliche.

Maybe you didn't see it, but there is a very big plot twist.

Massive Spoilers Ahead for those who have not finished the story.

Corypheus is not the bad guy, he was the guy carrying out the job of Fen'Harel or The Dread Wolf. An Elvan God, lord of tricksters. The goal was to open a path to where the Forgotten Ones and Creators had been banished to. Fen'Harel sealed them away in their realms so they can no longer interact with the world of Men, thus bringing about the downfall of the Elves. Remember Solas talking about Elves walking in magic and the whole world being magical with spells that take years to chant and continue for eternity? That's what Fen'Harel wanted to bring back. Without the gods, magic was misused and feared by Men and Elves alike. There was no guidence and they were destroyed by war. Corypheus said he went to the black city where the gods should be and it was empty, that's because it really was. No gods exist anymore in realms that can be accessed. Fen'Harel saught to enter an Aluvian and find the realms where the gods lie so he could release them for good or ill, he does not say. Solas...is Fen'Harel. Solas' entire goal was to use Corypheus to enter the realms and gain access because he could not. Solas/Fen'Harel had been in slumber for so long he was too weak to do it himself. He gave Corypheus the orb of destruction because he was powerful enough to gain access. He didn't expect Corypheus to attempt to take the power of the orb for himself and try to alter the state of the world for his own ends. The only gods left were Fen'Harel/Solas and Mythal/Flemeth. At the end Solas/Fen'Harel realized his folly for trusting the orb to Corypheus and his acknowledgement of having been too weak to do it himself, and he regrets losing the orb. He apologizes to Flemeth/Mythal who calls him "old friend" before we must assume her soul is absorbed into his body. Whether it is by his doing or Flemeth's nobody can say for sure. What we do know is a soul is not forced upon the unwilling. Flemeth tells Morrigan this. You have to be accepting of the soul in order to have it passed into your being. I think likewise the soul must be willing to enter the host but I'm not sure about that part. It is perhaps able to be forced.

In Dalish lore, Fen'Harel is portrayed of disliking elves quite a bit and his sealing of the gods in their realms was a malicious act. It was said that he hid away laughing to himself for his trickery. It was known as The Great Deception.

When you enter the Temple of Mythal it is revealed that the Dalish portrayal of Fen'Harel as a god of deception might not be accurate and rather he is more of a god of rebellion. That perhaps he rebelled against the forgotten ones and the creators to free the people.
 
Last edited:

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I want to talk about protagonist growth.

In DAO, we played as the Warden and got the video game equivalent of the origin story. We met their friends and family; we played through formative events of their lives. And we returned to those locations later in the game. It gave the character weight.

In DA2, as much as we all dislike it, Hawke grows. We know where Hawke came from, we met his family and mother, witnessed the death of at least 1 sibling, and the death of his mother. The character had weight.

In Inquisition, I don't feel like the Inquisitor has any weight. Their backstory is an entry in the Codex and a paragraph on a loading screen. Thus far, roughly 50% through the main story, I don't feel like this character has any weight nor do I really feel that any 'formative' events have occurred to give them weight. Hell, you don't even get a portrait. My Inquisitor is a Dalish Elf, and while its interesting to see NPCs react to my being an Elf, there's been little to give the character any real back story. Hell, the first 'interaction' with my Dalish Clan was an agent map mission that basically told them I survived the Conclave. The second was another agent map mission that requested help . . . which ended with Clan Lavellan being wiped out. This better not be how that line ends, because thats one hell of a missed opportunity.

I liked the DA:O story the most from a quality of telling standpoint, I like the subject matter of Inquisition better. Well, actually, the subject matter of Inquisition isn't different...
because you're talking about why the Blight exists (corypheus and other magisters caused it). I really hope we find out even more details. I'm not saying I hope they prove or disprove the Maker exists, not that far, but it would be nice if we could find out what the Black City is and go there. And find out what Flemeth and the old elven gods, and the Old Gods (the dragons) really are.

But I like Hawke the most as a character. And Oghren as a companion. Well, there's Morrigan for a different sort of companion but you know I think I ended up liking Cassandra more for that, lol.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Maybe you didn't see it, but there is a very big plot twist.

Massive Spoilers Ahead for those who have not finished the story.

Corypheus is not the bad guy, he was the guy carrying out the job of Fen'Harel or The Dread Wolf. An Elvan God, lord of tricksters. The goal was to open a path to where the Forgotten Ones and Creators had been banished to. Fen'Harel sealed them away in their realms so they can no longer interact with the world of Men, thus bringing about the downfall of the Elves. Remember Solas talking about Elves walking in magic and the whole world being magical with spells that take years to chant and continue for eternity? That's what Fen'Harel wanted to bring back. Without the gods, magic was misused and feared by Men and Elves alike. There was no guidence and they were destroyed by war. Corypheus said he went to the black city where the gods should be and it was empty, that's because it really was. No gods exist anymore in realms that can be accessed. Fen'Harel saught to enter an Aluvian and find the realms where the gods lie so he could release them for good or ill, he does not say. Solas...is Fen'Harel. Solas' entire goal was to use Corypheus to enter the realms and gain access because he could not. Solas/Fen'Harel had been in slumber for so long he was too weak to do it himself. He gave Corypheus the orb of destruction because he was powerful enough to gain access. He didn't expect Corypheus to attempt to take the power of the orb for himself and try to alter the state of the world for his own ends. The only gods left were Fen'Harel/Solas and Mythal/Flemeth. At the end Solas/Fen'Harel realized his folly for trusting the orb to Corypheus and his acknowledgement of having been too weak to do it himself, and he regrets losing the orb. He apologizes to Flemeth/Mythal who calls him "old friend" before we must assume her soul is absorbed into his body. Whether it is by his doing or Flemeth's nobody can say for sure. What we do know is a soul is not forced upon the unwilling. Flemeth tells Morrigan this. You have to be accepting of the soul in order to have it passed into your being. I think likewise the soul must be willing to enter the host but I'm not sure about that part. It is perhaps able to be forced.

In Dalish lore, Fen'Harel is portrayed of disliking elves quite a bit and his sealing of the gods in their realms was a malicious act. It was said that he hid away laughing to himself for his trickery. It was known as The Great Deception.

When you enter the Temple of Mythal it is revealed that the Dalish portrayal of Fen'Harel as a god of deception might not be accurate and rather he is more of a god of rebellion. That perhaps he rebelled against the forgotten ones and the creators to free the people.

So a big oopsie, I've changed my mind, I want everything back the way it was.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
I liked the DA:O story the most from a quality of telling standpoint, I like the subject matter of Inquisition better. Well, actually, the subject matter of Inquisition isn't different...
because you're talking about why the Blight exists (corypheus and other magisters caused it). I really hope we find out even more details. I'm not saying I hope they prove or disprove the Maker exists, not that far, but it would be nice if we could find out what the Black City is and go there. And find out what Flemeth and the old elven gods, and the Old Gods (the dragons) really are.

But I like Hawke the most as a character. And Oghren as a companion. Well, there's Morrigan for a different sort of companion but you know I think I ended up liking Cassandra more for that, lol.

Well in regards to
The Maker
I believe it was on the Bioware forums somewhere that the Devs pretty much said
that they are not going to prove or disprove the maker, and leaving it open for the players
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Well in regards to
The Maker
I believe it was on the Bioware forums somewhere that the Devs pretty much said
that they are not going to prove or disprove the maker, and leaving it open for the players

That's kind of what I mean.
I know we won't learn about the Maker so I won't bother to ask, but clearly the Elven gods don't have anything to do with the Maker, at least not directly, because I infer that, if they did, we wouldn't be learning details about them now. Which we are, if we are finding that Flemeth is Mythal's vessel.
Not sure if that argument makes sense?
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Upcoming patch notes

http://blog.bioware.com/2014/12/08/upcoming-patches-and-features-for-dragon-age/

From Scylla Costa, producer on Dragon Age: Inquisition

Hi everyone,

On November 18, we released Dragon Age: Inquisition to the world. Since then, the team has listened to feedback and is working towards the first of an ongoing series of patches and feature/content updates in an effort to support your DAI experience.

As a live service, we wanted to let you know about our strategy moving forward. Here’s a brief outline of two initiatives we’re working on, in order of priority.

Priority 1 – Patches

We’re committed to providing long-term gameplay and stability improvements. We have already released a Day 1 Patch, and in December we will release our second patch. We expect the patch to roll out on PC, PS3, PS4, and Xbox 360 on December 9, 2014. We are working hard to get Patch 2 out on Xbox One as soon as possible.

Patch 2 is focused on stability, but does include numerous improvements and fixes across the board. Full patch notes will be available soon, but generally Patch 2 includes fixes to:

Stability – Various crashes, freezes, audio/voice glitches, and many stability improvements.
Gameplay – Conversations, quests, plot states, combat, UI, camera, controls, follower/enemy AI and path finding, exploits, radar, and search.
Multiplayer – In addition to some of the gameplay improvements listed above, multiplayer fixes also cover areas such as animations, game mode bugs, stat reporting, and stability/crash fixes.
PC – Numerous control & UI fixes, fixes to some hitching, improved Mantle performance, graphical glitches.
Beyond Patch 2 we’ll continue to release patches that focus on gameplay improvements. We’ve already lined up a number of improvements and fixes we’d like to include in Patch 3, and of course we’ll continue listening to you to make sure we’re addressing your concerns.

I wanted to call out a few specific topics as well, as they relate to patches:

Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates.
Some people have reported problems with party banter firing. To find out more about how the Banter System works please go here. We have also identified that in some edge scenarios, banter isn’t firing as often as we’d like, so we’ll be increasing the percentage chance of it happening. This increase will come after Patch 2.

Priority 2 – Features and content

As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.

In closing, I’d like to thank you for your patience. We appreciate your feedback, so keep it coming! We’re going to keep working on these patches and content while you’re off adventuring in the world of Dragon Age. In the meantime, please visit EA’s help website for the latest workarounds and updates.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Nah, DA2 was just a crappy game. It didn't have anything to do with not being a chosen one or not having to save the world from a cataclysm. Having to go to the same cave 10 times and the poor writing was enough.

DA2 actually had a story. Hawke was an actual person who made actual choices not a bumbling noble opening the wrong door at the wrong time. The city was barren but the story went somewhere. Inquisitions' main plot is Generic Fantasy 101 - save the world again. It has no nuance. Exploration and the companion quests are more interesting than the main plot. And the poster who mentioned the patch notes - they left some stuff out at release - really? NOW you mention it . . . . .
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
DA2 actually had a story. Hawke was an actual person who made actual choices not a bumbling noble opening the wrong door at the wrong time. The city was barren but the story went somewhere. Inquisitions' main plot is Generic Fantasy 101 - save the world again. It has no nuance. Exploration and the companion quests are more interesting than the main plot. And the poster who mentioned the patch notes - they left some stuff out at release - really? NOW you mention it . . . . .

Its the opposite. Exploration is boring, quests are almost entirely collection or fetch, with only companion and main quests being worth playing. Most of the quests are just filler there to pad the play time and generate power/influence.

In the future, I see myself using a save editor to up the Power/Influence so I can skip all the bullshit collection quests.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
FYI, the Catalyst 14.12s are out.

http://support.amd.com/en-us/download/desktop?os=Windows 8.1 - 64

http://support.amd.com/en-us/kb-articles/Pages/AMDCatalystOmegaWINReleaseNotes.aspx

Performance Optimizations versus AMD Catalyst™ 14.9 WHQL
Sid Meier's Civilization®: Beyond Earth™ performance optimizations
Mantle API activated for ultimate performance in Sid Meier's Civilization®: Beyond Earth™

Call of Duty®: Advanced Warfare performance optimizations
Up to 30% performance increases with FXAA and lower game resolutions

Optimized AMD CrossFire™ Profile update for improved performance
Assassin's Creed® Unity performance optimizations
Single GPU performance improvements
Optimized AMD CrossFire™ Profile update for improved performance

Dragon Age: Inquisition performance optimizations
Up to 15% performance increase in single GPU scenarios with Anti-Aliasing enabled.
Optimized AMD CrossFire™ Profile update for improved performance

Far Cry 4 performance optimizations
Up to 50% performance increase in single GPU scenarios with Anti-Aliasing enabled.
 

davie jambo

Senior member
Feb 13, 2014
380
1
0
How do you chose a specialist class by the way lads ?

I am at level 19 now and want to specialise but what do I do ?
 
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